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Wired_SR_AEGIS
QUOTE (Nal0n @ Jun 20 2013, 09:59 PM) *
Now for a real question:

What is the drawback balancing Mystic Adepts?

What I saw of them so far seems pretty OP wink.gif


I'm interested in this, as well. It seems like being a Mystic Adept is pretty close to being a no-brainer in many cases.

-Wired_SR_AEGIS
tasti man LH
Nvm that I already have a guy where the sheer novelty alone of being able to cast spells, summon spirits, AND use adept powers is enough to be a mystic adept, drawbacks be damned.
Tashiro
I believe the priority system isn't going to disallow the 'pacifist' flaw, and won't force a character to have to take combat skills, so I don't see the character changing drastically at all, even with priorities assigned.

(Hmm. Elf, Technomancer, Skills will probably be next, then attributes, then money.)
binarywraith
QUOTE (Tashiro @ Jun 20 2013, 05:17 PM) *
I believe the priority system isn't going to disallow the 'pacifist' flaw, and won't force a character to have to take combat skills, so I don't see the character changing drastically at all, even with priorities assigned.

(Hmm. Elf, Technomancer, Skills will probably be next, then attributes, then money.)


I said it would make it harder.

If you're really determined to make a character that is incapable of surviving outside of a carefully tended bubble, it's possible. You just have to avoid taking 90% of the game's skills and gear.
Tashiro
QUOTE (binarywraith @ Jun 20 2013, 08:31 PM) *
I said it would make it harder.

If you're really determined to make a character that is incapable of surviving outside of a carefully tended bubble, it's possible. You just have to avoid taking 90% of the game's skills and gear.


There's nothing wrong with being a non-combatant. (Actually, I think she went Technomancer, Elf, Skills, Attributes, Money) Anyway, there are people out there who are hired for their technical expertise - and still go into warzones. So, if she's got a good team around her, and she's smart about where she goes and what she does, it shouldn't be much of a problem.
Aaron
Here's my list of Things a Shadowrunner Needs to be Able to Do:

1. Win a game of chess against a grandmaster.

(Bonus if you know where I cribbed it from. =i)
binarywraith
QUOTE (Tashiro @ Jun 20 2013, 06:56 PM) *
There's nothing wrong with being a non-combatant. (Actually, I think she went Technomancer, Elf, Skills, Attributes, Money) Anyway, there are people out there who are hired for their technical expertise - and still go into warzones. So, if she's got a good team around her, and she's smart about where she goes and what she does, it shouldn't be much of a problem.


There isn't.

Like literally everyone keeps trying to tell you, the point of this little exercise isn't combat.
Sendaz
#18 on list of Things a Shadowrunner Needs to be able to do:

#18) Outdrink a Troll, seriously if you can't hold your liquor what are you going to do while you wait for your meet with the Johnson at that seedy bar? Or are you gonna have a glass of soymilk in front of you the whole time?

You can say you nurse a single drink, but bars hate that unless you are a regular and not having a drink at all will get you asked to leave in some places.
ShadowDragon8685
QUOTE (Sendaz @ Jun 21 2013, 03:21 AM) *
#18 on list of Things a Shadowrunner Needs to be able to do:

#18) Outdrink a Troll, seriously if you can't hold your liquor what are you going to do while you wait for your meet with the Johnson at that seedy bar? Or are you gonna have a glass of soymilk in front of you the whole time?

You can say you nurse a single drink, but bars hate that unless you are a regular and not having a drink at all will get you asked to leave in some places.


I'll let Micheal Weston field this one for me.

QUOTE (Micheal Weston)
Spies spend a lot of time in bars, and the good ones figure out how to avoid getting drunk:
  • If you can get in early, bribe the bartender to water down your drinks.
  • Eat lots of fiber and protein for dinner to slow down alcohol absorption.
  • Skip the gym. This isn't the time to speed up your metabolism.
Once you're with your client, drink choice is important. Aged scotch is always good, you can slowly enjoy it as it strips the surface off your tongue.

If you can't go slow, go weak, with a nice bottle of wine; but if your client demands that you follow him drink for drink, you need to really start cheating:
  • Order new rounds every time your client's glass is empty: the bartender will take your half-full drink away, and replace it.
  • Shift to a clear, high-proof alcohol, so you can covertly dump your drinks. It won't stain, and the spill will quickly evaporate.
  • And the best move of all: bring along a buddy who really likes to drink. When I need to bond over hard alcohol, I bring Sam along, and sacrifice his liver to the cause.


And that is how a BOD 2 human drinks a troll under the table. (Though having some augmentations that assist in the endeavor never hurts.)
RHat
QUOTE (Mäx @ Jun 20 2013, 03:10 PM) *
But is the concept valid?
Because i would say it really isn't if it can't survive something as basic as that scenario.


That cannot be a test of a valid concept, because it's about something else entirely. For a concept to be valid, it must be internally and externally consistent - it cannot contradict itself, and it must mesh as someone who could exist in the world of the setting. The example that comes to mind, for the moment, is the nonathletic and non-mechanically inclined computer nerd who may have poor social skills. Nothing says that guy can't exist in the Sixth World, and nothing says that such a person can't have cause to turn to the shadows.

So we have a fully consistent, and thus valid, concept that cannot pass the supposed test without some form of combat-relevant hacking. If the test is valid, then, it actually demonstrates the need for some form of combat relevant hacking.
ShadowDragon8685
QUOTE (RHat @ Jun 21 2013, 03:57 AM) *
That cannot be a test of a valid concept, because it's about something else entirely. For a concept to be valid, it must be internally and externally consistent - it cannot contradict itself, and it must mesh as someone who could exist in the world of the setting. The example that comes to mind, for the moment, is the nonathletic and non-mechanically inclined computer nerd who may have poor social skills. Nothing says that guy can't exist in the Sixth World, and nothing says that such a person can't have cause to turn to the shadows.

So we have a fully consistent, and thus valid, concept that cannot pass the supposed test without some form of combat-relevant hacking. If the test is valid, then, it actually demonstrates the need for some form of combat relevant hacking.


Turning to the Shadows, even living in the Shadows, is not the same as Running in the Shadows.

(Also, even with all the combat hacking in the world, your useless nerd would be boned when two unaugmented human gangers with melee weapons decide to make their new torture buddy.)

A Shadowrunner is more than just somebody who makes his living at the edge of the shadows. The skinny nerd with no means to handle himself in a rough situation is a Contact, not a Runner. He's the guy who lives in a warehouse on the edge of Redmond with a paranoid mix of armed drones and paid-off local gangers ensuring he doesn't face hassle on the way to the Stuffer Shack. You bring him stuff and he can deal with it - sometimes, if you arrange it, he can provide some hacking support to you when you're in the field. If you really, really need him in the field, he may come, but the price will be exorbitant and it doesn't make him a Runner, it makes him a payload that Runners deliver to a target and then exfiltrate with.

He's not a guy you'd trust to do any physical legwork, he'd not the guy you'd want to take with you when you're heading into a rougher part of the Barrens. His place is not on Runs, his place is as an ancillary character to the Run - he is not a Shadowrunner, he's a supporting character in the action movie you live. If you were Running NCIS, then he's not Special Agent Timothy McGee, he's Abigail Sciuto. He may be a swell guy, he may be a friend, but he's not the one who gets sent into the field except under really, really exigent circumstances.
Sendaz
Thank you Michael Weston smile.gif


Honestly, they need to print up a book of all his sayings from the show, if they have not already.
RHat
QUOTE (ShadowDragon8685 @ Jun 21 2013, 01:09 AM) *
Turning to the Shadows, even living in the Shadows, is not the same as Running in the Shadows.

(Also, even with all the combat hacking in the world, your useless nerd would be boned when two unaugmented human gangers with melee weapons decide to make their new torture buddy.)

A Shadowrunner is more than just somebody who makes his living at the edge of the shadows. The skinny nerd with no means to handle himself in a rough situation is a Contact, not a Runner. He's the guy who lives in a warehouse on the edge of Redmond with a paranoid mix of armed drones and paid-off local gangers ensuring he doesn't face hassle on the way to the Stuffer Shack. You bring him stuff and he can deal with it - sometimes, if you arrange it, he can provide some hacking support to you when you're in the field. If you really, really need him in the field, he may come, but the price will be exorbitant and it doesn't make him a Runner, it makes him a payload that Runners deliver to a target and then exfiltrate with.

He's not a guy you'd trust to do any physical legwork, he'd not the guy you'd want to take with you when you're heading into a rougher part of the Barrens. His place is not on Runs, his place is as an ancillary character to the Run - he is not a Shadowrunner, he's a supporting character in the action movie you live. If you were Running NCIS, then he's not Special Agent Timothy McGee, he's Abigail Sciuto. He may be a swell guy, he may be a friend, but he's not the one who gets sent into the field except under really, really exigent circumstances.



Counterpoint, if we're grabbing TV examples: Hardison from early Leverage - let us recall that he declared his niche to be fighting the injured, and even THAT seemed to be an achievement for him.
Mäx
QUOTE (RHat @ Jun 21 2013, 10:14 AM) *
Counterpoint, if we're grabbing TV examples: Hardison from early Leverage - let us recall that he declared his niche to be fighting the injured, and even THAT seemed to be an achievement for him.

And unsuprisingly he wasn't a field asset for the team, except for zero danger situations.
Also Leverage doesn't take place in the sixth world, SR version of hardison would have some armed drones covering himself when ever possible and would quite easily handle that test scenario.
phlapjack77
QUOTE (Mäx @ Jun 21 2013, 04:48 PM) *
And unsuprisingly he wasn't a field asset for the team, except for zero danger situations.
Also Leverage doesn't take place in the sixth world, SR version of hardison would have some armed drones covering himself when ever possible and would quite easily handle that test scenario.

Not to mention Hardison was pretty quickly shown to acquire some personal combat skills in later episodes. Everyone on that team has been shown to be able to get out of physical situations, either through fighting, fast talking, or running away/hiding.
RHat
QUOTE (Mäx @ Jun 21 2013, 01:48 AM) *
And unsuprisingly he wasn't a field asset for the team, except for zero danger situations.
Also Leverage doesn't take place in the sixth world, SR version of hardison would have some armed drones covering himself when ever possible and would quite easily handle that test scenario.


He might get some armed drones at some point, but "whenever possible" is one hell of a stretch - they're rarely practical. For that matter, assuming that a character is going to have armed overwatch drones while walking down the street to get lunch seems rather strange to me.

And yes, generally he kept himself out of danger whenever possible, like the rest of the team - only Elliot intentionally went into anything involving a fight. And on those occasion that he does end up in danger, he solves it by being smart. The one time he picks up a gun, he just gets a very lucky miss.

The team hacker doesn't go looking for a fight, but if one finds him shooting his way out may not be a solution for him.

QUOTE (phlapjack77 @ Jun 21 2013, 01:57 AM) *
Not to mention Hardison was pretty quickly shown to acquire some personal combat skills in later episodes. Everyone on that team has been shown to be able to get out of physical situations, either through fighting, fast talking, or running away/hiding.


That's because everyone in the show has been teaching everyone else their role in the team. See Parker trying to grift: "I didn't even stab him this time!"
Larsine
QUOTE (Aaron @ Jun 21 2013, 03:39 AM) *
Here's my list of Things a Shadowrunner Needs to be Able to Do:

1. Win a game of chess against a grandmaster.

(Bonus if you know where I cribbed it from. =i)

The Sims?
Jareth Valar
QUOTE (Aaron @ Jun 20 2013, 09:39 PM) *
Here's my list of Things a Shadowrunner Needs to be Able to Do:

1. Win a game of chess against a grandmaster.

(Bonus if you know where I cribbed it from. =i)


Cat's Eye?
Sunshine
My Search Fu is out of sync.

How does Karma advancement work. Same Values as 4th? Attribute/Skill Groups x5, Active Skill x2, etc.
Shinobi Killfist
QUOTE (Sunshine @ Jun 21 2013, 12:37 PM) *
My Search Fu is out of sync.

How does Karma advancement work. Same Values as 4th? Attribute/Skill Groups x5, Active Skill x2, etc.


That is the latest I heard, but confirmation is not solid. To me that means attribute to skill costs are still out of whack. Basically no one will put points into advancing skils until the attributes that matter to them are capped. I don't see the SR world filled with capatain america perfect human clones.
Werewindlefr
Something that seems weird to me when reading the book: is every wireless device necessarily connected to the matrix? Apparently so, because:
-All drones and peripheral are necessarily visible to the matrix
-Direct wireless hacking (via being close to the device and intercepting the wireless signals) doesn't exist. In fact, there's no "signal" rating anymore. As a consequence, slaved devices always get protection from the master, which means you always hack it via the matrix connection to the PAN (if you were hacking it via direct wireless communication, you wouldn't have to go through its master...)
-In general, direct wireless communication doesn't seem to exist, there is no such thing as a local network running in Ivory Tower. At least, there are no rules to handle such things.

This bothers me, because I don't see any reason why those things wouldn't be used heavily in the Shadowrunner/High-security corporate world. Why would you put your drones on the matrix (thus making them vulnerable to matrix attacks) instead of directly talking to them? Why would a corporation put its high secret lab's research and security networks on the matrix at all, instead of having them operate on a wired closed mode? And how do you operate drones in the wild?
RHat
QUOTE (Shinobi Killfist @ Jun 21 2013, 06:19 PM) *
That is the latest I heard, but confirmation is not solid. To me that means attribute to skill costs are still out of whack. Basically no one will put points into advancing skils until the attributes that matter to them are capped. I don't see the SR world filled with capatain america perfect human clones.


It's a lot cheaper to raise a skill to 5 than an attribute to 9. In other words, I think you're forgetting cost curves.

I still think it should be something like 2:7 with an appropriate increase in the rate of Karma, but I don't think you're right about behaviors.
RHat
QUOTE (Werewindlefr @ Jun 21 2013, 07:27 PM) *
-Direct wireless hacking (via being close to the device and intercepting the wireless signals) doesn't exist. In fact, there's no "signal" rating anymore. As a consequence, slaved devices always get protection from the master, which means you always hack it via the matrix connection to the PAN (if you were hacking it via direct wireless communication, you wouldn't have to go through its master...)


This was always the case with slaved devices - it was impossible to hack them directly save through a wired connection (at a -2 penalty), though it was possible to spoof them.
KarmaInferno
Reading through the gear section...

While the general Wireless Bonus rules indicate that the boni stem from Matrix connectivity, I am not certain that the gear authors all understood that.

It seems as if some gear was written thinking that "wireless" meant "DNI equipped".

For example, weapon bipods and tripods normally take simple or complex actions to deploy or stow. With Wireless enabled, they deploy or stow with a free action.

This makes zero sense if the definition of "wireless" is "Matrix enabled", but perfect sense if you thought the definition was "controlled by thought command".


-k
RHat
QUOTE (KarmaInferno @ Jun 21 2013, 07:52 PM) *
Reading through the gear section...

While the general Wireless Bonus rules indicate that the boni stem from Matrix connectivity, I am not certain that the gear authors all understood that.

It seems as if some gear was written thinking that "wireless" meant "DNI equipped".

For example, weapon bipods and tripods normally take simple or complex actions to deploy or stow. With Wireless enabled, they deploy or stow with a free action.

This makes zero sense if the definition of "wireless" is "Matrix enabled", but perfect sense if you thought the definition was "controlled by thought command".


-k


Well, to have a DNI connection to your gun you do have to be connected to it somehow, which means it's going to be involved in your PAN. There doesn't seem to be a standard for "connected to offline PAN", which is probably the actual core of the issue for you. After all, it's not like you magically gain a DNI on your gun without any sort of connection.
binarywraith
QUOTE (RHat @ Jun 21 2013, 08:53 PM) *
Well, to have a DNI connection to your gun you do have to be connected to it somehow, which means it's going to be involved in your PAN. There doesn't seem to be a standard for "connected to offline PAN", which is probably the actual core of the issue for you. After all, it's not like you magically gain a DNI on your gun without any sort of connection.


Or, you know, connected to a smartgun link induction pad in your palm, which is in turn wired via DNI to your brainmeat.


But that's far to 'last 20 years of books' to actually be the case in 5th ed.
RHat
QUOTE (binarywraith @ Jun 21 2013, 07:58 PM) *
Or, you know, connected to a smartgun link induction pad in your palm, which is in turn wired via DNI to your brainmeat.


But that's far to 'last 20 years of books' to actually be the case in 5th ed.


Which would be a form of connection, and thus bring it into the PAN.

Fun fact: If your smartgun works over it, by the structure of the Matrix established in SR4, it's Matrix-viable connection.
Shinobi Killfist
QUOTE (RHat @ Jun 21 2013, 10:46 PM) *
It's a lot cheaper to raise a skill to 5 than an attribute to 9. In other words, I think you're forgetting cost curves.

I still think it should be something like 2:7 with an appropriate increase in the rate of Karma, but I don't think you're right about behaviors.


Sure but outside trolls you are usually looking at closer to a 1-6 range for attributes for karma advancement, and at that scale the skill has to be really low to make it a reasonable choice taking into account cost curves. I saw it way too often in 4e, sure people might pick up a skill or bump it to maybe 3 but past that and attributes just became way too attractive. Their are a couple attributes that are tied to a small enough skill list or skills most people don't care about that skills are still improved(mainly intuition/perception in that perception is about the only skill people regularly want out of that stat) and there the skill might get increased but those are more exceptions than the rule. It is not as big of an issue if you only want to improve a single skill, but once you get to the group level or multiple skills its way out of whack.
Werewindlefr
QUOTE (RHat @ Jun 21 2013, 10:52 PM) *
This was always the case with slaved devices - it was impossible to hack them directly save through a wired connection (at a -2 penalty), though it was possible to spoof them.

If you can use spoofing, then it's not really impossible. Among other things, you can ask a slaved device to un-slave itself. Or you can spoof a logon command for your own PAN.
Also, spoofing not being a thing anymore IS my problem. Nothing justifies it.
vladski
QUOTE (Sendaz @ Jun 21 2013, 02:11 AM) *
Thank you Michael Weston smile.gif


Honestly, they need to print up a book of all his sayings from the show, if they have not already.

It's not a book, but here you go:

Michael Westin Spy Tips



Vlad

KarmaInferno
QUOTE (RHat @ Jun 21 2013, 09:53 PM) *
Well, to have a DNI connection to your gun you do have to be connected to it somehow, which means it's going to be involved in your PAN. There doesn't seem to be a standard for "connected to offline PAN", which is probably the actual core of the issue for you. After all, it's not like you magically gain a DNI on your gun without any sort of connection.

You misunderstand.

The rule is, you get Wireless Bonuses for hooking your gear to the Internet. Not merely hooking the gear to your PAN, but actual Matrix connectivity.

By the SR5 rules, a guy with a DNI direct wire mind-machine connection to his gun still deploys his Tripod as a Complex Action. Whereas another dude, physically deploying his gun's tripod using his hands, gets to do it as a Free Action simply because his tripod is internet-connected.

This makes NO SENSE.

Unless you consider the idea that the person who wrote the tripod rules was erroneously thinking "'wireless' means 'DNI-connected', right?"



-k

Werewindlefr
QUOTE (KarmaInferno @ Jun 21 2013, 11:11 PM) *
Unless you consider the idea that the person who wrote the tripod rules was erroneously thinking "'wireless' means 'DNI-connected', right?"

I think this is where the problem is. There is a basic assumption, in SR5, that connected = wireless = matrix, without regards that each step of this equality is full of exceptions. As I said, for instance, the only way to control drones is via the matrix - SR4's direct wireless signals are gone, because now wireless = matrix 100% of the time*.
This also means that wired connections (such as DNI) are very poorly handled by the core rules.

*Another weird thing: you can spoof a slave via the matrix - which means that in a PAN, the slave doesn't directly talk to the master, the matrix handles the communication between the two! Otherwise, you shouldn't be able to even TALK to the slave until you've hacked the master - that normally requires direct wireless communication.
NeoJudas
Okay, I wish to step back in to the arena. Perhaps literally (hey, any of you Shadowrun Editor-in-Chief's, you listening... "K" is suddenly very interested again).

First off, I would like to start with saying that I have only had the ability to read the previews for SR5 and not a finished product such as that released at Origins this last weekend.

Secondly, the comments I am about to make are being put forward in hopes of being constructive. That being said ...

@ Patrick Goodman - Find whomever is doing the type-proofing of the documents, walk up to them, and pummel them until they are not recognizable. I have found, within the scope of the Preview material alone over 40 typos and/or typo-related flaws that editing final drafts should have caught (and perhaps it has). I know those things bother you and Can Ray *AT LEAST* as much as they do me because a typo can create any number of game mechanic/process flaws that sometimes take years to overcome if not fixed immediately. And no, I wasn't looking for them until it had occurred to me I had noticed over 10 without actively counting.

@ Character Creation - I have to reread this, I'm sure of it. I admit that I do like the suggestions for Street Level vs. Higher Powered, but I think there may be more clarifications that should probably be suggested for this section of the book. I hope the finished stuff does.

@ Movement Rates - Okay, not bad. Question. Is there a reason the Walking and Running charts for the base 5 metatypes is the same thing and just retyped, only so that the Sprinting column can be highlighted or did someone mess something else up?

@ "the Combat System (the short form in the preview materials). Let me get this straight... and I'm going to be analogizing, so please help me correctly understand if I'm off track as bad as I could be here. The new Initiative/Combat/Action system is, what I can I only call, a terribly orphaned forgotten stepchild of 1st edition and 4th edition parentage? Double usage of the terminology "Initiative Score" (one to indicate whom goes first, the second to indicate how many action sets within a Combat Turn one can get) is problematic right out of the gate. I guess I can relate to the idea of wanting to make sure that someone does not *ALWAYS* get more than one action sequence within any given combat turn, but I really think this section could be streamlined significantly. I *DO* like the clarifications to the effects of in-action results taking immediate effect upon ones initiative score, but I can also see this being a regularly intensive series of "more math when unneeded" as well.

@ Magic - is there a reason that Adepts were removed from the Enchanting Category of skills as compared to previous editions? Granted, I do like the hint of "alchemical formulations" being a learned/formulation based system similar to spell formula ... but until I see the full material, this detail seems entirely uncalled for and overly restrictive. After all, the consideration for an Adept to be able to make a Weapon Foci just seems entirely within the scope of capability. It would be far simpler to declare the types of formulations/processes a given individual could/could not perform than to make blanket rulings like the one indicated in the preview material.

That's the beginning... and only after a pass-and-a-half read through of the 5 previews. I definitely am waiting for the PDF release now with heightened interest.

But I'm very serious suddenly about being involved again.
RHat
QUOTE (Shinobi Killfist @ Jun 21 2013, 08:09 PM) *
Sure but outside trolls you are usually looking at closer to a 1-6 range for attributes for karma advancement, and at that scale the skill has to be really low to make it a reasonable choice taking into account cost curves. I saw it way too often in 4e, sure people might pick up a skill or bump it to maybe 3 but past that and attributes just became way too attractive. Their are a couple attributes that are tied to a small enough skill list or skills most people don't care about that skills are still improved(mainly intuition/perception in that perception is about the only skill people regularly want out of that stat) and there the skill might get increased but those are more exceptions than the rule. It is not as big of an issue if you only want to improve a single skill, but once you get to the group level or multiple skills its way out of whack.


1-6 if you don't augment, sure, but that would be characters who are utter Karma sinks anyways. If your Agility is 4(cool.gif on the other hand..,

QUOTE (KarmaInferno @ Jun 21 2013, 09:11 PM) *
You misunderstand.

The rule is, you get Wireless Bonuses for hooking your gear to the Internet. Not merely hooking the gear to your PAN, but actual Matrix connectivity.


That's my point - that the rules don't distinguish between "bonus for connecting to PAN" and "bonus for connecting to Matrix" and that this may in fact be the crux of your issue, if I'm understanding you properly. If the rules had some gear have a bonus for connection to your PAN, and other gear get a bonus for connection to the Matrix, you wouldn't have this issue anymore?
KarmaInferno
QUOTE (RHat @ Jun 22 2013, 12:08 AM) *
That's my point - that the rules don't distinguish between "bonus for connecting to PAN" and "bonus for connecting to Matrix" and that this may in fact be the crux of your issue, if I'm understanding you properly. If the rules had some gear have a bonus for connection to your PAN, and other gear get a bonus for connection to the Matrix, you wouldn't have this issue anymore?

Actually, they do. The bonuses are specifically for connecting to the Matrix. Not just your PAN. The intent is that you expose yourself to external hacking threats in return for increased functionality. The 'Wireless Bonuses' chapter at the beginning of the Gear section is very clear on that.

What I am speculating is that the individual authors of different gear entries may have been incorrectly thinking that "wireless bonus" meant the gear was merely wirelessly connected to the user's DNI and recieving the bonus because of the faster man-machine speed-of-thought connection.

Because there is zero justification for gear activating faster due to simply being connected to the Matrix.



-k
binarywraith
QUOTE (KarmaInferno @ Jun 22 2013, 06:32 AM) *
Because there is zero justification for gear activating faster due to simply being connected to the Matrix.


In point of fact, by any sane logic, it should be slower to use the Matrix as a middleman than to do a direct connection, because it requires more hops and more devices to process and transfer the signal.
Patrick Goodman
QUOTE (binarywraith @ Jun 22 2013, 08:03 AM) *
In point of fact, by any sane logic, it should be slower to use the Matrix as a middleman than to do a direct connection, because it requires more hops and more devices to process and transfer the signal.

Preach it, brother.
Shinobi Killfist
QUOTE (RHat @ Jun 22 2013, 01:08 AM) *
1-6 if you don't augment, sure, but that would be characters who are utter Karma sinks anyways. If your Agility is 4(cool.gif on the other hand..,


Unless they changes things you improve the base attribute not the modded one. Well except for adept power imrpoved attribute exception. So 4(8 ) will become 5(9) for 25 karma, unless you have only 1 skill you care about in that attribute and that attribute does nothing on its own people wont be improving skills past 3 after char gen until that stat hits 6. End result for some reason shadowrunners are perfect beings fairly early into their carreer.
binarywraith
QUOTE (Patrick Goodman @ Jun 22 2013, 07:09 AM) *
Preach it, brother.


Amen. cyber.gif


That said, in the name of not making my players feel screwed, I'll probably end up having to houserule that DNI and PAN connections count as 'wireless active' for purposes of getting the bonus.
Shinobi Killfist
QUOTE (binarywraith @ Jun 22 2013, 09:18 AM) *
Amen. cyber.gif


That said, in the name of not making my players feel screwed, I'll probably end up having to houserule that DNI and PAN connections count as 'wireless active' for purposes of getting the bonus.


For a lot of things I don't care and am willing to roll with the rule. But things like wireless and reaction enhancers not working together and other things that make my roll my eyes I am just cutting it.(especially with a mage spell getting you +8 init and +4d6, I don't feel the need to punish street Sams)

Per table it will come down to a bunch of things.
1. Do you think deckers needed these combat actions? (my table no, I think majority of tables no, but some tables yes)
2. Do you buy this cloud computing is faster argument? (my tale, for really complex things sure, most things in SR not so much)
3. Do you find the idea of going wireless too stupid to be used basically meaning all the bonuses are just gone from your game world if not house ruled?
4. Are you willing to give any rule a shot no matter how bad you find it to be?
5. Can you fathom a world where this works in the game or do you have to play the world dumb in order to let players survive while attempting wireless?
6. Do you see any carrot or just a big stick?
etc. etc.

Nothing anyone says will change most of these things, if you think the idea of sending tasks to the matric to be handled by distributed computing being faster than DNI is lame, nothing is going to change that.


binarywraith
Oh, I agree with you fully there. I go a bit farther, as I personally feel it is idiotically bad design as presented. It's just going to take some sitting down and tinkering to craft a houserule for it that doesn't feel like I'm arbitrarily screwing my players over because I don't like the design choice that's being forced on us, though.
Werewindlefr
QUOTE (Shinobi Killfist @ Jun 22 2013, 08:35 AM) *
Nothing anyone says will change most of these things, if you think the idea of sending tasks to the matric to be handled by distributed computing being faster than DNI is lame, nothing is going to change that.

In real life, distributed computing is never used for tasks that can be accomplished in seconds or less, because of all the latency induced by having to communicate with remote servers (In Shadowrun, the speed of light is still a limit!), tasks distribution and management, etc. It's really useful when what you want to calculate things that would take hours or days on a personal computer.

And Shadowrun commlinks have been able to run Semiautonomous Knowbots/Agents for 20 years, and small AIs for 5 to 10 years. I don't see anything in the wireless bonus that look like it would require more complexity than an autosoft, and certainly not something as demanding as an AI.
Let's face it: this rule is a 100% pure gamey product which cannot be properly justified in SR's world.
Shinobi Killfist
While I agree its 100% gamey, what distributed comouting looks like in 2070 may be different. I think the idea is the matrix is so everywhere there really is no latency, the time it takes to go to the matrix is the same time it takes an eelctrical impulse to travel trough your body.
Werewindlefr
QUOTE (Shinobi Killfist @ Jun 22 2013, 10:18 AM) *
While I agree its 100% gamey, what distributed comouting looks like in 2070 may be different. I think the idea is the matrix is so everywhere there really is no latency, the time it takes to go to the matrix is the same time it takes an eelctrical impulse to travel trough your body.

It's going to the matrix (and several nodes there) + computing + going back, vs. traveling 1 or 2 yards physically at lightspeed (or a significant fraction thereof for wired signals) via wireless or DNI.
Yeah, I won't buy the FTL matrix.
Shinobi Killfist
QUOTE (Werewindlefr @ Jun 22 2013, 10:27 AM) *
It's going to the matrix (and several nodes there) + computing + going back, vs. traveling 1 or 2 yards physically at lightspeed (or a significant fraction thereof for wired signals) via wireless or DNI.
Yeah, I won't buy the FTL matrix.


No, my point is it is going so fast there is no noticeable latency. Its the supercomputer to run pac man argument turned on its head. Computing is necesarry, its done faster in the matrix, there is no noticeable latency. Instead of sure less latency with DNI, but slower computing which gives away more time than the fraction of a second lost in matrix latency.
binarywraith
QUOTE (Shinobi Killfist @ Jun 22 2013, 08:33 AM) *
No, my point is it is going so fast there is no noticeable latency. Its the supercomputer to run pac man argument turned on its head. Computing is necesarry, its done faster in the matrix, there is no noticeable latency. Instead of sure less latency with DNI, but slower computing which gives away more time than the fraction of a second lost in matrix latency.


Sorry, man, but no matter how fast the computing, the speed of light in the medium of fiber optic nerve replacements is still massively faster than the speed of radio communications with transmission lag added for each device that has to receive, process, and re-send data along the way.

There's no way in hell that every piece of gear is doing enough processing to make up for the difference in that lag, especially the stuff that is literally just sending a 1/0 state change.
Shinobi Killfist
Its the speed of radio for like 5 feet then its speed of light as well. The Matrix is going to be made up of data transmitted through fber optic cables etc I suspect with wireless hookups. So yeah I think the theory they are pushing this with is that there really is no noticeable lag.

Like I said earlier, this is an on off state either you buy what they are selling or you think they are full of crap. I also fall into the full of crap side of the argument for most things, but I can see enough people either buying it or accepting it enough to enjoy mechanics they like. Why anyone thinks Street Samns needed a stick when they were already the crapped on archetype I have no idea, but hey I guess revenge of the nerds is awesome and stuf so you have to beat up on the jock archetype in the games you make/play as well.
NeoJudas
QUOTE (Patrick Goodman @ Jun 22 2013, 08:09 AM) *
Preach it, brother.

*Lights a Candle ... opens it up for others to share in*
NeoJudas
QUOTE (Shinobi Killfist @ Jun 22 2013, 09:44 AM) *
Its the speed of radio for like 5 feet then its speed of light as well. The Matrix is going to be made up of data transmitted through fber optic cables etc I suspect with wireless hookups. So yeah I think the theory they are pushing this with is that there really is no noticeable lag.

Like I said earlier, this is an on off state either you buy what they are selling or you think they are full of crap. I also fall into the full of crap side of the argument for most things, but I can see enough people either buying it or accepting it enough to enjoy mechanics they like. Why anyone thinks Street Samns needed a stick when they were already the crapped on archetype I have no idea, but hey I guess revenge of the nerds is awesome and stuf so you have to beat up on the jock archetype in the games you make/play as well.

You know, I *NEVER* thought of it quite this way. I was always a person in the middle. Large enough and lethal enough to hold my ground, but "brainy" enough to be always counted among the science club geeks. This really makes me want to bring in something, or rather, bring out something from the hiding areas of the old HHH stuff and see what people think of it. Something to dwell on I suppose.

*BUT* to stay on topic, distributed processing I can see maybe giving anything a speed boost, quantum computing or not. But *UNLESS* everything is moving at the quantum speeds (FTL, Hyperlight Communications, etc), then there is simply no way to accomodate what has been put forward at this point in the previews.

I will also go on record as saying that until I see and get to test out here locally the whole "limits on actions" things as presented in 5th Edition so far, I am definitely going to veer wide from it. As weill many, many, other groups as well I feel.
Aaron
QUOTE (binarywraith @ Jun 22 2013, 08:03 AM) *
In point of fact, by any sane logic, it should be slower to use the Matrix as a middleman than to do a direct connection, because it requires more hops and more devices to process and transfer the signal.

That would be true if the capability of Device A was based on its connection speed with Device B (even if either device is a metahuman brain). It's not.
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