QUOTE (Dr. Funkenstein @ Apr 2 2010, 10:10 PM)

I'm not sure how it's much of a bargain considering you still have to pay for the skillsoft itself. Which, being personalized, also means it's utterly useless afterwards. So you're paying the Karma cost for submerging and gaining the echo, then another 7 or more Karma + Skillsoft Cost per skill while someone with Skillwires is paying a one-time-only low Essence and nuyen cost, plus just the Skillsoft Cost per skill. I'm pretty sure the latter is getting the bargain, not the technomancer. Nevermind that they can just get a Skillwire Expert System and save even more on each skillsoft.
The real cost-innefective thing for a TM is submerging two or three , even four times so biowires actually has a decent rating to run things on. Cost is not really an issue, pirated activesofts only cost 1/10th their regular cost. Rating times 10k(4th anniversary edition), or rating times 3k(4th edition) isn't too bad, and it comes with the copy protection removed, so a TM can code and patch their own options in to reduce cost.
Let's compare it to a regular person, and a chipped-up individual. I'm using the RC karmagen to keep tabs on it, and compare costs. Namely, the important value to keep in mind is 1 karma = 2500 nuyen.
Skillwires. This is the standard-user we're comparing to everything. It costs Rating times 2k nuyen.
Basic Grade, Skillwire 3 is the highest you may start with, costing 6000(2-3 karma) and .6 essence. For the sake of the example, i'm using the max rating.
Basic Grade, skillwire 5 costs 10karma for restricted gear, and another four for the cost(10000)
a skillwire expert system on top of that is a nobrainer for one karma, at 3000Y/0.1 Essence
so, five karma for the hardware, and another ten if you count the quality = 15.
Add a handful(i rolled a d6 for this, 6) activesofts at rating 4, for 40000 nuyen(16 karma) each.
Now we add our Options. They cost rating times 1000, with unrated options counting as 3. We'll skip dimap, because we don't need it, but use personalized, pluscode 3, and overdrive 1 instead. (Normally, this would be availability 14). That's seven rating points for each activesoft, of which there are six, which adds 42000 nuyen(16.8 karma) to the cost.
48 total so far. Not too bad. Bargian buy, when you think about what that would cost to learn normally. Taking a skill to 4 the old-fashioned way costs 22 karma.(its levelx2), or 132 karma for six skills at 4. (If they happend to be skillgroupable, that'd be 55 each instead)
Now, for the technomancer. First, we need to submerge. We can reduce the costs by 20%, round up, with an technomancer network. Another possible discount is a submersion task for another 20%, round up. We need at least biowire 4 to use Emulated activesofts at its full level, so that's what i'll be shooting for. Submersion costs 10+3xgrade. For the purposes of this example, i'll be applying both discounts - since we're illustrating how cheap skillwires are, I should show how cheap biowires can be.
First grade is 13. 11 with one discount, 9 with two.
Second is 16, 13(20%), 11(40%)
third is 19, 16(20%), 13(40%)
Fourth is 22, 18(20%), 15(40%) 48 total karma so far, which is the sum total of a the skillwire+program cost, above. Everything after here is free lunch. We also have three extra echoes to spend, which very well could be spent on Acceleration to give us +3 passes/+3 reaction, which is, essentially, a no-essence no-money synaptic booster 3 for the same cost. Just saying.
Between Software Skill(which should be high for threading), Rush Jobs, Edge, Programming Environments and Machine Sprites with the Software autosoft helping out, I'm going to assume that a TM can code their own Personalized option from scratch. I'm labeling it as General, cause it sure isn't a hacking option, which means it only needs 3 hits in a month long test to make. Ditto DIMAP, and Overdrive 1 needs only 1 hit. Pfah. Easy. So easy, we're going to use the magic of Sprite Linking to make a Machine Sprite 6(Rolling 12 dice, buying 3 hits at 1 month each, or half that if you pay someone 100Y a day for programming environment access, which we are) do it for us, so we don't have to. This costs 6 karma, and 1400Y per option(+2 karma), and we also get this sucker to sling code for 10.5 more months. Sweet.
Now we can start learning Emulated Complex forms. That would normally be 40000 each activesoft, but we're pirating it, so its only 4000 each, 24000 total, which comes out to ten karma in cash. Actaully learning them needs a Threading(Skillsoft) rating test, which is 7 in our case, due to options.(This is what edge is for), and costs "Karma equal to the rating(+1 for any program options or program option rating)", which is also 7, for six activesofts, which is comes out to 42 more karma. 7 per skill at 4 is FAR less than 22 per skill at 4. Bargian deal.
The grand total is 98: 48(Submersion)+42(activesofts)+8(cash for the above). For comparison, that'd be 120 if all the submersions were at full price, without any discounts. So, twice as expensive in the end as a comparable Skillwire setup. Almost as expensive as learning the skills normally.
Except....
Remeber that rating 6 machine sprite we've got hanging around for a little less than 256 days? We can have that guy sit in our biological node and Assist Operation on any one of those CF's at a time, raising its rating by six, meaning we effectively have a skill at ten. Suck on that, skillboosting adepts.
Oh. Wait. We can do that with a single-submersion biowire, raising an emulated activesoft 1 to 7 with a sprite, and we don't even have to pay for Aptitude.
Yeah, biowires are good. Different, but good.