James McMurray
Jan 31 2005, 09:59 PM
Didn't want to hijack the SOTA 2015 thread, but it made me think of starting my own thread.
What sorts of things are available in 2052? IIRC the older books (fields of fire for example) gave dates. I have the corporate security handbook and it has an Ares catalog in the back (can't remember whihc year).
So apart from hunting down old and out of print books, is there any other way to get a technological timeline?
tisoz
Jan 31 2005, 10:09 PM
Spell locks.
James McMurray
Jan 31 2005, 10:16 PM
I guess I'm missing something. What does that mean?
The Grifter
Jan 31 2005, 10:18 PM
And don't forget the jacked up melee combat rules.
Ancient History
Jan 31 2005, 10:18 PM
Firepower Ammo
James McMurray
Jan 31 2005, 10:28 PM
Thanks everyone for your "help."
Does anyone have anything productive to add?
Req
Jan 31 2005, 10:44 PM
2052 is before Shadowtech, right? I think you get toys from the the main book and the Street Samurai Catalog, and that's all. And that it was first edition, which makes the baby jesus cry.
tisoz
Jan 31 2005, 10:46 PM
Shadowtech entries have comments dated 2052, so the stuff was available in a catalogue by then.
My problem is people using earlier dates to throw out some equipment, but they don't include the earlier, perhaps more powerful version of some items.
Take bioware. The maximum amount used to be based on your Body attribute. I don't think it mattered how much cyber was combined with it. Or the tactical computer, it used to be an awesome piece of equipment that gave extra dice to all your combat skills and boosted reaction too.
Goes off muttering about young whippersnappers...
James McMurray
Jan 31 2005, 10:52 PM
I am still using SR3 rules. The only things I want dates for is when an item becomes available. The rules would still use SR3, including bio index vs. essence index, etc.
tisoz
Jan 31 2005, 10:56 PM
Try a search, seems this topic comes up about once a month.
Sabosect
Jan 31 2005, 10:56 PM
You get corebook only. Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear), and the three cheapest cyberdecks now are the three best when it comes to ratings and processing power, meaning you have to make new cyberdecks with lower ratings.
Gyro the Greek Sandwich Pirate
Jan 31 2005, 11:05 PM
QUOTE (Sabosect) |
Pretty much, you're screwing your players. |
Well, not if their opposition is equipped with the same stuff.
In terms of magic, I suppose you'd run into problems if you were attacking, say, an Immortal Elf or a Dragon (they know things that haven't been 'introduced' yet), but I'd like to think that would be the case if you were doing that at anytime.
James McMurray
Jan 31 2005, 11:05 PM
Thanks for the input. So I take it there is no shadowrun technology timeline available?
I guess I'll have to see about hunting down the older sourcebooks so I can get the dates from them.
James McMurray
Jan 31 2005, 11:06 PM
QUOTE (Gyro the Greek Sandwich Pirate) |
In terms of magic, I suppose you'd run into problems if you were attacking, say, an Immortal Elf or a Dragon (they know things that haven't been 'introduced' yet), but I'd like to think that would be the case if you were doing that at anytime. |
Yeah. I don't think it matters what year it is when you go hunting dragons and IEs.
tisoz
Jan 31 2005, 11:11 PM
QUOTE |
Shadowtech entries have comments dated 2052 |
What else do you want to know? the first edition grimoire was out, so people still knew how to cast turn to goo and a lot of the spells were easier to cast (shapechange) or successes were not limited by Force. A Spell Lock, Basically a force one sustaining focus, could hold any force spell and could be turned on and off without having to recast the spell. Oh, but you don't want to include stuff like that, just drop some other stuff?
kevyn668
Jan 31 2005, 11:16 PM
QUOTE (Sabosect) |
You get corebook only. Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear), and the three cheapest cyberdecks now are the three best when it comes to ratings and processing power, meaning you have to make new cyberdecks with lower ratings.
Pretty much, you're screwing your players. |
I'd say that's a little extreme. The cyberdeck thing is point blank wrong. The Fairlight was still around. If you don't want to go buck wild and create a whole slew of new decks, just change some of the names of the mid grade decks to Fuchi Cyber 6, Fuchi Cyber 7, etc, and keep the same stats.
Alpha and beta were both around and had the same costs as now, IRCC, but much, MUCH, harder to get your mits on. Ie. No alpha at char gen. I don't
think Smartlink II was yet.
With the exception of the Ares Alpha, and the "Super Machineguns" (Ingram Supermach, Ares HVAR and VHLMG) all of the other weapons should be around. Except weapons that come standard with a SL2--no Pred III--but you could just rule that the Sav comes with a SL1 (Call it the "Sentinle" or some drek).
Don't know anything about programs or vehicle mods. Most of the off-the-rack vehicles should be around. Just lower the model number.
No Otaku, Drakes, or changlings. Shapeshifters and ghouls were around even if stats for them weren't. You did say you were just gonna use the SR3 rules and apply them to 2052, right?
No one knows about the Bugs yet, or at least very few people. The UB is still around, I think. Check AH's site or the Timeline Explorer for more solid info on that.
I'm not sure about Initiation and Metamagics. You could rule that they haven't been discovered yet (you wanted to do that anyway, yes?) but I'd still have them available to GDs and IEs.
Novatech ain't around, its still Fuchi. I don't know if Yamatetsu is out of the closet yet.
There's other stuff, too (no CZ, etc.) but not much machanics-wise. Depending on where you run (Seattle, NYC, DeeCee, etc.) there are probably differences in the Organized Crime leaderships.
Hope this helps.
Edit: Echo what Gyro said.
kevyn668
Jan 31 2005, 11:18 PM
QUOTE (tisoz) |
QUOTE | Shadowtech entries have comments dated 2052 |
What else do you want to know? the first edition grimoire was out, so people still knew how to cast turn to goo and a lot of the spells were easier to cast (shapechange) or successes were not limited by Force. A Spell Lock, Basically a force one sustaining focus, could hold any force spell and could be turned on and off without having to recast the spell. Oh, but you don't want to include stuff like that, just drop some other stuff?
|
I don't think he wants to play SR2, just apply SR3 rules to a different time. I could've missed something, though.
James McMurray
Jan 31 2005, 11:20 PM
What I want is dates to tie to names. If something doesn't exist at all in 3rd (such as Spell Locks) then I don't care about them. Its only the things in 3rd (specifially CC, MM, R3, and MitS) that I care about. In all cases 3E rules will be used.
I've just been basing their existence based on their avilablility rating (as time passes the higher availability gear is invented and leaks to the streets). That works well enough, but it does cause a few odd occurrences that I've had to work around.
I was hoping there was a better method available, or that someone had already done the work of compiling the various books into a technological timeline.
James McMurray
Jan 31 2005, 11:22 PM
QUOTE (kevyn668) |
I don't think he wants to play SR2, just apply SR3 rules to a different time. I could've missed something, though. |
Nope. You didn't miss a thing. I didn't realize I was being so vague, especially when I said "I am still using SR3 rules."
hahnsoo
Jan 31 2005, 11:24 PM
QUOTE (kevyn668) |
just rule that the Sav comes with a SL1 (Call it the "Sentinle" or some drek). |
If this refers to the Savalette Guardian, then it ONLY comes with a Smartlink level 1. The default Savalette Guardian does not come with a Smartlink II (it has to be modified post-production).
kevyn668
Jan 31 2005, 11:26 PM
Opps.
tisoz
Jan 31 2005, 11:30 PM
Darn, I even looked up that the 14th edition of the grimoire was available, but the 15th didn't come out until 2053.
Let's see then, CED can be maximum of 6... Oh yeah, you want to limit gear.
No Smartlink II, so any weapon with it wasn't around. No HV AR or SMG. no gama-scopolamine. no skillsoft options, no Ares ELDAR, no laes, no Ruger Thunderbolt or Savalette Guardian.
tisoz
Jan 31 2005, 11:34 PM
No gyrojet pistol, even though it currently exists. See just because the stuff isn't listed in a book doesn't mean it wasn't around. Like all the funky specialty weapons like gun canes and that section.
hahnsoo
Jan 31 2005, 11:34 PM
Sourcebooks that become available:
2050 - Core SR1/SR2 rules and Street Sam Catalog. The 1st/2nd edition Grimoire. One can argue Rigger 3 and most of Matrix are available (excluding Otaku and AIs).
2052-2054 - "Shadowtech" becomes available (Bioware and upgraded cybersystems). Bug Spirits, and the Universal Brotherhood is shut down.
2054-2055 - Fields of Fire (specifically, the Supermachine guns and Smartlink II weapons, as well as the Ares Alpha... note that the Ares Alpha is available as the prototype CAR-32 before 2055), Corporate Security Handbook, Bug City
2056-2057 - Cybertechnology (obsolete SR2 sourcebook) becomes available, along with Awakenings. The Election Madness and Dunkelzahn's assassination. Anything in Magic In The Shadows not covered by the Grimoire.
By 2058, only the SOTA 206X books are not completely available, and even then, most of the stuff in those books are rehashed rules from older sourcebooks, so most of it would apply.
The best way, I've found, to run a pre-2060-tech campaign is to make the SOTA a distinct part of your game. Allow PCs to steal prototype designs for Reflex Recorders or the Ingram Supermach. Roll randomly each month (or simpler, decide by PC proxy bid) which new tech toy becomes available per month. More important than the tech is developing a good coherent plot that fully utilizes the zeitgeist of that year.
tisoz
Jan 31 2005, 11:40 PM
No Armtech MGLs, no glazer rounds, Hi-C or incendiary rounds, no Big Ds Temper, bola, or shock lock rounds, probably no flare rounds. No superflash grenades, no eye;ight systems, laser eyes, balance augmentors, balance tails, cyberskulls or cyber torsos. No Steel lynx drones.
kevyn668
Jan 31 2005, 11:43 PM
QUOTE (tisoz) |
No Armtech MGLs, no glazer rounds, Hi-C or incendiary rounds, no Big Ds Temper, bola, or shock lock rounds, probably no flare rounds. No superflash grenades, no eye;ight systems, laser eyes, balance augmentors, balance tails, cyberskulls or cyber torsos. No Steel lynx drones. |
The ammo's were probably still around. Since, ya'know, they exist now.
hahnsoo
Jan 31 2005, 11:49 PM
For a short list of things that are not available in 2052:
Smartlink II (except as a prototype Ares CAR-32 design... this is discussed in "Knight's Pawn" SR novel)
Hyper Velocity guns (Ingram Supermach, anything that is classified as a supermachine gun)
BattleTac (although similar system would exist, they would be restricted to military grade)
Move-By-Wire
Most Bioware (Bioware was starting to be developed in 2052, and could conceivably be added as the campaign progressed, piecemeal)
C2 Cyberdecks
Cybernetic Tactical Computers (still in the military grade/experimental stages)
Otaku
AIs (Morgan was still around, Mirage was hanging out in a hidden Fuchi system)
Metamagics: Possession, Reflecting, anything in the SOTA books. Use your discretion in this, as magical "research" can produce all sorts of weird and wonderful metamagic. The "classic" metamagics are: Anchoring, Centering, Invoking (except in SR2, you had to do an Astral Quest), Masking, Quickening, and Shielding
CCSS Rigger systems (this is VERY important... most security is accessible by decking in this year)
FAB I and II
Ares Supersquirt (the non-lethal gun of choice in 2052 is a Narcoject Pistol)
Beagle/Trace, Dataworms, Black Hammer and Killjoy programs (these are added in the Lone Star sourcebook)
I'd argue that Gamma-scopolamine would be available (at least in a weaker form), as it is merely a derivative of a class of drugs that we have today.
tisoz
Jan 31 2005, 11:50 PM
No rigger cyberware beyond VCR, no oral weapons, no spatial recognizer, no eye weapons or eye datajack, no independant cybereyes or microscopic vision, no ultrasound vision, no ceramic or kevlar bone lacing, don't think there were body compartments except fingertip compartments, no cyberfins or cyberskates or kid stealth legs, no flex hands or hand blades, no magnetic systems or retractable climbing claws, no peg legs (ha ha), no body plating or cyberarm gyromount, no telescoping limbs or weapon mounts for your body.
Westiex
Jan 31 2005, 11:50 PM
QUOTE |
By 2058, only the SOTA 206X books are not completely available, and even then, most of the stuff in those books are rehashed rules from older sourcebooks, so most of it would apply. |
Whats the deal though with nanotechnology, given that apparently the majority of it was the result of Deus' experimentation/raids into the arcology?
hahnsoo
Jan 31 2005, 11:51 PM
QUOTE (tisoz) |
kid stealth legs |
I'm sorry, but Kid Stealth legs are DEFINITELY around... at least, the namesake was still using them.
hahnsoo
Jan 31 2005, 11:52 PM
QUOTE (Westiex) |
Whats the deal though with nanotechnology, given that apparently the majority of it was the result of Deus' experimentation/raids into the arcology? |
I'd rule that the major PUSH for nanotech to come into the front market was Deus and the Renraku Arcology shutdown, but Nanotech has been around ever since the first datajack. After all, you can't implant the datajack without nanosurgery.
tisoz
Jan 31 2005, 11:56 PM
QUOTE (kevyn668) |
The ammo's were probably still around. Since, ya'know, they exist now. |
There's a lot of stuff that is probably around that didn't make it to a book. Even metamagic and bioware. Especially magic. You really think those "new" metamagics haven't existed all along? Unless it's linked to new tech or a new phenomina, it has likely been around and IEs, dragons and free spirits know about it and have been teaching it since 2011, or before.
tisoz
Jan 31 2005, 11:58 PM
QUOTE (hahnsoo) |
QUOTE (tisoz @ Jan 31 2005, 06:50 PM) | kid stealth legs |
I'm sorry, but Kid Stealth legs are DEFINITELY around... at least, the namesake was still using them. |
If you say bioware wasn't around, I'll say Kid stealth legs were in existance as a one off custom piece at the time and for several years later.
hahnsoo
Feb 1 2005, 12:04 AM
QUOTE (tisoz) |
If you say bioware wasn't around, I'll say Kid stealth legs were in existance as a one off custom piece at the time and for several years later. |
Well, the events in "Into the Shadows" and "Wolf and Raven" were circa 2050, I believe (the two novels that have the character of Kid Stealth) and apparently Kid Stealth had those legs for some time before those events. It is not inconceivable to say that some Kid Stealth wannabes would start emulating his cyberleg design by 2052 (SOMEONE has to manufacture the cyberleg, and it would have to be a corp).
I said that MOST bioware wouldn't be available simply because Bioware was just starting to be developed at 2052 (as reported in Shadowtech), and 2052 is a nice ambiguous year to start introducing individual Bioware elements. By 2054, the contents of Shadowtech (and consequently, the Bioware section in Man and Machine) should be completely available, but it's a progression rather than a leap.
kevyn668
Feb 1 2005, 12:11 AM
QUOTE |
There's a lot of stuff that is probably around that didn't make it to a book. Even metamagic and bioware. Especially magic. You really think those "new" metamagics haven't existed all along? Unless it's linked to new tech or a new phenomina, it has likely been around and IEs, dragons and free spirits know about it and have been teaching it since 2011, or before. |
Yeah, that's kinda my point. The metamagics were around but no one knew how to use them is how'd rule it. Ammo, OTH, is easier to use.
QUOTE |
It is not inconceivable to say that some Kid Stealth wannabes would start emulating his cyberleg design by 2052 (SOMEONE has to manufacture the cyberleg, and it would have to be a corp). |
Those wannabes wouldn't be around for very long, one way or the other. The first were a custom job paid for by Raven.
hahnsoo
Feb 1 2005, 12:16 AM
QUOTE (kevyn668) |
Those wannabes wouldn't be around for very long, one way or the other. The first were a custom job paid for by Raven. |
And who's to say that the PC runners aren't one of those wannabes? *grin*
tisoz
Feb 1 2005, 12:32 AM
QUOTE (hahnsoo) |
I said that MOST bioware wouldn't be available simply because Bioware was just starting to be developed at 2052 (as reported in Shadowtech), and 2052 is a nice ambiguous year to start introducing individual Bioware elements. By 2054, the contents of Shadowtech (and consequently, the Bioware section in Man and Machine) should be completely available, but it's a progression rather than a leap. |
The bioware shown in Cybertechnology is said to be available to the general public as of Summer 2052.
James McMurray
Feb 1 2005, 12:37 AM
Thanks a crapload everyone! You've greatly eased my workload. I still plan on doing a month-by-month timeline of when things become available, as well as etiquette target numbers to find out about them. The longer something is around the easier it will be for the shadows to get them.
I figure that things with a general date on them first become available to the corporations making them, then other corps/government/law enforcement, then prime runners, then lowly runners (which currently includes the characters).
When I get it done I'll post it somewhere so people can tear holes in it, insult me, and point and laugh.
kevyn668
Feb 1 2005, 12:38 AM
QUOTE (hahnsoo) |
QUOTE (kevyn668 @ Jan 31 2005, 07:11 PM) | Those wannabes wouldn't be around for very long, one way or the other. The first were a custom job paid for by Raven. |
And who's to say that the PC runners aren't one of those wannabes? *grin*
|
Heh. Good point.
jklst14
Feb 1 2005, 01:51 AM
QUOTE (Sabosect) |
Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear)... |
I don't have my copy with me, but I'm pretty sure the 1st edition Street Samuari Catalog had Alpha at x4 cost and Beta at x7 (with the same essence reductions as they have in the 2060's). I think Delta ware was first introduced in the Cybertechnology sourcebook.
Kanada Ten
Feb 1 2005, 01:55 AM
IIRC, First Edition had Alpha and Used. Don't recall it having Beta.
kevyn668
Feb 1 2005, 02:01 AM
I don't remember the cost but I'm almost positive that Beta was around int 1st Ed. I have a vague memory of that two line chart. I also have vague memories of crunching out Elf PhysAds with Beta chrome munchkins...
jklst14
Feb 1 2005, 02:01 AM
QUOTE (Kanada Ten) |
IIRC, First Edition had Alpha and Used. Don't recall it having Beta. |
Does anyone out there still have a Street Samuari Catalog on hand? I remember liking the elf and the ork street samuari archetypes they had in the back
Also, Bone Lacing was introduced in Shadowtech and did not exist in the original SR1 rulebook.
tisoz
Feb 1 2005, 02:09 AM
SSC.98 alpha is x3, beta x7.
This is the revised for SR2 edition, but it is the 2050 catalogue.
kevyn668
Feb 1 2005, 02:11 AM
Thanks! I just tore my basment apart looking for a SSC (I have 2...somewhere).
jklst14
Feb 1 2005, 02:23 AM
Thanks tisoz
One more thing: no reflex triggers or the reaction enhancer cyberware in 2050. It was just wired and boosted reflexes.
I think reflex triggers were introduced in "Cybertechnology" and I'm not sure about the reaction enhancer.
kevyn668
Feb 1 2005, 02:26 AM
I don't think the reaction enhancer came out until SR3. I could be wrong...
jklst14
Feb 1 2005, 03:01 AM
Kevyn: Sounds reasonable. I don't remember them being around in 2nd edition.
James: I just thought of an idea. You could use NSRCG to see which items are in which sourcebooks, along with the prices listed in the old sourcebooks.
Paul
Feb 1 2005, 03:50 AM
Can I ask what you're planning to do beyond compiling a neat list of stuff. And that's not me being fecetious either, I think it's a good idea for the tech Tree, as it were, to be toed somehow to the Time line.
But I was just wondering what you're planning on running?
Sabosect
Feb 1 2005, 04:08 AM
QUOTE (kevyn668) |
QUOTE (Sabosect) | You get corebook only. Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear), and the three cheapest cyberdecks now are the three best when it comes to ratings and processing power, meaning you have to make new cyberdecks with lower ratings.
Pretty much, you're screwing your players. |
I'd say that's a little extreme. The cyberdeck thing is point blank wrong. The Fairlight was still around. If you don't want to go buck wild and create a whole slew of new decks, just change some of the names of the mid grade decks to Fuchi Cyber 6, Fuchi Cyber 7, etc, and keep the same stats.
|
I thought I editted the last portion of that out. Had written it at the end of the wrong post (damn multiple screens...) and thought it unwarranted in this case.
I would say I'm not that far off on the cyberdecks, though it is extreme. Then again, I'm judging by novels, not by the core books.