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  1. RL ortho skin! (12 replies)
  2. Shiva Arms: Practical or Just Fun? (82 replies)
  3. New Sensor/Eyeware: High Speed Camera (3 replies)
  4. RL Cyberware (4 replies)
  5. Resonance Realms (0 replies)
  6. I'm back, and I need some GMing advice. (21 replies)
  7. Hiding the body (38 replies)
  8. The prototype of a Pink Mohawk (9 replies)
  9. Search-Fu failed (23 replies)
  10. Drones as opposition/security (31 replies)
  11. Regeneration and object repair: can a regenerating (28 replies)
  12. Self-guided bullet (0 replies)
  13. Playing as non-shadowrunners (27 replies)
  14. Anyone Near Cherry Creek, Denver, the next few days? Just, you know, wondering... (1 reply)
  15. Further fun with Spirit Powers (9 replies)
  16. Credstick it to ya! (6 replies)
  17. Traces, how do they work? (22 replies)
  18. Aesir? (19 replies)
  19. How common is VR? (20 replies)
  20. [SR3] Weights. Lifting. Other Oddities. (42 replies)
  21. Shadowrun Fashion From Paris Fashion Week. (36 replies)
  22. AI Hacker/Rigger Help? (14 replies)
  23. Conspiracy Theories PDF/Print Pre-Order Available (107 replies)
  24. Extended Range Sensory Spells (2 replies)
  25. Mages outpacing Mundanes (838 replies)
  26. Quick Q&A (1 reply)
  27. Run Ideas SR3 (6 replies)
  28. Ways to see an invisible opponent (52 replies)
  29. Software Question (32 replies)
  30. Shadowrun Initiative Calculator (9 replies)
  31. Quick QA (5 replies)
  32. Mundane auras (9 replies)
  33. Explaining the genre/setting to younglings (75 replies)
  34. Ares Air-Supply Drone from Runners Black Book... (78 replies)
  35. Book reccomendations please (24 replies)
  36. Are Sprites limited by System/Response? (21 replies)
  37. So I want to make a go-ganger. (72 replies)
  38. Finally got my Christmas Present... (3 replies)
  39. Bonus dice... (21 replies)
  40. SOPA & PIPA (125 replies)
  41. GM Advice (39 replies)
  42. Physical Manifestation (58 replies)
  43. Fooling Wards. How long does it take? (10 replies)
  44. Question about the Area Program Option (5 replies)
  45. Automatic ammo selecter (41 replies)
  46. Technomancer Houserules (63 replies)
  47. Technomancers Dice Caps? (17 replies)
  48. The new Porche 911 and other supercars (36 replies)
  49. Vehicle Impound (46 replies)
  50. Heavy grenades (15 replies)
  51. GM Tracking Sheet (7 replies)
  52. CHiPs without Ponch (1 reply)
  53. Stealin' cars (33 replies)
  54. Intro fic (0 replies)
  55. Mostly Cybered Combat Biker (28 replies)
  56. ePawn: Interactive Gaming tool (9 replies)
  57. help for a newbie? (11 replies)
  58. UK history in the Sixth World (14 replies)
  59. Dumpshock Datahaven Issue #2 (43 replies)
  60. Music of the Sixth World (23 replies)
  61. How often do you play Shadowrun? (21 replies)
  62. Questions on a character I'm not quite sure how to handle. (46 replies)
  63. Fake SINs (7 replies)
  64. Securing a traffic monitoring system (1 reply)
  65. The Annual 'Will the Horrors Win?' New Years topic. (23 replies)
  66. New GM, a few questions (SR3) (18 replies)
  67. Questions from a new GM (4 replies)
  68. Movement Speed & Character Sheets (5 replies)
  69. Milspec Action in an SR Game (1 reply)
  70. Shadows of Latin America? (302 replies)
  71. Troll vs. Ork (1 reply)
  72. Paul's Real Life Game Journal: Game 7 (8 replies)
  73. How Young can someone exibit signs of being a technomancer? (8 replies)
  74. St. Louis, Missouri, UCAS (7 replies)
  75. Dangling plotthreads. What's buggin' you? (23 replies)
  76. Juicers in SR (40 replies)
  77. Eyes in the Sky (1 reply)
  78. Justice? What Justice? When Cops Go Bad. (28 replies)
  79. Is it possible to get five IPs? (26 replies)
  80. real life skinlink (2 replies)
  81. Food Fight 4.0 help? (9 replies)
  82. Looking for help building my first mage (18 replies)
  83. Broken rules for Direct Combat Spells (81 replies)
  84. Spawning in the 6th World (81 replies)
  85. Denver Datahaven (3 replies)
  86. Power generation on bugs (0 replies)
  87. NPC Guidelines (12 replies)
  88. New Player Infodumps (51 replies)
  89. Wireless jackpoints...and you. (3 replies)
  90. LEDB drone: poorly thought out or totally idiotic? (4 replies)
  91. Atropine or Cyanide? (60 replies)
  92. Corporate citizenship (31 replies)
  93. Heightened Concentration (2 replies)
  94. HMHVV info (4 replies)
  95. Area Direct Combat Spells (23 replies)
  96. Blonde Native Americans (48 replies)
  97. Code Of Conduct Concept: No Freebies (10 replies)
  98. Edge Question (2 replies)
  99. Area Spells: Casting and Drain (10 replies)
  100. Open call to artists doing free commisions (31 replies)
  101. Shadowrun 20th anniversary review (0 replies)
  102. Master of 1000 faces (16 replies)
  103. Delta Clinics (16 replies)
  104. Shadowrun Flyers (1 reply)
  105. Name this drone: (6 replies)
  106. Houseruling Tac Nets (38 replies)
  107. What the heck is a pornomancer? (14 replies)
  108. Surge after Gamestart? (67 replies)
  109. Intro Solo mission (11 replies)
  110. Where is the list of non-paracritter venoms? (3 replies)
  111. Some questions from a new GM (62 replies)
  112. Home Sweet Coffin (55 replies)
  113. Lost Technologies (80 replies)
  114. Videos That Make You Think - Hm. Shadowrun. (1 reply)
  115. Ancient Files where else? (14 replies)
  116. Alternative weapon/vehicle companies (6 replies)
  117. Heavy Weapons - which one is the best? (49 replies)
  118. The Awakening is Nigh! (113 replies)
  119. Product Listing (13 replies)
  120. So, do corporations participate in the Olympics? (32 replies)
  121. Algonkian-Manitoo Council borders (18 replies)
  122. Can we beatt he Horrors? (1433 replies)
  123. Contacts Once the Game is started. (15 replies)
  124. The Press in the Sixth World (74 replies)
  125. Shadowrun in Miniature (38 replies)
  126. On The Job Training (14 replies)
  127. Dawn of the Artifacts: Midnight (14 replies)
  128. Street Names (43 replies)
  129. Adept Initiatory groups (11 replies)
  130. dice pools (20 replies)
  131. Help! Any famous (canon) Adept? (30 replies)
  132. Technomancer + Face Build Advice needed (20 replies)
  133. PC Free Spirits (43 replies)
  134. Belial -- the Ancients? (20 replies)
  135. Tis the Season for Running (25 replies)
  136. Newb Seeks help/gaming experience (6 replies)
  137. Quick Question Karma Gen (10 replies)
  138. Metabolism of a Vampire (370 replies)
  139. Dragon Civil War (113 replies)
  140. Competency Dice Pools (15 replies)
  141. Detect Enemies, Surprise, and Counterspelling (8 replies)
  142. Street legends (85 replies)
  143. What's Worth Pickpocketing? (67 replies)
  144. Manaball Targets (45 replies)
  145. Vampire Ex-cop. (32 replies)
  146. [RL] Coporate Haven (4 replies)
  147. Elemental Effect Ammunition (33 replies)
  148. Dunkelzahn's Ares Stock (19 replies)
  149. Orks and Trolls: Time for some dental work? (56 replies)
  150. Canon: How bound do you feel to it? (29 replies)
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