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FXcalibur
Securetech is easier to conceal than that other line of armour in the BBB, and costs less. Isn't the other line kind of redundant, then? Am I missing something?
Nikoli
Securetech cannot accept armor mods. That's the main diff from what I see.
FXcalibur
Hmm, the armor mods from CC? I'll go check it out. Thanks.

Then again, for those without the CC?

Edit: Yep, see it. Thanks guys.
Kagetenshi
I think that's pretty much it.

~J
Modesitt
There's no pattern to the Securetech clothing. I have tried and failed to find one.

Here's the list of differences between standard and secure.

Secure Clothing: +2 conceal, -.5 kg, +1 avail, -50 nuyen, -.1 SI
Secure Jacket: +3 conceal, +1 kg, +1 avail, -50 nuyen, +.05 SI
Secure Vest: +3 conceal, -.25 kg, +1 avail, -25 nuyen, +.1 SI
Secure Ultra-Vest: +4 conceal, -1 ballistic, +.5 kg, -250 nuyen, -.1 SI
Secure Long Coat: +2 conceal, +1 kg, +1 avail, -50 nuyen, +.15 SI

I think the Secure Ultra Vest is meant to be like the armor vest with plates, so that's what I compared it to.
A Clockwork Lime
Why would there be a pattern? It's a custom name-brand line of unique armor only similar in effect to standard body armor. It's never been intended to be a standard modification or anything of the sort, hence its own listings in the book.
Cirenya
In generel the securetech armor is heavier than the normal, which can be bad if you a very low strength
Diesel
And leave encumbrance the way it is, which I think we've agreed might be a bad idea.
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