Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220
  1. cyber eyes and smartlinks (2 replies)
  2. Ally Spirit Initiation (27 replies)
  3. Good Street Names (81 replies)
  4. cyber eyes and smartlinks (3 replies)
  5. Arcology inspiration... (10 replies)
  6. Quick question for those of you with the nuyen (2 replies)
  7. DM-turned-GM seeks advice (10 replies)
  8. How many cybereyes in a starting character? (35 replies)
  9. Just a quick reference question (21 replies)
  10. Spell targeting LOS questions (6 replies)
  11. If you thought UMS icons were ugly... (19 replies)
  12. Super-Luxury Cars in SR (17 replies)
  13. Shadowrun Supplemental News (22 replies)
  14. How much does it weigh? (31 replies)
  15. Sly Humor (8 replies)
  16. time lines (9 replies)
  17. Why do so many people care about Seatle? (39 replies)
  18. New Rigger (17 replies)
  19. Safecracking (37 replies)
  20. Melee rules? (29 replies)
  21. Melee Combat and Guns (32 replies)
  22. Remote Control utility (11 replies)
  23. Conjurers and Spell Points (27 replies)
  24. bank robbing (43 replies)
  25. should I play this game (48 replies)
  26. Moved: OTTAWA, ON, CANADA (-- replies)
  27. Please Educate Me About Shadowrun (5 replies)
  28. Underwater Drones (25 replies)
  29. Olympics (16 replies)
  30. New MS Shadowrun game? (81 replies)
  31. Capturing Mr. Mxyzptlk (31 replies)
  32. Favors, hot tips, and other info (3 replies)
  33. Can an SK change "deck modes?" (2 replies)
  34. Mundanes Vs Spirits (37 replies)
  35. Magic in the Shadows (3 replies)
  36. Hotel Run (3 replies)
  37. Tasers and Drones (26 replies)
  38. Matrix = Headache. (15 replies)
  39. The Internal Drone (7 replies)
  40. Initial Character (10 replies)
  41. Spell locks/Foci (6 replies)
  42. I am SO far behind the SOTA (2 replies)
  43. Multiple Foci (37 replies)
  44. Map Creating Program? (28 replies)
  45. Violin Foci/Geasa (13 replies)
  46. Regen (150 replies)
  47. What was your best/worst experience playing SR? (19 replies)
  48. A story idea (23 replies)
  49. 2nd ed. Sorcery Skill Doubts (silly but true) (15 replies)
  50. Metropole (90 replies)
  51. How I Found Ghostwalker (13 replies)
  52. Rigging, Dumpshock and Feedback (2 replies)
  53. Riggers, rejoice! (61 replies)
  54. Working out a basic Adventure (8 replies)
  55. Gibson and SR (8 replies)
  56. Hurting my Players (110 replies)
  57. Need Some Help from Dumpshockers (10 replies)
  58. Rigging a bike? (53 replies)
  59. Why havn't we seen this anywhere in SR? (10 replies)
  60. The Centaur Poll (28 replies)
  61. [MrJBlackBook] Room sizes (18 replies)
  62. casting spells through foci? (3 replies)
  63. Lamentations of a Cyborg (77 replies)
  64. Character help (5 replies)
  65. what do Security Riggers require (21 replies)
  66. New Martial Arts (15 replies)
  67. Contacts that roll (16 replies)
  68. Karma Pool (6 replies)
  69. PC Infighting... (54 replies)
  70. [ShadowsOfEurope] Material that was cut because of page limit. (9 replies)
  71. Long running campaign? (1 reply)
  72. Simsense question (17 replies)
  73. In the Interim... (20 replies)
  74. Deckers (92 replies)
  75. Watchers spirits (25 replies)
  76. Twenty-Four or 24 (24 replies)
  77. Racial priorities (64 replies)
  78. E.R question: stabilization units (3 replies)
  79. Map making and deciding how a GM can screw w/citys (28 replies)
  80. Magic adept and the art of cheese (22 replies)
  81. What would you change? (88 replies)
  82. When teh Matrix and Astral Space Colide (6 replies)
  83. Info regarding new books from fanpro (32 replies)
  84. LTG Codes (5 replies)
  85. NPCs (23 replies)
  86. [ShadowsOfEurope] Spain review (32 replies)
  87. Focus questions (23 replies)
  88. The Next Step (12 replies)
  89. Commanding Voice (21 replies)
  90. Location of Renraku Arco (23 replies)
  91. Anti-Vehicle weapons (58 replies)
  92. Spitballing an Otaku-esque Rigger Variant (17 replies)
  93. Determining Size (12 replies)
  94. Critter Regeneration Powers (14 replies)
  95. Alternate Settings (9 replies)
  96. Grenade counter measures (123 replies)
  97. Multi-system hosts (23 replies)
  98. Cranial Cyberdeck storage (23 replies)
  99. Pentagon's secret weapons. (24 replies)
  100. Vehicle Facility vs Factory (27 replies)
  101. After Reading New Seattle..... (3 replies)
  102. Acting - Active or Knowledge? (21 replies)
  103. Vodoo for SR 2.01 (11 replies)
  104. Milking the Mysterious Cyberware Creatively (37 replies)
  105. Interesting "Shadowrun" Movies (5 replies)
  106. So...about some of those published books... (20 replies)
  107. Hearing a drone (26 replies)
  108. Contact & Connection Edges (23 replies)
  109. Shadowrun Primer (8 replies)
  110. Trained Animals (16 replies)
  111. [ShadowsOfEurope] Switzerland (13 replies)
  112. Flash Paks (15 replies)
  113. Adept Advice (48 replies)
  114. Lone Star helping runners? (14 replies)
  115. Question about initiation (3 replies)
  116. NSRCG (2 replies)
  117. Death Mechanic (20 replies)
  118. [SprawlSG] College Football? (9 replies)
  119. New XM8 Assault Rifle (119 replies)
  120. The Seoulpa Rings and You (27 replies)
  121. Infusion/Adept Foci and Active Adept Powers? (56 replies)
  122. reasonable powered armour and cyber limbs (51 replies)
  123. Brainwashing (2 replies)
  124. LTG Codes (2 replies)
  125. Good books for Shadowrun (59 replies)
  126. SR Novel Authors (13 replies)
  127. Couple of questions (10 replies)
  128. Language Question (6 replies)
  129. FIxed (8 replies)
  130. Machine guns! (30 replies)
  131. Max Hardening? (11 replies)
  132. New Biotech from real life. (1 reply)
  133. Most Spectacular PC Deaths (53 replies)
  134. Welcome the shadowrun Newb (14 replies)
  135. Just heard a funny quote on TV (24 replies)
  136. Werewolves in Shadowrun (LONG!) (19 replies)
  137. too many runners (players) (23 replies)
  138. Grapple Guns (18 replies)
  139. The Practical S.E.P. Field (26 replies)
  140. Mutual Incompetence (13 replies)
  141. Pimps in Space! (13 replies)
  142. What if they made their book like (30 replies)
  143. Rigger 2 vs Rigger 3 (12 replies)
  144. Program Multiplier of SKs (25 replies)
  145. A proposed way of dealing with Racial Edges/Flaws (16 replies)
  146. Otaku question (27 replies)
  147. Awaking Characters (22 replies)
  148. Record sheets (3 replies)
  149. Decker Mages (32 replies)
  150. So, about aspected magicians. (10 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012