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  1. Bicycle Adept (37 replies)
  2. Parkour as SR4 martial art (31 replies)
  3. SR3 ritual tracking with wards. (1 reply)
  4. Armor Spell (3 replies)
  5. Prayer of the roller boys (0 replies)
  6. Spirit favors (3 replies)
  7. Banishing and Counterspelling Foci (28 replies)
  8. Fake SINs and non-humans (27 replies)
  9. Knocking on doors, breaking down walls (11 replies)
  10. 2011 or 2012 (26 replies)
  11. Arms dealing (30 replies)
  12. How would you describe damage taken by PC (34 replies)
  13. Banishing Free Spirits (6 replies)
  14. Building a better Technomancer... (39 replies)
  15. Zombie Apocalypse (27 replies)
  16. Prejudice (Spirits) and Incompetant (Conjuring) (9 replies)
  17. My first character: need help making a Magician (10 replies)
  18. KarmaGen Metatypes (30 replies)
  19. AI's, Drones, and Nodes (5 replies)
  20. Vehicle weapons (20 replies)
  21. Astral projection and spellcasting (38 replies)
  22. 675 Karma Adept (8 replies)
  23. Nanoware made of Orichalcum? (27 replies)
  24. Ghoul Fights (20 replies)
  25. Underbarrel Weight (1 reply)
  26. Cyber Lower Limbs (21 replies)
  27. Can you do any spellcasting with a magic at 2? (31 replies)
  28. What is the lake in Western Germany? (5 replies)
  29. How to pronounce Shiawase, Renraku and Fuchi ? (75 replies)
  30. Adept metamagic (3 replies)
  31. Here's an interesting find about magic drain from the corebook (139 replies)
  32. Weapons for the wee lads (98 replies)
  33. What's Deus up to now? (66 replies)
  34. Shadowrun Novels (13 replies)
  35. The Johnson Interview (118 replies)
  36. Vulnerability (6 replies)
  37. The Wire - Shadowrun Style (3 replies)
  38. RL: Phones as network nodes (2 replies)
  39. AIs and Initiative Passes (21 replies)
  40. GMs and inspiration (10 replies)
  41. full moon society (0 replies)
  42. Binding Spirits and Background Counts (2 replies)
  43. How obvious are spirit powers? (27 replies)
  44. Hyper quick ghoul question (5 replies)
  45. alternative Hackers (32 replies)
  46. Invoking an Ally Spirit (15 replies)
  47. Quick Astral Combat Question (8 replies)
  48. Harvesting Thorns (13 replies)
  49. Just got SR4 (finally)...Whats the main changes to it from SR3 (14 replies)
  50. Two weapon fighting confusion (68 replies)
  51. How do most games treat drain for direct combat spells (32 replies)
  52. noob question - can you see through things during astral perception? (26 replies)
  53. Dermal plating/sheating (21 replies)
  54. disbosable sunglasses (9 replies)
  55. Alternatives for a hacker? (22 replies)
  56. Echolocation and Recordings (37 replies)
  57. How to apply Reach (5 replies)
  58. Darkest Hour and Street magic hit the streets (5 replies)
  59. Getting the most out of AR (82 replies)
  60. implantable led array! (16 replies)
  61. I miss the old feeling.. (314 replies)
  62. Commanding Voice question (30 replies)
  63. real life rigger toy? (0 replies)
  64. UCAS Military Standard Issue? (185 replies)
  65. critter powers and or (8 replies)
  66. Gyrojet Rifles? (33 replies)
  67. LSD dipped slugs (46 replies)
  68. spirit services question (27 replies)
  69. Similar traditions and domains (10 replies)
  70. One step closer to cyborgs/androids! (9 replies)
  71. Sr4 wireless Matrix, Today! (0 replies)
  72. Technomancers in Space (7 replies)
  73. College (20 replies)
  74. Real Life Shadowrun: PANs and Mesh (6 replies)
  75. Combat Helper/Planner Software for GM? (1 reply)
  76. CGL Speculation #10 (533 replies)
  77. Grenades and the ground, chunky salsa? (23 replies)
  78. Magic: Shapechange Spell (62 replies)
  79. The goggles, they do nothing! (22 replies)
  80. Rules question about use of toxins (11 replies)
  81. Hacker starting equipment (25 replies)
  82. cooking microchips? (1 reply)
  83. Simsense one step closer (0 replies)
  84. Explosives Question (32 replies)
  85. Street Sam Hack Defense (23 replies)
  86. Cyberlimbs closer? (0 replies)
  87. How many dice should I expect to throw in a street-level campaign? (12 replies)
  88. Arsenal 2070 (11 replies)
  89. Catalyst store credit (27 replies)
  90. Cyberbody & limbs, VR, and Movement (53 replies)
  91. Rollplaying defended, gender examined (288 replies)
  92. Okay, how Crazy is Berlin? 2070 (45 replies)
  93. Sound Elemental effect, Mystic Armor (and Ortohskin, I guess) (13 replies)
  94. About that Mayan Calender (43 replies)
  95. Chameleon Coating and Mimic (4 replies)
  96. 2 Quick Questions: Limbic & Adepts (2 replies)
  97. Secret Projects by corporation (19 replies)
  98. Two simple character sheet questions (3 replies)
  99. Recoil compensation for drones/vehicules guns ? (5 replies)
  100. Alternate System - Combat Rating (26 replies)
  101. How Common Are Mages in the Military? (76 replies)
  102. Metagenic Improvement (Attribute) SURGE (1 reply)
  103. Shedim (9 replies)
  104. Magic and Essence (14 replies)
  105. Sliding Damage Scale (9 replies)
  106. Rhino Waresuites (4 replies)
  107. Abstracting Ammo (139 replies)
  108. Hacking tutorial for Gms? (2 replies)
  109. My Group of Shadowrunners (32 replies)
  110. Secret Projects by corporation (0 replies)
  111. Firearms - Damage (27 replies)
  112. Biowire and the Skillwire Expert System (101 replies)
  113. Rigger Essentials (18 replies)
  114. Cyberware and drones (13 replies)
  115. Longarms in combat (28 replies)
  116. Levels in Shadowrun (10 replies)
  117. Real Life archology? (31 replies)
  118. Milspec Armor and Infiltration (83 replies)
  119. > SMH 2010 - Appetitie for Vengeance -- Special Holiday Mission Event! (0 replies)
  120. Smuggler rigger with cyberarm (16 replies)
  121. Avoiding the Astrals (22 replies)
  122. Fomoraig Corrosive Secretions (5 replies)
  123. SR3 Face (12 replies)
  124. Types of Enemies (10 replies)
  125. Attacking Whilst Invisible (31 replies)
  126. Possible House Rules, SR3 (13 replies)
  127. Metahuman Grunts (7 replies)
  128. Concealment power in combat (51 replies)
  129. Ranged weapons in melee (21 replies)
  130. Where did all these indians come from? (190 replies)
  131. Product Timeline Question (7 replies)
  132. Chicago Game Special Rules? (16 replies)
  133. Programs past 12 (145 replies)
  134. Compiling Popular Culture Data - Music (5 replies)
  135. Stacking bonus dice (6 replies)
  136. Suprise tests (8 replies)
  137. Shade Adept (6 replies)
  138. Drone Sweet Drone (77 replies)
  139. Poor Rules Foo (3 replies)
  140. Nexus Spell Effect (19 replies)
  141. Tallest buildings in Downtown Seattle ? (18 replies)
  142. Artificial Hippocampus (11 replies)
  143. Drone Setups (25 replies)
  144. Idea for a new metamagic *Extrapolation* (14 replies)
  145. Hour Trollz iz diff'ent... (25 replies)
  146. A slightly crazy master of disguise (2 replies)
  147. Fully Automatic Weapons (14 replies)
  148. Touch Spell Magician VS Adept (14 replies)
  149. Substituting RL for SR (4 replies)
  150. "Control Thoughts" Spell? (208 replies)
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