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  1. Concealment Critter Power (8 replies)
  2. Spirits and Elementals (7 replies)
  3. How much does the Johnson help? (6 replies)
  4. Shadowrun meets the CoDominion - Doable? (4 replies)
  5. Neural Dampener (14 replies)
  6. Karma Levels (40 replies)
  7. Why is it that .... (33 replies)
  8. Cover image (32 replies)
  9. Ultraman! (20 replies)
  10. Transport in 2063 (8 replies)
  11. Making A Scientist (24 replies)
  12. SR timeline, the Scourge, and Stuff (6 replies)
  13. Matchstick's (2 replies)
  14. Desert Suits (26 replies)
  15. Sniper vs Sporting rifles (24 replies)
  16. Old news and IT (6 replies)
  17. Tir Taingire (25 replies)
  18. Art Dunkwalther and Dunk's Will (18 replies)
  19. Middle East (5 replies)
  20. ruthenium polymers (17 replies)
  21. Rigger Murphy's (25 replies)
  22. Meta Magics (38 replies)
  23. Johnsons (10 replies)
  24. What book am I thinking of? (2 replies)
  25. All Hallows eve (8 replies)
  26. Smartlinks, Eye Displays, and Guncams (8 replies)
  27. Drones and BattleTac networks (3 replies)
  28. CSI tonight (25 replies)
  29. about the vindicator minigun (102 replies)
  30. How smart is a drone? (24 replies)
  31. Who here would be interested in... (2 replies)
  32. Cashless Socity (36 replies)
  33. Urgent need for advice! (6 replies)
  34. Shadowrun IS coming... (27 replies)
  35. Right-angle shooting (27 replies)
  36. TNs for various spells? (1 reply)
  37. NSRCG headaches (3 replies)
  38. Force-independent spells (29 replies)
  39. Moved: Bugs in the Coffee Business? (-- replies)
  40. "Glitch" spell (13 replies)
  41. Transparency (14 replies)
  42. Question about assault cannons... (29 replies)
  43. VITAS is coming? (13 replies)
  44. De-celeration Grips and Foregrips (7 replies)
  45. House Rules (81 replies)
  46. Glow City gold mine? (7 replies)
  47. Pg 239, SR3 - Credsticks (25 replies)
  48. Question regarding thermographic perception (16 replies)
  49. Shoulder mounted cyberware (7 replies)
  50. "Medieval" Shadowrun (38 replies)
  51. More Than One! (16 replies)
  52. 2060 (26 replies)
  53. Questions on Halloween witch ritual (45 replies)
  54. Energy SOTA in SR (1 reply)
  55. Critter Environments (4 replies)
  56. Mental Problems (23 replies)
  57. Magic resistance (10 replies)
  58. Private Military Companies (1 reply)
  59. A few question about the Ares Redline (37 replies)
  60. Real Life Arachnid Drone! (4 replies)
  61. External Smartlink & Goggles (10 replies)
  62. Initiative & Rule-of-Six (9 replies)
  63. Resistance Test vs. illusion spells (13 replies)
  64. Current game time (14 replies)
  65. Questions about laser- and shotgun-microphones (13 replies)
  66. DNI interface? (4 replies)
  67. Mage's (20 replies)
  68. Rules of the Gang (12 replies)
  69. Crazy Dwarf Demolitions Expert (22 replies)
  70. Incorporating Critters (27 replies)
  71. There is a Shadow Run movie? (19 replies)
  72. Car Jacking (19 replies)
  73. Dunkie's Dragon Remains (34 replies)
  74. SIN Theft (3 replies)
  75. Shadow Run Scavenger Hunt (0 replies)
  76. best published adventures? (11 replies)
  77. What is your favorite firearm and caliber (72 replies)
  78. One more time.... The Mnemonic enhancer (20 replies)
  79. Zombies (6 replies)
  80. Matrix help: Running Harlequin (8 replies)
  81. The end is nigh! (23 replies)
  82. Virtual Light and Magic's Awakened security team (15 replies)
  83. Halloween runs (13 replies)
  84. Weapon focus (32 replies)
  85. Dull & Static (16 replies)
  86. Enhanced Aim + Dual Wielding Guns (78 replies)
  87. Magic/Spell strategies... (27 replies)
  88. Clairvoyance and Biofiber (15 replies)
  89. Medkit-weapon camoflauge (3 replies)
  90. Trying to escape melee (5 replies)
  91. Wordman's Sheets 3.1 (7 replies)
  92. Seattle Online Map (6 replies)
  93. Essence Loss and Magic (9 replies)
  94. Vampires (10 replies)
  95. Magic for Idiots (11 replies)
  96. Skill advancement (2 replies)
  97. Opticam (11 replies)
  98. Need a little help... (9 replies)
  99. Cybermantics (7 replies)
  100. Critter Creation Contest (3 replies)
  101. Bounties on critters. (2 replies)
  102. Medical Research Powerhouses (8 replies)
  103. Barrier Rules (10 replies)
  104. noxious breath (3 replies)
  105. The Shadowrun Timeline is 14 years old, so... (39 replies)
  106. The Game (85 replies)
  107. "Tech Totems" and Idols (1 reply)
  108. Quick Questions (6 replies)
  109. RCD (61 replies)
  110. Knowledge skills (6 replies)
  111. SIN is near ! (25 replies)
  112. Smartlink Subsystems (3 replies)
  113. Drakes (49 replies)
  114. How much of a bug to throw at a sammy? (9 replies)
  115. Weapon focus for paired weapons (14 replies)
  116. Favorite MinMax (40 replies)
  117. Drone Rigger who's not a Rigger (5 replies)
  118. Knowledge Skills (5 replies)
  119. Spell: Trajectory (3 replies)
  120. Medical Skills in Shadowrun (13 replies)
  121. Min/Max Challenge (35 replies)
  122. Gunsmiths (16 replies)
  123. WW INFILTRATOR (8 replies)
  124. Dodging Area Affects (9 replies)
  125. Describing... (11 replies)
  126. Custom Arrows (39 replies)
  127. Lorelei Angel (28 replies)
  128. New Sys Operations and Utils (9 replies)
  129. do you THINK guns in 2060 use current ammuntions? (24 replies)
  130. How much does magic heal? (9 replies)
  131. What's in a Name (46 replies)
  132. Drone armor, hardened? (44 replies)
  133. Rigging - Yea or nay? (21 replies)
  134. Chipjack (10 replies)
  135. Strange Encounter (8 replies)
  136. I have SINed < testify> (21 replies)
  137. Persona-fix BTLs (4 replies)
  138. Stealth Based Character (27 replies)
  139. Animal Riggers (0 replies)
  140. Original Battlefields (2 replies)
  141. Ganger Campaign! (12 replies)
  142. robot wars? (9 replies)
  143. Doing interesting things with Flesh Forms (9 replies)
  144. DARPA research programs (11 replies)
  145. New Denver Campaign (11 replies)
  146. Throwing Weapons (29 replies)
  147. Mr. Damien Knight (31 replies)
  148. Melee Weapons B/R (3 replies)
  149. B/R Defaulting (10 replies)
  150. Ares Alpha accessories (19 replies)
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