QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the pink mohicans.
I don't use it or miss it. Still, if I understand the definition correctly this is something that is entirely down to GM style. Either the GM runs this style or they do not.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the badass attitude of the "suck cheese shark face" street sam by bradstreet.
Not sure what you are talking about. Try telling the street sam in my group that she doesn't have badass attitude.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the feeling of chaos from 1st and 2nd editions art, like that gang riding the car with a lone star cop.. on the outside and upside down.
The feel of the art has changed, which is inevitable given the turnover of artists and developers. Still, the feeling of chaos you feel was better portrayed by the art in 1st and 2nd edition is still completely up to the GM. If your game doesn't have the amount of chaos you, as a player, want to see then blame your GM and not the art in 4th edition.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the "techno-tribal" aesthetics that mixed chrome, feathers and maya symbols.
I miss the logo with a skull and scroll on a chipboard.
I miss that style a little too, but I still fail to see how that change in style has any power over how I run my SR game.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the Rocker archetype.
Having the Rocker as a primary archetype was always absurd. The only rocker I had in my pre-4th edition games was also the decker. Rocker only makes sense if you are the "Rocker+Face" or some other skill set of actual use to a shadowrunning team.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss the shadowtalk.
I must be missing something here. If shadowtalk is what I think it is, then we still have it.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss cyberdecks.
I've read the arguments for cyberdecks and I don't buy it. Using giant Casio keyboards to interact with the Matrix goes against every contemporary computer technology trend. Now, if the mid-1980s future tech projection is what really floats your boat in Shadowrun, then by all means go for it. Just keep in mind that new players starting to play Shadowrun now at age eighteen were born in 1992. Just how many of them are going to be nostalgic for 1980s future-tech? If Shadowrun wants to keep attracting new players and not just appeal to a shrinking, but vocal, player base of grognards the game must change with the times.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

I miss Fuchi.
I don't get how anyone could "miss" a faceless megacorp. This seems like more nostalgia for the sake of nostalgia.
QUOTE (silva @ Oct 9 2010, 12:49 PM)

So, who else think that with each new edition, SR got more and more sanitized, with too much cyber and too little punk?
Not me.