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  1. Men in Black (12 replies)
  2. Geomancy and Reagent (3 replies)
  3. New Toys and two new guide lines (0 replies)
  4. Sacrifice Metamagic..... (27 replies)
  5. Mission ideas? (3 replies)
  6. New Character Build 400BP System (24 replies)
  7. Dumpshock I plead your aid (100 replies)
  8. Buying Successes (27 replies)
  9. Greater Spririts (2 replies)
  10. Tracing Hackers (2 replies)
  11. Hardware Skill and Infiltrators (13 replies)
  12. Cyberware Sensors (8 replies)
  13. AoE and multiple planes (22 replies)
  14. Stun SOP (125 replies)
  15. SR4 Limited Edition - any proof of its existence ? (17 replies)
  16. AI question (26 replies)
  17. Using two weapons (62 replies)
  18. Building a Face: (30 replies)
  19. What's the deal with monofilament swords? (59 replies)
  20. A few AI related questions (11 replies)
  21. Lucky Charm (1 reply)
  22. The Face (59 replies)
  23. Hart, Sam Verner, Dodger and Ghost (9 replies)
  24. New encounter for the PC's (3 replies)
  25. Ammo cost & caseless (7 replies)
  26. Free shadowrun character art. (17 replies)
  27. Drakes and Cyberlimbs (38 replies)
  28. Knight Errant in Seattle (33 replies)
  29. bad GM? (40 replies)
  30. Hand Razors: Which skill?!?! (43 replies)
  31. Do drones benefit from smarlinked weapons? (15 replies)
  32. The Dresden Files based game (49 replies)
  33. Wordman's Shadowrun auctions (29 replies)
  34. Orgasm Program/Complex Form (4 replies)
  35. Alamos 20,000 Does Not Exist (44 replies)
  36. Setting up shop (33 replies)
  37. Homebrew Race: Sauric (29 replies)
  38. Clockwork Shadowrunner (18 replies)
  39. Using your brains (94 replies)
  40. MCT pull out of Tsimshian (5 replies)
  41. Effective Melee Characters? (79 replies)
  42. Setting Up A Buisiness... thoughts? (5 replies)
  43. Toxic Metaplanes? (14 replies)
  44. Booby Traps (17 replies)
  45. Playing the Stock Market (36 replies)
  46. Runs with a time limit (38 replies)
  47. Astral Space and dual-You:Otherwise known as... (11 replies)
  48. Rebalancing Cyber/Bioware Costs (26 replies)
  49. Can my spirits do this? /Stunned mage (11 replies)
  50. question about spell resistance (52 replies)
  51. Flying around Seattle (45 replies)
  52. Building a Street Samurai: (45 replies)
  53. Input on campain idea (8 replies)
  54. Funny Stuff (32 replies)
  55. Cursed Belt of Gender Change (29 replies)
  56. IRL Addictive Brain Implants! (8 replies)
  57. GM needs help. (24 replies)
  58. Quick Question (6 replies)
  59. SR4 Combat Rules Double-check (16 replies)
  60. abbreviations and acronyms (40 replies)
  61. SR4A Pos & Neg Qualities (2 replies)
  62. Ares Firewatch Teams? (6 replies)
  63. Real Life Imitating Shadowrun (5 replies)
  64. Welcome to Dumpshock Noob Question..x2 (13 replies)
  65. Spoof Command (21 replies)
  66. GM question (13 replies)
  67. Area Divinations in the Astral? (4 replies)
  68. How fast do magic fingers fly? (2 replies)
  69. Judgment Day - what if? (18 replies)
  70. quick draw pencils (45 replies)
  71. First Edition Character Sheets (2 replies)
  72. Downtown Seattle Map? (3 replies)
  73. dual natured mage question (7 replies)
  74. Critical Strike Penetrating Strike etc. and Shock Gloves (4 replies)
  75. Cyberwares? (11 replies)
  76. Prepping my 1st run ever as a gm (10 replies)
  77. Seattle Ley Lines map (0 replies)
  78. Matrix Conversion Advice (6 replies)
  79. Blood Mage (23 replies)
  80. Monk style characters. (22 replies)
  81. Infiltrator Critique: (56 replies)
  82. Roleplaying "Creepy" (15 replies)
  83. Spellcasting from a Vehicle (17 replies)
  84. Emergence run design help (13 replies)
  85. Skateboard 2072 (26 replies)
  86. Cyberware/gear legality/street index (7 replies)
  87. Pilot-Upgraded Smartguns (6 replies)
  88. Multiprocessing and Rigging (1 reply)
  89. Gaining Critter Powers (22 replies)
  90. Martial Arts Maneuver Two Weapon Style from Arsenal (1 reply)
  91. One of the items from this list of odd keyboards made me thing of Shadowrun... (15 replies)
  92. how do i keep shadowrunners alive? (47 replies)
  93. Vampires, Matrix and Other Hacking Questions (13 replies)
  94. Objects and damage (2 replies)
  95. Targeting around corners with a smartgun (8 replies)
  96. New Nanocybernetics Bodyware (4 replies)
  97. Possible non-crappy Shadowrun video game? (51 replies)
  98. Shooting Around Corners (31 replies)
  99. Spells that are useful at low Force (41 replies)
  100. cyber tech getting ever closer (7 replies)
  101. Stasis booth (3 replies)
  102. Stealth Stacking (110 replies)
  103. How important is Strength? (122 replies)
  104. Spell List Critique (5 replies)
  105. Shadowrun in Other Systems (28 replies)
  106. Modular Cyberlimb (5 replies)
  107. Toys 4 Riggers (47 replies)
  108. Poison Snap Blades (12 replies)
  109. Looking for a Detailed History of the Desert Wars. (5 replies)
  110. Emergency run (12 replies)
  111. The runner comunity, how close nite is it? (25 replies)
  112. RL missle-the ARES- eeek (28 replies)
  113. Rerouting Astral Links (13 replies)
  114. Combining martial arts? (11 replies)
  115. Google 207x (41 replies)
  116. Rebooting Shadowrun (144 replies)
  117. Cyberware, Capacity, and you (18 replies)
  118. Invisibility and Infiltration (27 replies)
  119. Newbie GM Help (19 replies)
  120. Melee Hardening... (3 replies)
  121. Tete's Old Skool Adventure Reboot. (13 replies)
  122. Adepts and Power Foci (9 replies)
  123. Typical compensation for a run? (33 replies)
  124. Future Books (85 replies)
  125. I was wondering? (1 reply)
  126. Does the NAN have anything similar to the Shoah project? (47 replies)
  127. Getting Paid (27 replies)
  128. SR4A Contest (3 replies)
  129. piloting for guns (14 replies)
  130. Renraku Arcology/ACHE - exact location? (43 replies)
  131. Binding Spirits into items (15 replies)
  132. non-cannon surge (21 replies)
  133. Dusk (Dawn of the Artifacts 1) (2 replies)
  134. Dumpshock Chatroom? (6 replies)
  135. What are you looking for in an SR auction? (57 replies)
  136. ganger style vehicle armor? (2 replies)
  137. Issues with battleshop? battlecorp? (8 replies)
  138. Band Member Archetype-Instrument Mappings (13 replies)
  139. Mystic Adepts? (26 replies)
  140. Sasquatch (27 replies)
  141. Making extended tests with contacts? (6 replies)
  142. Thinking About 'The Box' (22 replies)
  143. Armagetdon (6 replies)
  144. Ideas on how to handle this... (13 replies)
  145. Dodge (34 replies)
  146. Visualization (31 replies)
  147. The Meta Caste? (9 replies)
  148. Shadowrun Music (18 replies)
  149. Weapon Choices for a weapon specialist (106 replies)
  150. Gamemastering a conflict of interest (10 replies)
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