As promised, here's some basics. Jason told me I could post answers today, with time zones and stuff I imagine the Origins vendor's hall won't be opening
too long from now, so here you go. All that said, I'm still kind of erring on the side of not just copying chapter and verse, here, 'cause I don't want to see every single one of my future contracts get torn up and my current projects turn to ash in my mouth.

QUOTE (redwulfe @ Jun 13 2013, 08:58 AM)

1. Could you tell me the called shot rules. I'm very curious about it as I was not a fan of it in 4th at all?
Even with the boss's half-assed permission, I'm not gonna copy-pasta over a big chunk of rules, sorry. What I
will do is basically go over the list of the called shots that're available, while staying away from the specific rules. You can shoot stuff outta someone's hand, you can specifically shoot someone (or near someone) in order to give them a pretty hefty penalty on their next action (or to get a big intimidate bonus), you can make a stun attack do lethal damage instead (or make a lethal attack do some stun damage, too), you can specifically try to knock someone off their feet, drop someone's initiative, or you can go for extra damage.
All in all, there's some pretty cool options, I think. And a lot of fun was had playtesting them all to hell and back, just going "Whee, I'll try
this crazy thing, now," and then seeing how the list changed week to week.
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2. Could you talk more with us about the matrix rules, specifically deck attribute swapping and do programs have ratings?
You can swap your matrix attributes around as a free action, and programs don't have ratings.
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3. Is drain actually based on straight force now and not force decided by 2?
The formulas for drain are based on Force (not 1/2 Force), yes. Many of them were heavily changed otherwise, though; they didn't just add 1/2 the drain to everything, don't worry.

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4. What is the penalty for reckless spell casting?
Increased drain.
Hope this all helped!