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  1. Greece (10 replies)
  2. Hows this for an HP? (83 replies)
  3. Thoughts on Gang encounters (3 replies)
  4. Shadows of Africa (32 replies)
  5. just for fun.. (7 replies)
  6. Building a Cyberdeck (9 replies)
  7. Pets (21 replies)
  8. Ally Spirits & Totem Modifiers (3 replies)
  9. Grenades (17 replies)
  10. Matrix Netbook (2 replies)
  11. Spell Defense (6 replies)
  12. Wanted: Bugs (8 replies)
  13. [Edges & Flaws] New and Used (34 replies)
  14. Damage code for Human Bite? (9 replies)
  15. Melee weapons against vehicles or drones? (65 replies)
  16. Defense focused magician (4 replies)
  17. Mage as psychotherapist (12 replies)
  18. Online Shadowrun Games? (24 replies)
  19. Help a newbie out? (11 replies)
  20. Slay Spell Vs. Transform (16 replies)
  21. Manaball (28 replies)
  22. Ally spirits and metamagic question (15 replies)
  23. Functional Foci (18 replies)
  24. Foci Bonding vs First Bonding (13 replies)
  25. Through the eyes of a ghoul . . . (31 replies)
  26. Trying to modify a Doc Wagon vehicle (4 replies)
  27. Assensing - a clarification (14 replies)
  28. Astral projection and focus theft (12 replies)
  29. [Help Wanted] Master List of Edges & Flaws (2 replies)
  30. the otaku are coming! (39 replies)
  31. activing foci question (19 replies)
  32. SOTA: 2064 (23 replies)
  33. HMHVV (26 replies)
  34. Master Shedim powers (11 replies)
  35. Pictures of Orc's (10 replies)
  36. Thoughts on Defaulting with combat skills (18 replies)
  37. Astral Projection and Focus Theft (0 replies)
  38. Melee combat Rules (7 replies)
  39. Using Foci without Bonding (26 replies)
  40. Focus concentration (5 replies)
  41. What do the various damage levels mean? (22 replies)
  42. tables in the Matrix book (1 reply)
  43. Adept Power Attribute Boost (16 replies)
  44. Wild Wild West (5 replies)
  45. This Character to Powerfull? (12 replies)
  46. Help, derailed plot! (48 replies)
  47. Critters and Deckers: 2 quick questions (11 replies)
  48. Ranged Modifiers (11 replies)
  49. Character idea (33 replies)
  50. Pure DNI (10 replies)
  51. Old Seattle Source book question (15 replies)
  52. Hockey in the Sixth World (6 replies)
  53. Mages and control action (18 replies)
  54. Blindness and Smartlinks (26 replies)
  55. Favorite way of blowing up vehicles (62 replies)
  56. Shattergraves and Ghouls (8 replies)
  57. Getting a D&D player into SR (25 replies)
  58. Please help out a fellow GM! (21 replies)
  59. Fun with two cyberarm gyromounts! (35 replies)
  60. Grenades! (10 replies)
  61. D7 rather than D6 (19 replies)
  62. [ShadowsOfEurope] Banco Euro Internationale (2 replies)
  63. Updating New Seattle (6 replies)
  64. This Forum is Fantastic (15 replies)
  65. Some basic questions (2 replies)
  66. Mount Shasta (6 replies)
  67. Tibet (17 replies)
  68. Shadows of Asia (19 replies)
  69. Any word yet on the new adept powers in sota 64 (162 replies)
  70. Thrown 'nades and such (38 replies)
  71. Partial Rigging (23 replies)
  72. Rulelawyer Quiz -- Deadly Damage (5 replies)
  73. Rulelawyer Quiz -- Healing the Samurai (15 replies)
  74. Old-Timer adrift in the Awakened World (15 replies)
  75. Concealing a foci (67 replies)
  76. Confused with Drakes (21 replies)
  77. Disparity of karma (5 replies)
  78. Obscure Miniatures question (5 replies)
  79. Elemental Question (7 replies)
  80. Uppity Elven Language (52 replies)
  81. XM-8 on TV (62 replies)
  82. What advantage do heretics get? (101 replies)
  83. Grenade detonating grenades (1 reply)
  84. Cost of living/Crime punishment tables (6 replies)
  85. Two-fisted Fighting Question (4 replies)
  86. Karma & Money balance (21 replies)
  87. Kid Stealth legs + Cyberskates ? (16 replies)
  88. On the subject os Astral stealth (7 replies)
  89. Magical Group Dues (17 replies)
  90. Astral Projection tactics.... (7 replies)
  91. Ultrasound and Imp.Invisibility (42 replies)
  92. Other insect totems (8 replies)
  93. Physical Magicians (20 replies)
  94. when is it better to default? (17 replies)
  95. Autonomous turrets? (21 replies)
  96. Magical IP (11 replies)
  97. Grenade Launchers and you (17 replies)
  98. Sympathetic Detonations (3 replies)
  99. Who's Actually Playing? (67 replies)
  100. Nodo 666 is back online (0 replies)
  101. rules for dwarf and troll vehicle mods? (6 replies)
  102. Motorcycle weapons (14 replies)
  103. Surviving a Vacuum in Shadowrun (65 replies)
  104. Reputation...broken? (14 replies)
  105. Airboarding (37 replies)
  106. Physical Invis. v. Mana Invis. (50 replies)
  107. Ares' Rivals (37 replies)
  108. Drakes (29 replies)
  109. Buying false credsticks (3 replies)
  110. [ShadowsOfEurope] Poland Review (2 replies)
  111. Magic and the Law 2064 (26 replies)
  112. SOTA: 2064 (12 replies)
  113. The wireless age (32 replies)
  114. Aha! Finally a way to destroy the ultra tank! (19 replies)
  115. [SprawlSG] Reviews (43 replies)
  116. Seattle Maps (14 replies)
  117. When you think adept what pops into your head (38 replies)
  118. Riggers United (29 replies)
  119. What do muscle upgrades look like? (13 replies)
  120. Templars (30 replies)
  121. Health effects of living in the sprawl... (3 replies)
  122. Air-Timed MiniGrenades (25 replies)
  123. Astral Hazing (9 replies)
  124. Channeling an elemental and Materialization? (21 replies)
  125. [SprawlSG] Knight Errant (8 replies)
  126. RP advice requested (66 replies)
  127. Initiation, who can and who can't (7 replies)
  128. Vampires (11 replies)
  129. Smartlink and Riggers (4 replies)
  130. Aqua Samurai (50 replies)
  131. Masking a Sustaining Focus (12 replies)
  132. Quickening, Anchoring, Foci? (27 replies)
  133. Arrow Design (61 replies)
  134. Shadowrun d20 - will it ever happen? (123 replies)
  135. Astral Pool (3 replies)
  136. Maps needed: Underground R & D (6 replies)
  137. Legality Codes (10 replies)
  138. Metamagic techniques and astral quests (5 replies)
  139. starting utilities for n00bie-deckers (7 replies)
  140. general combat strategies (56 replies)
  141. Korea (3 replies)
  142. Need help making characters for my class (73 replies)
  143. Hiding a smartlink (26 replies)
  144. Magic and the law (25 replies)
  145. Skimming Stones (2 replies)
  146. When Nukes Fall (73 replies)
  147. Spell Design: Cleanse Environment (3 replies)
  148. Advanced Melee Combat is not realistic (31 replies)
  149. Dice Roller Applet - WizKid Needed (9 replies)
  150. SR4 (41 replies)
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