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  1. Synergistic Secondaries (25 replies)
  2. SR4A corrections? (23 replies)
  3. Finding images for Maptool tokens? (2 replies)
  4. Interview with a Neo-Anarchist (2 replies)
  5. Using Admin or Security accounts on multi-node systems. (9 replies)
  6. Gamemastering in Literary Structures (5 replies)
  7. Ibn Eisa? (3 replies)
  8. Combat Rounds, Trolls, and Assault Cannons (10 replies)
  9. Possession Spirit and Plasteel Homunculus (8 replies)
  10. Capsule Round Question (13 replies)
  11. Sprite-Technomancer Link (22 replies)
  12. Linked Weapons (16 replies)
  13. Mana Static (17 replies)
  14. Defending against a mage. (127 replies)
  15. GM tools? (1 reply)
  16. Gettin' mesel' edumacated in the 6th world (2 replies)
  17. Vignette Thread Comments (95 replies)
  18. MA Socialite/Infiltration Charater Critique (0 replies)
  19. New spells (4 replies)
  20. Wireless society entertainment (77 replies)
  21. Infil/Exfil-tration Specialist with the MA quality (2 replies)
  22. proper use of spell force (6 replies)
  23. On the Run successor? (5 replies)
  24. Talking about the little pills (6 replies)
  25. 20th Anniversary/Running Wild (13 replies)
  26. How is 4e simpler than 3e (sell me on the idea)? (99 replies)
  27. Full Modular Cyberarm replacement (5 replies)
  28. dodging spells (15 replies)
  29. Security Elites (44 replies)
  30. S.T.A.L.K.E.R. style game ideas (14 replies)
  31. Astral Combat vs Spells (21 replies)
  32. How do You Make Rogue AR Feeds and AROs? (1 reply)
  33. temporal lobe epilepsy-with complications (11 replies)
  34. weapon focus damage on the Astral plane (24 replies)
  35. Recoil Compensation (10 replies)
  36. Designing Autosofts (11 replies)
  37. Elemental Spirits (5 replies)
  38. merrits and follies of a rounded character (91 replies)
  39. Andy's SR Game (22 replies)
  40. RL look at 2012 (24 replies)
  41. Drakes (12 replies)
  42. humans +1 essence? (32 replies)
  43. one step closer to SR4 matrix (10 replies)
  44. Unapologetic Target's Question (15 replies)
  45. Weapon Mounts (8 replies)
  46. Astra Perception/Projection and Windows (5 replies)
  47. Taskmaster (22 replies)
  48. weapon focus damage on the Astral plane (0 replies)
  49. Glitch statistics (6 replies)
  50. Moar Shadowrun IRL goodness. (2 replies)
  51. Astral travel (14 replies)
  52. Looking For a Picture (1 reply)
  53. The Anatomy of a Matrix run (14 replies)
  54. Astral Projection/Drain? (8 replies)
  55. visualizing rfid fields... (6 replies)
  56. Rose Red (5 replies)
  57. Possession and Invoking (41 replies)
  58. Build-a-TM (2 replies)
  59. And now it's time for another Good Idea/Bad Idea... (23 replies)
  60. Technomancers vs. Hackers (9 replies)
  61. Why would anyone need a Radio Signal Scanner? (17 replies)
  62. Good Magic vs Vehicles (38 replies)
  63. NY scanner stregnth (2 replies)
  64. Shadowrun videogames (3 replies)
  65. Officially Unofficial Shadowrun Movie (97 replies)
  66. SR4A LE (7 replies)
  67. Seattler 2072 not listed? (13 replies)
  68. Imaging scopes (14 replies)
  69. Random shadowrun thinking (25 replies)
  70. Newbie GM seeks grunts (6 replies)
  71. Damaging Cyberware (15 replies)
  72. Attribute Boost (19 replies)
  73. So, What's In The Box? (12 replies)
  74. freakish cast of characters... (19 replies)
  75. Another new GM (12 replies)
  76. Silencing a Shotty (14 replies)
  77. Mage sensor idea... (23 replies)
  78. The Work (12 replies)
  79. looking for metahuman shaman minis (5 replies)
  80. Calculating Matrix Initiative (4 replies)
  81. Messing with a characters mind (16 replies)
  82. Have any of the designers even met someone with diabetes? (43 replies)
  83. Newbie Hacker Help (10 replies)
  84. Dear Mr. Johnson (20 replies)
  85. Shadowrunner: Why I've never used this term in Game. Ever. (75 replies)
  86. Lone Star Ver 1.0 (25 replies)
  87. new magic spell montage (6 replies)
  88. Little help regarding info? (20 replies)
  89. Shadownotes! (4 replies)
  90. Dual-Natured and Illusion Spells (37 replies)
  91. Injection Dart Houserule (2 replies)
  92. Returning to the fold (1 reply)
  93. Country names and grammar (21 replies)
  94. Question about AR (15 replies)
  95. Changelings in Seattle (60 replies)
  96. building ganesha (15 replies)
  97. Do AI's get bonus matrix dice (8 replies)
  98. Possesion tradition rules (6 replies)
  99. Matrix stats of drones (8 replies)
  100. What ever happened to Deus's Otaku? (59 replies)
  101. 4E for Earlier Settings (8 replies)
  102. Ki-Ads and dream pacts (3 replies)
  103. Riggers Up and Coming (0 replies)
  104. extra IP sources (50 replies)
  105. Looting everything equals low cash for time (40 replies)
  106. Engraved datajacks (36 replies)
  107. shadowrun plants (9 replies)
  108. Healing Stun damage (6 replies)
  109. miniguns (29 replies)
  110. The SR solar system -- what's out there? (46 replies)
  111. So one of my runners sold out a corp. (40 replies)
  112. Charts (1 reply)
  113. A.I.'s and Upgrades (48 replies)
  114. Simple Two-Page SR4/SR4A Character Sheets (8 replies)
  115. Desktop Forges... (11 replies)
  116. Online resources (6th world wiki is gone?) - (Topic Merge) (9 replies)
  117. Give me a shout out all you tir runners living in P-town! (4 replies)
  118. first generation wireless matrix being researched? (0 replies)
  119. knock/push down/back force (14 replies)
  120. Status of SR4A-LE (14 replies)
  121. Paladin Runners (22 replies)
  122. Cross Pollination of source material, weapons, locations, people, gear (9 replies)
  123. Weapons Mods on Main Gun? (7 replies)
  124. Dogmen? (1 reply)
  125. new GM trying to find information on Portland OR (17 replies)
  126. Bringing a knife to a spirit fight... (58 replies)
  127. Quick Spirit Question (6 replies)
  128. How much does making something cost... (3 replies)
  129. Rogues and their stories (17 replies)
  130. Technology Controlling Magic? (34 replies)
  131. How do damage/barrier rules handle erosion? (9 replies)
  132. runs don't pay enough (17 replies)
  133. Can foci be upgraded? (2 replies)
  134. What do I do? (28 replies)
  135. Old Shadowrun-Inspired Music (34 replies)
  136. Quickened Spells vs Mana Barriers (17 replies)
  137. Dumpshock IRC Beta Test (18 replies)
  138. Starting Notoriety (29 replies)
  139. Character Critique (5 replies)
  140. Sixth World Music (8 replies)
  141. Revising SR rules from the very beginning to make a tactical game (26 replies)
  142. Can you see what I can see (8 replies)
  143. as straight out of the unwired gear section (2 replies)
  144. Possession FAQ (232 replies)
  145. Newbie Needs Help Building a Character (20 replies)
  146. Alternate summoning rules (12 replies)
  147. Impending Dumpshock Downtime (5 replies)
  148. Sword for fighting free spirits or astral entities? (35 replies)
  149. Simsense speeding up time? (7 replies)
  150. Essential item for every runner (11 replies)
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