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Lord Ben
I've run SR a few times in 3rd and 4th. Always had fun and I think the players did too but most of the time it's essentially been Sopranos with metahumans rather than a magic filled world, etc. I haven't had much experience running with any mages or anything that uses astral space, etc.

I'd like some intro DM tips and tricks to dealing with it in a fun manner. I don't want to just flat out block it from being useful but I also feel like I don't really know what's going on. It always seems "cheap" to me to have guard hell hounds and such guarding areas or mage bodyguards working the door which seems to make spying, etc far too easy.

If the mission is to stake out an abandoned biological research facility (toxic spills, mutant plague humans, etc but also mundane squatters maybe or a bunch of urban explorers) and find out who or what has been breaking in then what type of security measures would "realistically" be in place?

Is there any good articles written about the topic I can read?
Mantis
Sounds like an ideal hang out for a toxic path follower of some sort. Maybe the odd mutant critter and some toxic spirits conjured by the toxic magician. Remember such a place will also have a background count making magic difficult to use for those not on the toxic path (the PCs).
As far as worrying about magic making things too easy, don't.
High priority place have wards or spirits on patrol with a magician on call. One of the easiest ways to stop magic spying is a simple ward. Break it and the magician who made it knows it happened and will send something to investigate. You can use metamagic to sync your aura with his but you need to see his aura first, which often isn't possible within the time frame of an adventure.
Places that aren't so high priority might have security with glow wands to detect astral presences. Guards can be taught to sense when an astral presence goes through them (but only if it goes through them). Watchers are cheap and annoying and easy to summon. Hell hounds are fine but expensive. Also, at least for our games, unless a place is doing magical research or particularly worried about magical eavesdropping, they don't go all crazy with magic security.
Think about what a place is for and that should help you decide the kind of security it has. Night clubs? Not much beyond a bouncer. Aztechnology magical research site? Crazy amounts of security. Everything else? Somewhere in between.
Arsenal has some good mundane type gear to detect magic (glow wands and esprit de brume grenades), wards are cheap to put up (relatively), watchers are easy to summon even for low magic summoners.
Honestly, it is easier and cheaper to rig up a micro drone with cameras and microphone to infiltrate a place through the vents than get a magician to bust down the wards on place.
Midas
Some good advice from Mantis there. Wards should be reasonably common (hell, even a trendy nightclub might have one on the door to stop astral voyeurs getting in for free), especially for particularly secure areas. Patrolling watchers and spirits should be quite common around warehouses and facilities, and dual-natured guard critters could be a possibility as well.

Basically, astral projection should never be an "I win!" button. There are times astral recon should prove invaluable to the team (although read up the introductory blurb on how astral perception of things is different from visual and other senses for the quality of information the astral scout can get), and times when switching to astral perception suddenly opens you up to attack from whatever is astrally guarding the site.

For your abandoned facility, to some extent it depends on how long the facility has been abandoned - from the parent corp wards can last for up to a year without being renewed, and spirits can also be bound to long-term service (again, anything up to a year after abandonment). If the corp wants the spill to remain a secret, they may astrally protect the facility from prying eyes after abandonment as well. If a toxic mage has set up residence, he/she will probably have built wards as well, and the Background Count will be aspected in their favour (+BGC Magic to them, -BGC Magic to the PCs). Other magically active denizens may also have taken various astral snooping countermeasures as well.

I guess the SR4a chapter on Magic, as well as the Street Magic supplement will be your best source for write-ups on the subject. You can see how discussions on wards and spirits keeps us Dumpshockers busy using the search function as well. Happy reading!
Lord Ben
Thanks for the help guys.

There are SO many books it's hard to know what is going on without really delving into the insane amount of technology and equipment in the books.
kzt
You may already realize this, but common issues I've seen from people who post your kind of question are that they don't understand what an astral metahuman can't do:

You can't read anything, you can't see colors or fine details and you are mostly seeing emotions and feelings. You can't effect anything on the material plane either.
Lord Ben
It's the astral projection type thing I have the most issues with. In a home game years back I was a street sam with a few other mages and spent a good chunk of time guarding bodies while they scouted locations, watched people's movement patterns, etc. Almost all the scouting and such was done via astral. But the GM had issues and that was a feature of the game all the players save me enjoyed... heh.

Another question I have is scouting the room for people. If you have a pile of dice in mundane stealth and you're hiding while a mage looks for you is it considered hiding in astral too? If I'm bright and vibrant no matter how many points I put in to stealth it seems kind of a potent ability compared to dumping karma into perception. If taking cover with techno-camo can't work against astral perception it seems like a cheap way to make perception tests against hidden assassins. But perhaps we've been playing it wrong?

Like physical perception, a character using astral perception
should not need to make a test to see things that are immediately
obvious (and since astral forms are bright and vibrant, this means
that most astral forms are easily noticed). An actual test should only
be called for when an astral being is specifically trying to hide, or
when a character is trying to astrally observe in detail; in both these
situations, an Assensing Test is made.
SpellBinder
As far as I know, yes, you still make the Assensing test to try and spot the techno-camo using character that's hiding. You just don't suffer the DP penalty that said techno-camo gives to normal visual perception tests as it has no impact to the astral.
ShadowDragon8685
Hard objects are opaque on the astral.

Hiding in a cardboard box is hiding in a cardboard box, so unless you make a habit of sticking your astral head into every container you see, or into every little thing that could be cover, then hiding is hiding. Things which make you harder to see on the physical don't make you harder to see on the Astral, which is probably why they reduce the perciever's dice pool instead of increasing yours.
Lord Ben
To continue with your example, a hole in a cardboard box where you stick your eye out of. Would you roll against the stealth or would it be a "bright and vibrant" astral light emitting from the box where your living eyeball is that anyone can see?

Personally it seems fine to roll vs stealth... right?
ShadowDragon8685
QUOTE (Lord Ben @ Sep 6 2012, 07:56 PM) *
To continue with your example, a hole in a cardboard box where you stick your eye out of. Would you roll against the stealth or would it be a "bright and vibrant" astral light emitting from the box where your living eyeball is that anyone can see?

Personally it seems fine to roll vs stealth... right?


Yes, you'd have to roll against the Stealth. It may be a bright and vibrant eye... But it's being viewed through a hole. If you don't see it at the right angle, you can't see jack shit.
shinyjam
I always think of the aura like a lightbulb in astral, it's just a colored turned-off lightbulb for a mandane person, but a mage with f3 sustain spell would shine like a turned-on lightbulb in a room, so that if he is hiding in the box with the hole, wave of aura color would spill or ray out of the hole and whatever gap the box is not tight-sealed. I guess that would be why you need a Bio-Fiber Compartment for the Shielded Smuggling Compartment in vehicle to block astral scan.

Is this correct?

This is also what I concluded when looking at the astral image on p.192 of SR4a, which the yellow guy at the counter is literally shining while everyone else is not.
SpellBinder
Anyone with a spell on them is gonna show up more brightly, mundane or no. Also, I'd expect bio-fiber to show up brightly too. Think to the cop programs when they show a heat shielded room on IR, it's glowing solidly bright but you can't see past it. To quote Sherlock Holmes, "It's so overt it's covert." Of course, then, it does draw attention to the "Why?".

I also think that the auras of living things, awakened or enchanted or not, don't radiate like a bright light through a peephole would. Unless the person's got their face right up to the side of this cardboard box, you're likely to miss it, as ShadowDragon said.

And don't forget, general consensus around here is that glass is also opaque on the astral.
Midas
QUOTE (Lord Ben @ Sep 6 2012, 11:24 PM) *
Another question I have is scouting the room for people. If you have a pile of dice in mundane stealth and you're hiding while a mage looks for you is it considered hiding in astral too? If I'm bright and vibrant no matter how many points I put in to stealth it seems kind of a potent ability compared to dumping karma into perception. If taking cover with techno-camo can't work against astral perception it seems like a cheap way to make perception tests against hidden assassins. But perhaps we've been playing it wrong?

By RAW the Infiltration skill is treated abstractly as an opposed test against the opponent's Perception (or Assensing if they are astrally perceiving/projecting). The DP is modified according to visibility modifiers (and astral visibility modifiers on the astral). A good infiltrator might take countermeasures to reduce their astral visibility (such as the afforementioned cardboard box), and (even if mundane) can specialize in Infiltration (Astral).

Trying to Infiltrate past an astral observer in a deserted warehouse might be difficult, but things should get easier if you are in a woodland/grass plain (plants will glow on the astral too) or in a crowded train station (lots of people also giving off auras).

An assassin who holes up to lie in wait for a mage uses Disguise (and perhaps specialization in Camouflage) to build his hide. Most professional assassins will use materials for their hide that also hide their aura from the astral.

LurkerOutThere
QUOTE (kzt @ Sep 6 2012, 05:15 PM) *
You may already realize this, but common issues I've seen from people who post your kind of question are that they don't understand what an astral metahuman can't do:

You can't read anything, you can't see colors or fine details and you are mostly seeing emotions and feelings. You can't effect anything on the material plane either.


Kzt kind of hits the nail on the head. Astral recon is great for determining the number of guards and critters in an otherwise empty facility. It can't for example tell you anything about what the guards are armed with, or their drones, or whether that person is a guard or the production floor supervisor. It can't let you listen in on conversations, read signs, cast spells, or anything like that. It can't tell you if the person inside is crying because their held prisioner against their will or if it's because they got word their grandmother died this morning and they had to work instead of being at her bedside.

Most places don't need a lot of astral security, because all the things you could do from the astral to trouble such a facility are fairly overt. The times you'll see astral secrutiy are to compliment or extend physical security.
shinyjam
QUOTE (SpellBinder @ Sep 7 2012, 06:06 AM) *
Also, I'd expect bio-fiber to show up brightly too. Think to the cop programs when they show a heat shielded room on IR, it's glowing solidly bright but you can't see past it. To quote Sherlock Holmes, "It's so overt it's covert." Of course, then, it does draw attention to the "Why?"

But won't that ruin the point of Smuggling Compartment if I have a big box that radiate like a force 10 on a astral scan when I'm storing a couple of illegal force 3 foci? That's like saying the wi-fi negating compartment would show up as a big data mess on a box in my car's compartment or the Lead compartment that block radioactive scan would show up on the scan as a big box of radioactive signal just so it can overshadow whatever I am hiding inside.

The text does say that Shielded Smuggling Compartment are specifically design to block sensor from detecting it. I guess the key word 'block' might be debatable...

Anyway, it's from p144 of Arsenal
Bearclaw
I think that the word "glow" does not mean the same as "radiate". A guy hiding in a cardboard box is invisible on the astral. A guy hiding in a cardboard box with a small hole in it is still invisible unless the observer actually looks through the hole. The cardboard box does not become a flashlight, with aura light leaking out of the hole.
shinyjam
QUOTE (Bearclaw @ Sep 7 2012, 04:31 PM) *
I think that the word "glow" does not mean the same as "radiate". A guy hiding in a cardboard box is invisible on the astral. A guy hiding in a cardboard box with a small hole in it is still invisible unless the observer actually looks through the hole. The cardboard box does not become a flashlight, with aura light leaking out of the hole.

But then what's the point of having Shielded Smuggling Compartment when Normal Smuggling Compartment would be better because the normal box won't 'glow' like the Shielded version? And all these are inside a car, so it's a box inside a bigger box.

If it's that easy to hide an aura then why not just make a 10 layer compartment that consist of thin boxes to completely block out the aura instead of cashing 1500 for a bio-fiber box.
Bearclaw
QUOTE (shinyjam @ Sep 7 2012, 09:06 AM) *
But then what's the point of having Shielded Smuggling Compartment when Normal Smuggling Compartment would be better because the normal box won't 'glow' like the Shielded version? And all these are inside a car, so it's a box inside a bigger box.

If it's that easy to hide an aura then why not just make a 10 layer compartment that consist of thin boxes to completely block out the aura.


Good question. Is there anything in the actual rules that says magical stuff actually radiates light? Light that would actually go through the walls of a cardboard box? I don't remember any, but that doesn't mean it's not there.
shinyjam
Good question too. I won't say they can go through the wall, but I also recall that astral sensing is not just about sight. Just like the example on the FAQ about blind magician that "could feel their presence" like using smell or something to sense it, so let's say the mage can 'Smell' the the aura, then it would make sense that a box with a hole would leak the aura smell (with stronger aura being stronger smell) or even 'hearing' the aura noise.

Disclaimer: I am just speculating, and might be wrong.
ShadowDragon8685
I would say that, honestly, there isn't much point to a biofiber-lined smuggling compartment. And by that I mean it would actually be counterproductive.

Sure, lining it with biofiber would prevent a Watcher or an Astralized magician from poking his head through, but it would be plainly obvious "Hey, under the right passenger's seat there's a biofiber container, cavity-search the driver and crack that sucker open, we got us a smuggler!" And against simple astral perception, line of sight would block it anyway.
Tymeaus Jalynsfein
QUOTE (ShadowDragon8685 @ Sep 7 2012, 10:11 AM) *
I would say that, honestly, there isn't much point to a biofiber-lined smuggling compartment. And by that I mean it would actually be counterproductive.

Sure, lining it with biofiber would prevent a Watcher or an Astralized magician from poking his head through, but it would be plainly obvious "Hey, under the right passenger's seat there's a biofiber container, cavity-search the driver and crack that sucker open, we got us a smuggler!" And against simple astral perception, line of sight would block it anyway.


Where are you getting your rules to support your statement, though?
Bearclaw
QUOTE (Tymeaus Jalynsfein @ Sep 7 2012, 10:19 AM) *
Where are you getting your rules to support your statement, though?


I would think some one needs to find rules that say an aura would leak through an astrally opaque barrier, like a cardboard box, or else it doesn't. Some fluff suggests that it does, but I can't think of any rules that say so.
Tymeaus Jalynsfein
QUOTE (Bearclaw @ Sep 7 2012, 10:23 AM) *
I would think some one needs to find rules that say an aura would leak through an astrally opaque barrier, like a cardboard box, or else it doesn't. Some fluff suggests that it does, but I can't think of any rules that say so.


Which is again my point. There are a LOT of assumptions running around here, and absolutely no proof. Fact: Stealth works against an Assensing Magician in the Astral. It is more difficult, but it DOES work.
almost normal
QUOTE (Tymeaus Jalynsfein @ Sep 7 2012, 12:19 PM) *
Where are you getting your rules to support your statement, though?


I don't like that argument for Astral. How things work on Astral is *entirely* fluff. We know that daylight has better conditions then night, because it's brighter, and that rain and clouds make it darker. How about the astral though? Each raindrop can have microorganisms living in it, so is it bright? The earth itself has an Aura, how about the moon? Or back to the earth, do the oceans glow? Rivers? Puddles? If the earth glows, and you can't pass through it, then would clay armor work against astral attacks? Or at what point does the aura of the earth cease?

There's dozens of unanswered questions, and to just write something off because of poorly written rules holds up thoughts on Astral against unfair scrutiny.
almost normal
QUOTE (Tymeaus Jalynsfein @ Sep 7 2012, 12:30 PM) *
Which is again my point. There are a LOT of assumptions running around here, and absolutely no proof. Fact: Stealth works against an Assensing Magician in the Astral. It is more difficult, but it DOES work.


Counterfact : Now with 100% more rules!

QUOTE
Like physical perception, a character using astral perception
should not need to make a test to see things that are immediately
obvious (and since astral forms are bright and vibrant, this means
that most astral forms are easily noticed)


It'd have to be your house rule to ignore that.
Bearclaw
QUOTE (almost normal @ Sep 7 2012, 11:08 AM) *
Counterfact : Now with 100% more rules!



It'd have to be your house rule to ignore that.


I use a regular stealth roll if some one is actively trying to hide vs astral perception. I just make sure to use the proper modifiers, like no camo.

But the question now is do aura's glow through other things that you can't see through? My answer is "no". Unless there's an actual rule that says otherwise, the only reason for a bio-fiber lined box is so a mage can't stick his astral head in there and see what's in it. Not to keep the aura from leaking out.
Tymeaus Jalynsfein
QUOTE (Bearclaw @ Sep 7 2012, 11:35 AM) *
I use a regular stealth roll if some one is actively trying to hide vs astral perception. I just make sure to use the proper modifiers, like no camo.

But the question now is do aura's glow through other things that you can't see through? My answer is "no". Unless there's an actual rule that says otherwise, the only reason for a bio-fiber lined box is so a mage can't stick his astral head in there and see what's in it. Not to keep the aura from leaking out.


THIS... SO MUCH THIS...
Tymeaus Jalynsfein
QUOTE (almost normal @ Sep 7 2012, 11:08 AM) *
Counterfact : Now with 100% more rules!

It'd have to be your house rule to ignore that.


Except that When a person is trying to Hide against an astral perceiving character, it sets up a contested roll of Infiltration vs Assensing. There are already RULES for this in the book )Complete with Modifiers for astral Visibility). Anything else is FLUFF, as you indicated. Even the above is fluff, because it does not take into account active hiding.
almost normal
QUOTE (Bearclaw @ Sep 7 2012, 02:35 PM) *
I use a regular stealth roll if some one is actively trying to hide vs astral perception. I just make sure to use the proper modifiers, like no camo.

But the question now is do aura's glow through other things that you can't see through? My answer is "no". Unless there's an actual rule that says otherwise, the only reason for a bio-fiber lined box is so a mage can't stick his astral head in there and see what's in it. Not to keep the aura from leaking out.



Of what material is your box composed of? There's no evidence that an aura is masked by clothing or armor, so why would a 16th inch cardboard sheet suddenly break the rules of the realm? If your answer remains no, that's fine, but then you need to house rule why aura shines through certain material and not though others.

Secondly, stealth is just silly on astral. You're in a pitch black room. A security guard is in the room stumbling around looking for the light switch. You roll stealth, he can't see you. The Guard goes Astral, and suddenly you're a lightbulb.

That's not fluff, that's not rules, that's not crunch, that's how the universe works. Describing it in print form is the only valid way we can understand how things react on the astral, and as it stands, there is absolutely no reason to insist that your astral aura changes because you're being sneaky. For most mundanes, it wouldn't even be something they could attempt to accomplish. It'd be like a blind man trying to pick out camouflage

.
Tymeaus Jalynsfein
QUOTE (almost normal @ Sep 7 2012, 01:00 PM) *
Of what material is your box composed of? There's no evidence that an aura is masked by clothing or armor, so why would a 16th inch cardboard sheet suddenly break the rules of the realm? If your answer remains no, that's fine, but then you need to house rule why aura shines through certain material and not though others.

Secondly, stealth is just silly on astral. You're in a pitch black room. A security guard is in the room stumbling around looking for the light switch. You roll stealth, he can't see you. The Guard goes Astral, and suddenly you're a lightbulb.

That's not fluff, that's not rules, that's not crunch, that's how the universe works. Describing it in print form is the only valid way we can understand how things react on the astral, and as it stands, there is absolutely no reason to insist that your astral aura changes because you're being sneaky. For most mundanes, it wouldn't even be something they could attempt to accomplish. It'd be like a blind man trying to pick out camouflage.


And yet, how is that different from a person sneaking along, unaware of any cameras, with one right above his head? Apparently, you would not give the sneak his roll in that circumstance. Which is counter to the rules. What the box is composed of is irrelevant.

Stealth is Not silly on the astral, because physical objects are opaque on the astral, and block LOS (Yes, even Clear plastic/glass Windows block LOS in the Astral), so you can move around with a certain degree of confidence that you will be able to hide, even from Astrally observing entities. Any other assumption is just silly. That is Crunch and Fluff, counter to what you put on the above post, which was absolutely nothing. Your aura DOES NOT NEED TO CHANGE, because it can be obfuscated among everything around you. Everything ever written about the subject in Shadowrun supports that conclusion. smile.gif

Might try to look around on Dumpshock, as well... there are a ton of topics about this very thing, that have been hashed out over the years.
Bearclaw
You've gotten mad and started throwing a lot of things around. Let's try to deal with them one at a time.
First: So your position is, a person sitting in a cardboard box is visible on the astral plane?
Second: If the player was sitting in a dark room, he would defeat the security guard because of the visibility modifier. If the security guard turned on the light, or used astral perception, that advantage would go away. But if the player was also behind a plant, he still might go un-noticed. Right? Or are you saying that it's impossible to hide from astral perception using regular cover, even though that cover is opaque on the astral.

edit... Crap! Yea, what he said.
almost normal
QUOTE (Bearclaw @ Sep 7 2012, 04:12 PM) *
You've gotten mad a started throwing a lot of things around. Let's try to deal with them one at a time.
First: So your position is, a person sitting in a cardboard box is visible on the astral plane?
Second: If the player was sitting in a dark room, he would defeat the security guard because of the visibility modifier. If the security guard turned on the light, or used astral perception, that advantage would go away. But if the player was also behind a plant, he still might go un-noticed. Right? Or are you saying that it's impossible to hide from astral perception using regular cover, even though that cover is opaque on the astral.


I'm rarely angry, though often mad.

1. My position is : Maybe. Clothes and armor don't block astral. Auras (Depending on the definition of vibrant) may also produce noise, which is pretty hard to show in art, but would readily explain how thick plated armor couldn't stop an aura, but a drywall might.

2. I'm saying without the use of magic or strong social engineering, it's extremely unlikely you could hide in plain sight. (Almost) impossible if you don't even have a frame of reference to what 'plain sight' is.

3. There is obviously contradictory information, so claiming that only one possible interpretation exists, or that the argument has been had and settled in the past is clearly ignorant.
almost normal
QUOTE (Tymeaus Jalynsfein @ Sep 7 2012, 04:11 PM) *
That is Crunch and Fluff, counter to what you put on the above post, which was absolutely nothing.


Don't be an asshole. It adds nothing to the conversation. If you don't want to converse, leave.
Bearclaw
So you can't see through glass astrally. How close would I need to be to that piece of glass before you could see me from the other side? Since glass isn't more or less opaque than anything else on the astral, that answer would apply to just about everything else, right?
almost normal
QUOTE (Bearclaw @ Sep 7 2012, 04:32 PM) *
So you can't see through glass astrally. How close would I need to be to that piece of glass before you could see me from the other side? Since glass isn't more or less opaque than anything else on the astral, that answer would apply to just about everything else, right?


Likely. Though that's determined if the only way to perceive things on the astral realm is through sight. Since it's not true in other realms, it's unlikely to be true in that realm either. Again, definitions of 'vibrant'.
Tymeaus Jalynsfein
QUOTE (almost normal @ Sep 7 2012, 01:21 PM) *
Don't be an asshole. It adds nothing to the conversation. If you don't want to converse, leave.


I think you are the one being an Asshole, as normal, almost normal...
Bearclaw
As it's neither of your threads, maybe you should make a new one titled : Calling eachother names, and stick to the discussion in this one. As I'm not a mod, I can only suggest that this might be considered good manners.

Almost Normal, do you have any references to any crunch that could be used in a game if this discussion came up? I already have my opinion, but if I'm missing something, I'd love to see it. I definately wouldn't try to use your argument with my group, as I'd get lynched.
shinyjam
QUOTE (almost normal @ Sep 7 2012, 09:34 PM) *
Though that's determined if the only way to perceive things on the astral realm is through sight. Since it's not true in other realms, it's unlikely to be true in that realm either. Again, definitions of 'vibrant'.

I think that's the problematic focus of this conversation, everyone is assuming visual sight instead of other sense when the last paragraph on astral perception p191 SR4a clearly state that "Astral Perception is a psychic sense that is not linked to the character's physical sight. Blind magician can still magically 'perceive'... deaf magician can 'hear' in astral space."

It's more than one sense.

Edit: Also to add my opinion about the point of shielded smuggling compartment is to make thing undetectable so bio-fiber should maybe fake as a mundane skin to block off the psychic sense from the content or something like that. I just can't see this working differently compare to the wifi-negating or airtight compartment of the same category.
Bearclaw
Which leads us directly back to the "in astral space, everyone can hear/see/smell/touch/taste you scream".
I need rules, damn it. Rules!
Warlordtheft
Look the rules don't specifically state that infiltration works against an assensing character. They don't specifically say no to it either. However, the rules do allow infiltration rolls vs hidden cameras and people (think about a case where two snipers are fighting). Astral sight is blocked by physical objects. A character can use those physical objects to hide behind and they also block line of sight (as does blending in with a crowd which would also work against astral perception). Ergo ipso facto: Astral perception vs infiltration is a legit mechanic.


BTW-Not going to dredge up the when to use disguise roll and when to use infiltration roll debate (basically consensus I got from that:If standing still, use disguise/camoflague, if moving use infiltration).
shinyjam
QUOTE (Bearclaw @ Sep 7 2012, 10:00 PM) *
I need rules, damn it. Rules!

I doubt there's a real clear rule for it, so my real hope now is to wait for SR Return or Online to gives us a visual take on how it works. So far I think I saw on the demo that the mage can sense aura past the room or something. Not completely sure or can recall correctly.

Edit: It could also be a scan from before, so we can't really tell.
almost normal
QUOTE (Bearclaw @ Sep 7 2012, 05:00 PM) *
Which leads us directly back to the "in astral space, everyone can hear/see/smell/touch/taste you scream".
I need rules, damn it. Rules!


I think that's because folk are too hung up on needing rules for everything, and unwilling to accept descriptions that aren't put into 'Rules Text'.

Like, we all know people have auras. We know auras are bright and easily perceived on the astral. Arguing that certain things might change that is only possible because we have no access to such a realm in our own reality. Arguments have arisen that seem silly to me, but serious to another. We wouldn't say 'It's possible wearing a green shirt makes you invisible to mundanes, because the rules don't say one way or another.' So why assume such arguments are valid for astral? I don't believe they are, although I don't believe it's an argument without thought either.

Tymeaus Jalynsfein
QUOTE (almost normal @ Sep 7 2012, 02:33 PM) *
I think that's because folk are too hung up on needing rules for everything, and unwilling to accept descriptions that aren't put into 'Rules Text'.

Like, we all know people have auras. We know auras are bright and easily perceived on the astral. Arguing that certain things might change that is only possible because we have no access to such a realm in our own reality. Arguments have arisen that seem silly to me, but serious to another. We wouldn't say 'It's possible wearing a green shirt makes you invisible to mundanes, because the rules don't say one way or another.' So why assume such arguments are valid for astral? I don't believe they are, although I don't believe it's an argument without thought either.


The problem that crops up, I think, is that people assume that just because the aura is "bright" that nothing else that is "not Bright" around it matters, and as a consequence it must be shedding light like a lightbulb does. That assumption is not actually supported with anything written, however. People can wear a "Loud" shirt and still go unnoticed. Happens all the time, in fact. Some people might notice while others are so oblivious to it that it might as well not even exist. *shrug*
Bearclaw
QUOTE (almost normal @ Sep 7 2012, 02:33 PM) *
I think that's because folk are too hung up on needing rules for everything, and unwilling to accept descriptions that aren't put into 'Rules Text'.

Like, we all know people have auras. We know auras are bright and easily perceived on the astral. Arguing that certain things might change that is only possible because we have no access to such a realm in our own reality. Arguments have arisen that seem silly to me, but serious to another. We wouldn't say 'It's possible wearing a green shirt makes you invisible to mundanes, because the rules don't say one way or another.' So why assume such arguments are valid for astral? I don't believe they are, although I don't believe it's an argument without thought either.


Right. Auras are bright and easy to see. Like wearing a yellow shirt. But you are saying that it's like wearing a flashlight, and I disagree with that.
almost normal
It's an interesting enough argument for me to pop open the books when I get home. Till then, chummers, enjoy your weekend.
Lord Ben
Even if they see your astral form I imagine there are lots of patches of slime against the wall of a warehouse, etc. Moving slowly and quietly even if your form is visible just might mean they see a bunch of various astral forms. The stealth/perception then would be to notice something odd about that one particular aura instead of ignoring it. To use the eyeball in a cardboard box example the perception would be to notice it's an eyeball and not a cockroach instead of noticing there is an aura.

But really for the most part people aren't stealthing around through perfectly sterile clean rooms. And in a world with mages and magical security mundane cat buglers are going to know a little bit about the subject even if they're not magic themselves.
LurkerOutThere
QUOTE (shinyjam @ Sep 7 2012, 11:06 AM) *
But then what's the point of having Shielded Smuggling Compartment when Normal Smuggling Compartment would be better because the normal box won't 'glow' like the Shielded version? And all these are inside a car, so it's a box inside a bigger box.

If it's that easy to hide an aura then why not just make a 10 layer compartment that consist of thin boxes to completely block out the aura instead of cashing 1500 for a bio-fiber box.


Two reasons, the point of the astral shielding isn't to protect the astrally shielded smuggling container from astral inspection. If someone is going to stick their head into every surface of a vehicle their going to find that astral barrier. What it does help protect from is a nice "Detect Enemies/Gun/Things I might find suspicious" spell. or at least presumably it would.
kzt
QUOTE (LurkerOutThere @ Sep 8 2012, 05:02 PM) *
Two reasons, the point of the astral shielding isn't to protect the astrally shielded smuggling container from astral inspection. If someone is going to stick their head into every surface of a vehicle their going to find that astral barrier. What it does help protect from is a nice "Detect Enemies/Gun/Things I might find suspicious" spell. or at least presumably it would.

Why would it? Now a ward would, but not just biofiber etc.
Midas
QUOTE (Lord Ben @ Sep 8 2012, 11:09 PM) *
Even if they see your astral form I imagine there are lots of patches of slime against the wall of a warehouse, etc. Moving slowly and quietly even if your form is visible just might mean they see a bunch of various astral forms. The stealth/perception then would be to notice something odd about that one particular aura instead of ignoring it. To use the eyeball in a cardboard box example the perception would be to notice it's an eyeball and not a cockroach instead of noticing there is an aura.

But really for the most part people aren't stealthing around through perfectly sterile clean rooms. And in a world with mages and magical security mundane cat buglers are going to know a little bit about the subject even if they're not magic themselves.

Exactly. While I assume most astral entities can tell a human aura from mould or rats or whatever, if they only see the edge of an infiltrator's aura passing behind a crate (which blocks astral LOS), they might not be able to tell, and depending on their orders they might just assume it was a critter and not investigate further.

The "astral lightbulb in a dark room" situation may occasionally be applicable (and yes, in such cases the astral observer gets +6DP for the "obvious target"), but should by no means be the norm. Magic is only instawin if the GM is stupid/inexperienced enough to let it be so.
Lord Ben
Yeah, like I am. Luckily character creation is over and both PC's are adepts and neither can see Astral. So I can safely ignore the question for a bit.. heh.
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