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  1. How to get SR4 quickly at the release date? (12 replies)
  2. Black-powder era weapons? (27 replies)
  3. Creators (6 replies)
  4. Read this essay - Dragons (4 replies)
  5. Horrors, Cycle of Magic and Immortal Elves... (279 replies)
  6. It's ALIVE (6 replies)
  7. Do you think OpenRPG is any good (0 replies)
  8. Ancient History - Compiled (19 replies)
  9. Brain Transplants (30 replies)
  10. Help me build my Rigger? (39 replies)
  11. Underworld LARP (16 replies)
  12. Doing legit buisness (6 replies)
  13. "Open Source" PnP development (1 reply)
  14. How to run UB? (5 replies)
  15. Heavy & Medium Tank Chassis (10 replies)
  16. GM needs help generating a major villain! (26 replies)
  17. Thesis on cloning. (5 replies)
  18. Head Transplantation (6 replies)
  19. New type of shifter (25 replies)
  20. Plumber 2065 (4 replies)
  21. God, this game was fun (18 replies)
  22. Wacky Fixers (10 replies)
  23. Tele-running feasible? (7 replies)
  24. Old source books for story lines (10 replies)
  25. Tips a Tricks (3 replies)
  26. Dumpshock Timeline Search Problem (5 replies)
  27. blueprint repository (8 replies)
  28. Asshat Questions of the Day (5 replies)
  29. Melee Combat - Stun or Physical Damage (5 replies)
  30. RL Stun Raygun (46 replies)
  31. 2064 wedding day? (30 replies)
  32. Rigger Character (65 replies)
  33. Shock Weapons (3 replies)
  34. Magic and Electronic Warfare (12 replies)
  35. Vehicle Armor Rule (21 replies)
  36. Ethical question from a GM (95 replies)
  37. Heavy & Medium Tank Chassis (0 replies)
  38. Aspected Way of the Mage Adepts (11 replies)
  39. Abandoned Highschool (45 replies)
  40. Rules Update: 1st -3rd ed Modules (5 replies)
  41. When Did the Timelines Split? (23 replies)
  42. Who needs the Awakening for magical politics? (12 replies)
  43. A 6:22 AM idea: Magical shipwreck research. (47 replies)
  44. Phys Ads (20 replies)
  45. Adventures Leading to the Crash? (7 replies)
  46. Anti-globilization (44 replies)
  47. Full Auto and Multiple Targets (5 replies)
  48. Rigger3 Revised (6 replies)
  49. Which is more important, skill or gun? (32 replies)
  50. [SprawlSG] Out Of Stock ? (19 replies)
  51. Boss Hoss Motorcycles (8 replies)
  52. stupid question (52 replies)
  53. That one of which we will not speak (12 replies)
  54. Scientists test 'Bigfoot' hairs (3 replies)
  55. sr4 otaku? (17 replies)
  56. Physad Power: the Rambo Effect (19 replies)
  57. A faster style to play shadowrun (13 replies)
  58. Could you/would you play Shadowrun online? (31 replies)
  59. Will you buy SR 4th Ed. or stay with 3rd Ed. (38 replies)
  60. shadowrun timeline? (6 replies)
  61. NPC Concept (15 replies)
  62. Job Pay guidelines (25 replies)
  63. Finding Fellow Players (1 reply)
  64. Getting up to speed (9 replies)
  65. Strange topic: (32 replies)
  66. Home turf! (17 replies)
  67. SR Vehicle Pics (3 replies)
  68. Force 1 spells? (1 reply)
  69. Underwater drones (15 replies)
  70. [SoA2064] Gecko Gloves (15 replies)
  71. More Art? (29 replies)
  72. Is it just me or do PC shifter get the shaft? (29 replies)
  73. The Jewel of Memory and the Loremaster (3 replies)
  74. Shadowrun on the XBox (5 replies)
  75. Shadowrun Conversions or Adaptations (28 replies)
  76. bio/cyber combination (27 replies)
  77. Huge gap in price on HUD units. (4 replies)
  78. Stranger Than Fiction... (8 replies)
  79. How about another quote thread? (31 replies)
  80. Cyberlimb Cyberdeck Question (22 replies)
  81. SR-Dicebot for (m)IRC? (1 reply)
  82. Real Life Material for Your Campaign (13 replies)
  83. Moved: Real Life Material for Your Campaign (-- replies)
  84. Shadowrun-to-Xbox (1 reply)
  85. flame aura (18 replies)
  86. Runner Teams or Runner Clubs? (5 replies)
  87. Ammunition Rules (2 replies)
  88. A rules question (12 replies)
  89. A Pause to Reflect (2 replies)
  90. Flaw value? (10 replies)
  91. SRTCG - Shadowrun Trading Card Game (11 replies)
  92. What's the pay range in your campaign? (29 replies)
  93. Dumpshock.com Logo Contest! (2 replies)
  94. Fireborn (4 replies)
  95. Shadowrun Video Game (61 replies)
  96. Divination and dice (14 replies)
  97. need good va's (9 replies)
  98. At sunrise and sunset, a man casts a long shadow (20 replies)
  99. It will happen to you, decker (5 replies)
  100. elemental strike (1 reply)
  101. Totem Astral Gate Power (1 reply)
  102. Are the availability rules for any non-gun fragged (10 replies)
  103. [SoA2064] Druids and Wild Ley in '64 (1 reply)
  104. An idea inspired by Homeworld: Cataclysm (35 replies)
  105. Fix this dragon (74 replies)
  106. Totem Question (2 replies)
  107. I need a good street level adventure (7 replies)
  108. Vehicle remodeling (9 replies)
  109. Cyberlimb ECUs (1 reply)
  110. The way I think.... (3 replies)
  111. Challenging vs. deadly? (26 replies)
  112. Tequila Blues (54 replies)
  113. Microrunners (4 replies)
  114. SR4 Artwork (114 replies)
  115. Living Spellbooks (8 replies)
  116. The Family wants me dead... (32 replies)
  117. Augmented Reality: not just for runners anymore! (21 replies)
  118. New Flaw (9 replies)
  119. Should blance tail helping biking? (11 replies)
  120. Miniguns useless? (41 replies)
  121. SR4 riggers (23 replies)
  122. Your top 5 (172 replies)
  123. In game therapy?!? (26 replies)
  124. Custom Ordered Cyberdeck (16 replies)
  125. Man & Machine e-book? (22 replies)
  126. Online Bookstore (3 replies)
  127. Metahuman/Spirit hybrids (16 replies)
  128. Another Silly Rigger Questions (10 replies)
  129. SR Logo (16 replies)
  130. Possession and spirit bolt/blast (14 replies)
  131. Multiple Cyberweapons (8 replies)
  132. Artwork.... (13 replies)
  133. Shape Earth (2 replies)
  134. nerve strike adept power helpl (5 replies)
  135. Ordering/Building a deck... (32 replies)
  136. ally spirit, sense link and astral barriers/wards (9 replies)
  137. Vehicle Availability? (24 replies)
  138. PDF Sourcebooks (18 replies)
  139. A bit of Creative Writing (25 replies)
  140. Shadowrun Video? (2 replies)
  141. GM needs serious help (107 replies)
  142. geas magic loss to ally spirit (6 replies)
  143. .50AE and Other Monsters (136 replies)
  144. Shadowrun Commando's and 4th Edition (19 replies)
  145. Need an Adept Power (50 replies)
  146. spell descriptions of waterbolt and splash (2 replies)
  147. BeCKS... (42 replies)
  148. ooking for some ideas for self funded runs. (46 replies)
  149. Free actions and speaking (4 replies)
  150. PDF bull.... (44 replies)
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