Body is a no-brainer. Congrats on the gimme.

Your ability to attack is secondary to your defensiveness, so I'd drop Agility down to 5 or 4, save yourself some resources.
You can also drop your Strength, since the biggest thing it does is boost your melee damage. Same line of thinking as Agility - defense over offense. If you still want to do damage, or want to be a more threatening target, use a gun.
Reaction means dodging, which means wasted shots, which means damage mitigation, which means you're a successful tank. You've got it high, right where it should be.
Willpower is like Body for Magic, so it should be pretty high.
Intuition is nice when paired with a high Reaction for maximixed evasion, but not dearly necessary, since your allies can do most of the scouting/perception stuff it helps with for you. Valuable though, even if just for evasion.
Charisma is also nice, but again, something your teammates will be covering more of. The tank shouldn't be talking his way through security unless no one else can. Have just enough to be able to resist social manipulation without completely buckling.
Logic does a little bit of everything, but that's not your job. You soak bullets and take blunt trauma, not hack electronics or solve math problems. Leave it to the Decker, Rigger, or Mage.
The adjustments I'd make would look like this.
Body: 10
Agility: 5 (-2)
Reaction: 7
Strength: 5 (-4)
Willpower: 6 (+4)
Logic: 2
Intuition: 3 (+1)
Charisma: 3 (+1)
You're a lot stronger against Magic now, you're less of a pushover Socially, you don't hit as hard in melee but who cares, you don't have as many dice to attack but that's fine, you have an extra evasion and perception die, and you're still not the sharpest tool in the shed but again, who cares?
Of course, YMMV.
~Umi