Hey, I built this character recently; our group is a little new to SR4, so I want to make sure I'm not interpreting the rules incorrectly for this character. Here are the stats and abiilties I'm concerned about:
Ork Mystic Adept
Attributes:
Agility: 7 [5 +1 suprathyroid gland, +1 special GM circumstances]
Reaction: 10 [6 + 1 suprathyroid gland, +3 improved reflexes III*] (*: not technically raising my reaction attribute, so I'm not hitting the 9 cap.)
Willpower: 4
Magic: 5 [6 -1 essence]
Physical Init: 15 [11 +1 suprathyroid gland, +3 improved reflexes III]
Passes: 4 [1 +3 improved reflexes III]
Active Skills:
Blades (Swords): 4(+2)
Longarms (Shotguns): 4(+2)
Gymnastics (Tumbling): 3(+2)
Counterspelling (Combat Spells): 4(+2)
Perception: 6
Adept Powers:
Improved Reflexes III
Combat Sense 2
Bioware:
Suprathyroid Gland
Here are the relevant scenarios. Am I calculating things correctly?
Surprised:
* If I fail a perception roll, I am surprised. I don't get to react, dodge, or counterspell, and can only absorb hits.
Ranged Combat:
* I evade an attack using my Reaction & Combat Sense: 10[reaction] + 2[combat sense] = 12 dodging dice. Effectively I can buy off the first 3 successes on any hit.
* I fire a shotgun using my Longarms skill: 7[agility] +6[longarms/shotgun] = 13 attack dice
Melee Combat:
* I can evade an attack using my Reaction, Gymnastics Dodge, and Combat Sense: 10[reaction] + 5[gymnastics/tumbling] + 2[combat sense] = 17 dodging dice. Effectively I can buy off the first 4 successes on any hit.
* I can parry an attack using my Reaction, Weapon Skill, and Combat Sense: 10[reaction] +6[blades/swords] +2[combat sense] = 18 dodging dice. Effectively I can buy off the first 4 successes on any hit.
* I swing a sword using my Blades skill: 7[agility] + 6[blades/swords] = 13 attack dice
Full Defense:
* I can use my second initiative pass's complex action to declare a Full Dodge when attacked during the 1st initiative pass, after I've taken my 1st initiative pass. I can only do this if I haven't been surprised.
Full Dodge:
* I can evade an attack using my Reaction, Gymnastics Dodge x2, and Combat Sense: 10[reaction] +10[2x gymnastics/tumbling] +2[combat sense] = 22 dodging dice. Effectively I can buy off the first 5 successes on any hit.
Full Parry:
* I can parry a melee attack using my Reaction, Blades x2, and Combat Sense: 10[reaction] + 12[2x blades/swords] + 2[combat sense] = 24 dodging dice. Effectively I can buy off the first 6 successes on any hit.
Counterspelling:
* I defend other characters by adding my counterspelling skill to their relevant stat, when resisting. For a stunball: x[their willpower] + 6[counterspell/combat]
* I resist spells (unless surprised) with my relevant stat and my counterspelling skill. 4[willpower] + 6[counterspell/combat] = 10 resisting dice. Effectively I can ignore any force 1 spell.
Are these all correct? I wasn't sure if a skill is just the points allocated to it, or if it's relevant stat + points allocated to it. If it's the former, then I think all that I've listed above are correct. If it's the latter, then I have to add in my attributes a second time. (For instance, counterspelling would be: 4[will] +6[counterspell, skill component] +4[counterspell, attribute component] = 14 resisting dice.)