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  1. Genetech Biological cyberware (1 reply)
  2. We're all doomed. It's ARES. (32 replies)
  3. D&D group => Shadowruners (48 replies)
  4. Range Touch (24 replies)
  5. Proof that the Matrix draws from Shadowrun (33 replies)
  6. A Few Magic Questions (17 replies)
  7. Fencing the Paydata (3 replies)
  8. Breaking Through Barriers (1 reply)
  9. Exclusive actions and Foci (7 replies)
  10. I need a very pretty gun (33 replies)
  11. Quick Question about Concealable Holsters (61 replies)
  12. [Duels] Shadowrun Duels: The Review (20 replies)
  13. Weights of explosives (24 replies)
  14. Combat or Astral Combat? (11 replies)
  15. Uses for elemental manipulation (32 replies)
  16. Personalized Handgrips (30 replies)
  17. Greece (6 replies)
  18. Why Shadowrun is Awesome (35 replies)
  19. Websites (20 replies)
  20. centering and multiple rolls in a single action (2 replies)
  21. More ally spirit madness (26 replies)
  22. Belted Ammo (26 replies)
  23. Cool ways to use spirits (51 replies)
  24. Metamagic for aspected magicians (14 replies)
  25. Firearms Customization (13 replies)
  26. Corperate Insertion (28 replies)
  27. Teleportation (37 replies)
  28. Shadowrun 101 (23 replies)
  29. What book to buy? (16 replies)
  30. Reinforcing Armor (11 replies)
  31. Japanese Shadowrun Art (64 replies)
  32. Shadowrun Novels (22 replies)
  33. Securetech Armour (7 replies)
  34. Wujens and Ally Questions (5 replies)
  35. Weapon Foci Questions (9 replies)
  36. Quick price check. (21 replies)
  37. Character Art (16 replies)
  38. Bonding Foci at Chargen (4 replies)
  39. Cyberarm Recoil Compensation? (10 replies)
  40. Inproved Aim Sense (13 replies)
  41. whats the difference? (104 replies)
  42. Ally spirit spells and powers (16 replies)
  43. Focus Addiction (21 replies)
  44. Sustaining Treat (4 replies)
  45. Magic Attribute above 6 Affecting Drain? (2 replies)
  46. Bonuses from odd places (16 replies)
  47. I need glasses… (38 replies)
  48. This week's horror story (16 replies)
  49. New Utility Spells (8 replies)
  50. Shadowrun meets Transmet (2 replies)
  51. Ally's and the Familiar ordeal (9 replies)
  52. Ways to protect your projecting mage (17 replies)
  53. My munch-fu is strong... (48 replies)
  54. Weapon foci (22 replies)
  55. Some shadowrun art (23 replies)
  56. Splintered PC´s (14 replies)
  57. Polycarb Knife (27 replies)
  58. [SprawlSG] Lifestyle edges and flaws (21 replies)
  59. Astral Plane (20 replies)
  60. newbie with a "stupid" question (21 replies)
  61. Free Spirits as Contacts (14 replies)
  62. Astral stregnth (121 replies)
  63. Which Chargen System do you offer to players? (33 replies)
  64. William Gibson's opinion of Shadowrun (128 replies)
  65. Manabolt VS. Stunbolt (5 replies)
  66. Writing docs for CCOC and/or Valkyrie Module (0 replies)
  67. Dimension Hopping in Shadowrun (18 replies)
  68. Phys-ads, retinal duplication and finger prints (30 replies)
  69. Attempting a combat decker (20 replies)
  70. SR3 Matrix questions (16 replies)
  71. Some Newbie Weapon Questions (51 replies)
  72. Canon: Token or Broken (27 replies)
  73. Dikoting, how much is too much? (31 replies)
  74. Adept Initiation and Other Questions (9 replies)
  75. Seattle MetroPlex Guardsman (15 replies)
  76. PBP websites (8 replies)
  77. Drain resistance tests (1 reply)
  78. My First Otaku (20 replies)
  79. [Duels] Eye of the Dragon (14 replies)
  80. Physical Illusions (11 replies)
  81. Shadowrun TCG? (16 replies)
  82. Shadowrun TCG card lists.... (10 replies)
  83. Magic In Shadowrun (14 replies)
  84. Centering Questions (8 replies)
  85. looking for a basic mage build (56 replies)
  86. Quick Question about Force (26 replies)
  87. Another Newb Question (9 replies)
  88. I'm dying as fast as I can! (36 replies)
  89. Anyone else notice the fact that CC... (11 replies)
  90. Cybercombat Question (2 replies)
  91. Trauma Damper, blood magic, and you (3 replies)
  92. Laced Question (34 replies)
  93. Is there a skill maximum? (30 replies)
  94. Some questions on the Matrix from a newbie! (40 replies)
  95. Reign of the Gun (30 replies)
  96. US building fastest comptuer ever (19 replies)
  97. Shadowrun for the XBox (56 replies)
  98. Alcoholism as a flaw! (18 replies)
  99. Ghouls! (73 replies)
  100. Memetics (38 replies)
  101. ritual tracking and material links... (2 replies)
  102. a spirit's death (98 replies)
  103. Looking for Shadowrun RPG 3rd edition (13 replies)
  104. d20 Modern and Drop Bears (8 replies)
  105. Vampires (11 replies)
  106. Your munch-fu is superior! (113 replies)
  107. cyberware question (21 replies)
  108. Most die in sorcery and ranged (26 replies)
  109. Players who NEVER learn?!?!?!?! (104 replies)
  110. spell interupts when in melee range (72 replies)
  111. Anthromorphic Robots / Drones (51 replies)
  112. Shadowrun MUDs (6 replies)
  113. Magic Background and Spell Design (2 replies)
  114. cyberware and astral projection (4 replies)
  115. Recoil in SR2 (10 replies)
  116. Putting flesh into metal (30 replies)
  117. VOTE! Truman's Challange (26 replies)
  118. Double Ward (21 replies)
  119. cross bows are screwy (100 replies)
  120. Best chargen system (56 replies)
  121. PowerBall and Floors! (49 replies)
  122. Aztechnology SmartShoe (20 replies)
  123. air bags (19 replies)
  124. Dismissing? (3 replies)
  125. Cyber-Implant Weaponry (0 replies)
  126. Skill question (13 replies)
  127. Is this addressed in any of the books.... (17 replies)
  128. My BBB is fallin' apart! (9 replies)
  129. Another question about adepts (9 replies)
  130. Death and Dying (1 reply)
  131. Devloping Cthuluesque plots in SR (39 replies)
  132. No-skill initiation? (8 replies)
  133. FBI (18 replies)
  134. Los Angles by the Book (3 replies)
  135. Summoning a Familiar at Char Gen (34 replies)
  136. Up the Gravity Well-shadow talk (7 replies)
  137. Bypassing Metal Detectors (30 replies)
  138. crappy character sheets (27 replies)
  139. The weirdest geas you've thought of (53 replies)
  140. Shadowrun software (23 replies)
  141. New Guy (66 replies)
  142. Another metamagic option (10 replies)
  143. Magical Girl Design (107 replies)
  144. ancient history (73 replies)
  145. Canon Revision Project: Combat Mechanics, thread 2 (79 replies)
  146. Character Dossiers (6 replies)
  147. Armour and Modifications (7 replies)
  148. SR thread at RPG.net (57 replies)
  149. SR's Matrix vs. The Matrix (26 replies)
  150. First runner needs equipment help (34 replies)
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