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Dizzo Dizzman
Just curious to see what everyone has seen in their games. I've only seen one aspected magician. He was a great character, an elven hermetic conjurer.

I would be very interested to hear if anyone has seen a obeyifa in their games. cool.gif
Kagetenshi
Just for that I may have to play an Obeyifa for my next character.

~J
Crimson Jack
I had a friend who played a Wild Huntsman Shamanist for a few games. Unfortunately, he took a nasty spill off a bridge and didn't make the fall in the third game. I don't think the player was all that sad about losing him though.
Zephania
A personal favourite of mine is the shamanic adept, full astral access and with the right totem you can have a really decent character.

My personal bug bear is players not using spirits in any intelligent way, how about confusion, then fear finally followed by accident for starters? A really good combination of spirit powers and like most others hardly used.
hahnsoo
QUOTE (Zephania)
A personal favourite of mine is the shamanic adept, full astral access and with the right totem you can have a really decent character.

Wasn't this changed in 3rd edition? I thought all Priority B characters (excluding physads) can perceive, but not project.
Zephania
My apologies, you're right they can't project but when I played one it wasn't a big hinderence. Somtimes it is but I should have checked first.
Mr Cjelli
I play an elf obeyifa who follows the creator idol. It's sorta like you're playing an aspected conjurer mage, except you conjure nature spirits and you have to be an enchanter too. Yeah, enchanting takes time, but being proficient at it means cheap power and spirit foci, and that means higher force spirits with more services.
Foreigner
Um, please forgive me for sounding naive, but does a Magician's Way Adept count as a Sorcerer, as an Aspected Path magician, or something else entirely?

As I've said, my current (okay, my only, at least for now) character is an Adept of the Magician's Way, and a follower of the Hermetic tradition (as well as being a follower of the Invisible Way as far as his Adept powers are concerned).

P.S.: Kagetenshi, Mr Cjelli: What's an obeyifa? I don't have all of the sourcebooks.

--Foreigner
Dizzo Dizzman
Obeyifa are an odd character type. They are a type of aspected magician found in Magic in the Shadows (p. 20). They can't use sorcercy or astrally project. They can summon nature spirits, but keep them in special foci that they carry around. Neat character concept, but until today, I had never thought someone played one! smile.gif

Magician's Way Adepts are a type of Physical Adept not an Aspected Magician. But they are really like no other character type.
Foreigner
Dizzo Dizzman:

Thanks.

I have MITS, but I must have missed that section. smile.gif

--Foreigner
Dizzo Dizzman
Mr. Cjelli, if you don't mind my asking...how long have you been playing your obeyifa? What is the background of the character?
Mr Cjelli
Sadly, I've only played him for a while...the GM is trying to wrap up our first run but circumstance conspires against us.

As for background, he's Haitian by way of Quebec (yes, I know it's really more of a Jamaican tradition, but I wanted a french speaker). He's an effete, sophisticated elf. I built him as a conjurer/enchanter/face, but it so happened that our entire party has above average social skills (even the troll sammy). As soon as he gets some more karma, he's going to be investing in an easy force 2 power focus.
Dizzo Dizzman
Sounds like a real interesting and unique character. smile.gif
Ancient History
What? No enchanters? For shame!
Dizzo Dizzman
I didn't know you could be just an enchanter! wink.gif Besides which, there's only ten spots on the poll to work with.
Tanka
QUOTE (Dizzo Dizzman)
I didn't know you could be just an enchanter! wink.gif Besides which, there's only ten spots on the poll to work with.

Well, you can, but that would waste the rest of your abilities.

IIRC, only 2nd Ed (and 1st Ed I think) had Enchanting Adepts. Now anybody with access to Astral Space (perception or projection) can Enchant.
Mr Cjelli
QUOTE (Dizzo Dizzman)
I didn't know you could be just an enchanter! wink.gif Besides which, there's only ten spots on the poll to work with.

To my knowledge, there is no enchanter aspected magician. What would rules be like for enchanters anyhow? Asides from saving on nuyen, with the right materials and a high enough skill you can bond foci with less karma than you would with off-the-shelf foci. Unless an enchanter adept gets other magical skills, to my knowledge they can't reap the benefit of any foci (save a weapon focus). So what would distinguish an enchanter aspected magician from a full or aspected magician who emphasizes the enchanting skill?
Ancient History
SURGElings are enchanters, by default. talker.gif
toturi
No aspected Diviners? Or Aspected Healers? Where's my SOTA 2064?
Crimsondude 2.0
QUOTE (Foreigner)
Um, please forgive me for sounding naive, but does a Magician's Way Adept count as a Sorcerer, as an Aspected Path magician, or something else entirely?

They're Physical Adepts. Magical Power is a physad power.

Anyone else remember Astral Adepts?
Dizzo Dizzman
I remembered them when I was working up the list. My thought was:

"I wonder if they kept those Astral Adepts around in 3rd ed.?" wink.gif
Snow_Fox
I've seen a couple but not all. Most commonly a sorceror who is highly specialized. in one particular type of spell- for example a show biz type doing illusions. or a sec type who specializes in combat spells as the heavy hitter for a FRT.
Crimsondude 2.0
AFAIK, they never explicitly got rid of them, but they haven't mentioned them either.

They were cool NPCs at times, and with some of the newer Metamagics, they'd be even more useful.
hahnsoo
QUOTE (Mr Cjelli)
To my knowledge, there is no enchanter aspected magician. What would rules be like for enchanters anyhow? Asides from saving on nuyen, with the right materials and a high enough skill you can bond foci with less karma than you would with off-the-shelf foci. Unless an enchanter adept gets other magical skills, to my knowledge they can't reap the benefit of any foci (save a weapon focus). So what would distinguish an enchanter aspected magician from a full or aspected magician who emphasizes the enchanting skill?

Even more hairy is the fact that First Bonding requires the focus to be paid for by First Bonding Karma in order for the focus to work (if the enchanter or the person being First Bonded lack the necessary Karma, the enchantment aborts and materials are wasted). Since the only foci an Enchanter can bond are Weapon foci (and arguably, Power Foci, since the Magic Rating increase is useful to them), they are required to find another Awakened individual if they want to create other types of Foci.

If I were to create a house rule Enchanter aspected magician, I'd have the character able to create and bond all foci for the purposes of First Bonding. They wouldn't get a benefit from the foci (unless it was a Weapon focus, of course), but it would allow them to complete the rituals needed to enchant foci.
Dizzo Dizzman
Pardon my ignorance, but what does "AFAIK" stand for?
hahnsoo
QUOTE (Dizzo Dizzman)
Pardon my ignorance, but what does "AFAIK" stand for?

As Far As I Know
akarenti
AFAIK=As Far As I Know. I think.

Edit: Too Slow...
shadow_scholar
I've seen various Sorcerer adepts, one shamanic adept, a few phys ads, but mostly full magicians. One of my favorite characters I ever played was a Conjurer. From all the research I did I never saw any rules that stated that you needed a minimum Magic attribute to be able to conjure powerful spirits, only that you needed a high charisma, so I tinkered around and created an elf with a max charisma att and pumped him full of cyber and left him with a 1 or 2 Magic attribute. He was basically a Street Sam w/badass elemental friends available any time he needed them. Kinda munchkinish, but I ended up getting the chance to play him and loved the flavor he added to the game (he was from Aztlan, I used an accent, tried to go the whole 9). It was a lot of fun. The latest character I played was a Sorcery adept. He's a Japanese Oni and missing a hand. His geas is that when he casts, his missing hand manifests and becomes visible. He makes for a lot of roleplay fun, especially when the GM requires I play out everyday scenarios that would require two hands.
hahnsoo
QUOTE (shadow_scholar)
I've seen various Sorcerer adepts, one shamanic adept, a few phys ads, but mostly full magicians. One of my favorite characters I ever played was a Conjurer. From all the research I did I never saw any rules that stated that you needed a minimum Magic attribute to be able to conjure powerful spirits, only that you needed a high charisma, so I tinkered around and created an elf with a max charisma att and pumped him full of cyber and left him with a 1 or 2 Magic attribute. He was basically a Street Sam w/badass elemental friends available any time he needed them. Kinda munchkinish, but I ended up getting the chance to play him and loved the flavor he added to the game (he was from Aztlan, I used an accent, tried to go the whole 9). It was a lot of fun. The latest character I played was a Sorcery adept. He's a Japanese Oni and missing a hand. His geas is that when he casts, his missing hand manifests and becomes visible. He makes for a lot of roleplay fun, especially when the GM requires I play out everyday scenarios that would require two hands.

That was in 2nd edition, I'm guessing. In 3rd edition, you can only summon up to twice your Magic Rating in force of any single spirit. If the spirit's Force is greater than your Magic Rating, then you take physical rather than stun. Charisma is still used to resist drain and to determine the staging of the drain damage code.
Capt. Dave
I've never liked groggies. The extra 5 build points is well worth the ability to both conjure and use sorcery, as well as astrally project. My view is that if you're going to go magical, go all out. But that's just me.
kevyn668
Its not just 5 points for the ability to conjure. You also have to put points into the Conjuring skill.
hahnsoo
QUOTE (Capt. Dave)
I've never liked groggies. The extra 5 build points is well worth the ability to both conjure and use sorcery, as well as astrally project. My view is that if you're going to go magical, go all out. But that's just me.

Well, aspected mages still get 10 extra spell points, which is worth something for a starting character. And you "get" to specialize in your area of magic... because an aspected mage is a specialist, he/she tends to be better within his/her circle of magical abilities.
Fortune
QUOTE (hahnsoo @ Feb 7 2005, 04:58 PM)
And you "get" to specialize in your area of magic... because an aspected mage is a specialist, he/she tends to be better within his/her circle of magical abilities.

In what way? How is a Conjuring Adept with a skill of 6 better at Conjuring than a full Mage with the same skill level? How is a Sorcerer Adept with Sorcery of 6 better than a similarly skilled full Mage (barring the extra 10 spell points, which you listed as a seperate benefit)?

They are not 'specialized' ... they are 'limited'!
Ancient History
The MOST USELESS type of adept has to be the old D-priority types.
Xirces
QUOTE (Ancient History)
The MOST USELESS type of adept has to be the old D-priority types.

Vaguely rings a bell, but I can't seem to think why. Care to enlighten us?
hahnsoo
QUOTE (Fortune)
In what way? How is a Conjuring Adept with a skill of 6 better at Conjuring than a full Mage with the same skill level? How is a Sorcerer Adept with Sorcery of 6 better than a similarly skilled full Mage (barring the extra 10 spell points, which you listed as a seperate benefit)?

They are not 'specialized' ... they are 'limited'!

Add 100 more Karma. Wash, rinse, let's see how it turns out. Conjuring Aspected Mage with a Conjuring of 10 or more (with a couple of Ally spirits, perhaps), full Mage Conjuring still of 6 or maybe 7 (all that Karma being burned for Sorcery and more spells).

They are limited. But it provides a focus for character development, and focus tends toward extreme specialization. Specialization is both a weakness and a strength.
Garland
QUOTE (Xirces)
QUOTE (Ancient History @ Feb 7 2005, 12:14 PM)
The MOST USELESS type of adept has to be the old D-priority types.

Vaguely rings a bell, but I can't seem to think why. Care to enlighten us?

Are these the guys that only got Astral Perception or some such?
Fortune
QUOTE
Add 100 more Karma. Wash, rinse, let's see how it turns out. Conjuring Aspected Mage with a Conjuring of 10 or more (with a couple of Ally spirits, perhaps), full Mage Conjuring still of 6 or maybe 7 (all that Karma being burned for Sorcery and more spells).


They can be more specialized. There's nothing stopping a full Mage from concentrating solely on one of the two main magical skills after chargen, thereby keeping even with the Aspected Magician in their specialty, while also gaining the benefits from the other skill at the original chargen limits.
Ancient History
QUOTE (Garland)
QUOTE (Xirces)
QUOTE (Ancient History @ Feb 7 2005, 12:14 PM)
The MOST USELESS type of adept has to be the old D-priority types.

Vaguely rings a bell, but I can't seem to think why. Care to enlighten us?

Are these the guys that only got Astral Perception or some such?

Sort of. They have astral perception...but they have to pay 1 good karma each time they use it. Ouch!
hahnsoo
QUOTE (Fortune)
They can be more specialized. There's nothing stopping a full Mage from concentrating solely on one of the two main magical skills after chargen, thereby keeping even with the Aspected Magician in their specialty, while also gaining the benefits from the other skill at the original chargen limits.

True. Hasn't happened in my games yet. Versatility is a sweet sweet fruit to taste, and specialization breeds weakness. But when you are forced to specialize, you make the best of it.
shadow_scholar
QUOTE (hahnsoo)
That was in 2nd edition, I'm guessing.  In 3rd edition, you can only summon up to twice your Magic Rating in force of any single spirit.  If the spirit's Force is greater than your Magic Rating, then you take physical rather than stun. Charisma is still used to resist drain and to determine the staging of the drain damage code.

It was 2nd Ed., but I later converted him over to 3rd and played a few games there. The physical drain didn't bother me, all I had to do was just stay concious after conjuring them and then just rest in game. It makes for a nifty turning of the tables when you call a F6 elemental to back you up in a nasty combat.

As for specialization breeding in weakness, there's advantages and disadvantages to both. Being a full mage demands that you're a jack of all trades type of magic user, which is good when you need to cover all your bases, but it also means it makes for a slow progression. A specialized mage gets more juice up front and can progress faster, but they're obviously flawed in one aspect of magic and in the lack of astral projection. I think the ultimate would be a team that includes both a Conjurer and Sorcerer. You're still lacking in the Astral Projection, but as a GM I always used a house rule that stated that if you were magical (of any type) you could meditate for X hours and then you could project. Granted, it isn't as easy as a full mage doing it instantly on command, but it just doesn't make sense to me that someone with magic couldn't Astrally Project at all.
Fortune
Or you could make the new Limited Projection Metamagic available to all Aspected Magicians.
tisoz
QUOTE (hahnsoo)
QUOTE (Fortune @ Feb 7 2005, 02:05 AM)
In what way? How is a Conjuring Adept with a skill of 6 better at Conjuring than a full Mage with the same skill level? How is a Sorcerer Adept with Sorcery of 6 better than a similarly skilled full Mage (barring the extra 10 spell points, which you listed as a seperate benefit)?

They are not 'specialized' ... they are 'limited'!

Add 100 more Karma. Wash, rinse, let's see how it turns out. Conjuring Aspected Mage with a Conjuring of 10 or more (with a couple of Ally spirits, perhaps), full Mage Conjuring still of 6 or maybe 7 (all that Karma being burned for Sorcery and more spells).

They are limited. But it provides a focus for character development, and focus tends toward extreme specialization. Specialization is both a weakness and a strength.

I'm guessing your full magicians are not getting intiated at least once to get access to the metaplanes? Then they go on astral quests to reduce the karma cost of new spells (plus more dice for learning them.) A 100 karma character could be intiated once, know 40 Force 5 spells, and have a Force 5 ally (if nothing else acting like a Force 5 power focus for all his conjuring and sorcery needs.)

When the aspected mage initiates, how is he learning metamagics? Either the GM is cutting him more slack than the full mage who can astral quest for them himself, or he is spending more time tracking down a way to learn them, which should extend his learning curve.

Not having access to astral space is a huge laibility in the long run.
hahnsoo
QUOTE (tisoz @ Feb 7 2005, 03:54 PM)
I'm guessing your full magicians are not getting intiated at least once to get access to the metaplanes?  Then they go on astral quests to reduce the karma cost of new spells (plus more dice for learning them.)  A 100 karma character could be intiated once, know 40 Force 5 spells, and have a Force 5 ally (if nothing else acting like a Force 5 power focus for all his conjuring and sorcery needs.)

Every single mage that we've had who dodged the metaplanes to get Karma reductions on spells have died in our games. *cheesy grin* Not the first time, but usually the 10th or 11th time... that pretty much restricted those Karma reductions. We have horror stories (and in some cases involving real horrors). It's too bad you can't "jack out" like in the Matrix from an astral quest.

As I've repeatedly stated, I understand that aspected magicians are limited, and that forces them to specialize. The specializations of an aspected mage, while not nearly as powerful as a versatile full mage, do provide some character focus, and to ignore the strength of specializations is as foolhardy as not seeing the limitations and weaknesses.
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