Help - Search - Members - Calendar
Full Version: My munch-fu is strong...
Dumpshock Forums > Discussion > Shadowrun
Toptomcat
I have here a Street Samurai character I have endeavored to make the most generally competent as possible. How have I done and how can I improve it? And what book contains SURGE rules? 125 bp, 3rd Ed, Shadowrun Comp, Cannon Companion, Man and Machine used.

Ed 'Sullivan'
Race: Troll
Attributes:
Strength: 14
Quickness: 7
Body: 11 (16)
Intelligence: 3
Willpower: 4
Charisma: 2
Essence: 1.1
Magic: 0
Reaction: 4
Initiative: 10 + 3d6
Combat Pool: 7
Karma Pool: 1

Skills:
Edged Weapons 5 (EI 6)
Throwing Weapons 5 (EI 6)
Heavy Weapons 5 (EI 6)
Assault Rifles 5 (EI 6)
Athletics 3 (EI 4)
Etiquette 2
Police Procedures 3
Military Tactics 4
History 3
English 3 (R/W 1)

Weapons:
Dikoted Cougar Fineblade Knife (Short)
Conc 8, Reach 1, Damage 15S
Dikoted Vibro Sword
Conc 3, Reach 2, Damage 15D
5x Dikoted Throwing Knife
Conc 9, Damage 15M, Weight .25

Smart-2 Deathstorm LMG
Damage: 8S Mode: BF/FA Conc -- Ammo Cap 50 clip or belt, 7 pts RC, 13.5 weight
Hip Pad (can fire w/o tripod, resist 4L Stun each time that's done)
Gas Vent IV: add 4 to RC
+2 pts of RC for Strength: 13 pts total
(Loaded) Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 EX Explosive rounds
Clip of 50 EX Explosive rounds
Clip of 50 Gel rounds
HV Machinegun- fires 6-round bursts, max autofire 18 rounds/CP

Smart-2 "Wakizashi" Assault Rifle
Damage: 9M Fire: SA/BF/FA Conc 7 Ammo 30 © Mounts B, T, U
Can be dissasembled or reassembled in 3 Complex Actions to fit in a briefcase
2 pt RC: +2 Strength 4 pts RC
+2 Conc vs. MAD detectors
-10% range
(Loaded) Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range)
Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range)
External silencer, carried separately (-2 to Conc when attatched, one Complex action to install or remove, limits rifle to SA)
External suppressor, carried separately (-2 to Conc when attatched, two Complex actions to install or remove)

IPE HE Grenades (5)
Conc 5: Dmg 15S: Blast -1/m: Wt .5 ea

Casual armor:
Greatcoat Line suit
Conc 11 B: 4 I: 2 Wt 3
Reduce the power of electrical-based attacks by 2
(Total w/Dermal is B: 4 I: 4)
Add 50% to all Conc when under the suit

Expecting trouble:
Armor Jacket (B: 5 I: 3), counts as layered (top)
Add a +5 modifier to notice with Thermo vision or drone/vehicle sensors
Large Riot Shield (B: 2 I: 3)
Dikoted Security Helmet (B: 2 I: 3)
Full-Body FFBA (B: 4 I: 1), counts as layered (bottom)
Reduce the Power of fire-based attacks by 3
(Total w/Dermal is B: 11 I: 11)

Ware:
Alphaware Dermal Sheath Rating 3 (+4 to Body, 2 Impact Armor provided)
Alphaware Smartlink-2 (-2 to all firearm TNs when equipped with this. Called Shots are a wash: +0)
Alphaware Flare Compensation, Low-Light Vision, Electronic Mag 3 in eyes
Alphaware Wired Reflexes level 2
Reflex Trigger
Enhanced Articulation (Add 1 die to Combat, Physical, Technical, Build/Repair tests)
Muscle Agumentation 4
Muscle Toner 4
Gear:
Pocket Secretary (cellphone can be powered on and off independant of the unit)
Sony Portacam
Chemsuit Rating 6 (Designer)
Grapple gun w/200m reinforced line
Medkit
5x Rating 6 Antidote Patches
5x Rating 6 Stim Patches
5x Trauma Patches
2 Oxy-Rush Nanite Injections
+2 dice for Athletics +1 level of Pain Resistance when the nanites are active. Can hold breath for as long as
the nanites are active. Transient nanites.
1200 Nuyen
(33.5 K Build nuyen left)

Thermographic Vision

Flaw:
Severe allergy to neon (Uncommon) -4
Edges:
Quick Healer- reduce all healing TNs by 2
Good Reputation- reduce all social TNs by 2
Magic Resistance 2

Contacts:
Level 1 Fixer (Ukyo, tiny female Asian PhysAd)
Level 1 Decker (Svald, musclebound Scandanavian console jockey)
Level 1 Academic (James, uncle-in-law nuclear engineer and genius)

Bio Index effects- add 1 to the power of all diseases, toxins etc.
Add 2 to all healing TNs. (With Quick Healer, it's a wash)

Background:
Ed is that rare creature, a mercenary who hit it big. His small mercenary group, the Juju Dragons, had the most uncanny
luck ever experienced by any merc group before or since, capturing expensive cyber, bio and nano clinics especially.
The professional attitude, combat skills, and loads of 'ware picked up in his mercenary years has helped to establish his
fearsome reputation as one of the most competent street samurai in Seattle.
Backgammon
Although I will not be party to such a munchking fest in order to maintain my own sanity, especially after my eyes accidentally fell on rating 50 fuel-air bombs in your gear list, I will tell you that SURGE rules are found in Year of the Comet
Moonwolf
You can't have rating 50 FAE at char gen, max limit is 6 for any rating, even if FAE are within the 8 availability limit.
Toptomcat
Backgammon: Thankees.
Moonwolf: But I LIKE my man-portable nukes... biggrin.gif Seriously, where's it say that?
Berzerker
Did you add thermal dampening to your casual armor? I dont see that the greatcoat line gets that ability normally and adding it to the coat puts its availability to 12.

Also, those homemade guns there? Whats everyone elses stance on beginning characters designing their own guns using the CC rules?

Beginnning characters are limited to buying items with availability < 8 and rating < 6. Shadowrun 3rd edition p 60.
Zazen
Way in the beginning with all of the most basic chargen rules nyahnyah.gif

Page 60, SR3.

ed- Too slow.

On another note, a severe allergy to neon is kinda lame.
Kagetenshi
Your munch-fu is weak, glasshopper.

You have no Stealth. Your weapons, while they appear to be legal CC builds, are unlikely to be declared under Avail 8 by any sane GM. I don't have my book for a page reference, but the max rating of FAE you can get at chargen (max rating of anything, actually, though it's frequently broken for MPCP rating) is 6. AV rounds are most decidedly outside availability for a starting character; hell, even APDS rounds are. Also, one of the big advantages to FAEs are their ability to do the same damage over a radius. Using it in small quantities defeats that advantage.

~J
Req
...and I'm willing to bet you can't Dikote™ a Vibrosword.
Berzerker
I'm surprised he didnt dikote the fillings in his teeth smile.gif everything else is.
A Clockwork Lime
I don't see any reason why a vibrosword couldn't be dikoted. It's still a sword, just one that gets an extra boost from, well, vibrating. Dikoting will only increase both. Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.
kevyn668
I think you have your Munchkin confused with "UberTrog."

Most munchkins are actually canon builds taken to extremes. Your sam is like you went through the book and took all the stuff that looked cool.

Don't get me wrong, Ed would kick serious ass. But his stats would be on the GM's side of the screen. smile.gif
Sahandrian
QUOTE (A Clockwork Lime)
I don't see any reason why a vibrosword couldn't be dikoted. It's still a sword, just one that gets an extra boost from, well, vibrating. Dikoting will only increase both. Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.

Big debate a while ago. The argument was that the dikote would be too brittle and would shatter because of the vibrations. I favor that line of thought myself, and eventually convinced the rest of my group of it.
Modesitt
*attempts to reverse engineer how points were spent out*
Attributes: 54
Resources: 30
Skills: 25
Race: 10
Magic: 0
Merits: 6 points of freebies

I considered going through this point by point with quotes, but I'm just going to address it as it comes to me. I wont address the CC weapons much, beyond that I really don't think any GM will actually approve all of them. If you intend this for actual play, you'll probably want to drop them unless your GM is a total gold fish.

1. How is he going to fight? I'm guessing that on runs that he can go to however he wants, he'll bring the LMG. If he needs to go in 'subtly', the AR is brought in. I'm not seeing how the throwing knives or hand grenades fit in here. If the knives are meant as 'backup weapons', drop them and the associated skills and replace with a heavy pistol of some kind in case your main gun jams up. You also don't have anywhere near how much ammunition you'll need, multiply everything by 100 at least.

2. You need to review the rules on availability and max ratings. Especially the fact that armor mods increase and/or multiply the availability of armor. FFBA can't take armor mods either.

3. Ware. Dermal Sheath 3 is the SR equivelent of a swift kick in the nuts. Go to Dermal Sheath 1, giving you 1.12 more essence and 192,000 more nuyen to play with. Take some of that and spend it on Ceramic or Titanium bone lacing. No datajack? Shame on you! They have so many little uses. Seriously consider dropping at least some of the muscle augs and replacing them with some of the sweet pieces of Bioware. Mnemonic Enhancers, Trauma Dampers, Platelet Factories, and Reflex Recorders are very popular Sammy favorites.

4. Attributes. Strength is highly overrated. I'd drop it by 2 and put those points into Quickness for the purposes of skill raising, reaction, the various tests that call for rolling quickness(Picking up grenades and running), armor layering, and combat pool.

5. Guns. I'm going to critique the AR. Silencers only function on SA-capable weapons. Even if the AR was SA, suppressors and silencers simply can't stack. Besides that, even an integral silencer or suppressor eats up the barrel slot.
A Clockwork Lime
QUOTE (Sahandrian)
QUOTE (A Clockwork Lime @ May 17 2004, 04:34 PM)
I don't see any reason why a vibrosword couldn't be dikoted.  It's still a sword, just one that gets an extra boost from, well, vibrating.  Dikoting will only increase both.  Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.

Big debate a while ago. The argument was that the dikote would be too brittle and would shatter because of the vibrations. I favor that line of thought myself, and eventually convinced the rest of my group of it.

I was under the impression that one of the perks (albeit found in flavor text in an older edition) was that dikote was also used in applications with a lot of stress and friction because it reduced both (or at least the latter; can't remember the exact phrasing). It's used a lot in high-performance engines, for instance. I doubt if a glorified electric knife would cause it to be damaged compared to what it goes through under applications like that... even moreso if you consider that it actually increases the armor and barrier ratings of anything its placed upon.

But yeah, if that's your take that's cool. I just honestly don't see it being a logical problem myself. smile.gif
A Clockwork Lime
QUOTE (Modesitt)
FFBA can't take armor mods either.

Whoa, wait wait wait, yes it can. It's even specified by name in the CC armor modification rules. About the only armor that can't is SecureTech armor.
Kagetenshi
When you allow a melee weapon to have a damage code of D, you're essentially saying that a glancing blow can kill someone. The vibrosword is what canon would be, but that'd definitely get a good hard look-at from a lot of GMs.

~J
Modesitt
QUOTE
Whoa, wait wait wait, yes it can. It's even specified by name in the CC armor modification rules. About the only armor that can't is SecureTech armor.


Damn you for making me look that up and admit I'm wrong. DAMN YOU.
A Clockwork Lime
Eh, a No-Dachi, Claymore, Combat Axe, and Pole-Arm can all be dikoted to Deadly, too. Don't see why something with an inferior Reach and dependancy on batteries in exchange for a max Concealability of 4 under a long coat (which is basically worthless when it comes to anyone with a Police/Security Procedures skill of 2 or higher) should be slighted. It basically has a minor perk (light Concealability) in exchange for a major downside (Reach in particular) compared to the aforementioned weapons. And it's Power is less than all of them if memory serves.
Zazen
QUOTE (Kagetenshi)
When you allow a melee weapon to have a damage code of D, you're essentially saying that a glancing blow can kill someone. The vibrosword is what canon would be, but that'd definitely get a good hard look-at from a lot of GMs.

Yeah, I say no just based on it being too painful.

Well, I don't say no, here's the compromise I reached: You can dikote a vibroblade, but the vibrations combined with the stresses involved in fighting cause the dikote to slowly flake off. That way it provides the dikote bonus for roughly one combat scene before it needs to be treated and re-coated, making it a cool weapon to save against a real badass.
Dax
Your munch fu makes me want to puke TopTom.

Seriously, come back here with a non-munched character and then I'll be impressed.
Zazen
QUOTE
Your munch fu makes me want to puke TopTom.


This from a man whose sig contains the phrase "salad tossed by an irate elf"? nyahnyah.gif
The White Dwarf
Man, delete this guy and start over and call me in the morning. Get mental stats that dont suck. Get stealth. Get some useful weaponry. You could start by reading the rules rules on availability and such...
Kagetenshi
His mental stats are mildly above average…

~J
Bob the Ninja
IIRC your troll can't hace natural Thermographic vision. He ripperd out his freking eyes abd replaced them with mini camera. You have to buy the thermo cyber if you want to have thermo for this, erm, character.
BitBasher
Bob is right on that, cybereyes eliminate any natural vision like thermo ot low light.
Eyeless Blond
Er, I don't see eye cameras. I see Flare Comp, Low-Light, and E. Mag 3, all of which are valid retinal mods, so they let him keep his vision. Did I miss it?

And I agree with the guy who said ditch dermal sheath and get bone lacing. Not titanium though; it's ferromagnetic so you're gonna be setting off MADs for miles around. nyahnyah.gif

(Edit): Wait a sec, no it's *not* feromagnetic! *slaps forehead* You know, I really ought to remember these things, being a chemistry major and all. nyahnyah.gif
kevyn668
This guy's not exactly low profile, so he might as well go with titanium, IMO.
A Clockwork Lime
Dermal Sheath 1 and Bone Lacing: Plastic is the most cost-effective build in my experience. Sure, it's "only" Body +3 and Impact Armor +1, but it only set you back 1.4 Essence and 39,000 nuyen as standard grade implants. That leaves a lot more open for cooler, more useful stuff.
Capt. Dave
QUOTE (Berzerker @ May 17 2004, 02:54 PM)


Whats everyone elses stance on beginning characters designing their own guns using the CC rules?


I let characters take one item at avail. 12 at chargen, OR a custom weapon.


On topic:
The totem of Munchkin weeps at your munchkin-fu. You displease him.
Improvements? Jack mental stats, increase speed ( +5D6 at least ), and follow canon rules. Try to round him out some more.

You must spend weeks in quiet study, all the books arranged on a table, poring over them, missing nothing, and pray to Munchkin to guide you.

If you want total carnage, go with Ambitwinxterity with two Armtech MGL-6's (Conc. 6, pistol sized, SA grenade launchers) with SM, rangefinders, and concealed holsters for 4 minigrenades a turn. Just a thought.
RedmondLarry
Is Ed married? What happened to his wife?
Cochise
QUOTE (A Clockwork Lime)
Dermal Sheath 1 and Bone Lacing: Plastic is the most cost-effective build in my experience.  Sure, it's "only" Body +3 and Impact Armor +1, but it only set you back 1.4 Essence and 39,000 nuyen as standard grade implants.  That leaves a lot more open for cooler, more useful stuff.

??? Are you talking about aluminum or plastic bone lacing?
Because I seem to remember plastic at bod +1, no armor value, 7.5kĄ and 0.5 Essence cost ...
A Clockwork Lime
Oh, is it only 7.5kY? I had it in my head at 15k. In that case, the combo of Dermal Sheath 1 and Plastic Bone Lacing is Body +3, Impact +1, 1.2 Essence (bah, my basic math skills suck), and 31,500 nuyen. Sure, it's one point less Body and armor than Dermal Sheath 3 and equal in Body to titanium lacing, but the costs and Essence are dramatically lower than either, thus allowing you to put in cooler stuff in its place.

Guess I'm more of a min/maxer than a munchkin.
Xirces
I prefer the plastic bone lacing and low level dermal armor/sheath combo as well (especially at alpha as they're low cost and still relatively high essence)- I have trouble justifying the more expensive options unless that's the concept the character is designed around.

I don't consider that munchy or min-maxing - whenever I buy any product IRL I try to perform a price/performance analysis, no reason that a runner wouldn't do the same smile.gif (See, I even try to justify MY min-maxing biggrin.gif )

Anyway, back on topic - that first character sucked more than a thai ho...
Zazen
QUOTE (Xirces)
I don't consider that munchy or min-maxing - whenever I buy any product IRL I try to perform a price/performance analysis, no reason that a runner wouldn't do the same smile.gif (See, I even try to justify MY min-maxing biggrin.gif )

I've heard that a lot, but there are plenty of people who buy something they know is a waste just because it's "cool", or think they're making a good decision when they're not, or are being misled by an overconfident "expert", or jump into things without caring what's best, etc. etc.

When someone tells me "well my character examined all of the options", I expect to see related knowledge skills on their sheet nyahnyah.gif
Domino
One word: Willpower of 6.

Otherwise he will get killed dead by one word: Manabolt.
Shockwave_IIc
QUOTE (A Clockwork Lime)
Oh, is it only 7.5kY? I had it in my head at 15k. In that case, the combo of Dermal Sheath 1 and Plastic Bone Lacing is Body +3, Impact +1, 1.2 Essence (bah, my basic math skills suck), and 31,500 nuyen.

Alpha them both and it becomes the magic 1 Essence (well.96) which dipsite being a sammy helps alot in the healing department (both magical and normal)
Kagetenshi
QUOTE (Zazen)
When someone tells me "well my character examined all of the options", I expect to see related knowledge skills on their sheet nyahnyah.gif

A few hours of dedicated poking around Shadowlands ought to provide info like this with no problem and no knowledge skill required.

~J
msoya
Yeah, but after a while you'd presumably gain the knowledge skill.

I mean, if you have no Maths knowledge skill, but tell the GM you're doing complicated mathematical stuff between runs, even if you have to look all the answers up or ask a friend, you should be starting to buy the skill.

If you've been analysing the pros and cons of cyberware, I'd expect to you have at least one point in the skill - you didn't need the skill to do it, you gained the skill /from/ doing it.
Moon-Hawk
And if you don't pay the karma to get the skill, then you get distracted and end up looking at porn instead of doing your research. biggrin.gif
Zazen
QUOTE (Kagetenshi)
QUOTE (Zazen @ May 18 2004, 03:37 AM)
When someone tells me "well my character examined all of the options", I expect to see related knowledge skills on their sheet nyahnyah.gif

A few hours of dedicated poking around Shadowlands ought to provide info like this with no problem and no knowledge skill required.

So you'd say a person like this has "...read the entire article, or a magazine or two on the topic."? nyahnyah.gif
A Clockwork Lime
Since the TN wouldn't be that high, defaulting would reflect reading a few articles and reviews and making a decision based off of that. It's what most sane shoppers do today, and I guarantee you few of them have any real "skill" or "expertise" in the field they're doing research for.

Dunno why so many people around here dismiss defaulting.
Zazen
Yeah, but that's for cheap stuff. Fools default on expensive purchases. Ever walk into a car dealership and decide to "wing it"? A real estate agent? "Yeah, show me a house that looks good. No, I don't want to know too much about it..."
Moon-Hawk
All comments about Matrix porn aside, I think I...I...I think I agree with...with Lime. eek.gif I guess there's a first time for everything.
nyahnyah.gif Just teasin', ACL.
Seriously, though, if you were going to make a character roll their cybernetics skill to know which of two items listed in the book that the player is reading gives a bigger bonus, the only reason you'd make it a two is because you can't make it lower. That's like asking an automotive engineer which has a bigger engine, a Mac truck or a VW bug. He's gonna know. Not only is he gonna know, but you could beat him within an inch of his life, shoot him (injury modifiers of +6) and he's STILL gonna know. So defaulting, even from such a "high" TN as 2 still leaves only a TN6 for the intelligence test. Not too unreasonable. Even lower if you concede the original TN was actually less than 2.

edit: Zazen, but that's exactly the point. Of course you don't wing it, if you're buying a car you read about the cars, and do some research, but that doesn't necessarily warrant skills in Car(B/R). It let's you know what features are out there, and Car & Driver is happy to tell you which cars are better at which, but if you lost your research resources, you'd probably be back to square one if asked a new question that you hadn't researched.
Ultimately, it's going to come down to a question of what's defaulting and what is a low skill. Some people are of the opinion that every RL person has 800 knowledge skill points in SR terms, and some people will say, 'nah, we're all just defaulting'.
Kagetenshi
Indeed. It's important to realize that TNs can be lower than 2; it's just final TNs that cannot drop below 2. Thus, a test like "finding your glasses" might have a TN of -4, which means that only complete darkness or similar will be any real obstacle.

~J
A Clockwork Lime
QUOTE (Zazen @ May 18 2004, 10:56 AM)
Yeah, but that's for cheap stuff. Fools default on expensive purchases. Ever walk into a car dealership and decide to "wing it"? A real estate agent? "Yeah, show me a house that looks good. No, I don't want to know too much about it..."

That's defaulting without using any "tools." You know, like the aforementioned reviews and articles.

From what I gather from your logic, you're all but going to demand a player needs to invest Karma and time into learning African Literature in order to go into a library and use a card catalog to look up The Experience by Eneriko Seruma, but not until after he spent Karma and time learning Watching Trid in order to have heard someone talk about it on an interview that piqued his interest. 'Course, he wouldn't even have been able to figure out how to turn the television on unless he had Electronics Background, so there's more Karma and time wasted here, too. Because only a fool turns on a device without knowing exactly what he's doing, eh?
Zazen
QUOTE
Seriously, though, if you were going to make a character roll their cybernetics skill to know which of two items listed in the book that the player is reading gives a bigger bonus, the only reason you'd make it a two is because you can't make it lower.


I don't need to make them roll it, just see that they've given it some thought and given their character the related skills.

I mean, some of the cyberware lists I've seen are complicated enough that I have trouble making sense of it all, even with my Shadowrun 4-6 skill. And Shadowrun gives me all of the information about 'ware plainly, without hype, bias, rumor, upselling, or any of the other land-mines that a buyer should have to overcome.
Dax
QUOTE (Zazen)
QUOTE
Your munch fu makes me want to puke TopTom.


This from a man whose sig contains the phrase "salad tossed by an irate elf"? nyahnyah.gif

Ahhh, but you had to be there to get the joke. But I'll attempt to pass the story along here.

It was during a run against a nasty shadow spirit that kept on manifesting as classic horror villains. (Jason, Freddy et all.) After a very difficult astral quest, the team had managed to find his free name. Dax, and the Face had been assigned to guard duty of their meat bodies. Well, the spirit promptly showed up and started kicking their asses. During one point in the fight, the Face had gotten in a bad situation, and the spirit was preparing to take her out. Dax shoved her outta the way, and took a machete right to the chest, which promptly dropped him into unconsciousness. (He only survived do to his Doc Wagon contract.)

Later, while he was getting patched up in the hospital, the nice but rather clueless doctor stuck by the "vegetarian elf" stereotype and fed him salads for every meal. When the team came to visit him later on, he pleaded for them to sneak him in a Soyburger or two before he lost it. It was at that point that the Doc stuck a large salad on Dax's tray. Finally snapping, Dax snatched it up and whipped it right back at the guy, nailing him in the back of the head. Which lead Belle, the decker, to speak those immortal words. biggrin.gif
Toptomcat
Thanks all- this is really helping.
For those of you who wondered why the Vibro Sword and not a Claymore/Nodachi/Polearm: the CM and Nodachi actually fall under Pole Arms and not Edged Weapons, and I didn't want to invest in two separate skills.
And please don't think I'm a horrible person for making this- I'm going through the process of learning Shadowrun, and with no groups around that I can find testing the rules to their extremes with things such as this are just part of that process.
Necro Tech
Just two things from the new guy (to this list). One, you can't put thermal damping on armor that doesn't cover the whole body. Two, why would you need a skill for picking the right cyberware when you are shelling out big nuyen to your doc for the surgical plan?

Just my thoughts.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012