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Eyeless Blond
I was cruising through NSRCG today thinking about stuff to do with my character's Karma, and I ran into the Sensing metamagic technique. I've never heard of this technique before, but just from the name it sounds kinda interesting, and right up this character's alley. Could I get some details, hopefully including the book it's from? Is it really any good at all, or am I better off taking Shielding or Divining?
Kanada Ten
Target: Awakened Lands, but you'll have to wait on full details from me. It's basically the adept power of Magic Sense on crack. Super crack.
mfb
it's only useful for detecting large-scale happenings on the astral plane, like astral shallows and mana storms and whatnot. you couldn't use it to detect a shaman's lodge, which the adept power would.
Kanada Ten
Really? When I was making my physmage for Dr.Funk's game he insisted it did everything the adept power did and more.
mfb
funk's funk is full of the funk. check the last paragraph on page 110 of T:AL; it specifically disallows such.
Kanada Ten
Like I wouldn't have posted it if I had it in front of me. What you slacking for?
mfb
i hear and obey: no wards, no spells, no foci, no spirts, no astrally projecting mages, no and so on--only changes within the mana field and astral terrain itself.
Crusher Bob
IIRc it will let you detect things like background counts, astral rifts, etc

Which is great for finding out things that cause background counts... Someone with a large background count in their basement might be worth looking in to...
Kanada Ten
QUOTE (mfb)
i hear and obey: no wards, no spells, no foci, no spirts, no astrally projecting mages, no and so on--only changes within the mana field and astral terrain itself.

Thanks. More or less puts it on par with Divination (stupid two skill metamagics).
mfb
hisss. you do not know the havoc Divination can wreak. of course, said power can only be unlocked by gaining several hard-to-gain Divination-based homebrew metamagics. but trust me, once you get those--or meet someone who has? you won't laugh at Divination anymore.
Kanada Ten
I have a game with a PC who has it. I love it, one of the best plot hook generators ever. The last question they asked was "Is there a malignant 'they' out to get us?" I laughed so hard I had to go pee.
mfb
haha, wow. "signs point to 'there is now'."
Eyeless Blond
The same could be said for Centering, only they're not homebrew.

Honestly, though, what I want is a metamagic that does something like the Otaku's Info Sortilege. None of this seeing the future mumbo-jumbo crap; none of this vague, "You will meet a kind stranger," junk; just useful info, tied to a Knowledge skill so it's not stupidly expensive to make it work decently.
Kanada Ten
Meh, that sounds more like an adept power. Or a spell.
Eyeless Blond
Eh, I guess I could just not bother with initiation other than the first for Masking, and spend the karma on more spells, though I can't think of what other spells to get. Eh, maybe I'll just cash it all in and buy more stuff for my deck (playing a decker/shamanist).
Kanada Ten
Shielding is very good.
tisoz
Invoking is damn near priceless for a shaman.
DrJest
QUOTE
playing a decker/shamanist


Still grinding the SR3 books - what's the state of decking+magic these days? It see-sawed from compatible to incompatible in SR1, then back (I think) to compatible in SR2.
tisoz
It's possible, no TN modifiers like in SR2. Just no astrally projecting while decking.
hahnsoo
QUOTE (tisoz @ Feb 2 2005, 08:51 AM)
It's possible, no TN modifiers like in SR2.  Just no astrally projecting while decking.

You can, as long as you make a Willpower (8) test (it could be a Willpower (10) test), but you'd have some massive penalties for the distraction in both decking and projecting.
tisoz
Whatever, there is no conjuring while in the matrix, maybe that's what I was thinking.
Eyeless Blond
I think you also suffer dumpshock when you project out while decking.

It is rather unfortunate that there is basically no synergy between a decker and a shamanist, save for the reliance on mental abilities rather than physical ones and a relative lack of Essence loss for the decker. I kinda wanted to stay away from summoning, otherwise Invoking would be a good choice. Shielding sounds interesting though, as does Divination though it's skill-dependent. Any other suggestions?
Kanada Ten
If you're into information gathering Psychometry is cool. It lets you read "past impressions" on items, place, ect. Sort of like that guy from that movie where he could touch stuff and know things about what happened to the stuff before... Vibes was the moive. Man that was driving me crazy.

Why you dissin' on conjuring though? Having a spirit guard your meat while decking sounds sweet. Great Forms are like a chrome nine in pocket the for a Shaman on the Projection. And plus, then you can have more than one spirit going at a time.
tisoz
Metamagic wise, I don't know about summoning having synergy with decking. But it is nice to be able to conjure a few spirits to guard your body, maybe conceal it, maybe confuse anyone that tries to disturb you or just attack them. Maybe something as simple as jacking you out when they see smoke coming out of your ears.
Kanada Ten
QUOTE (tisoz)
Metamagic wise, I don't know about summoning having synergy with decking. But it is nice to be able to conjure a few spirits to guard your body, maybe conceal it, maybe confuse anyone that tries to disturb you or just attack them. Maybe something as simple as jacking you out when they see smoke coming out of your ears.

A spirit can Assense your aura as well, to ensure proper health, IIRC.
Eyeless Blond
QUOTE (Kanada Ten)
Why you dissin' on conjuring though? Having a spirit guard your meat while decking sounds sweet. Great Forms are like a chrome nine in pocket the for a Shaman on the Projection. And plus, then you can have more than one spirit going at a time.

Well, I had to skimp *somewhere* to actually buy Computer skill and a deck, and I chose Charisma (and therefore Conjuring) rather than Sorcery. I do have a small specialization in Summoning (1/3), so I can get by with low-Force watchers, but not much else. You think I should get rid of my Electronics, E. B/R, and Computer B/R for conjuring skill and charisma instead? Doesn't make him much of a decker then.
tisoz
QUOTE (Kanada Ten)
QUOTE (tisoz @ Feb 3 2005, 12:09 AM)
Metamagic wise, I don't know about summoning having synergy with decking.  But it is nice to be able to conjure a few spirits to guard your body, maybe conceal it, maybe confuse anyone that tries to disturb you or just attack them.  Maybe something as simple as jacking you out when they see smoke coming out of your ears.

A spirit can Assense your aura as well, to ensure proper health, IIRC.

Ok, they assense you and pull the plug, but the GM says it saw smoke coming from your ears. smile.gif
Kanada Ten
QUOTE (Eyeless Blond)
I do have a small specialization in Summoning (1/3), so I can get by with low-Force watchers, but not much else. You think I should get rid of my Electronics, E. B/R, and Computer B/R for conjuring skill and charisma instead? Doesn't make him much of a decker then.

Hum, well, you can chip Computers or Electronics B/R or default... I assume you took a Knowsoft Link with the Datajack? But, I suggest you get foci to help with the conjuring ASAP. Until then (assuming you're the B&E guy), Centering might be the best choice for you since you can lower Drain and stuff (provided you get the two skills, which I'm assuming you can do since you were thinking about getting Divination). Lots of me assuming here.
hahnsoo
QUOTE (Kanada Ten)
Hum, well, you can chip Computers or Electronics B/R or default... I assume you took a Knowsoft Link with the Datajack? But, I suggest you get foci to help with the conjuring ASAP. Until then (assuming you're the B&E guy), Centering might be the best choice for you since you can lower Drain and stuff (provided you get the two skills, which I'm assuming you can do since you were thinking about getting Divination). Lots of me assuming here.

Hmm. I thought you needed skillwires to use active skillsofts (including B/R skills). Regardless, I wouldn't skimp on Computer B/R, but Electronics B/R isn't required too much unless you are a B&E specialist, or maybe a rigger. I'd ditch the Electronics B/R and beef up your Conjuring skill. What are your physical stats? I'm sure you can put at least a 3 in Charisma. That would allow you to summon some decent spirits. Or alternatively, purchase and bond a Spirit focus for hearth or city spirits (depending on your favorite decking location), which will allow you to summon decent spirits.

Oh, and you don't suffer dumpshock for astral projection (which takes a Willpower (10) test) while jacked in. Your meatbody remains jacked in (dangerous) while you are projecting. It's in Magic in the Shadows, under Awakened Characters (page 31).
toturi
I'd get Divination.

"What kind of IC will the host system have at a certain time?"

"How many deckers are there in the system?"

"Are there any worms in the paydata?"
Kanada Ten
None of that is a good substitute for actually knowing. You'd have to scan the paydata and so on. Not saying it's not good, just skill intensive and doesn't save you much used flippantly (Grade 1 = 1 Question per week). Though the iconography of video taro is funny.

And oops, on the B&R skills being active. wobble.gif
Eyeless Blond
Hm. Okay, I suppose I can just default on Electronics and Electronics B/R off of the respective Computer skills. It's a +2 modifier, which in turn gets cancelled by microscopic vision, and I can put the points gained into other skills I neglected (like Stealth; I can't believe I forgot that!)

But that still leaves me with no conjuring until after chargen. Think I should cash in my gun and gun specialization for conjuring? I'd say yes in a heartbeat, except for the fact that it leaves me essentially helpless in a fight except for Great Form spirits. Tell me, how useful are Great Form force 4 nature spirits (probably the best I can hope for with my stats) in combat? Enough that I could just forget my piddly little gun?
Kanada Ten
Depends on where you conjured it from, some have Engulf, Confusion, and Storm Strike. Certianly enough to hide behind and let soak the bullets.
hahnsoo
Whenever you play a character that "fills" two archetypes, you are going to have to make sacrifices. You can't be great at everything. I've found that usually I fall back on my character's background and history to resolve compromises.

Still, I can't imagine how you ran out of skill points, especially if you had enough to pump into Electronics AND Electronics B/R at one point. Really, I would probably focus on having a Computer 6, Sorcery 6, and a Conjuring of 3 to 4. Everything else is just fluff and generally useful instead of central to the character.

It'll be interesting to see how it turns out, that's for sure. I played a Decker/Fire Elementalist for a while with excellent results.
tisoz
As a Priority B snake shaman, you are only going to get to conjure your choice of 1 spirit of man. City spirits are probably most useful. Getting invoking to use on one type of spirit seems expensive, but if you don't, you will only have spirits available in one domain.
Eyeless Blond
City may have more powers and be more generally applicable, but I'm going for Hearth. It will be much easier to summon Great Form Hearth spirits, which can be done in your own home surrounded by a lodge and several wards and usually leaves you feeling drained, than City spirits, unless your lodge is a bus stop or something. biggrin.gif The Fear power that the city spirits get really doesn't make up for that. Looking it over, I guess Force 4 great forms are mostly only useful for the COnfusion and COncealment powers; nothing else is all that great at that level.

Plus it fits my character better. smile.gif

I used up all 8 of the build points I gained from dropping Electronics and Elec. B/R taking Stealth 3, raising Cha to 4, and bumping Computer B/R and Ettiquite up 1 each. So yeah, that's all the build points.

Anyway, thanks a bunch guys, you've given me a lot to think about.
Wireknight
An Awakened cult/revolutionary leader who fancied himself a prophet, complete with advanced custom Divination-related metamagics and a cabal of similarly talented individuals, was able to do things like placing timed bombs at places where he knew my primary character would be standing, and another one a certain distance and direction away, because he knew my character would detect the trap and attempt to evade it(right into the real trap). He is the Kwitsatz-Haderach.

Divination is the devil.
Eyeless Blond
QUOTE (Wireknight)
[...] with advanced custom Divination-related metamagics and a cabal of similarly talented individuals, [...]

So, what you're saying is, "With my house rules I can make Divination insanely good." Sure, I can do the same thing with Anchoring by allowing the mage to preemptively take Drain for the anchored spell by paying Karma equal to one-fourth the cast spell's Force (min 1). That doesn't mean that the canon Anchoring is any good.
mfb
heh. wk doesn't need houserules to make anything insanely good. though it helps.

having never been exposed to SR2 anchoring, i think SR3 anchoring is pretty swell. you just have be careful about how and when you use it.
Crimsondude 2.0
Some people consider the list of canon metamagics as a good start...
Wireknight
QUOTE (Eyeless Blond)
So, what you're saying is, "With my house rules I can make Divination insanely good."

Why the hell would I develop house rules to create a character who tried (almost successfully) to kill my primary character? They're the GM's house rules.
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