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> SOTA 2052
James McMurray
post Jan 31 2005, 09:59 PM
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Didn't want to hijack the SOTA 2015 thread, but it made me think of starting my own thread.

What sorts of things are available in 2052? IIRC the older books (fields of fire for example) gave dates. I have the corporate security handbook and it has an Ares catalog in the back (can't remember whihc year).

So apart from hunting down old and out of print books, is there any other way to get a technological timeline?
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tisoz
post Jan 31 2005, 10:09 PM
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Spell locks. ;)
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James McMurray
post Jan 31 2005, 10:16 PM
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I guess I'm missing something. What does that mean?
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The Grifter
post Jan 31 2005, 10:18 PM
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And don't forget the jacked up melee combat rules.
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Ancient History
post Jan 31 2005, 10:18 PM
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:rotfl:

Firepower Ammo
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James McMurray
post Jan 31 2005, 10:28 PM
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Thanks everyone for your "help."

Does anyone have anything productive to add?
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Req
post Jan 31 2005, 10:44 PM
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2052 is before Shadowtech, right? I think you get toys from the the main book and the Street Samurai Catalog, and that's all. And that it was first edition, which makes the baby jesus cry.
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tisoz
post Jan 31 2005, 10:46 PM
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Shadowtech entries have comments dated 2052, so the stuff was available in a catalogue by then.

My problem is people using earlier dates to throw out some equipment, but they don't include the earlier, perhaps more powerful version of some items.

Take bioware. The maximum amount used to be based on your Body attribute. I don't think it mattered how much cyber was combined with it. Or the tactical computer, it used to be an awesome piece of equipment that gave extra dice to all your combat skills and boosted reaction too.

Goes off muttering about young whippersnappers...
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James McMurray
post Jan 31 2005, 10:52 PM
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I am still using SR3 rules. The only things I want dates for is when an item becomes available. The rules would still use SR3, including bio index vs. essence index, etc.
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tisoz
post Jan 31 2005, 10:56 PM
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Try a search, seems this topic comes up about once a month.
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Sabosect
post Jan 31 2005, 10:56 PM
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You get corebook only. Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear), and the three cheapest cyberdecks now are the three best when it comes to ratings and processing power, meaning you have to make new cyberdecks with lower ratings.
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Gyro the Greek S...
post Jan 31 2005, 11:05 PM
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QUOTE (Sabosect)
Pretty much, you're screwing your players.

Well, not if their opposition is equipped with the same stuff.

In terms of magic, I suppose you'd run into problems if you were attacking, say, an Immortal Elf or a Dragon (they know things that haven't been 'introduced' yet), but I'd like to think that would be the case if you were doing that at anytime.
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James McMurray
post Jan 31 2005, 11:05 PM
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Thanks for the input. So I take it there is no shadowrun technology timeline available?

I guess I'll have to see about hunting down the older sourcebooks so I can get the dates from them.
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James McMurray
post Jan 31 2005, 11:06 PM
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QUOTE (Gyro the Greek Sandwich Pirate)
In terms of magic, I suppose you'd run into problems if you were attacking, say, an Immortal Elf or a Dragon (they know things that haven't been 'introduced' yet), but I'd like to think that would be the case if you were doing that at anytime.

Yeah. I don't think it matters what year it is when you go hunting dragons and IEs.
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tisoz
post Jan 31 2005, 11:11 PM
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QUOTE
Shadowtech entries have comments dated 2052


What else do you want to know? the first edition grimoire was out, so people still knew how to cast turn to goo and a lot of the spells were easier to cast (shapechange) or successes were not limited by Force. A Spell Lock, Basically a force one sustaining focus, could hold any force spell and could be turned on and off without having to recast the spell. Oh, but you don't want to include stuff like that, just drop some other stuff?
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kevyn668
post Jan 31 2005, 11:16 PM
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QUOTE (Sabosect)
You get corebook only. Almost all cyberwear is obvious, alpha grade may not have even been invented yet (if it has, price rating of beta or even delta wear), and the three cheapest cyberdecks now are the three best when it comes to ratings and processing power, meaning you have to make new cyberdecks with lower ratings.

Pretty much, you're screwing your players.

I'd say that's a little extreme. The cyberdeck thing is point blank wrong. The Fairlight was still around. If you don't want to go buck wild and create a whole slew of new decks, just change some of the names of the mid grade decks to Fuchi Cyber 6, Fuchi Cyber 7, etc, and keep the same stats.

Alpha and beta were both around and had the same costs as now, IRCC, but much, MUCH, harder to get your mits on. Ie. No alpha at char gen. I don't think Smartlink II was yet.

With the exception of the Ares Alpha, and the "Super Machineguns" (Ingram Supermach, Ares HVAR and VHLMG) all of the other weapons should be around. Except weapons that come standard with a SL2--no Pred III--but you could just rule that the Sav comes with a SL1 (Call it the "Sentinle" or some drek).

Don't know anything about programs or vehicle mods. Most of the off-the-rack vehicles should be around. Just lower the model number.

No Otaku, Drakes, or changlings. Shapeshifters and ghouls were around even if stats for them weren't. You did say you were just gonna use the SR3 rules and apply them to 2052, right?

No one knows about the Bugs yet, or at least very few people. The UB is still around, I think. Check AH's site or the Timeline Explorer for more solid info on that.

I'm not sure about Initiation and Metamagics. You could rule that they haven't been discovered yet (you wanted to do that anyway, yes?) but I'd still have them available to GDs and IEs.

Novatech ain't around, its still Fuchi. I don't know if Yamatetsu is out of the closet yet.

There's other stuff, too (no CZ, etc.) but not much machanics-wise. Depending on where you run (Seattle, NYC, DeeCee, etc.) there are probably differences in the Organized Crime leaderships.

Hope this helps. :)

Edit: Echo what Gyro said.
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kevyn668
post Jan 31 2005, 11:18 PM
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QUOTE (tisoz)
QUOTE
Shadowtech entries have comments dated 2052


What else do you want to know? the first edition grimoire was out, so people still knew how to cast turn to goo and a lot of the spells were easier to cast (shapechange) or successes were not limited by Force. A Spell Lock, Basically a force one sustaining focus, could hold any force spell and could be turned on and off without having to recast the spell. Oh, but you don't want to include stuff like that, just drop some other stuff?

I don't think he wants to play SR2, just apply SR3 rules to a different time. I could've missed something, though.
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James McMurray
post Jan 31 2005, 11:20 PM
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What I want is dates to tie to names. If something doesn't exist at all in 3rd (such as Spell Locks) then I don't care about them. Its only the things in 3rd (specifially CC, MM, R3, and MitS) that I care about. In all cases 3E rules will be used.

I've just been basing their existence based on their avilablility rating (as time passes the higher availability gear is invented and leaks to the streets). That works well enough, but it does cause a few odd occurrences that I've had to work around.

I was hoping there was a better method available, or that someone had already done the work of compiling the various books into a technological timeline.
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James McMurray
post Jan 31 2005, 11:22 PM
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QUOTE (kevyn668)
I don't think he wants to play SR2, just apply SR3 rules to a different time. I could've missed something, though.

Nope. You didn't miss a thing. I didn't realize I was being so vague, especially when I said "I am still using SR3 rules." :)
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hahnsoo
post Jan 31 2005, 11:24 PM
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QUOTE (kevyn668)
just rule that the Sav comes with a SL1 (Call it the "Sentinle" or some drek).

If this refers to the Savalette Guardian, then it ONLY comes with a Smartlink level 1. The default Savalette Guardian does not come with a Smartlink II (it has to be modified post-production).
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kevyn668
post Jan 31 2005, 11:26 PM
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Opps.
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tisoz
post Jan 31 2005, 11:30 PM
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Darn, I even looked up that the 14th edition of the grimoire was available, but the 15th didn't come out until 2053.

Let's see then, CED can be maximum of 6... Oh yeah, you want to limit gear.

No Smartlink II, so any weapon with it wasn't around. No HV AR or SMG. no gama-scopolamine. no skillsoft options, no Ares ELDAR, no laes, no Ruger Thunderbolt or Savalette Guardian.
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tisoz
post Jan 31 2005, 11:34 PM
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No gyrojet pistol, even though it currently exists. See just because the stuff isn't listed in a book doesn't mean it wasn't around. Like all the funky specialty weapons like gun canes and that section.
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hahnsoo
post Jan 31 2005, 11:34 PM
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Sourcebooks that become available:
2050 - Core SR1/SR2 rules and Street Sam Catalog. The 1st/2nd edition Grimoire. One can argue Rigger 3 and most of Matrix are available (excluding Otaku and AIs).
2052-2054 - "Shadowtech" becomes available (Bioware and upgraded cybersystems). Bug Spirits, and the Universal Brotherhood is shut down.
2054-2055 - Fields of Fire (specifically, the Supermachine guns and Smartlink II weapons, as well as the Ares Alpha... note that the Ares Alpha is available as the prototype CAR-32 before 2055), Corporate Security Handbook, Bug City
2056-2057 - Cybertechnology (obsolete SR2 sourcebook) becomes available, along with Awakenings. The Election Madness and Dunkelzahn's assassination. Anything in Magic In The Shadows not covered by the Grimoire.
By 2058, only the SOTA 206X books are not completely available, and even then, most of the stuff in those books are rehashed rules from older sourcebooks, so most of it would apply.

The best way, I've found, to run a pre-2060-tech campaign is to make the SOTA a distinct part of your game. Allow PCs to steal prototype designs for Reflex Recorders or the Ingram Supermach. Roll randomly each month (or simpler, decide by PC proxy bid) which new tech toy becomes available per month. More important than the tech is developing a good coherent plot that fully utilizes the zeitgeist of that year.
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tisoz
post Jan 31 2005, 11:40 PM
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No Armtech MGLs, no glazer rounds, Hi-C or incendiary rounds, no Big Ds Temper, bola, or shock lock rounds, probably no flare rounds. No superflash grenades, no eye;ight systems, laser eyes, balance augmentors, balance tails, cyberskulls or cyber torsos. No Steel lynx drones.
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