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  1. Playing a free sprinte ? (6 replies)
  2. Matrix maping convention ? (2 replies)
  3. Giving out some of my old Shadowrun maps... (4 replies)
  4. Sneaking vs. Magic (193 replies)
  5. Character Creation limitations (17 replies)
  6. Cyberware (0 replies)
  7. Where'd my map go?!? (0 replies)
  8. the best face ever? (17 replies)
  9. Magic Question (13 replies)
  10. Vice Street Date and Previews (7 replies)
  11. Battlecorps PDF (2 replies)
  12. Us Lab Debuts Super Laser, as the tech curve gets blown out the window (12 replies)
  13. Advances in Current Nanotechnology (1 reply)
  14. interesting Bike design for Shadowrun inspiration (7 replies)
  15. Untrained Magician (7 replies)
  16. Technomancer help (3 replies)
  17. Floor plans/deck plans (6 replies)
  18. real life corporate in-fighting (2 replies)
  19. tattoe magic (1 reply)
  20. Denver ID Cards (19 replies)
  21. Augmented (hyper)Reality (1 reply)
  22. Commlink ? (4 replies)
  23. Air Powered Car (6 replies)
  24. In Europe the Lobster eats YOU (9 replies)
  25. AI Allowed Programs (49 replies)
  26. Drone Builds (19 replies)
  27. Fashion Warez in the offing? (0 replies)
  28. Building a doctor (14 replies)
  29. Free Spirits and Mundanes (6 replies)
  30. Holy Grails of Magic Research (47 replies)
  31. Betaware/deltaware; how often do your PCs see it? (24 replies)
  32. Sprites (3 replies)
  33. Crashing programs (32 replies)
  34. SR II: Invisibility, Spell Targeting, and Astral Perception (12 replies)
  35. Grenade launchers and the heavy weapons skill (132 replies)
  36. Astral Hunters (Wild Guardian Spirits) (0 replies)
  37. Getting your drink on (2070's style) (7 replies)
  38. Gaian Fury (wild plant spirit) (0 replies)
  39. GM Burn Out After a Few Games (26 replies)
  40. specializations upon character creation (4 replies)
  41. Riot Shields... (31 replies)
  42. How much do Shadowrunners make? (24 replies)
  43. Food Printer (30 replies)
  44. Genetic Heritage and You (195 replies)
  45. Private Security Companies (4 replies)
  46. Full VR Should be faster (16 replies)
  47. Understanding Metavariants. (171 replies)
  48. What can I do with a smart gun... (28 replies)
  49. If someone asked you what Shadowrun was, what would you show them? (153 replies)
  50. Hacking related questions (27 replies)
  51. Pre-Packaged Gear (7 replies)
  52. New spirits better than the old ones? (10 replies)
  53. Creating New Drone Modifications (5 replies)
  54. Possession Traditions (43 replies)
  55. RL military exoskeleton by Lockheed Martin (2 replies)
  56. Denver culture (25 replies)
  57. Combat Rules for Large Firefights (10 replies)
  58. Creating a Rigger (13 replies)
  59. Social Hack Warning on Dump Shock (Real Life) (44 replies)
  60. Linked Weapons (7 replies)
  61. Basic Shadowrunner Gear (97 replies)
  62. RL Armor Vests (80 replies)
  63. Soy, krill and...rice? (26 replies)
  64. Just noticed... (10 replies)
  65. Die fielding (20 replies)
  66. More about cooking then you ever wanted to know (15 replies)
  67. Questions about the Slivergun (2 replies)
  68. Magical Threats (67 replies)
  69. 7 Players? Going to be a probelm? (5 replies)
  70. Changing Your 'Ware (42 replies)
  71. Panhandling in 2070: Spange-net (8 replies)
  72. Homemade weapons in from the Z-Zones (22 replies)
  73. Building the better Data Courier (14 replies)
  74. Casting from Astral Space (5 replies)
  75. "Quick" stun recovery (16 replies)
  76. Did I overlook? (3 replies)
  77. Advertisments in the Srunworld [[DSDH]] (35 replies)
  78. Foci (2 replies)
  79. Entertainment Systems Falcon (3 replies)
  80. Hello Everyone /wave (32 replies)
  81. Natural Weapons on critters (44 replies)
  82. Slight modification to resisting spells (11 replies)
  83. New Entropic Sprites (0 replies)
  84. Metamagic and spirits (17 replies)
  85. AI question (16 replies)
  86. How noticable are shock hands and retracted spurs? (3 replies)
  87. Introduction to Shadowrun (17 replies)
  88. Why does the magic cost so little in 4e (41 replies)
  89. Magic and Manifesting (56 replies)
  90. Radiation Spell (12 replies)
  91. Bio Drone and Essence ? (18 replies)
  92. Something Feels Vaguely Familiar Here (56 replies)
  93. The X-treme Sports Runner (5 replies)
  94. Everyday items in 2070 (15 replies)
  95. Combined spell effects (9 replies)
  96. PCs with multiple characters or GM 'PCs'. (10 replies)
  97. Walk me through the steps of a typical shadowrun (13 replies)
  98. Looking for Logic Skill Boosts (43 replies)
  99. Thoughts about Vice (40 replies)
  100. dice pool max (22 replies)
  101. NANers (41 replies)
  102. table top discussions (11 replies)
  103. My commlinks (1 reply)
  104. A few new mundane and common toxins (8 replies)
  105. Goblinization. (13 replies)
  106. Combat test? (5 replies)
  107. SR3 Cybercowboy (Combat Decker) build. HELP! (4 replies)
  108. Shock Frills (10 replies)
  109. Gun-Fu (23 replies)
  110. Commlink security for non-hackers (17 replies)
  111. Astral vs. Physical (11 replies)
  112. Hacker vs TM (51 replies)
  113. Unwired questions (43 replies)
  114. Technomancer questions (SR4A) (139 replies)
  115. Demolitions skill question (7 replies)
  116. Con Jobs (32 replies)
  117. Changelings and Distinctive Style (26 replies)
  118. Second hand gear - Oddities (30 replies)
  119. Importing Cyber (5 replies)
  120. Floating test (3 replies)
  121. Need help with a comlink. (8 replies)
  122. Skillwires for magicians - Guardian and Task spirits? (17 replies)
  123. Shadowrun Missions: Corporate Affiliation (0 replies)
  124. Weird discovery for me (25 replies)
  125. Vehicle/Drone Stats (36 replies)
  126. can you abandon a hacking attempt? (13 replies)
  127. Question about a GMs ability (78 replies)
  128. Ghouls - Which rules apply? (7 replies)
  129. Cuz sometimes Raid jsut doesn't cut it... (12 replies)
  130. 80s Hacking (5 replies)
  131. Wards 101 (7 replies)
  132. Spell Sustaining (8 replies)
  133. How does High Pain Threshold work? (21 replies)
  134. Character help (4 replies)
  135. Will this make the game Gun-Fu [Mk II] (4 replies)
  136. Endowment (20 replies)
  137. Shadowrun Matrix Dice (27 replies)
  138. Becoming infected...what happens to magic? (34 replies)
  139. possessing vehicles (48 replies)
  140. I have to ask... (2 replies)
  141. Capsule Rounds (55 replies)
  142. Sacramento 2072 (8 replies)
  143. Fluffy Gear (63 replies)
  144. SIN and the Law (10 replies)
  145. Harvesters (16 replies)
  146. Campaign Setting [New Orleans] (24 replies)
  147. Underbarrel Weapons and Gyro Mounts (4 replies)
  148. Submersion Question (4 replies)
  149. Race Generation (4 replies)
  150. Ummm... Are all flying vehicles deathtraps in shadowrun? (34 replies)
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