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  1. [MrJBlackBook] MJLBB (49 replies)
  2. Turn to Goo (13 replies)
  3. Arsenal 2060 (10 replies)
  4. Intiate Grades ... who's the big gun? (370 replies)
  5. Brain Hacking (32 replies)
  6. Chipjack Expert Driver (15 replies)
  7. How does a SIN affect a runner? (22 replies)
  8. New SURGE Positive Effect (3 replies)
  9. Forum Gamming Questions? (1 reply)
  10. Is there an Assassin's Guild in SR ? (41 replies)
  11. Sentenced to Life. (10 replies)
  12. Hmmmm... (2 replies)
  13. Cyberware/ bioware question (28 replies)
  14. UCAS/CAS OSHA standards (26 replies)
  15. Upcoming Releases (56 replies)
  16. "New" to Shadowrun. (6 replies)
  17. The many bullets killing the mighty spirit. (11 replies)
  18. Cybereye question (32 replies)
  19. Floorplan translation (9 replies)
  20. Quick Question on Cyber Limbs (5 replies)
  21. B&E Character help (63 replies)
  22. Wicked campaign idea [SPOILERS ABOUND] (11 replies)
  23. availability (49 replies)
  24. Weapons in Vehicle Turrets (30 replies)
  25. Help. (29 replies)
  26. APDS vs bodies (29 replies)
  27. Plans for an Exo-suit (28 replies)
  28. Hermetics,shamans,Idol warshipersand voodoo people (49 replies)
  29. APDS vs vehicles and barriers (23 replies)
  30. Question with the Armor Spell (61 replies)
  31. What happens when armor exceeds weapsons rating (50 replies)
  32. SLEUTH now has cases! (75 replies)
  33. Ruth (2 replies)
  34. Another Step (9 replies)
  35. What powers do you give your bloodspirits (0 replies)
  36. shovels (28 replies)
  37. Vehicle movement in PC combat (8 replies)
  38. Gun Crime in Europe (39 replies)
  39. Shadowrun Script Ideas (39 replies)
  40. What AAA's are going red? (54 replies)
  41. Shadowrun to D&D (33 replies)
  42. I'm fiddling with a Firearm... (50 replies)
  43. Vehicle Design (14 replies)
  44. Fomorians - Who is responsible for the cover-up (13 replies)
  45. Things that make you go Hmmmmm.... (58 replies)
  46. The Player Who Would Be Shopkeep (8 replies)
  47. Quick Physical Shaman Question (8 replies)
  48. DRUGS (22 replies)
  49. Drinking Modifiers (15 replies)
  50. A gun bunny with guns galore (39 replies)
  51. [Attention Adam Jury] (36 replies)
  52. The Ages (19 replies)
  53. Headlines (15 replies)
  54. Mellee Combat Damage (3 replies)
  55. Kid Stealth Legs (55 replies)
  56. Elite Hideouts (22 replies)
  57. Awakened Penguins? (6 replies)
  58. [ShadowsOfEurope] Why do so few people talk? (11 replies)
  59. My new group and the things they do. (22 replies)
  60. Skillwires (8 replies)
  61. Fiddling with Shadowrun Universe (0 replies)
  62. Shamanic Lodge (24 replies)
  63. Firearms Conversions (58 replies)
  64. In melee with guns (29 replies)
  65. Barrier Spells and APDS (1 reply)
  66. Cyberware compatability question. (1 reply)
  67. Your Runner's Age and Experience (6 replies)
  68. Forming a company? (27 replies)
  69. Big ideas from a little mind (25 replies)
  70. Cell Phones in the 2060's (9 replies)
  71. Okay who is who? (14 replies)
  72. Shadowrunners in space! (55 replies)
  73. Oak Island Money Pit (11 replies)
  74. Who's best for the role of "The Foreigner" ? (23 replies)
  75. Pope and Vatican (17 replies)
  76. Home brew vehicle rules (21 replies)
  77. Oklahoma is behind the SOTA curve (19 replies)
  78. Methusalah Treament? (93 replies)
  79. Riggers, Remote Control Decks and more (40 replies)
  80. Ally spirits in animal bodies (30 replies)
  81. Spirit/Elemental taking Damage (6 replies)
  82. Adiction Codes (6 replies)
  83. Okay, how are these? (14 replies)
  84. Asamando Workshop (8 replies)
  85. Feonyx's Question part 4 (23 replies)
  86. Little what ifs (26 replies)
  87. Silly question (14 replies)
  88. Seattle (17 replies)
  89. A question, and a proposal. (6 replies)
  90. Suggestions? (3 replies)
  91. Downpayment (30 replies)
  92. PMP Clothing (12 replies)
  93. Vehicle Design (34 replies)
  94. ruthenium (67 replies)
  95. Go Directly To Jail (106 replies)
  96. spell question (6 replies)
  97. Rigger Soul-searching (127 replies)
  98. Mind Probe Vs. Spell Formulas (10 replies)
  99. Control manipulations (10 replies)
  100. Tips for all shadowruners. (93 replies)
  101. Magnetic Limbs (20 replies)
  102. Hydraulic Jacks: ECU Cost? (70 replies)
  103. Other Place: How Is It Not Teleportation? (24 replies)
  104. Nuke Pills - genuine ad plus a challenge (12 replies)
  105. Fat Stacks of Cash (60 replies)
  106. the interior of a Ares Citymaster (5 replies)
  107. On the nature of magic in Shadowrun (33 replies)
  108. Setting question (6 replies)
  109. Dice Roller Script? (1 reply)
  110. Anchoring question (16 replies)
  111. Ranger X bows and arrows (11 replies)
  112. New House Rule Idea (24 replies)
  113. DeQuickening (8 replies)
  114. Improving Spells (17 replies)
  115. New Shadowrun website! (7 replies)
  116. Adhesion and Slipping (15 replies)
  117. permits and legality codes (4 replies)
  118. Spells and Area (17 replies)
  119. Boosted Reflexes: A Quick Question (33 replies)
  120. The Night Chicago Died (20 replies)
  121. Hoi, chummers! (3 replies)
  122. Adapting Shadowrun (6 replies)
  123. So, what do we know about the CAS? (94 replies)
  124. Bookworm (26 replies)
  125. Company's In the Sixth World (29 replies)
  126. Oh man, who put me in charge of NPCs? (11 replies)
  127. Yes. Another Shapechange Question (25 replies)
  128. Adept Equivalent to Move-By-Wire? (5 replies)
  129. Move-By-Wire and what I've experienced... (6 replies)
  130. Batter Up! (23 replies)
  131. Class of '63 (9 replies)
  132. Source Material (Book) on A and AA's (10 replies)
  133. A few Magic questions. (20 replies)
  134. I need feedback on a wacky idea (25 replies)
  135. Christian Totems (59 replies)
  136. So what rights do AA's and AAA's have? (29 replies)
  137. Could TCP explain The Crash? (3 replies)
  138. What about wards? (13 replies)
  139. You're gonna do what?!?!? (126 replies)
  140. That's some Freaky Drek! (28 replies)
  141. Eyeball grenades (27 replies)
  142. So, about those Immortal Elves... (29 replies)
  143. Is he any good? (9 replies)
  144. Running Jumps (14 replies)
  145. Living in a astral world (3 replies)
  146. Wards and Authorized Entry (7 replies)
  147. Random questions (13 replies)
  148. Grimoire 2nd >>> Magic in the Shadows (8 replies)
  149. 1001 Ideas (23 replies)
  150. Spell Targeting Question (8 replies)
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