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  1. Recovering Essence? (69 replies)
  2. Cohorts and Companions? (20 replies)
  3. MIT&T and other Thaumaturgial Programs (22 replies)
  4. Cyberware Addiction? (50 replies)
  5. IR and B/R skills (22 replies)
  6. Where to locate Milspec (3 replies)
  7. Air Fare (6 replies)
  8. Campaign ideas (4 replies)
  9. character stats online? (2 replies)
  10. Remade History of Shadowrun (53 replies)
  11. Missing Otaku (5 replies)
  12. Smartlinks: Is the bonus just too good? (101 replies)
  13. Characters learning magic after creation (8 replies)
  14. Computer Editable Character Sheets (27 replies)
  15. Worst Min Maxing ever (91 replies)
  16. Mysteries and Clue-Dropping (6 replies)
  17. How Broken? (24 replies)
  18. Bows and Adepts (74 replies)
  19. Physical Magicians (3 replies)
  20. Fragging Drek (55 replies)
  21. Criminal Record (12 replies)
  22. Initiation and Ally spirits... (9 replies)
  23. Rigging, Decking, and chipped skills (5 replies)
  24. Tech vs Magic (16 replies)
  25. An ID verification question (6 replies)
  26. Alchohol (65 replies)
  27. [ShadowsOfEurope] Euro-slang (35 replies)
  28. Improving the encephalon (20 replies)
  29. Character roles on the Team (90 replies)
  30. Hows this for an A.R.? (29 replies)
  31. cross reference (2 replies)
  32. Complimentary Skills & Open Tests (24 replies)
  33. Quick question on PersonaSofts (2 replies)
  34. German Storyline (7 replies)
  35. Seraphim (5 replies)
  36. Skydiving, levitation, and the laws of physics. (21 replies)
  37. strange spell design question (20 replies)
  38. Additional Doses (3 replies)
  39. Negotiation and Racism (3 replies)
  40. Moved: SOTA 2064: Literary Reference (-- replies)
  41. Linked Att. (27 replies)
  42. signature rating for spirits (1 reply)
  43. Need some help here... (9 replies)
  44. Elves and aging (29 replies)
  45. Which of these is the best way to spice up a game? (59 replies)
  46. Complementary skill dice on open tests. (6 replies)
  47. HMHVV and shapeshifters (20 replies)
  48. The Old Forums (2 replies)
  49. Politics! (32 replies)
  50. Simsense and the Astral Plane (5 replies)
  51. Newbie Questions (6 replies)
  52. Zatoichi (46 replies)
  53. [ShadowsOfEurope] Queen Fuselli (11 replies)
  54. Samurai vs Adept (163 replies)
  55. Cut Adept material (53 replies)
  56. SR MUD/MUSH advice (36 replies)
  57. Healin magic help! (48 replies)
  58. One for all you Matrix junkies (4 replies)
  59. Casting spells on others (52 replies)
  60. Too much property damage? (42 replies)
  61. The LOOK of electronics in 2060s (14 replies)
  62. Dealing with SR withdrawls..how? (21 replies)
  63. new Matrix run thread? (132 replies)
  64. contact cost (2 replies)
  65. Mental Attribute Increases (19 replies)
  66. Knuckling Trolls - How fast? (46 replies)
  67. Question on movement (14 replies)
  68. How to reach out and touch someone? (18 replies)
  69. Rigging deckers (18 replies)
  70. Helmets and Headshots (44 replies)
  71. Do pads hurt single shot's (63 replies)
  72. Magic loss clarification (24 replies)
  73. Do physad powers show on the astral? (19 replies)
  74. HOUSE RULES; MARTIAL ARTS (32 replies)
  75. Upcoming releases (25 replies)
  76. Some DARPA future tech (1 reply)
  77. Feo's Questions part 2 (11 replies)
  78. Ultimate Corporate Workers? (4 replies)
  79. SCORE! (19 replies)
  80. SR Poisons and Toxins (1 reply)
  81. Looking for a good IRC SR Channel (1 reply)
  82. 80s music that is about Shadowrun (44 replies)
  83. [Character Review] (0 replies)
  84. Spirit Power "Hidden Life" (19 replies)
  85. Percieving Icons in the Matrix (12 replies)
  86. Quickening? (35 replies)
  87. Blast and Earth (5 replies)
  88. How do Ghouls turn out in actual play? (32 replies)
  89. Radioactive material (7 replies)
  90. defaulting skills (8 replies)
  91. Converting bhp and torque to in-game stats (10 replies)
  92. Rigged opposition? (30 replies)
  93. Alternate Magic Rules (6 replies)
  94. Decking with Multiple Deckers (68 replies)
  95. Into D20 (50 replies)
  96. State of the art (2 replies)
  97. Date of Saito's SanFran takeover? (6 replies)
  98. Decrease (Attribute) (26 replies)
  99. What don't wound modifiers modify? (47 replies)
  100. Quick Question (16 replies)
  101. Need help from gun experts (20 replies)
  102. The Jive Forum, Cybersushi 8 and scaring players (2 replies)
  103. BTL Addiction? (7 replies)
  104. Quick Question (4 replies)
  105. Few 'Way of the Gun' questions. (39 replies)
  106. Geasing single spells (4 replies)
  107. Non-riggers and drones/electronic warfare (10 replies)
  108. Moved: SOTA 64 Wicca (-- replies)
  109. [SoA2064] SOTA 64 Wicca (39 replies)
  110. Mana storms (2 replies)
  111. Moved: SOTA 64 Sports (-- replies)
  112. Overdosing (5 replies)
  113. Things you'd like to see... (39 replies)
  114. Bio Rejection vs Sensitive System (7 replies)
  115. Bio Rejection/Sensitive System (35 replies)
  116. A few Lore questions... (10 replies)
  117. Another step closer. (40 replies)
  118. Dashifen Character Record System (11 replies)
  119. Problem with having a fake ID (9 replies)
  120. Shadowrun Crib Sheets Project on hold (0 replies)
  121. Moved: SOTA 2064 . . . where's all the STUFF? (-- replies)
  122. Help me with character creation! (19 replies)
  123. Critters / NPCs (4 replies)
  124. Telekini-what-a-lisis? (4 replies)
  125. Gac Master (19 replies)
  126. vehicle design progs (5 replies)
  127. Pistol design. (53 replies)
  128. Moved: MJLBB (-- replies)
  129. Concealed Compartments (4 replies)
  130. Alternate Arcology Scenario (12 replies)
  131. Phys-mages (19 replies)
  132. Hiding a gun (122 replies)
  133. Boosted Reflexes (3 replies)
  134. Recoil Question (7 replies)
  135. Damage Code of Boiling Coffee (94 replies)
  136. Duel Natured (42 replies)
  137. Moved: Mr. J's Little Black Book (-- replies)
  138. Space: the final frontier (3 replies)
  139. Shadowrun Essentials (14 replies)
  140. how does distance strike work ? (40 replies)
  141. A place called Earth? Who needs it! (10 replies)
  142. BTLs, Better than Life (5 replies)
  143. Assistance Required (15 replies)
  144. The Matrix Cometh. (2 replies)
  145. Faster than a speeding bullet! (41 replies)
  146. Dissections of dual natured and astral forms (12 replies)
  147. New Music Styles in Shadowrun (18 replies)
  148. Gengineering (21 replies)
  149. Getting into and out of Seattle (3 replies)
  150. Lasb - Latin America Sourcebook (74 replies)
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