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  1. A few questions on Regeneration (84 replies)
  2. Legality (15 replies)
  3. Wilderness Shamans (12 replies)
  4. Need Clarification (6 replies)
  5. Looking for a Book/page number (1 reply)
  6. Costing astral projection for adepts. (19 replies)
  7. Run Ideas (14 replies)
  8. Hole in your Heart? No Problem! (12 replies)
  9. Initiation House Rule (19 replies)
  10. Wars in shadowrun (7 replies)
  11. The Fixer/2060 News Site? (1 reply)
  12. Broken Equipment (66 replies)
  13. Chicago (31 replies)
  14. New Spell: Astral Perception (19 replies)
  15. B/R for fun and profit (22 replies)
  16. Bridging the Void (12 replies)
  17. Information Sortilage...? (6 replies)
  18. Need Help With New Campaign Setting (4 replies)
  19. Crystel Palace (29 replies)
  20. Starting with the basics (17 replies)
  21. Playing an Effective Shaman (38 replies)
  22. Albino Gnome Shaman w/ Excp+Bonus WP (50 replies)
  23. OT: Agent Smith (3 replies)
  24. Adepts: path of the Magician (17 replies)
  25. Damage and armour (7 replies)
  26. Immortal Elves as PCs? (26 replies)
  27. Need More Gun (16 replies)
  28. Glasses/helmet magnification - TN mods? (9 replies)
  29. The Atlantean Foundation (5 replies)
  30. Digital Character sheets (28 replies)
  31. Wards (16 replies)
  32. Fare Game (0 replies)
  33. Bone Lacing and Killing Hands (21 replies)
  34. Akimbo Consideration (33 replies)
  35. help me reverst my strict Gm's house-rule (86 replies)
  36. Armor reduction from hits (21 replies)
  37. Character Generation (34 replies)
  38. Area Effect Spells (9 replies)
  39. Examples of damage (17 replies)
  40. Working for the Universal Brotherhood (8 replies)
  41. Whither Parlainth? (1 reply)
  42. Question about MAO (11 replies)
  43. Critters / GM Screen (8 replies)
  44. Tweaking fixers (23 replies)
  45. Infirm Flaw (84 replies)
  46. Underwater Weaponary (27 replies)
  47. Do you play Shadowrun on DSF (27 replies)
  48. Weapon Foci and Adepts with BeCKs (16 replies)
  49. Adepts and the spell pool (11 replies)
  50. Diadem of Overlordship (9 replies)
  51. critter powers for shifter pc's (14 replies)
  52. Damage Compensators (10 replies)
  53. Moved: Mantid Ladies should not be persecuted. (-- replies)
  54. Book of 1001 matrix personas (31 replies)
  55. Non-magic/non-cyber characters (37 replies)
  56. IC (In Character) discussions (2 replies)
  57. Are there any canon rules for dropping bombs? (19 replies)
  58. Which Operating System do you use? (30 replies)
  59. A Shifty Weather Table V 1.0 (4 replies)
  60. Was i BLIND or what? (100 replies)
  61. Solar activity in the SR world (13 replies)
  62. Concealment Critter Power (8 replies)
  63. Spirits and Elementals (7 replies)
  64. How much does the Johnson help? (6 replies)
  65. Shadowrun meets the CoDominion - Doable? (4 replies)
  66. Neural Dampener (14 replies)
  67. Karma Levels (40 replies)
  68. Why is it that .... (33 replies)
  69. Cover image (32 replies)
  70. Ultraman! (20 replies)
  71. Transport in 2063 (8 replies)
  72. Making A Scientist (24 replies)
  73. SR timeline, the Scourge, and Stuff (6 replies)
  74. Matchstick's (2 replies)
  75. Desert Suits (26 replies)
  76. Sniper vs Sporting rifles (24 replies)
  77. Old news and IT (6 replies)
  78. Tir Taingire (25 replies)
  79. Art Dunkwalther and Dunk's Will (18 replies)
  80. Middle East (5 replies)
  81. ruthenium polymers (17 replies)
  82. Rigger Murphy's (25 replies)
  83. Meta Magics (38 replies)
  84. Johnsons (10 replies)
  85. What book am I thinking of? (2 replies)
  86. All Hallows eve (8 replies)
  87. Smartlinks, Eye Displays, and Guncams (8 replies)
  88. Drones and BattleTac networks (3 replies)
  89. CSI tonight (25 replies)
  90. about the vindicator minigun (102 replies)
  91. How smart is a drone? (24 replies)
  92. Who here would be interested in... (2 replies)
  93. Cashless Socity (36 replies)
  94. Urgent need for advice! (6 replies)
  95. Shadowrun IS coming... (27 replies)
  96. Right-angle shooting (27 replies)
  97. TNs for various spells? (1 reply)
  98. NSRCG headaches (3 replies)
  99. Force-independent spells (29 replies)
  100. Moved: Bugs in the Coffee Business? (-- replies)
  101. "Glitch" spell (13 replies)
  102. Transparency (14 replies)
  103. Question about assault cannons... (29 replies)
  104. VITAS is coming? (13 replies)
  105. De-celeration Grips and Foregrips (7 replies)
  106. House Rules (81 replies)
  107. Glow City gold mine? (7 replies)
  108. Pg 239, SR3 - Credsticks (25 replies)
  109. Question regarding thermographic perception (16 replies)
  110. Shoulder mounted cyberware (7 replies)
  111. "Medieval" Shadowrun (38 replies)
  112. More Than One! (16 replies)
  113. 2060 (26 replies)
  114. Questions on Halloween witch ritual (45 replies)
  115. Energy SOTA in SR (1 reply)
  116. Critter Environments (4 replies)
  117. Mental Problems (23 replies)
  118. Magic resistance (10 replies)
  119. Private Military Companies (1 reply)
  120. A few question about the Ares Redline (37 replies)
  121. Real Life Arachnid Drone! (4 replies)
  122. External Smartlink & Goggles (10 replies)
  123. Initiative & Rule-of-Six (9 replies)
  124. Resistance Test vs. illusion spells (13 replies)
  125. Current game time (14 replies)
  126. Questions about laser- and shotgun-microphones (13 replies)
  127. DNI interface? (4 replies)
  128. Mage's (20 replies)
  129. Rules of the Gang (12 replies)
  130. Crazy Dwarf Demolitions Expert (22 replies)
  131. Incorporating Critters (27 replies)
  132. There is a Shadow Run movie? (19 replies)
  133. Car Jacking (19 replies)
  134. Dunkie's Dragon Remains (34 replies)
  135. SIN Theft (3 replies)
  136. Shadow Run Scavenger Hunt (0 replies)
  137. best published adventures? (11 replies)
  138. What is your favorite firearm and caliber (72 replies)
  139. One more time.... The Mnemonic enhancer (20 replies)
  140. Zombies (6 replies)
  141. Matrix help: Running Harlequin (8 replies)
  142. The end is nigh! (23 replies)
  143. Virtual Light and Magic's Awakened security team (15 replies)
  144. Halloween runs (13 replies)
  145. Weapon focus (32 replies)
  146. Dull & Static (16 replies)
  147. Enhanced Aim + Dual Wielding Guns (78 replies)
  148. Magic/Spell strategies... (27 replies)
  149. Clairvoyance and Biofiber (15 replies)
  150. Medkit-weapon camoflauge (3 replies)
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