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  1. Thinking About 'The Box' (22 replies)
  2. Armagetdon (6 replies)
  3. Ideas on how to handle this... (13 replies)
  4. Dodge (34 replies)
  5. Visualization (31 replies)
  6. The Meta Caste? (9 replies)
  7. Shadowrun Music (18 replies)
  8. Weapon Choices for a weapon specialist (106 replies)
  9. Gamemastering a conflict of interest (10 replies)
  10. TM Complex Form Karma Build Question (7 replies)
  11. Writer's Block in Ghost Cartels... (8 replies)
  12. The Seattle Ork Underground (14 replies)
  13. Troll-Sized Firearms (54 replies)
  14. Seeing through walls! (9 replies)
  15. Dead Mage's focus... (4 replies)
  16. Dwarf Riggers (12 replies)
  17. Building a Drone Rigger [SR3] (27 replies)
  18. SR 20th vs. SR BBB (102 replies)
  19. Elves. Love 'em or Hate 'em? (52 replies)
  20. Hacking the Street Samurai (121 replies)
  21. Cast spell, sustain, and then go astral? What happens? (15 replies)
  22. PC addicted to tempo (SPOILERS) (15 replies)
  23. How is rigging a motorcycle in VR possible? (47 replies)
  24. How Religiously do you follow the source material? (22 replies)
  25. texting in 2070 (10 replies)
  26. New integrated weapon platform (0 replies)
  27. Dumpshock Data Haven (6 replies)
  28. Reengineering combat spells (18 replies)
  29. Creepy comercial shows cybereyes? (9 replies)
  30. Monster-Bomb (12 replies)
  31. which is first? Astral hazing/arcane arrester (4 replies)
  32. armor encumberence (5 replies)
  33. Hammer Pants (22 replies)
  34. Armor (10 replies)
  35. How do you plan your session? (28 replies)
  36. Hacking and Range (4 replies)
  37. martial art skills (17 replies)
  38. Personal Satellites (5 replies)
  39. underbarrel drones (4 replies)
  40. Rolling social skills when PCs interact with each other? (15 replies)
  41. South African gangs (1 reply)
  42. Mars and pirates Oh my! (8 replies)
  43. spell casting foci & drain (10 replies)
  44. Implanted commlinks: Location and accessories? (8 replies)
  45. enhanced articulation (10 replies)
  46. Decker versus Hacker? (8 replies)
  47. SR Politics (12 replies)
  48. Where's the grenade launcher accessory (4 replies)
  49. Kellan & Lothan art (Work in Progress) (18 replies)
  50. Spell sustaining penalty question (28 replies)
  51. Viable character? (19 replies)
  52. Vehicle house rules (5 replies)
  53. Cyberwings (22 replies)
  54. So who's your favorite Bad Guy corporation? (36 replies)
  55. Attacking Foci in Astral Combat (32 replies)
  56. Pound that echo now (5 replies)
  57. Ork overpopulation: Sixth World solutions. (57 replies)
  58. Playing Online (14 replies)
  59. Noob Question (3 replies)
  60. where are folci (1 reply)
  61. DV > Armor Rating .. Do you resist the stun damage? (8 replies)
  62. Karma Points (35 replies)
  63. Cybertroll VS Car (31 replies)
  64. Problem Players and Character Creation (325 replies)
  65. Drones and Sensors (13 replies)
  66. Tips for making a good hacker? (26 replies)
  67. Elemental Strike (7 replies)
  68. Augmented Reality IRL (10 replies)
  69. Frag, Drek, Slot etc. (Are they cityspeak?) (17 replies)
  70. Synthlink (18 replies)
  71. [Shadowrun 1e] A trip down Memory Lane (115 replies)
  72. Questions about possession (5 replies)
  73. Marines in the sixth world? (30 replies)
  74. House Rule Ideas (15 replies)
  75. How to make a complex action into a Simple action (18 replies)
  76. GM needs help makeing his first node (2 replies)
  77. GM Writer's Block (11 replies)
  78. Research for a new SR-inspired RPG (21 replies)
  79. Gene Therapy Question (8 replies)
  80. real life bust-a-move drone? (6 replies)
  81. Foci, Disarm, Escrima (0 replies)
  82. NPC Edge (21 replies)
  83. Imaging Devices, Mages and Astral Perception (5 replies)
  84. Unusual Cyberlimbs (15 replies)
  85. A few question (20 replies)
  86. Elves. Love 'em or Hate 'em? (2 replies)
  87. Awakenings: The 8th World! (8 replies)
  88. Question regarding Magic and Initiation (15 replies)
  89. Characters, spawned out of Insanity (42 replies)
  90. Hardcore Parkour! (17 replies)
  91. TM drugs (8 replies)
  92. Corebook drug prices (3 replies)
  93. The corporate view on Shadowruns (4 replies)
  94. Zombie Apocalypse (31 replies)
  95. Mages : How do I Handle Them? (123 replies)
  96. Street date for Seattle 2072! (21 replies)
  97. Fun Diversions-Street "Sams" (70 replies)
  98. Quick Question on strike teams (5 replies)
  99. GM's Toolbox-Contacts (10 replies)
  100. BattleCorps is kinda derp. (8 replies)
  101. Ghost in the Shell (67 replies)
  102. Cyberarm Gyromounts and Partial Limbs (4 replies)
  103. Intrerest in a Dumpshock Shadowrun Webzine? (50 replies)
  104. Shapeshifters (2 replies)
  105. Encounter Setup (16 replies)
  106. Spirits and apds (5 replies)
  107. Do Internal Suppressor modifications need to be replaced? (40 replies)
  108. New to shadowrun and have a few questions... (28 replies)
  109. Improved Ability Adept Power (5 replies)
  110. Sneaky spirit (22 replies)
  111. Share your knowledge (74 replies)
  112. Lightning Bolt Damage Type (45 replies)
  113. Encounter assesment (12 replies)
  114. Fluff question (15 replies)
  115. Infected as Player Characters (210 replies)
  116. Weapon modification impossibilities? (52 replies)
  117. Protective covers (23 replies)
  118. Shields and Cover (8 replies)
  119. Commlink Response and System (1 reply)
  120. Shadowrun MMO (6 replies)
  121. Seattle Drinking Age? (17 replies)
  122. A Newb with questions (19 replies)
  123. Designing vehicles from the ground up? (23 replies)
  124. Universal BHood Source Book "Advertisement" (5 replies)
  125. Summoning spirits (60 replies)
  126. Gang inititiations (8 replies)
  127. Increasing Attributes (11 replies)
  128. Straight from the headlines - a 'classic' shadowrun op! (12 replies)
  129. Plan pricing for vehicle/weapon mods (0 replies)
  130. Who owns Shadowrun? (44 replies)
  131. Simple Tips for GMing (14 replies)
  132. Runner's ToolKit (59 replies)
  133. Drone Ranges? (28 replies)
  134. Help me get more BOOM for my buck (or PP) (8 replies)
  135. Augmentation Errata (6 replies)
  136. Commanding Summoned Spirits (9 replies)
  137. New Player! (8 replies)
  138. Remote Perception Tests via Drones (22 replies)
  139. Astral Assault (8 replies)
  140. Mob styles (1 reply)
  141. Need Help with a Technomancer (22 replies)
  142. where can I find details on personafix/BTL chips in SR4? (8 replies)
  143. Surge negative quality help (4 replies)
  144. No material links in SR4? (10 replies)
  145. Real-Life Shadowrun Inspiration Database (11 replies)
  146. Background count (12 replies)
  147. Real life SIN (9 replies)
  148. Cyberlimbs vs. Essence Cost (23 replies)
  149. Few questions about cyber case mods (4 replies)
  150. Stunbolt: Should I Be Worried? (15 replies)
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