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  1. Character Based on This Song! (0 replies)
  2. Background Count and Adepts (7 replies)
  3. Catch 22 with commlinks Response and System ratings when running multiple programs? (6 replies)
  4. Corrosives for fun and profit! (11 replies)
  5. Sexual "oddities" in SR (140 replies)
  6. Watchers (11 replies)
  7. Boosted Reflexes (37 replies)
  8. Lazy Names in Shadowrun (23 replies)
  9. Building Critter Prime Runners (6 replies)
  10. Lowered Essence and Humanity (4 replies)
  11. one step closer to real life matrix? (6 replies)
  12. Dating a Shadowrunner (7 replies)
  13. Troll Hate? (32 replies)
  14. Effecient ways to kill SR4 Cyberzombies (122 replies)
  15. Maxing Armor (18 replies)
  16. called shots (49 replies)
  17. Edmonton, Athabaskan Council (10 replies)
  18. Adept Power shuffle (3 replies)
  19. You and Your Character (4 replies)
  20. Weapon modifications (1 reply)
  21. Not augmenting the awakened (33 replies)
  22. Question about Dual-Natured animals (15 replies)
  23. Influence Spell (10 replies)
  24. Viper Slivergun (20 replies)
  25. Physad Limitations (7 replies)
  26. Magic 2 (27 replies)
  27. Background Count (10 replies)
  28. Threading (19 replies)
  29. We might not be able to black hammer your brain but... (3 replies)
  30. Home Brewed City Critique (7 replies)
  31. How many sinless? (2 replies)
  32. Knowsoft 6 (John Johnson) (15 replies)
  33. Abusing Sustaining Foci (61 replies)
  34. Analyze Device (21 replies)
  35. Heavily Armored Vs. Pistol (52 replies)
  36. Satanic Tradition (55 replies)
  37. Collapsible SMG (28 replies)
  38. Inspiration for Cyberzombies (30 replies)
  39. Fourth Ed and me (60 replies)
  40. What are the limitations of Control Thoughts? (23 replies)
  41. Expediting Combat in IRC Games (7 replies)
  42. Spirit Power (2 replies)
  43. OK Serious Question (77 replies)
  44. Masking and Extended Masking. (9 replies)
  45. Pimpin out my ride (18 replies)
  46. Fizzy Pop Vending machine Stats (81 replies)
  47. Casting INTO an area of background count (18 replies)
  48. What... is the point of the Astral Perception quality? (26 replies)
  49. Armor layering and you or cyborg fashion (42 replies)
  50. Critters Conversion Guidelines (1 reply)
  51. Composure Tests (18 replies)
  52. Inspiration for Cyberzombies (0 replies)
  53. Electronic Warfare House Rules (12 replies)
  54. Thresholds and Net hits (14 replies)
  55. The 300 BP Technomancer (42 replies)
  56. 425 Build Point PhysAd/Street Sam (1 reply)
  57. astral gate and projecting mundanes (12 replies)
  58. Three questions (10 replies)
  59. Why Shadowrun creators choose Seattle? (33 replies)
  60. Hard Science Skillwires (30 replies)
  61. How do you draw maps for game sessions? (25 replies)
  62. Way to keep players from looting corpses? (109 replies)
  63. Which Character? (5 replies)
  64. Traditional or Non (10 replies)
  65. Reference sheet for Raygun's Firearms (1 reply)
  66. Lifestyle importance in the campaign (18 replies)
  67. So this is what a glitched demolitions test does. . . (60 replies)
  68. Trumping RFID tags (30 replies)
  69. Improving skills (26 replies)
  70. Half of texas? (156 replies)
  71. The Cain challenge... (328 replies)
  72. Background count in the Astral (1 reply)
  73. Turn to Goo (29 replies)
  74. prototype cybereye is here! (15 replies)
  75. Trading Karma and Nuyen (9 replies)
  76. American Steel (42 replies)
  77. Glitch Challenge V (21 replies)
  78. Lone Star tracking efficiency (26 replies)
  79. NPC Database (13 replies)
  80. Any fans of the Shadowrun novels here? (54 replies)
  81. Shamanic Mask (18 replies)
  82. Multiple Interrupt actions.... (132 replies)
  83. How should I handle a .1 essence charactor? (25 replies)
  84. SIN's come closer to real (16 replies)
  85. When must you declare Edge usage in an opposed test? (4 replies)
  86. Our cargo fleet has the Speed Force *woosh* (29 replies)
  87. Who Would Want A Shadowrun Adventure Path? (17 replies)
  88. Whatever Happened.... (261 replies)
  89. Fake License (23 replies)
  90. Cybereyes Capacity and Modifications (7 replies)
  91. The Art of Waste (14 replies)
  92. Learning Stimulus Nanotech at character creation (6 replies)
  93. Magically Aided Industry (12 replies)
  94. Spirits and astral signature removeal (12 replies)
  95. Sprites and Going Astral (15 replies)
  96. Question on Manipulation Mind spells and Illusion spells (16 replies)
  97. Adept Centering (8 replies)
  98. Drug Prices (31 replies)
  99. hidden gadgets for runners (4 replies)
  100. Help with spirit powrs/services (21 replies)
  101. More real life proof of physads! (11 replies)
  102. Israeli Drones (34 replies)
  103. Sniper samurai critique (35 replies)
  104. Resisting Direct Combat Spells (53 replies)
  105. Skillwires, interfacing with (29 replies)
  106. Running: Free action (4 replies)
  107. Are Sammies obsolete? (110 replies)
  108. Snakes in a Robot Lab (5 replies)
  109. Firearms: A Modest Proposal (8 replies)
  110. New defensive gernade options (9 replies)
  111. This Is Shadowrun - Not Dead (15 replies)
  112. Running: Free action (0 replies)
  113. How Many Runs per Month (18 replies)
  114. Foldable cars (1 reply)
  115. Contended RAW (56 replies)
  116. Denver Missions Rap up (0 replies)
  117. Organlegging (23 replies)
  118. Characters these days... (70 replies)
  119. Stats for Parkour/Free Running/Yamakasi now that Arsenal is out (46 replies)
  120. Beginner Matrix tips (5 replies)
  121. When did Charisma 1 become okay? (274 replies)
  122. Technomancer questions (19 replies)
  123. Ardente cura (1 reply)
  124. Shadowruns Without Hacking (Twaddell keep out) (37 replies)
  125. Used to be legal... (84 replies)
  126. Simsense Serial Killer (18 replies)
  127. New Group and some ideas (7 replies)
  128. Two Words: Kid Stealth (16 replies)
  129. Stashes (31 replies)
  130. Sangre y Acero Arsenal Question (15 replies)
  131. Big Fish Little Fish (2 replies)
  132. Mask (Mana or Physical) (14 replies)
  133. Things to do before a meet (7 replies)
  134. Direct Neural Interface (1 reply)
  135. Please some quick help (1 reply)
  136. Arsenal Martial Arts Qualties (9 replies)
  137. Barrett M107 article in Wired (22 replies)
  138. Organlegging (4 replies)
  139. Called "Shots" with melee weapons (32 replies)
  140. Eco Terrorism in Seattle (64 replies)
  141. Ritual sorcery (7 replies)
  142. Incredibly Obscure Notes (13 replies)
  143. Best shadowrun memoires? (0 replies)
  144. Ray Gun! (6 replies)
  145. mind-thieves stoled mah brainthoughts (0 replies)
  146. diminishing Dicepool (13 replies)
  147. NPC Group Concept: The Sleepwalkers (7 replies)
  148. Success Test Thresholds (34 replies)
  149. Murder in Shadowrun (52 replies)
  150. Adepts, Increase Reflexes (29 replies)
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