IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> My munch-fu is strong..., ...make it stronger.
Toptomcat
post May 17 2004, 07:16 PM
Post #1


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



I have here a Street Samurai character I have endeavored to make the most generally competent as possible. How have I done and how can I improve it? And what book contains SURGE rules? 125 bp, 3rd Ed, Shadowrun Comp, Cannon Companion, Man and Machine used.

Ed 'Sullivan'
Race: Troll
Attributes:
Strength: 14
Quickness: 7
Body: 11 (16)
Intelligence: 3
Willpower: 4
Charisma: 2
Essence: 1.1
Magic: 0
Reaction: 4
Initiative: 10 + 3d6
Combat Pool: 7
Karma Pool: 1

Skills:
Edged Weapons 5 (EI 6)
Throwing Weapons 5 (EI 6)
Heavy Weapons 5 (EI 6)
Assault Rifles 5 (EI 6)
Athletics 3 (EI 4)
Etiquette 2
Police Procedures 3
Military Tactics 4
History 3
English 3 (R/W 1)

Weapons:
Dikoted Cougar Fineblade Knife (Short)
Conc 8, Reach 1, Damage 15S
Dikoted Vibro Sword
Conc 3, Reach 2, Damage 15D
5x Dikoted Throwing Knife
Conc 9, Damage 15M, Weight .25

Smart-2 Deathstorm LMG
Damage: 8S Mode: BF/FA Conc -- Ammo Cap 50 clip or belt, 7 pts RC, 13.5 weight
Hip Pad (can fire w/o tripod, resist 4L Stun each time that's done)
Gas Vent IV: add 4 to RC
+2 pts of RC for Strength: 13 pts total
(Loaded) Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 normal rounds
Clip of 50 EX Explosive rounds
Clip of 50 EX Explosive rounds
Clip of 50 Gel rounds
HV Machinegun- fires 6-round bursts, max autofire 18 rounds/CP

Smart-2 "Wakizashi" Assault Rifle
Damage: 9M Fire: SA/BF/FA Conc 7 Ammo 30 © Mounts B, T, U
Can be dissasembled or reassembled in 3 Complex Actions to fit in a briefcase
2 pt RC: +2 Strength 4 pts RC
+2 Conc vs. MAD detectors
-10% range
(Loaded) Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range)
Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range)
External silencer, carried separately (-2 to Conc when attatched, one Complex action to install or remove, limits rifle to SA)
External suppressor, carried separately (-2 to Conc when attatched, two Complex actions to install or remove)

IPE HE Grenades (5)
Conc 5: Dmg 15S: Blast -1/m: Wt .5 ea

Casual armor:
Greatcoat Line suit
Conc 11 B: 4 I: 2 Wt 3
Reduce the power of electrical-based attacks by 2
(Total w/Dermal is B: 4 I: 4)
Add 50% to all Conc when under the suit

Expecting trouble:
Armor Jacket (B: 5 I: 3), counts as layered (top)
Add a +5 modifier to notice with Thermo vision or drone/vehicle sensors
Large Riot Shield (B: 2 I: 3)
Dikoted Security Helmet (B: 2 I: 3)
Full-Body FFBA (B: 4 I: 1), counts as layered (bottom)
Reduce the Power of fire-based attacks by 3
(Total w/Dermal is B: 11 I: 11)

Ware:
Alphaware Dermal Sheath Rating 3 (+4 to Body, 2 Impact Armor provided)
Alphaware Smartlink-2 (-2 to all firearm TNs when equipped with this. Called Shots are a wash: +0)
Alphaware Flare Compensation, Low-Light Vision, Electronic Mag 3 in eyes
Alphaware Wired Reflexes level 2
Reflex Trigger
Enhanced Articulation (Add 1 die to Combat, Physical, Technical, Build/Repair tests)
Muscle Agumentation 4
Muscle Toner 4
Gear:
Pocket Secretary (cellphone can be powered on and off independant of the unit)
Sony Portacam
Chemsuit Rating 6 (Designer)
Grapple gun w/200m reinforced line
Medkit
5x Rating 6 Antidote Patches
5x Rating 6 Stim Patches
5x Trauma Patches
2 Oxy-Rush Nanite Injections
+2 dice for Athletics +1 level of Pain Resistance when the nanites are active. Can hold breath for as long as
the nanites are active. Transient nanites.
1200 Nuyen
(33.5 K Build nuyen left)

Thermographic Vision

Flaw:
Severe allergy to neon (Uncommon) -4
Edges:
Quick Healer- reduce all healing TNs by 2
Good Reputation- reduce all social TNs by 2
Magic Resistance 2

Contacts:
Level 1 Fixer (Ukyo, tiny female Asian PhysAd)
Level 1 Decker (Svald, musclebound Scandanavian console jockey)
Level 1 Academic (James, uncle-in-law nuclear engineer and genius)

Bio Index effects- add 1 to the power of all diseases, toxins etc.
Add 2 to all healing TNs. (With Quick Healer, it's a wash)

Background:
Ed is that rare creature, a mercenary who hit it big. His small mercenary group, the Juju Dragons, had the most uncanny
luck ever experienced by any merc group before or since, capturing expensive cyber, bio and nano clinics especially.
The professional attitude, combat skills, and loads of 'ware picked up in his mercenary years has helped to establish his
fearsome reputation as one of the most competent street samurai in Seattle.
Go to the top of the page
 
+Quote Post
Backgammon
post May 17 2004, 07:19 PM
Post #2


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Although I will not be party to such a munchking fest in order to maintain my own sanity, especially after my eyes accidentally fell on rating 50 fuel-air bombs in your gear list, I will tell you that SURGE rules are found in Year of the Comet
Go to the top of the page
 
+Quote Post
Moonwolf
post May 17 2004, 07:34 PM
Post #3


Moving Target
**

Group: Members
Posts: 203
Joined: 26-February 02
From: The Golden Orchards
Member No.: 2,011



You can't have rating 50 FAE at char gen, max limit is 6 for any rating, even if FAE are within the 8 availability limit.
Go to the top of the page
 
+Quote Post
Toptomcat
post May 17 2004, 07:44 PM
Post #4


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



Backgammon: Thankees.
Moonwolf: But I LIKE my man-portable nukes... :D Seriously, where's it say that?
Go to the top of the page
 
+Quote Post
Berzerker
post May 17 2004, 07:54 PM
Post #5


Target
*

Group: Members
Posts: 56
Joined: 8-April 04
From: Utah
Member No.: 6,225



Did you add thermal dampening to your casual armor? I dont see that the greatcoat line gets that ability normally and adding it to the coat puts its availability to 12.

Also, those homemade guns there? Whats everyone elses stance on beginning characters designing their own guns using the CC rules?

Beginnning characters are limited to buying items with availability < 8 and rating < 6. Shadowrun 3rd edition p 60.
Go to the top of the page
 
+Quote Post
Zazen
post May 17 2004, 07:56 PM
Post #6


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



Way in the beginning with all of the most basic chargen rules :P

Page 60, SR3.

ed- Too slow.

On another note, a severe allergy to neon is kinda lame.
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 17 2004, 08:01 PM
Post #7


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



Your munch-fu is weak, glasshopper.

You have no Stealth. Your weapons, while they appear to be legal CC builds, are unlikely to be declared under Avail 8 by any sane GM. I don't have my book for a page reference, but the max rating of FAE you can get at chargen (max rating of anything, actually, though it's frequently broken for MPCP rating) is 6. AV rounds are most decidedly outside availability for a starting character; hell, even APDS rounds are. Also, one of the big advantages to FAEs are their ability to do the same damage over a radius. Using it in small quantities defeats that advantage.

~J
Go to the top of the page
 
+Quote Post
Req
post May 17 2004, 08:05 PM
Post #8


Avatar of Mediocrity
**

Group: Dumpshocked
Posts: 725
Joined: 26-February 02
From: Seattle, WA (err, UCAS)
Member No.: 277



...and I'm willing to bet you can't Dikote™ a Vibrosword.
Go to the top of the page
 
+Quote Post
Berzerker
post May 17 2004, 08:07 PM
Post #9


Target
*

Group: Members
Posts: 56
Joined: 8-April 04
From: Utah
Member No.: 6,225



I'm surprised he didnt dikote the fillings in his teeth :) everything else is.
Go to the top of the page
 
+Quote Post
A Clockwork Lime
post May 17 2004, 08:34 PM
Post #10


Shooting Target
****

Group: Members
Posts: 1,616
Joined: 15-March 04
Member No.: 6,158



I don't see any reason why a vibrosword couldn't be dikoted. It's still a sword, just one that gets an extra boost from, well, vibrating. Dikoting will only increase both. Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.
Go to the top of the page
 
+Quote Post
kevyn668
post May 17 2004, 08:37 PM
Post #11


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



I think you have your Munchkin confused with "UberTrog."

Most munchkins are actually canon builds taken to extremes. Your sam is like you went through the book and took all the stuff that looked cool.

Don't get me wrong, Ed would kick serious ass. But his stats would be on the GM's side of the screen. :)
Go to the top of the page
 
+Quote Post
Sahandrian
post May 17 2004, 08:50 PM
Post #12


Moving Target
**

Group: Members
Posts: 475
Joined: 17-June 02
From: Concord University, Athens, WV
Member No.: 2,880



QUOTE (A Clockwork Lime)
I don't see any reason why a vibrosword couldn't be dikoted. It's still a sword, just one that gets an extra boost from, well, vibrating. Dikoting will only increase both. Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.

Big debate a while ago. The argument was that the dikote would be too brittle and would shatter because of the vibrations. I favor that line of thought myself, and eventually convinced the rest of my group of it.
Go to the top of the page
 
+Quote Post
Modesitt
post May 17 2004, 08:51 PM
Post #13


Moving Target
**

Group: Members
Posts: 316
Joined: 18-July 03
Member No.: 4,963



*attempts to reverse engineer how points were spent out*
Attributes: 54
Resources: 30
Skills: 25
Race: 10
Magic: 0
Merits: 6 points of freebies

I considered going through this point by point with quotes, but I'm just going to address it as it comes to me. I wont address the CC weapons much, beyond that I really don't think any GM will actually approve all of them. If you intend this for actual play, you'll probably want to drop them unless your GM is a total gold fish.

1. How is he going to fight? I'm guessing that on runs that he can go to however he wants, he'll bring the LMG. If he needs to go in 'subtly', the AR is brought in. I'm not seeing how the throwing knives or hand grenades fit in here. If the knives are meant as 'backup weapons', drop them and the associated skills and replace with a heavy pistol of some kind in case your main gun jams up. You also don't have anywhere near how much ammunition you'll need, multiply everything by 100 at least.

2. You need to review the rules on availability and max ratings. Especially the fact that armor mods increase and/or multiply the availability of armor. FFBA can't take armor mods either.

3. Ware. Dermal Sheath 3 is the SR equivelent of a swift kick in the nuts. Go to Dermal Sheath 1, giving you 1.12 more essence and 192,000 more nuyen to play with. Take some of that and spend it on Ceramic or Titanium bone lacing. No datajack? Shame on you! They have so many little uses. Seriously consider dropping at least some of the muscle augs and replacing them with some of the sweet pieces of Bioware. Mnemonic Enhancers, Trauma Dampers, Platelet Factories, and Reflex Recorders are very popular Sammy favorites.

4. Attributes. Strength is highly overrated. I'd drop it by 2 and put those points into Quickness for the purposes of skill raising, reaction, the various tests that call for rolling quickness(Picking up grenades and running), armor layering, and combat pool.

5. Guns. I'm going to critique the AR. Silencers only function on SA-capable weapons. Even if the AR was SA, suppressors and silencers simply can't stack. Besides that, even an integral silencer or suppressor eats up the barrel slot.
Go to the top of the page
 
+Quote Post
A Clockwork Lime
post May 17 2004, 09:00 PM
Post #14


Shooting Target
****

Group: Members
Posts: 1,616
Joined: 15-March 04
Member No.: 6,158



QUOTE (Sahandrian)
QUOTE (A Clockwork Lime @ May 17 2004, 04:34 PM)
I don't see any reason why a vibrosword couldn't be dikoted.  It's still a sword, just one that gets an extra boost from, well, vibrating.  Dikoting will only increase both.  Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.

Big debate a while ago. The argument was that the dikote would be too brittle and would shatter because of the vibrations. I favor that line of thought myself, and eventually convinced the rest of my group of it.

I was under the impression that one of the perks (albeit found in flavor text in an older edition) was that dikote was also used in applications with a lot of stress and friction because it reduced both (or at least the latter; can't remember the exact phrasing). It's used a lot in high-performance engines, for instance. I doubt if a glorified electric knife would cause it to be damaged compared to what it goes through under applications like that... even moreso if you consider that it actually increases the armor and barrier ratings of anything its placed upon.

But yeah, if that's your take that's cool. I just honestly don't see it being a logical problem myself. :)
Go to the top of the page
 
+Quote Post
A Clockwork Lime
post May 17 2004, 09:02 PM
Post #15


Shooting Target
****

Group: Members
Posts: 1,616
Joined: 15-March 04
Member No.: 6,158



QUOTE (Modesitt)
FFBA can't take armor mods either.

Whoa, wait wait wait, yes it can. It's even specified by name in the CC armor modification rules. About the only armor that can't is SecureTech armor.
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 17 2004, 09:04 PM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



When you allow a melee weapon to have a damage code of D, you're essentially saying that a glancing blow can kill someone. The vibrosword is what canon would be, but that'd definitely get a good hard look-at from a lot of GMs.

~J
Go to the top of the page
 
+Quote Post
Modesitt
post May 17 2004, 09:06 PM
Post #17


Moving Target
**

Group: Members
Posts: 316
Joined: 18-July 03
Member No.: 4,963



QUOTE
Whoa, wait wait wait, yes it can. It's even specified by name in the CC armor modification rules. About the only armor that can't is SecureTech armor.


Damn you for making me look that up and admit I'm wrong. DAMN YOU.
Go to the top of the page
 
+Quote Post
A Clockwork Lime
post May 17 2004, 09:09 PM
Post #18


Shooting Target
****

Group: Members
Posts: 1,616
Joined: 15-March 04
Member No.: 6,158



Eh, a No-Dachi, Claymore, Combat Axe, and Pole-Arm can all be dikoted to Deadly, too. Don't see why something with an inferior Reach and dependancy on batteries in exchange for a max Concealability of 4 under a long coat (which is basically worthless when it comes to anyone with a Police/Security Procedures skill of 2 or higher) should be slighted. It basically has a minor perk (light Concealability) in exchange for a major downside (Reach in particular) compared to the aforementioned weapons. And it's Power is less than all of them if memory serves.
Go to the top of the page
 
+Quote Post
Zazen
post May 17 2004, 09:14 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Kagetenshi)
When you allow a melee weapon to have a damage code of D, you're essentially saying that a glancing blow can kill someone. The vibrosword is what canon would be, but that'd definitely get a good hard look-at from a lot of GMs.

Yeah, I say no just based on it being too painful.

Well, I don't say no, here's the compromise I reached: You can dikote a vibroblade, but the vibrations combined with the stresses involved in fighting cause the dikote to slowly flake off. That way it provides the dikote bonus for roughly one combat scene before it needs to be treated and re-coated, making it a cool weapon to save against a real badass.
Go to the top of the page
 
+Quote Post
Dax
post May 18 2004, 12:02 AM
Post #20


Moving Target
**

Group: Members
Posts: 194
Joined: 24-January 04
Member No.: 6,013



Your munch fu makes me want to puke TopTom.

Seriously, come back here with a non-munched character and then I'll be impressed.
Go to the top of the page
 
+Quote Post
Zazen
post May 18 2004, 02:52 AM
Post #21


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE
Your munch fu makes me want to puke TopTom.


This from a man whose sig contains the phrase "salad tossed by an irate elf"? :P
Go to the top of the page
 
+Quote Post
The White Dwarf
post May 18 2004, 03:22 AM
Post #22


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



Man, delete this guy and start over and call me in the morning. Get mental stats that dont suck. Get stealth. Get some useful weaponry. You could start by reading the rules rules on availability and such...
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 18 2004, 04:02 AM
Post #23


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



His mental stats are mildly above average…

~J
Go to the top of the page
 
+Quote Post
Bob the Ninja
post May 18 2004, 04:28 AM
Post #24


Target
*

Group: Members
Posts: 83
Joined: 12-February 03
Member No.: 4,083



IIRC your troll can't hace natural Thermographic vision. He ripperd out his freking eyes abd replaced them with mini camera. You have to buy the thermo cyber if you want to have thermo for this, erm, character.
Go to the top of the page
 
+Quote Post
BitBasher
post May 18 2004, 04:36 AM
Post #25


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Bob is right on that, cybereyes eliminate any natural vision like thermo ot low light.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st April 2025 - 11:25 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.