QUOTE (hobgoblin @ Oct 9 2010, 12:37 PM)

Consider this, we are currently 3 years away from cyberpunk 2013, 10 from 2020, and 40 years away from the in game time of SR1. Yet some of the stuff that was supposedly high tech in those books are already old news.
...heh, the awakening is just over a year away.
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...back to the OT. Yeah there are a lot of things that disappointed me with the rewrite.
The worst were the demise of Deckers, "Googleisation" of the Matrix, overpowering of magic, and general homogenising of the archetypes. Sammys could now hack the matrix *koff koff*, heck even Mages can hack the matrix [clears throat and looks for spitoon]
...then there's those matrix mages called technomancers [finds spitoon].
Futuristic games have never been able to outpace reality. What they need to do is stop trying to quantify or compare high tech to the current day. FGU's
Space Opera made this mistake with computers. Right now I am typing on an older generation notebook that effectively has the power to drive the data/comm systems for an entire interstellar empire in the game. True, back then the centralised mega mainframe was the be all and end all. Nobody foresaw the inter/intranets powered by servers that could easily fit in a broom closet or supercomputers that could sit on a desktop.
This is why it is better to come up with some disassociated generic term that is consistent within the the game's setting that isn't quantified in present day terms.
Yeah we have a wireless society today, but signal quality is an issue. For example I live in a half cellar flat and have a 3G connection. Some days it's OK, others it goes to total drek (yeah I love shadowtalk too), To perform any downloading, I usually have to find a hotspot with decent connectivity. I cannot stream a film from home, and there are nights that it takes upwards of fifteen to twenty minutes to buffer a three minute YouTube vid. Wireless is susceptible to a variety of environmental factors. How much worse could it become forty to fifty years from now with the climatological and other environmental changes as presented in the Shadowrun universe?
Next, there is frequency bandwidth. As more and more demand is made on the available frequency spectrum, like a freeway it will eventually become clogged, affecting communication traffic flow. For example, back in the 1970s when mobile CB radios became highly popular, they often interfered with RC modellers', in some cases resulting in total loss of control (and the model).
Then, there is a security issue. There have already been cases of signal eavesdropping in RL. How much worse could it become given future tech trends and extensive wireless proliferation?
So there is still a precedent for "hardwired" communication and hacking (ugh ,hate that term) existing even in a predominantly wireless world. Particularly so where a sensitive matrix is involved as most likely it would be a standalone system for security reasons.
As Kruger mentions, a Cyberdeck is still a unique piece of equipment. It can do what no wireless Netbook, pocket secretary or Droid/Blackberry/I-Phone like device could ever do. It is capable of DNI, a concept that is still at best today, pure speculation as we still have such a minute understanding of how the brain really works.
QUOTE (silva)
Im curious - are there any folks here who would be perfectly fine playing SR older editions setting-wise? I mean, with cyberdecks, wired Tron-like Matrix, heavy slang, pink mohawks, cumbersome electronics, etc. ?
...raises hand.
Currently am involved as a player in 3rd ed campaign set in Denver. Am planning to GM my re-edited
Rhapsody in Shadow campaign which is set in 2061- 2062 with my current group beginning in December.