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  1. Cyberpirates of the Caribbean (24 replies)
  2. Drones (1 reply)
  3. laser designators and laser sights (16 replies)
  4. New Unique Spirits (5 replies)
  5. Simrig and Adept senses (12 replies)
  6. Questions regarding the Bottom of the world (5 replies)
  7. Egregores, MegaCorps, and Magik (28 replies)
  8. Spell Cost (21 replies)
  9. Another question regarding Shapeshifters... (3 replies)
  10. The Grid (9 replies)
  11. BattleTac (8 replies)
  12. Paranormal animal hunter, the guide... (6 replies)
  13. Levitation (18 replies)
  14. Robot pilots for most production vehicles? (4 replies)
  15. Magic Rules (27 replies)
  16. I want more magic, cyber, rules, .... (31 replies)
  17. Anyone got a R3 handy? (5 replies)
  18. Custom Grips gone? (3 replies)
  19. How to plan the Perfect Hit (20 replies)
  20. Universal Brotherhood (5 replies)
  21. NPC Street Docs (6 replies)
  22. Quick Drawing Gadgets? (29 replies)
  23. Pure DNI (5 replies)
  24. Barrier Rating (Materials) (4 replies)
  25. Some 'ware questions (13 replies)
  26. Singapore (3 replies)
  27. Tamanous (12 replies)
  28. Playing Methods (91 replies)
  29. Post-character creation Awakening (39 replies)
  30. Called shots (93 replies)
  31. In space, no one can hear you scream. (10 replies)
  32. Encryption (30 replies)
  33. Maps and Mapping Programs (6 replies)
  34. Dead Man's Party (2 replies)
  35. Matrix (2 replies)
  36. Can these spells really be That bad? (14 replies)
  37. Drakes (23 replies)
  38. A good place to purchase SotA 2062-63 (1 reply)
  39. Vehicle design (32 replies)
  40. [Duels] Eye of the Dragon (8 replies)
  41. Books (17 replies)
  42. Changlings and Wilderness Survival (7 replies)
  43. Willpower development or something else? (4 replies)
  44. Miniatures (1 reply)
  45. DSF chat channel? (1 reply)
  46. The Shadowrun Saga (3 replies)
  47. Amnesia (5 pointer) (35 replies)
  48. Opinions on recent releases... (14 replies)
  49. What's up with reprints? (2 replies)
  50. Whatever happens to GE in SR? (24 replies)
  51. PC Shadowrun? (26 replies)
  52. Houseruled Headshots (37 replies)
  53. Aptitude Edge (36 replies)
  54. Satelite uplink? (1 reply)
  55. Master Enchanter (38 replies)
  56. Languages (13 replies)
  57. Crashing TN's (24 replies)
  58. Corporate Facilities (4 replies)
  59. TT's Ways of the weel (1 reply)
  60. How to curb a domineering player. (28 replies)
  61. Awesome Shadowrun movie! (47 replies)
  62. Dark Secret Flaw! (21 replies)
  63. Dragonspeech (23 replies)
  64. Unusual spells in combat (56 replies)
  65. Running on empty (36 replies)
  66. Tir Council of Princes (52 replies)
  67. Magic defined as non-magic (9 replies)
  68. Layering Penalties when not Layering? (33 replies)
  69. How to Freelance for FanPro (10 replies)
  70. Weapon foci ... (3 replies)
  71. Parachuting (37 replies)
  72. Border Crossings (2 replies)
  73. Bug City (7 replies)
  74. Conjuring Adepts and Spell Pool? (110 replies)
  75. Military Transport Choppers (23 replies)
  76. 2011? (34 replies)
  77. Help me build my face (32 replies)
  78. New totems (17 replies)
  79. Cost of Living Breakdown (9 replies)
  80. T-Birds (34 replies)
  81. MODS! (4 replies)
  82. PacRim events, updates... (7 replies)
  83. Drive A Tank (17 replies)
  84. Familiarity with the magical non-human (18 replies)
  85. Scars and Little Treasures (2 replies)
  86. More SR Tech IRL (7 replies)
  87. Imaginary SR-artwork! (6 replies)
  88. Question about Chipjack Expert Drivers? (4 replies)
  89. Spell min-maxing (43 replies)
  90. Shadowruns in the news... (9 replies)
  91. Seattle GIS Mapping (0 replies)
  92. Bolthole (16 replies)
  93. Down Time (13 replies)
  94. Question about whips (14 replies)
  95. What is a good hourly wage? (12 replies)
  96. To test or not to test (17 replies)
  97. Allied German States (6 replies)
  98. Shadowrun Technology Today (26 replies)
  99. Ruthenium Polymers ? (5 replies)
  100. Ally spirits and literacy (13 replies)
  101. Illusion Spells (13 replies)
  102. Astral Projection/Perception (26 replies)
  103. Decking made fun and easy? (23 replies)
  104. New Seattle Intelligencer (39 replies)
  105. Shadows of Asia (11 replies)
  106. Image Magnification (43 replies)
  107. frequency of magic (15 replies)
  108. Shadowrun LARP? (17 replies)
  109. About pools outside the combat (57 replies)
  110. Ruger Super Warhawk picture (59 replies)
  111. Does anyone even use mortars in their games? (29 replies)
  112. How often are you here? (25 replies)
  113. Corps, good or evil? (25 replies)
  114. The Minimalist Approach (10 replies)
  115. How do you play SR? (57 replies)
  116. Culutred Bioware at Char Creation (41 replies)
  117. Of Strength Enhancements on cyberlimbs. (4 replies)
  118. Smartlink III (38 replies)
  119. Roleplayers thinking that they know... (74 replies)
  120. Two spells, two thoughts, one answer (3 replies)
  121. Organizing ideas. (5 replies)
  122. Gift (0 replies)
  123. Armor spell... (2 replies)
  124. Cyber (1 reply)
  125. Karma/Cash v. Story (0 replies)
  126. Policlub? (8 replies)
  127. Are free spirits too powerful? (42 replies)
  128. The ArchPlot (37 replies)
  129. Topic # 1001 (5 replies)
  130. Boosted reflexes: upgradeable? (23 replies)
  131. [Duels] Layoffs at WizKids (4 replies)
  132. Permanent focus for Enhance Aim spell? (35 replies)
  133. A few questions on Regeneration (84 replies)
  134. Legality (15 replies)
  135. Wilderness Shamans (12 replies)
  136. Need Clarification (6 replies)
  137. Looking for a Book/page number (1 reply)
  138. Costing astral projection for adepts. (19 replies)
  139. Run Ideas (14 replies)
  140. Hole in your Heart? No Problem! (12 replies)
  141. Initiation House Rule (19 replies)
  142. Wars in shadowrun (7 replies)
  143. The Fixer/2060 News Site? (1 reply)
  144. Broken Equipment (66 replies)
  145. Chicago (31 replies)
  146. New Spell: Astral Perception (19 replies)
  147. B/R for fun and profit (22 replies)
  148. Bridging the Void (12 replies)
  149. Information Sortilage...? (6 replies)
  150. Need Help With New Campaign Setting (4 replies)
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