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I've considered creating a Shadowrun website, but first I'd need some content. I'd really appreciate your comments and criticism on this article, because if people think it's good enough, I might start writing more articles on Shadowrun regularly and maintaining a site kind of like Blackjack's (though it'd take me a long time to get close to how good Blackjack was). If the information seems obvious to you, though, I could do without the "Everyone knows that, you fool" comments wink.gif

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Effective Characters 101
Everyone loves a good role-player, and that is a fact. The rest of the party welcomes anyone who can immerse everyone else in the world by acting as a denizen of New Seattle. But even if you are an effective role-player, there may come a time when you simply cannot come up with more ways to make a cooler street sammy, more new ideas for that whiz decker, and some fresh air to put into the stale tomes of magic. This is where this article comes in. If you’ve already got all sorts of ideas ping-ponging around in your head about your new drug dealer character or the chemist who’d put Dr. Jekyll to shame, move along, this isn’t for you. But if you’re tired of cookie-cutter sammies, magicians, and deckers, read on.

First of all, when creating a character, you have to get an idea. Ideas can come from anywhere, recent events, people you see, or even simple books. When I pull up the bucket from the idea well and find that it’s empty, I get the nearest dictionary, open a page, and jab my finger randomly into it. If the word makes sense, I take it and go from there.

For example, say your digit ends up on the word “Firefighter”. From there, expand on the idea. For this example, we’ll go for a mage with all water and ice spells. That will be our basic idea.

After you have a basic idea of the character, you can come up with a snappy name to fit their archetype. We’ll go with Drench for this example. Now we’ll have to come up with a reason for the character to fit their idea.

In Drench's case, we'll need to come up with a reason that he would know water and ice spells and fit in with the word "firefighter". We’ll say he was caught in a house-fire as a child. After that, Drench was always wary of fire, and when he discovered his magical power, he researched all the anti-fire magic he could so that he could stop something like that from happening again.

Next, the character needs a reason to begin the "art" of Shadowrunning.

Now, while we've got it down why Drench knows the spells that he does, we still don’t have a reason for him to start running the shadows. We’ll say his father was working for Renraku, and after he was caught letting out company secrets to rival companies, Renraku decided to have some runners “terminate his employment”. They apparently didn’t do their research, otherwise they would’ve figured out that Drench’s parents had gone out for dinner and he was left at home with a babysitter. By the time the flames reached his room, Drench was the only one left by the burning remains of the house, but was luckily awoken by a nightmare he had been having, and saw his door burning down. He knew enough to get down on the ground and call for help, and was lucky enough to have a phone and a fire extinguisher in his room. He called the fire department and just after, his luck ran out. As the flames approached and he depressed the handle of the extinguisher, he heard a loud sputter and to his dismay, nothing happened. He simply got down and hoped for the best, and finally the fire department arrived to find Drench, covered in burns. Drench apparently still had a little luck left, as he survived the blaze, but was permanently disfigured because of it. It was apparent to investigators that the cause was arson, and when Drench learned the truth years later, he delved into the shadows to not only to seek revenge upon those who had started the fire but also the giant corporation of Renraku.

Now we’re getting somewhere. We have a good back-story for the character and a good few things to start basing the creation of the stats on. I recommend starting with edges and flaws, as they fall in quite easily if you created the story and idea first like we just did.

Drench's backstory will give us some good material for flaws. We’ll give him Flashbacks when he sees any large fires. Things like lighters and fireplaces wouldn’t bother him, but just about anything larger would trigger it, which is a very understandable condition considering he almost burned to death.

A mild phobia of fire is also applicable, since while not all fire triggers his flashbacks, Drench will still be wary of fire and its harmful effects. We’ll also give him the example flaw from the Shadowrun Companion “Ugly and Doesn’t Care”, since someone with burn scarring isn’t going to fair as well with the opposite sex, and will get looked at a little funny by those of the same sex.

Some edges we could give him are Bravery (staying cool and knowing what to do in a huge blaze as a child), Will to Live (living through a fire serious enough to permanently scar), and Toughness (living through a fire constitutes being a hard motherfragger).


Next are the attribute points, spells, and skills (and race, too, if that wasn’t part of your character’s story or archetype), but one thing to keep in mind is that there should be reasons that a character knows what he knows and has what he has.

Drench, for example, probably wouldn’t have a high body skill (due to his burn trauma), and sure wouldn’t be packing incendiary grenades or a flamethrower. A fireman’s axe for a melee weapon and all sorts of fire-retardant clothing, however, would fall right in with his "firefighter" idea.

Once you have all those game-essentials assigned, you just need to get your character a personality (although you may very well have done that already, considering their personality can easily be spawned from their backstory, and usually does).

That should do it. We’ve now successfully created a character that, while still falling into the normal rules and regulations, has more flavor than the average mage. There is a line between original and weird to keep in mind, though, and you should make sure to keep your character within reason, but with a little common sense you shouldn’t have any trouble. Hopefully this guide has helped you to create characters that will be a little above the cut in style and background versus all the other sammies, physads, and deckers of the Shadowrun world.
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So, comments and criticism please smile.gif
Siege
Using the term "effective" in conjunction with characters on this board spawns the roll vs role player wars, so you may want to re-consider the title. grinbig.gif

-Siege
Tanka
The Daredevil Edge is used only when making a "heroically risky action." I doubt he'd be a Daredevil for being able to survive being burned alive in a blaze. Mabe Toughness, but not Daredevil.

Other than that, it looks pretty good. You could try giving two examples too. One mundane and one Awakened, just for grins and giggles.
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Well, the description of Daredevil says the character is blessed with outrageous luck, but since you could only use that when in a heroically risky situation, I suppose it's arguable that he shouldn't have it. But either way, thanks for the mundane/magic suggestion, I had forgotten that some of the books had structured their examples that way, and it probably would help.

And I'll keep in mind the to remove any use of the word "effective" for the next revision (if there is one), Siege biggrin.gif
Tanka
Now, if he had braved the fires to get his baby sister to safety or something along those lines... I'd give it to him. Otherwise... Surviving a blaze has nothing to do with heroics, just luck and toughness (Hence me suggesting that Edge of equal point value, hm).
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Oh blast, I forgot toughness. I had that written down, but I didn't put it in. Thanks for the reminder. No more daredevil either. I'll think about adding another example some time, but for now we'll see how this one goes over with the rest of the Dumpshocking world smile.gif
Tanka
The website in my sig is mine, and I'm currently in the middle (beginning) of redesign number who-knows. Once it's finished, I'll be putting up SR stuff as well as other random stuff. I could host the article for you once it's passed inspection of Dumpshockers. That'd give me my first article, and maybe it could be a collection of good SR tools.
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Sounds good, maybe if it "passes inspection" like you said, I can start writing a column for you grinbig.gif

I could help with any graphics you might want in a redesign, as I'm fairly experienced and would love to help out a fellow Shadowrun fan. E-mail me if you'd like to see some of my work.
Tanka
I'm trying to make it as graphic-independant as possible. I only have so much bandwidth. biggrin.gif
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C'mon everyone, I see a lot of views but only a few posts. I need *feedback* frown.gif
Namer18
I would agree with Siege that "effective" is a very poor word choice. I would interpret to mean that you would be talking about min/maxing of some sort, not what your post actually discusses. I also would stay away from saying this is the order that someone should use to make decisions. Why should one pick a name before picking skills? I also think the comment towards the end about the line between weird and original is unnecessary. Depending on the campaign anything can be acceptable, to say there is some point of oddness, which a character should not cross I don't think should be a general piece of advice. I also find it odd that you put all of the character story elements at the top of the post, except for personality, which seems to me to fit in much better with background and idea, then with skills and attributes. I would argue an idea for a character can come from the rules as well as experience. Maybe a player decides they really like the idea of improved sense taste and wants to build a character around it that is useful on a shadowrun. Finally, you forget to mention that after you finish a step further down you should go back and relook at your earlier steps. Maybe you decide that it would be cool for him to have the flamethrower, then you could go back and change his flaws so he could handle that. Just my 2 nuyen.gif on the post.

Namer18
Siege
Include a section on support skills to back up your calling:

Gun bunnies should have B/R (firearm choice), B/R Electronics if they're smartlink fans and so on.

Effective characters are more than one-dimensional specialists.

-Siege
zephir
I think it leads to a lot of discord in experienced SR groups that everyone tries to make a "real unique" character but some essential skills are missing from every design.
What shadowrun essentials does Drench cover? Why do people want to work with him?

Ok, I agree that maybe more non-twinked mages start to run, but the ones surviving are the others.

I always encourage my players to communicate while creating chars, not so much that the sam buys a few sustaining foci for the low-resources shaman, but enough to ensure that the mage doesn't get an Increase Reflexes spell when everybody is already augmented or to prevent two people from creating vehicle riggers simultaneously.
Bearclaw
Overall I liked it. Good job.

For a mundane, I'd suggest taking the Paramedic contact, and making him into a 123 point characer. My favorite troll started out as a Docwagon HTR medic, then I added the rest of the 123 points.
Req
In the "totally irrelevant commentary" department, I'd like to point out that you might really mean "wiz decker" rather than "whiz decker" in the first paragraph or so. If you were going for the SR slang, that is, rather than just calling the guy smart. smile.gif
Siege
QUOTE (zephir)
I think it leads to a lot of discord in experienced SR groups that everyone tries to make a "real unique" character but some essential skills are missing from every design.
What shadowrun essentials does Drench cover? Why do people want to work with him?

Ok, I agree that maybe more non-twinked mages start to run, but the ones surviving are the others.

I always encourage my players to communicate while creating chars, not so much that the sam buys a few sustaining foci for the low-resources shaman, but enough to ensure that the mage doesn't get an Increase Reflexes spell when everybody is already augmented or to prevent two people from creating vehicle riggers simultaneously.

A certain amount of communication is expected among players -- I've yet to see a game where the PCs were created cold, without input from their fellows. (or chicks).

Especially if you don't want to be the second rigger. grinbig.gif

-Siege
Siege
QUOTE (Req)
In the "totally irrelevant commentary" department, I'd like to point out that you might really mean "wiz decker" rather than "whiz decker" in the first paragraph or so. If you were going for the SR slang, that is, rather than just calling the guy smart. smile.gif

Geeze, I must be tired.

I thought that read, "a wiz drekker". grinbig.gif

-Siege
RangerJoe
Now a *whiz* decker is a great example of a word to base a character around.

Meet my new character, Gouda (he's a gouda decker, see!) Utilities include Velveta (armor), Cheeze Whiz (attack), and Camenbert (a runny sleeze utility).

It's that or an adept named whiz.... Chi's Whiz....
zephir
Reminds me:

Player of mine made a rat shaman named "Esrom" this weekend and ...



the Earthdawn discipline of the Cheesemaster!! eek.gif
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