QUOTE (RHat @ Aug 12 2013, 01:00 AM)

Instant kills are, in general, poor design. And when bringing in a rule, you have to consider not simply the way you think it should be, but the implications of the rule on both narrow and broad scales - the latter generally being more important for a good game.
You will likely see a lot less in the way of KILLS in SR5, as compared to SR4 (due to how the Data Bomb works in the system). And honestly, I never saw a Databomb KILL anyone, though they do have great potential for that, especially in SR4A (Dice damage as compared to Rating Damage is pretty hefty, to be sure). As I said, My Cyberlogician consistently used High Rated Pavlov Databombs (Rating 7, with Psychotropic 6, Pavlov) to protect his systems. Not sure if they ever killed anyone, but I do know that the Rating 5 Databomb I encountered (Did not detect it prior to infiltration of the system, and the damage roll was less than average, so I even survived it failry intact) was potentialy deadly. Databombs slows you down (and put the fear of god in you when you detect a high rated one, which may even result in a hacker not even trying to penetrate for fear of brainfry), and that is what they are supposed to do (at least in the sense of a metagame mechanic). They are speed bumps, more than anything else. With SR5, it is hghly unlikely one will ever see such a monstrosity (Rating 7 Bombs) as my Cyberlogician used in SR4A.
Besides, a Hacker usining AR hacking (which My character performed about 70% of the time) has no fear of dying from a Databomb, and only dislike them it they are set to destroy the file you are after. *shrug*