Greetings, Dumpshock!
Relatively new to Shadowrun (I picked up the SR4A Core book at GenCon last year and finally managed to convince my gaming group to give it a go after this year's trip), and I had a couple quick questions on some Matrix things that, looking at some other threads seems to have been possibly left out of SR4A (or my brain is failing to make some connections somewhere...)
First off, How does one locate a node? I recall looking over the SR3 Matrix Overview thread someone linked to elsewhere where it described jacking in to an MSP jackpoint somewhere, calling up a directory of nodes (either on the LTG or after moving up to the RTG,) and then using the node's "phone number" (commcode?) to travel to it. Does this still hold true in SR4 (minus the jacking in part)? Are there tests associated with this?
2. What about a node that doesn't actively broadcast or isn't "registered" with the LTG/RTG directory? Would a Browse + Data Search Extended Test be needed to uncover "location" information regarding such a node, providing the hacker doesn't already have any sort of this information already? Also, do unregistered nodes like this still have commcodes? (To me, a commcode sounds more like a cell phone number in modern tech, not something I expect a standalone server node to maintain. If I should be thinking of commcodes more like IP addresses or MAC addresses, that might make things easier if that's the case.)
3. From what I can tell, in SR3 the "Alert" system used to be a tally system where certain preprogrammed responses were let loose by a node/system once a certain number of successes were accrued by the system when checking for intrusion. Is there any optional rule like this for SR4? The standard Analyze + Firewall vs Stealth that triggers "Whatever" just seems a little...flat to me. Also, being an extended test versus the hacker's Stealth program rating seems like it makes it far too easy for a system to detect intrusion. (I understand that if they take their time and probe the target, the target only gets a single test versus a test each attempt for a Hack on the Fly action, but even a Rating 6 Stealth program seems like it can get overwhelmed quite quickly...)
4. Also like the above, there seemed to be multiple types of Attack programs in SR3, which appear (to me) to have been condensed into one "Attack" utility program in SR4. Unwired has "options" for them (like area-effect), but this seems like it loses some of the "flavor", to me. Is there anywhere that might have multiple types of Attack programs with different effects? Or are the Unwired program options designed to try and replicate this and the "flavor" is shouldered by the hacker buying/coding them (names and so-forth)?
Thanks in advance.