A bit new still to Shadowrun and I am making my third character and I got a bit extra creative.
I started with a human base, physical adept. This wasn't quite what I was going for, and I had recently gotten the Shadowrun Companion so I looked at the point buy options. I then decided that using point buy to take Physical Adept and Shaman or Shamanist of Spider. The concept here is a hunting spider, and the physical adept powers are chosen to help emulate the hunting techniques of a jumping spider.
Currently I am here for a couple of rule clarifications.
The first, Is it possible to be Shaman and a Physical Adept at the same time using the point buy system?
We are wondering since they felt the need to make a physical adept power that trades power points for magic points, and I have heard about people talking about physical mages on this forum, and didn't know if there were any rules specific to this. particularly when initiating how many metamagics, spells points, and power points are acquired per initiate level could get a bit .
When I can get my hands back on the books I have The Shadowrun Companion, Magic in the Shadows, SR3 Core book, Man and Machine, and Rigger3 for books so if you can get some page numbers for me to show my brother the GM that would be helpful.
Also be geasa, I have a geases magic point and a geases adept power under consideration. Correct me if I am wrong here. My understanding is that when the geasa is lost the magic point is lost, and the attendant power point until the geasa is fulfilled again.
For the geases adept power, the power stop functioning when the geasa is not fulfilled.
Have I correctly interpreted the rules here since I have choosen one talisman geasa (on lost magic point for being ghoul), and one meditation geasa for the Increased Reflexes power, I would only loose one or the other, but not both at the same time when one of the geasa is broken?
For powers I was looking at
Increased Reflexes 2 (geased (meditation) 2.25 pp)
Pain Resistance x2 (1.00 pp)
Killing Hands or Improved ability (weapon type) for 1pp
Great Leap x2 (0.50 pp)
Sustenance (0.25 pp)
Adhesion (1pp) (This is not canon, but I was allowed it by the GM since it fit well with the concept of a spider being able to climb across walls, and similar)
I found a need to conserve bp with 110 going into Adept, Shaman, and Stats so I am thinking Shamanist instead of Full shaman which is why all of the spells I'm looking at are illusion.
Spells
Improved Invisibility F5
physical camouflage F5
Physical Mask F5
Tri-D Phantasm F5
then some Chaos, chaotic World, or similar for combat.
Stats
BOD 7
QCK 5
STR 4
CHA 3
INT 4
WIl 8
I got eight will power by spending some BP on improved attribute for 7 and then becoming a ghoul. Being a ghoul is somewhat a risky aspect, particularly if I go to any amount of conjuring. I'm asking it someone can give some advice on the feasibility of this character and perhaps some better power or spell choices.
Thank-you in advance.
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