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#1
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
I have here a Street Samurai character I have endeavored to make the most generally competent as possible. How have I done and how can I improve it? And what book contains SURGE rules? 125 bp, 3rd Ed, Shadowrun Comp, Cannon Companion, Man and Machine used.
Ed 'Sullivan' Race: Troll Attributes: Strength: 14 Quickness: 7 Body: 11 (16) Intelligence: 3 Willpower: 4 Charisma: 2 Essence: 1.1 Magic: 0 Reaction: 4 Initiative: 10 + 3d6 Combat Pool: 7 Karma Pool: 1 Skills: Edged Weapons 5 (EI 6) Throwing Weapons 5 (EI 6) Heavy Weapons 5 (EI 6) Assault Rifles 5 (EI 6) Athletics 3 (EI 4) Etiquette 2 Police Procedures 3 Military Tactics 4 History 3 English 3 (R/W 1) Weapons: Dikoted Cougar Fineblade Knife (Short) Conc 8, Reach 1, Damage 15S Dikoted Vibro Sword Conc 3, Reach 2, Damage 15D 5x Dikoted Throwing Knife Conc 9, Damage 15M, Weight .25 Smart-2 Deathstorm LMG Damage: 8S Mode: BF/FA Conc -- Ammo Cap 50 clip or belt, 7 pts RC, 13.5 weight Hip Pad (can fire w/o tripod, resist 4L Stun each time that's done) Gas Vent IV: add 4 to RC +2 pts of RC for Strength: 13 pts total (Loaded) Clip of 50 normal rounds Clip of 50 normal rounds Clip of 50 normal rounds Clip of 50 normal rounds Clip of 50 EX Explosive rounds Clip of 50 EX Explosive rounds Clip of 50 Gel rounds HV Machinegun- fires 6-round bursts, max autofire 18 rounds/CP Smart-2 "Wakizashi" Assault Rifle Damage: 9M Fire: SA/BF/FA Conc 7 Ammo 30 © Mounts B, T, U Can be dissasembled or reassembled in 3 Complex Actions to fit in a briefcase 2 pt RC: +2 Strength 4 pts RC +2 Conc vs. MAD detectors -10% range (Loaded) Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range) Clip of 30 Hi-C plastic rounds (no MAD, reduce Power by 1 at long or extreme range) External silencer, carried separately (-2 to Conc when attatched, one Complex action to install or remove, limits rifle to SA) External suppressor, carried separately (-2 to Conc when attatched, two Complex actions to install or remove) IPE HE Grenades (5) Conc 5: Dmg 15S: Blast -1/m: Wt .5 ea Casual armor: Greatcoat Line suit Conc 11 B: 4 I: 2 Wt 3 Reduce the power of electrical-based attacks by 2 (Total w/Dermal is B: 4 I: 4) Add 50% to all Conc when under the suit Expecting trouble: Armor Jacket (B: 5 I: 3), counts as layered (top) Add a +5 modifier to notice with Thermo vision or drone/vehicle sensors Large Riot Shield (B: 2 I: 3) Dikoted Security Helmet (B: 2 I: 3) Full-Body FFBA (B: 4 I: 1), counts as layered (bottom) Reduce the Power of fire-based attacks by 3 (Total w/Dermal is B: 11 I: 11) Ware: Alphaware Dermal Sheath Rating 3 (+4 to Body, 2 Impact Armor provided) Alphaware Smartlink-2 (-2 to all firearm TNs when equipped with this. Called Shots are a wash: +0) Alphaware Flare Compensation, Low-Light Vision, Electronic Mag 3 in eyes Alphaware Wired Reflexes level 2 Reflex Trigger Enhanced Articulation (Add 1 die to Combat, Physical, Technical, Build/Repair tests) Muscle Agumentation 4 Muscle Toner 4 Gear: Pocket Secretary (cellphone can be powered on and off independant of the unit) Sony Portacam Chemsuit Rating 6 (Designer) Grapple gun w/200m reinforced line Medkit 5x Rating 6 Antidote Patches 5x Rating 6 Stim Patches 5x Trauma Patches 2 Oxy-Rush Nanite Injections +2 dice for Athletics +1 level of Pain Resistance when the nanites are active. Can hold breath for as long as the nanites are active. Transient nanites. 1200 Nuyen (33.5 K Build nuyen left) Thermographic Vision Flaw: Severe allergy to neon (Uncommon) -4 Edges: Quick Healer- reduce all healing TNs by 2 Good Reputation- reduce all social TNs by 2 Magic Resistance 2 Contacts: Level 1 Fixer (Ukyo, tiny female Asian PhysAd) Level 1 Decker (Svald, musclebound Scandanavian console jockey) Level 1 Academic (James, uncle-in-law nuclear engineer and genius) Bio Index effects- add 1 to the power of all diseases, toxins etc. Add 2 to all healing TNs. (With Quick Healer, it's a wash) Background: Ed is that rare creature, a mercenary who hit it big. His small mercenary group, the Juju Dragons, had the most uncanny luck ever experienced by any merc group before or since, capturing expensive cyber, bio and nano clinics especially. The professional attitude, combat skills, and loads of 'ware picked up in his mercenary years has helped to establish his fearsome reputation as one of the most competent street samurai in Seattle. |
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#2
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Although I will not be party to such a munchking fest in order to maintain my own sanity, especially after my eyes accidentally fell on rating 50 fuel-air bombs in your gear list, I will tell you that SURGE rules are found in Year of the Comet
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#3
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Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 26-February 02 From: The Golden Orchards Member No.: 2,011 ![]() |
You can't have rating 50 FAE at char gen, max limit is 6 for any rating, even if FAE are within the 8 availability limit.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
Backgammon: Thankees.
Moonwolf: But I LIKE my man-portable nukes... :D Seriously, where's it say that? |
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#5
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Target ![]() Group: Members Posts: 56 Joined: 8-April 04 From: Utah Member No.: 6,225 ![]() |
Did you add thermal dampening to your casual armor? I dont see that the greatcoat line gets that ability normally and adding it to the coat puts its availability to 12.
Also, those homemade guns there? Whats everyone elses stance on beginning characters designing their own guns using the CC rules? Beginnning characters are limited to buying items with availability < 8 and rating < 6. Shadowrun 3rd edition p 60. |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
Way in the beginning with all of the most basic chargen rules :P
Page 60, SR3. ed- Too slow. On another note, a severe allergy to neon is kinda lame. |
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#7
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Your munch-fu is weak, glasshopper.
You have no Stealth. Your weapons, while they appear to be legal CC builds, are unlikely to be declared under Avail 8 by any sane GM. I don't have my book for a page reference, but the max rating of FAE you can get at chargen (max rating of anything, actually, though it's frequently broken for MPCP rating) is 6. AV rounds are most decidedly outside availability for a starting character; hell, even APDS rounds are. Also, one of the big advantages to FAEs are their ability to do the same damage over a radius. Using it in small quantities defeats that advantage. ~J |
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#8
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Avatar of Mediocrity ![]() ![]() Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 ![]() |
...and I'm willing to bet you can't Dikote a Vibrosword.
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#9
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Target ![]() Group: Members Posts: 56 Joined: 8-April 04 From: Utah Member No.: 6,225 ![]() |
I'm surprised he didnt dikote the fillings in his teeth :) everything else is.
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
I don't see any reason why a vibrosword couldn't be dikoted. It's still a sword, just one that gets an extra boost from, well, vibrating. Dikoting will only increase both. Now a monosword should be frowned upon by any GM if a player wants to dikote it, but not a vibrosword.
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 ![]() |
I think you have your Munchkin confused with "UberTrog."
Most munchkins are actually canon builds taken to extremes. Your sam is like you went through the book and took all the stuff that looked cool. Don't get me wrong, Ed would kick serious ass. But his stats would be on the GM's side of the screen. :) |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 ![]() |
Big debate a while ago. The argument was that the dikote would be too brittle and would shatter because of the vibrations. I favor that line of thought myself, and eventually convinced the rest of my group of it. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 ![]() |
*attempts to reverse engineer how points were spent out*
Attributes: 54 Resources: 30 Skills: 25 Race: 10 Magic: 0 Merits: 6 points of freebies I considered going through this point by point with quotes, but I'm just going to address it as it comes to me. I wont address the CC weapons much, beyond that I really don't think any GM will actually approve all of them. If you intend this for actual play, you'll probably want to drop them unless your GM is a total gold fish. 1. How is he going to fight? I'm guessing that on runs that he can go to however he wants, he'll bring the LMG. If he needs to go in 'subtly', the AR is brought in. I'm not seeing how the throwing knives or hand grenades fit in here. If the knives are meant as 'backup weapons', drop them and the associated skills and replace with a heavy pistol of some kind in case your main gun jams up. You also don't have anywhere near how much ammunition you'll need, multiply everything by 100 at least. 2. You need to review the rules on availability and max ratings. Especially the fact that armor mods increase and/or multiply the availability of armor. FFBA can't take armor mods either. 3. Ware. Dermal Sheath 3 is the SR equivelent of a swift kick in the nuts. Go to Dermal Sheath 1, giving you 1.12 more essence and 192,000 more nuyen to play with. Take some of that and spend it on Ceramic or Titanium bone lacing. No datajack? Shame on you! They have so many little uses. Seriously consider dropping at least some of the muscle augs and replacing them with some of the sweet pieces of Bioware. Mnemonic Enhancers, Trauma Dampers, Platelet Factories, and Reflex Recorders are very popular Sammy favorites. 4. Attributes. Strength is highly overrated. I'd drop it by 2 and put those points into Quickness for the purposes of skill raising, reaction, the various tests that call for rolling quickness(Picking up grenades and running), armor layering, and combat pool. 5. Guns. I'm going to critique the AR. Silencers only function on SA-capable weapons. Even if the AR was SA, suppressors and silencers simply can't stack. Besides that, even an integral silencer or suppressor eats up the barrel slot. |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
I was under the impression that one of the perks (albeit found in flavor text in an older edition) was that dikote was also used in applications with a lot of stress and friction because it reduced both (or at least the latter; can't remember the exact phrasing). It's used a lot in high-performance engines, for instance. I doubt if a glorified electric knife would cause it to be damaged compared to what it goes through under applications like that... even moreso if you consider that it actually increases the armor and barrier ratings of anything its placed upon. But yeah, if that's your take that's cool. I just honestly don't see it being a logical problem myself. :) |
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
Whoa, wait wait wait, yes it can. It's even specified by name in the CC armor modification rules. About the only armor that can't is SecureTech armor. |
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#16
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
When you allow a melee weapon to have a damage code of D, you're essentially saying that a glancing blow can kill someone. The vibrosword is what canon would be, but that'd definitely get a good hard look-at from a lot of GMs.
~J |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 ![]() |
Damn you for making me look that up and admit I'm wrong. DAMN YOU. |
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
Eh, a No-Dachi, Claymore, Combat Axe, and Pole-Arm can all be dikoted to Deadly, too. Don't see why something with an inferior Reach and dependancy on batteries in exchange for a max Concealability of 4 under a long coat (which is basically worthless when it comes to anyone with a Police/Security Procedures skill of 2 or higher) should be slighted. It basically has a minor perk (light Concealability) in exchange for a major downside (Reach in particular) compared to the aforementioned weapons. And it's Power is less than all of them if memory serves.
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
Yeah, I say no just based on it being too painful. Well, I don't say no, here's the compromise I reached: You can dikote a vibroblade, but the vibrations combined with the stresses involved in fighting cause the dikote to slowly flake off. That way it provides the dikote bonus for roughly one combat scene before it needs to be treated and re-coated, making it a cool weapon to save against a real badass. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 24-January 04 Member No.: 6,013 ![]() |
Your munch fu makes me want to puke TopTom.
Seriously, come back here with a non-munched character and then I'll be impressed. |
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#21
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
This from a man whose sig contains the phrase "salad tossed by an irate elf"? :P |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
Man, delete this guy and start over and call me in the morning. Get mental stats that dont suck. Get stealth. Get some useful weaponry. You could start by reading the rules rules on availability and such...
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#23
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
His mental stats are mildly above average…
~J |
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#24
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Target ![]() Group: Members Posts: 83 Joined: 12-February 03 Member No.: 4,083 ![]() |
IIRC your troll can't hace natural Thermographic vision. He ripperd out his freking eyes abd replaced them with mini camera. You have to buy the thermo cyber if you want to have thermo for this, erm, character.
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#25
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Bob is right on that, cybereyes eliminate any natural vision like thermo ot low light.
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