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  1. Playing Styles v.2 (16 replies)
  2. Two Astral Questions (6 replies)
  3. The Missing Piece (25 replies)
  4. Cybernetics, Contracts, and Specific Performance (25 replies)
  5. Pixie... (97 replies)
  6. RL meets SR (7 replies)
  7. D&D Monster Conversions (6 replies)
  8. Dunkelzahn's Will & Bequests (19 replies)
  9. SR 4e vs SR 3e (73 replies)
  10. Here come the Hackers (8 replies)
  11. Augmented Reality 2011 (0 replies)
  12. Gridlink (16 replies)
  13. Bursts and Initiative Passes (2 replies)
  14. Bringing friends into the 2070s (25 replies)
  15. [Meta]How to discuss (51 replies)
  16. Nonorganic cell development (0 replies)
  17. Other uses for MPC Bridge (1 reply)
  18. Ideas for a run (6 replies)
  19. Critter Powers as Adept Abilities (22 replies)
  20. License, SIN, Comlink (16 replies)
  21. Spirit Remote Services (23 replies)
  22. Pregenerated NPC's (6 replies)
  23. Technomancer RAW Optional Rules (12 replies)
  24. Hang on, I have seen that before... (44 replies)
  25. How do AI's hack? (14 replies)
  26. Autosoft questions (7 replies)
  27. Street Legends is live (460 replies)
  28. Sperethiel Slang for the Elvish character (33 replies)
  29. Wait, you want us to WHAT? (102 replies)
  30. Cyberware & Bioware Scientist (40 replies)
  31. Street-Level Gang War (8 replies)
  32. Automatics Dice Pool (22 replies)
  33. Concealment Power too powerful? (188 replies)
  34. Fan letter to CGL (564 replies)
  35. Fomori and Magic Usage (19 replies)
  36. Seattle 2063 Draft (0 replies)
  37. New Code of Conduct Help (46 replies)
  38. Post A Picture (9 replies)
  39. And the sixth session.. (124 replies)
  40. Denver: Some more info? (30 replies)
  41. Re-Revised Ranged Combat Rules (0 replies)
  42. Cyber/Western Themed Adventure (13 replies)
  43. Nanopaste Disguise Question (18 replies)
  44. Offensive cybersecurity? (8 replies)
  45. An Elven J-Pop Star PC (40 replies)
  46. Cyberlimb vs. "Wearable" anthroform drone parts (50 replies)
  47. Drone building (17 replies)
  48. 2nd Ed Matrix Rules for 4th Ed Game (2 replies)
  49. Question for invisibility (21 replies)
  50. BeCKs vs. BP (14 replies)
  51. Drone Spotter (52 replies)
  52. Free Spirit Face (43 replies)
  53. hello yellowjacket (4 replies)
  54. Lead Storm (19 replies)
  55. Karmagen Metatype cost (126 replies)
  56. This weeks questions from a noob (35 replies)
  57. Question About Netcat... (3 replies)
  58. Odin 2072 (31 replies)
  59. The greatest/worst team ever (2 replies)
  60. SR3 Shadows of NA (3 replies)
  61. Twenty Short Stories about Shadowrun (11 replies)
  62. 103 new adept powers, derived from Earthdawn talents (26 replies)
  63. China International Fund (28 replies)
  64. Shadowrun TV show: The Early Years (2 replies)
  65. Interstate-90 in Seattle (Downtown-Council Island- Bellevue) (26 replies)
  66. Extended lung capasity (40 replies)
  67. Firewall, System and Response (4 replies)
  68. How much common sense to expect from Players (64 replies)
  69. It really is LA (2 replies)
  70. Concept of "Shadowrun" (2 replies)
  71. Wolverines Healing Factor (20 replies)
  72. Engulf (8 replies)
  73. Outdated tropes (82 replies)
  74. Help Me Understand AR (11 replies)
  75. Trying to find a specific 4th ed. character sheet (38 replies)
  76. Fallout from first time GM (40 replies)
  77. Pet Drone or no? (7 replies)
  78. Is this possible? (4 replies)
  79. Help me keep my campiagn undercontrol! (54 replies)
  80. So, session five.. (11 replies)
  81. Concealment Power vs Magic Resistance (1 reply)
  82. The 'hawk (57 replies)
  83. Just realized something... (23 replies)
  84. Some good old SR3 Clarifications (3 replies)
  85. Smartlink camera Enhancements question (19 replies)
  86. Underbarrel Weapons skill (2 replies)
  87. House or RAW? (40 replies)
  88. Military Dogs incapacitate US Soldier (16 replies)
  89. SR4 meets real life (24 replies)
  90. Runners vs street scum (51 replies)
  91. Spirits and edge (72 replies)
  92. What happens when two Warrior Way adepts have a domestic (24 replies)
  93. AI's & Old People (36 replies)
  94. Astral Crack House Question (38 replies)
  95. French products (16 replies)
  96. Currency, rewards, bribes, and tips (12 replies)
  97. Orichalcum Homonculus (3 replies)
  98. Aging (49 replies)
  99. Mundane Stealth versus Magic Security (89 replies)
  100. CAS info? (5 replies)
  101. Technomancers (42 replies)
  102. Anyone have a dictionary? (29 replies)
  103. Spirits and Tradition (38 replies)
  104. The third session.. (28 replies)
  105. The Tir, Seattle and the UCAS (33 replies)
  106. What is the range of the Fichetti Pain Inducer? (16 replies)
  107. My First Mage (37 replies)
  108. Building a fixer (6 replies)
  109. NPC Adept (9 replies)
  110. Tacnet CF (8 replies)
  111. Minimum level of Street Cred (3 replies)
  112. Question about AP (14 replies)
  113. Magic and Ware Questions (72 replies)
  114. The ONE Movie (154 replies)
  115. Pink Mohawk roll call (264 replies)
  116. Miracle Shooter (0 replies)
  117. Recommended Skills for Police officers (80 replies)
  118. The Arcana business (17 replies)
  119. Help with Hacking! (22 replies)
  120. Botnets (70 replies)
  121. Armor stacking clarification (14 replies)
  122. -A- Las Vegas High Stakes Poker Night (8 replies)
  123. Best armor for 3 body (198 replies)
  124. Alternate traditions (47 replies)
  125. House or Official? (11 replies)
  126. A Shadowrunners Best Practices v0.1 (95 replies)
  127. AI's, Hackers, Technomancers (8 replies)
  128. Easy Questoin: Burst DV before or after? (30 replies)
  129. Constructing Miniguns (17 replies)
  130. Revised Ranged Combat Rules (76 replies)
  131. TVtropes take on Shadowrun (15 replies)
  132. The fourth session.. (31 replies)
  133. What Should I Run? (1 reply)
  134. Post-Cyberpunk World (31 replies)
  135. Equipment release dates, and etc. (10 replies)
  136. Loaded Agents/Sprites (19 replies)
  137. Running in Australia (9 replies)
  138. One player 500 point character game (8 replies)
  139. Eyegear (0 replies)
  140. How to make your own Magical Toys (7 replies)
  141. Adept Rigger (62 replies)
  142. Unique Enchantments (0 replies)
  143. Bringing down tamanous (6 replies)
  144. Who would win in a fight? (89 replies)
  145. Hacking privileges (16 replies)
  146. Possessing Objects (68 replies)
  147. Cybered or magical Skillwires (11 replies)
  148. Submersion at Char Gen? (3 replies)
  149. Sustaining, Quickening, and using each on both. (18 replies)
  150. Getting the most out of Negotiation (14 replies)
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