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  1. 2063 Billboard Top 100... (41 replies)
  2. My players don't loot. (128 replies)
  3. The Foreign Legion (23 replies)
  4. Corporate Shadowfiles Question (4 replies)
  5. I, Samurai (7 replies)
  6. cool article (10 replies)
  7. Seeking Shadowrun Crib Sheets (12 replies)
  8. Centering (9 replies)
  9. Metahuman Height Ranges (7 replies)
  10. Ultrasound ranges and effects (16 replies)
  11. Recoil and the Gun Kata Gun (14 replies)
  12. Newbie question here. (6 replies)
  13. Transducers (14 replies)
  14. Vampires (22 replies)
  15. Lockpicking (7 replies)
  16. Disguise skill (13 replies)
  17. Adepts and Gloves (34 replies)
  18. Creative Strategies to hum drum runs (1 reply)
  19. [SprawlSG] Lifestyle Optional Rules (16 replies)
  20. Can you use a smart gun link to control non gun we (26 replies)
  21. Gender modified limit? (91 replies)
  22. Whatever happened to the T'Skrang? (21 replies)
  23. Putting his thing up in a (Semi) Official way. (61 replies)
  24. Idol Shamans (9 replies)
  25. ID checks (25 replies)
  26. Argh Magic ! (3 replies)
  27. Is there ever too much C12? (27 replies)
  28. Locksmiths in 2064 (8 replies)
  29. Spells requiring touch. (24 replies)
  30. No Mo Open Tests (22 replies)
  31. [ShadowsOfEurope] United Kingdom (83 replies)
  32. Regeneration and Bio/Attibute Stress (5 replies)
  33. Ares Viper Slivergun (35 replies)
  34. Talismanic magic? (10 replies)
  35. Permanent Health Spells (15 replies)
  36. Weird eBay listing -- anyone able to ID this? (13 replies)
  37. I hope this doesn’t work (68 replies)
  38. Shadowrun Supplemental Volunteer Needed (0 replies)
  39. A Concept For a Shadowrun Campaign (14 replies)
  40. Character concept (2 replies)
  41. Vision magnification and adepts (26 replies)
  42. Formula 51 (3 replies)
  43. Sniping and Surprise (91 replies)
  44. Simple carbines (21 replies)
  45. Grrr... where is the Barghest? (7 replies)
  46. Turrets and Recoil (16 replies)
  47. Insect outbreaks? (5 replies)
  48. Spinrad (18 replies)
  49. Greece (10 replies)
  50. Hows this for an HP? (83 replies)
  51. Thoughts on Gang encounters (3 replies)
  52. Shadows of Africa (32 replies)
  53. just for fun.. (7 replies)
  54. Building a Cyberdeck (9 replies)
  55. Pets (21 replies)
  56. Ally Spirits & Totem Modifiers (3 replies)
  57. Grenades (17 replies)
  58. Matrix Netbook (2 replies)
  59. Spell Defense (6 replies)
  60. Wanted: Bugs (8 replies)
  61. [Edges & Flaws] New and Used (34 replies)
  62. Damage code for Human Bite? (9 replies)
  63. Melee weapons against vehicles or drones? (65 replies)
  64. Defense focused magician (4 replies)
  65. Mage as psychotherapist (12 replies)
  66. Online Shadowrun Games? (24 replies)
  67. Help a newbie out? (11 replies)
  68. Slay Spell Vs. Transform (16 replies)
  69. Manaball (28 replies)
  70. Ally spirits and metamagic question (15 replies)
  71. Functional Foci (18 replies)
  72. Foci Bonding vs First Bonding (13 replies)
  73. Through the eyes of a ghoul . . . (31 replies)
  74. Trying to modify a Doc Wagon vehicle (4 replies)
  75. Assensing - a clarification (14 replies)
  76. Astral projection and focus theft (12 replies)
  77. [Help Wanted] Master List of Edges & Flaws (2 replies)
  78. the otaku are coming! (39 replies)
  79. activing foci question (19 replies)
  80. SOTA: 2064 (23 replies)
  81. HMHVV (26 replies)
  82. Master Shedim powers (11 replies)
  83. Pictures of Orc's (10 replies)
  84. Thoughts on Defaulting with combat skills (18 replies)
  85. Astral Projection and Focus Theft (0 replies)
  86. Melee combat Rules (7 replies)
  87. Using Foci without Bonding (26 replies)
  88. Focus concentration (5 replies)
  89. What do the various damage levels mean? (22 replies)
  90. tables in the Matrix book (1 reply)
  91. Adept Power Attribute Boost (16 replies)
  92. Wild Wild West (5 replies)
  93. This Character to Powerfull? (12 replies)
  94. Help, derailed plot! (48 replies)
  95. Critters and Deckers: 2 quick questions (11 replies)
  96. Ranged Modifiers (11 replies)
  97. Character idea (33 replies)
  98. Pure DNI (10 replies)
  99. Old Seattle Source book question (15 replies)
  100. Hockey in the Sixth World (6 replies)
  101. Mages and control action (18 replies)
  102. Blindness and Smartlinks (26 replies)
  103. Favorite way of blowing up vehicles (62 replies)
  104. Shattergraves and Ghouls (8 replies)
  105. Getting a D&D player into SR (25 replies)
  106. Please help out a fellow GM! (21 replies)
  107. Fun with two cyberarm gyromounts! (35 replies)
  108. Grenades! (10 replies)
  109. D7 rather than D6 (19 replies)
  110. [ShadowsOfEurope] Banco Euro Internationale (2 replies)
  111. Updating New Seattle (6 replies)
  112. This Forum is Fantastic (15 replies)
  113. Some basic questions (2 replies)
  114. Mount Shasta (6 replies)
  115. Tibet (17 replies)
  116. Shadows of Asia (19 replies)
  117. Any word yet on the new adept powers in sota 64 (162 replies)
  118. Thrown 'nades and such (38 replies)
  119. Partial Rigging (23 replies)
  120. Rulelawyer Quiz -- Deadly Damage (5 replies)
  121. Rulelawyer Quiz -- Healing the Samurai (15 replies)
  122. Old-Timer adrift in the Awakened World (15 replies)
  123. Concealing a foci (67 replies)
  124. Confused with Drakes (21 replies)
  125. Disparity of karma (5 replies)
  126. Obscure Miniatures question (5 replies)
  127. Elemental Question (7 replies)
  128. Uppity Elven Language (52 replies)
  129. XM-8 on TV (62 replies)
  130. What advantage do heretics get? (101 replies)
  131. Grenade detonating grenades (1 reply)
  132. Cost of living/Crime punishment tables (6 replies)
  133. Two-fisted Fighting Question (4 replies)
  134. Karma & Money balance (21 replies)
  135. Kid Stealth legs + Cyberskates ? (16 replies)
  136. On the subject os Astral stealth (7 replies)
  137. Magical Group Dues (17 replies)
  138. Astral Projection tactics.... (7 replies)
  139. Ultrasound and Imp.Invisibility (42 replies)
  140. Other insect totems (8 replies)
  141. Physical Magicians (20 replies)
  142. when is it better to default? (17 replies)
  143. Autonomous turrets? (21 replies)
  144. Magical IP (11 replies)
  145. Grenade Launchers and you (17 replies)
  146. Sympathetic Detonations (3 replies)
  147. Who's Actually Playing? (67 replies)
  148. Nodo 666 is back online (0 replies)
  149. rules for dwarf and troll vehicle mods? (6 replies)
  150. Motorcycle weapons (14 replies)
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