QUOTE (Dr. Funkenstein @ Mar 30 2010, 12:26 PM)

If opposition is intended to be a worthy obstacle, it's my firm opinion that you shouldn't be using such cheap gimmicks with them. At least not unless you want to reintroduce Group Edge (aka, Group Karma Pool) to the players, too, to reflect their ability to use teamwork. If a mechanic is good enough for NPCs, it should be good enough for the PCs, too. And that applies both ways.
But no, I was specifically talking about the kind of mooks and nobodies that the runners mow down in order to get to the real action of a story. In those cases, being more resilient to suppressive fire -- and only suppressive fire -- is kind of silly, especially since the intent and purpose of suppressive fire is to keep people down rather than to kill. It doesn't really make a big difference, but if a group of NPCs who's only function in the story is to die or be a minor thorn in the players side is ignoring suppressive fire because they stand a decent shot of ignoring the damage, then the entire exercise is a major fail. Again, in my opinion.
What I'm essentially saying is that even if it's not going to make a big difference, and thus the argument is "it doesn't really matter so I'm going to do it anyway," then it's simply bad form.
Huh? Are you sure you got the whole point about Group Edge? It is to be used for groups of similar NPCs, and has the advantage of being less a hassle to keep track of as a GM, and even more importantly makes it so that these NPCs only likely to encounter the Team once, will not be able to spend Edge on every action and reaction they make.
The PCs on the other hand may spend as much Edge as they have, but at the risk of having nothing left for other encounters.
Some of these are incompetent mooks and nobodies, some have very limited combat training. This is represented by having a very low professional rating. Some however are meant to be tougher and more professional, and thus better able to dodge or be more lucky. Or simply harder to kill. Even though every member in special force team 7 might not have a written down name, backstory or 3 pagers character sheet doesn't mean those members can't be a serious threat to the runner Team. It's not their function to "die", but to be a threat that the runner Team hopefully will not have to fight with.
Also keep in mind these Grunts will not be more likely to evade SF than the PCs with high Edge. They will just have the same chance as everyone else.
As for Suppressive Fire itself, even if the intention is to keep enemies down that's not really what it does. It just makes people risk damage. And since Shadowrunners generally have higher shooting dice pool than anyone has Reaction+Edge, there will still be a definite risk. Now what the SF actually lacks is a system of forcing characters (PCs or NPCs) to actually stay down. It is suggested elsewhere that taking fire might force people to take Composure tests but this isn't really a part of the SF mechinics itself. In the end it's up the GM if he wants his Grunts to run blindly into SF taking or evading damage. And it will happen, Edge or no Edge.
Oh and BTW Suppressive Fire is the only good way to attack a bunch of people with automatic fire. Other than that the best you can do is Full auto with 3 short bursts, but the recoil and penalty for swapping targets will probably not be worth it. And even so that's maximum 3 people.