QUOTE (Umidori @ Sep 17 2012, 12:42 AM)
I dunno. It just seems TOO useful. It does everything.
For example, you could set it to ignore wound modifiers, gaining the effects of more expensive 'ware and qualities. Even if you can only mitigate one condition track at a time, it's a better deal. With 3 magic and 1 power point you can negate 9 Stun Damage worth of wound modifiers. An Adrenaline Pump does that, but only for the length of 1d6 * Rating turns, and then the user takes a point of unresisted stun damage for each turn active. Damage Compensators would work (and can even be applied to Physical instead of Stun), but you'd need them at Rating 9, costing 0.9 Essence, 135,000 nuyen, and being near impossible to find at an availability of 27F. A Pain Editor allows you to fully ignore stun damage modifiers with only minor negative tradeoffs, and it's a lot cheaper than Damage Compensators in terms of essence and nuyen, but it's also pretty hard to find at 18F. And of course the High Pain Tolerance positive quality is absolute rubbish, costing 15 BP to negate a mere 3 damage and a wound modifier of only -1.
In the end though, it's only 3 dice your are "gaining". Which is good value for a PP, but not imbalanced at all. THe Pain Editor is much better here since it prevents you from ever getting unconscious.
QUOTE (Umidori @ Sep 17 2012, 12:42 AM)
Need to bypass an opponent's armor with a Called Shot? Go ahead and take off only half or a quarter of the dice you would normally!
That's not how it works. Heightened Concentration only allows you to ignore one modifier that does not exceed your Magic rating. So, it is not possible to partly negate a higher modifier. With a Magic score of 3, you can only ignore penalties of up to 3. As soon as the modificator goes up to 4, you gain no benefit anymore.
Nevertheless, i agree it is a versatile power that definetely has a lot of uses