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  1. Players and FBI Agents (23 replies)
  2. need suggestions for a shadowrun city noise/ambiance (1 reply)
  3. Undercover (14 replies)
  4. Concealment power fixes (20 replies)
  5. DIY turret (1 reply)
  6. Inhabitation magic Limitations (0 replies)
  7. Called shots - increase DV (42 replies)
  8. Ammuniton Rules (13 replies)
  9. Zombie preparation map (14 replies)
  10. What can I do about Spirits being the Omnihammer? (93 replies)
  11. Move by wire (37 replies)
  12. Biometric Locks (2 replies)
  13. SR4 dice roller (0 replies)
  14. This Old Drone (101 replies)
  15. concussion grenades and vehicles (15 replies)
  16. Making damage spikier? (34 replies)
  17. Horizon advertising gone wrong, or gone horribly right? (9 replies)
  18. Hackers taking over (13 replies)
  19. Sawed-off PJSS Model 55 Shotgun (20 replies)
  20. Physical Barrier Spell (37 replies)
  21. Funny things to do with a free inhabitation spirit (13 replies)
  22. Returning to Shadowrun (8 replies)
  23. Money, money, money, money! (52 replies)
  24. In a plane you fly, in the Graf you voyage. (55 replies)
  25. Big house rule experiment (actually, more like "Homebrew 5E") (13 replies)
  26. Seattle Neighborhoods (10 replies)
  27. Is there any reason one can't mount two sidecars? (40 replies)
  28. State of the Art: 2073 - PDF out now! (88 replies)
  29. Heads Up! (4 replies)
  30. Think Tank - Naked Street Sam (46 replies)
  31. I just improvised my characters into taking another Run. (132 replies)
  32. 1st Session Plans (10 replies)
  33. Weapons World (Corporate Guide) (13 replies)
  34. Shadowrun Returns Kickstarter (1 reply)
  35. Looking for a few suggestions and some advice. (12 replies)
  36. Astral Surveillance (25 replies)
  37. Extreme Drone Modifications (12 replies)
  38. Question about turning a magician into a vampire (53 replies)
  39. Shadowrun mission with vampires (9 replies)
  40. Tricks of the Trade (24 replies)
  41. To Build a Fire (5 replies)
  42. Corp Security Matrix Style (6 replies)
  43. Texas Succeeds (40 replies)
  44. Speeding up character creation for older editions? (3 replies)
  45. Analytics Adept Power (6 replies)
  46. Vampires (20 replies)
  47. New and Improved Archetypes (16 replies)
  48. Brainscan Timelines (6 replies)
  49. New Weapon Mods (28 replies)
  50. Troll Art (22 replies)
  51. Drone transformer as personal mount (32 replies)
  52. April Fools from the Shadowrun Crew! (16 replies)
  53. Where do your groups runs come from? (84 replies)
  54. Thoughts on a players character idea? (41 replies)
  55. Equipment Sizes (9 replies)
  56. Suggestions on dealing with invisibility & mind control (193 replies)
  57. Free Spirit Pact (6 replies)
  58. Synaptic Boosters and Genetic Heritage (26 replies)
  59. New Shadowrun Novels (1 reply)
  60. Question about commlinks and cyberlimbs (137 replies)
  61. Hacker House Rule Question (30 replies)
  62. Need info on damaging weapons, especially barrier ratings (25 replies)
  63. Milspec versus normal armor (83 replies)
  64. Rules to melee a car? (13 replies)
  65. Bounty Hunting (10 replies)
  66. interesting Movies,Trailer & Pics for Shadowrun (1 reply)
  67. Shadowrunny Movie (3 replies)
  68. Quick Qu: UK Police Force...? (5 replies)
  69. Alternatives to the Pass system (54 replies)
  70. What happens if you break wireless/wired connectivity to Black IC without jacking out? (38 replies)
  71. Mana enera (3 replies)
  72. Medusa Char. with Karmagen... (15 replies)
  73. Discussing Karma in character (5 replies)
  74. Reconstruction of the vehicle rules (0 replies)
  75. DIY Worth the cost? (20 replies)
  76. Winternight (22 replies)
  77. Task spirits, skills and endowments (74 replies)
  78. Sex and Seduction in the Sixth World (9 replies)
  79. Sustaining Foci? (34 replies)
  80. Martial Arts. what do i pay for? (5 replies)
  81. Boomer, pixie heavy weapons specialist (25 replies)
  82. Shadowrunish clip - pink mohawk style (10 replies)
  83. Archery Made Better (41 replies)
  84. Sixth World Magic: Mind Probe (128 replies)
  85. Spike Babies (44 replies)
  86. Public Perception Of Shadowrunners (20 replies)
  87. Converting Karma into Nuyen (8 replies)
  88. Planning for a first session (8 replies)
  89. Dragon character (38 replies)
  90. Sustaining spells and "other tests" (28 replies)
  91. Availiability of legal Items (20 replies)
  92. CAS setting info? (38 replies)
  93. Security? (50 replies)
  94. Double-barrelled 1911 (58 replies)
  95. Can a Lodge be established in something that moves? (16 replies)
  96. Unarmed adept (123 replies)
  97. Reccomended purchase? (17 replies)
  98. Physics (9 replies)
  99. Vampires at night (50 replies)
  100. Oh, The (Meta)Humanity! (4 replies)
  101. Read me if you have the time (12 replies)
  102. Wendigo Cults (6 replies)
  103. When did Knight Errant take over? (3 replies)
  104. Trains, planes, and... well, just trains, really. (6 replies)
  105. Magic vs Barriers (42 replies)
  106. Question about Magic, Cyberware, and Loss of Essence (6 replies)
  107. My wacky ideas (8 replies)
  108. Adept powers and Geas (55 replies)
  109. Throwing (13 replies)
  110. Floor Planner for Shadowrun (14 replies)
  111. Seattle Maps (7 replies)
  112. Rigging Drones Rules Clarification (22 replies)
  113. Drones over America (14 replies)
  114. View on the Ork Underground (6 replies)
  115. Priority Character Creation [Runner's Companion] (107 replies)
  116. AR getting closer (6 replies)
  117. Random Characters + Random Personalities! (9 replies)
  118. Virus written in unknown programming language (22 replies)
  119. Burst fire and grenade shot in the same round? (32 replies)
  120. Subduing Combat question (11 replies)
  121. Harlequin's Back (1 reply)
  122. Technomancer without Sprites (14 replies)
  123. What happened to Chernobyl up to the year 2070? (27 replies)
  124. Quick encounter. (23 replies)
  125. Corporate Intrigue: PDF out now (73 replies)
  126. Banks in Shadowrun (45 replies)
  127. Werewolves? (101 replies)
  128. Occult Games (15 replies)
  129. Silly Putty and Gelpack mod (7 replies)
  130. Hobo Net? (23 replies)
  131. Spending Karma . . . what do you do (84 replies)
  132. GM (n)PCs... (167 replies)
  133. Spell stacking (159 replies)
  134. House Rule: Re-combining Athletics (29 replies)
  135. Rich Riggers racing their biodrones? (10 replies)
  136. Technomancer Geas (11 replies)
  137. Munchinrun? (16 replies)
  138. Female Troll! (29 replies)
  139. Special Forces - Anti Spirit (34 replies)
  140. Artisan and Etiquette (248 replies)
  141. The sixth world is here! (7 replies)
  142. Homeless Hotspots (17 replies)
  143. Real Drones (5 replies)
  144. Maximum Attribute Ratings (125 replies)
  145. Taeksosin's Game Journal, Vol. I (1 reply)
  146. Another newbie question (6 replies)
  147. Spirits and Stun Damage (4 replies)
  148. Escape from the city? (16 replies)
  149. Going off the Grid (7 replies)
  150. First session review (4 replies)
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