QUOTE (Mesh @ Oct 31 2010, 02:41 PM)

The penalty applies to the defender's defense test not their attack dice pools so the multiple opponent idea you have isn't valid.
SR4a p158, read the example.
Mesh
Yeah, I just read that, and the actual rule above it. In all cases, the character with more Reach either gets a bonus or imposes a penalty. You can choose on a per-opponent, per-test basis.
So, which is best? If you have few dice, take the bonus to reduce glitches. Otherwise, impose the penalty to increase enemy glitches. Works both when attacking and defending. (And of course, when using edge to explode sixes, take the bonus!)
Hmm. Now I'm getting ideas about a troll with a staff who just lands in the middle of a gang and Full-Defenses long enough that eventually his enemies CritGlitch themselves to death. Probably wouldn't work, but it would be funny.