Okay, so we agree that a Nuke cannot kick you off of a node, which is what was sounding like the case earlier. And a good question, kjones.
First, Jack Out & Log Off & Reboot are all listed as Matrix actions. As you say DWC, then by RAW you cannot disconnect yourself from the Matrix at all after you're Nuked as it prevents all Matrix actions whatsoever. On your own you cannot then suffer dumpshock as you cannot even Jack Out, but a slow and agonizing death as your meat body slowly dehydrates and you die within a matter of a few days. That is, unless you're lucky enough that your matrix opponent attacks you to bring your Matrix condition modifier to zero and then force a dumpshock, or a friend comes over to see you stuck and yanks your trodes (unless you're wireless on a DNI). Then, as you say you can't reboot so you might as well just toss that commlink away as it's useless. Would really suck if your pimped out ride has its node Nuked a few times to bring its effective device rating down to zero.
Thing is, the Nuke program says you cannot take any actions
within the Matrix (Unwired, page 111), and it explicitly lets you restore System & Response by rebooting only. Log Off means that you are severing the subscription and connection from your commlink. This is not an action that you are doing from within the Matrix, like analyzing a node/icon. There's also no threshold to test against to Log Off, unless there's a rule somewhere that says an attribute of zero (as System is technically still running, even at a rating of zero) prevents you from anything that is otherwise an automatic success.
In addition, what about Switch Interface Mode? Free action, System only need be running (even if it's zero), there is no threshold test, and you move from VR to AR. This is not an action done within the Matrix, but only within your commlink. Even if you cannot perform a Log Off, if you can perform a Switch Interface Mode you can still avoid a dumpshock. Only a Black IC can jam a user from performing a Switch Interface Mode or Log Off action.
Reboot is also not an action that you can actually take withinin the Matrix as it requires you to sever all connections first (do you reboot your computer through your ISP?). A hard boot is also not accounted for, and that you can do by just pulling the batteries from a commlink to crash everything entirely, which then the second half of a Reboot would run as normal (after you put the batteries back in) on the commlink's normal System & Response attributes.
And in answer to your question, kjones:
QUOTE (Unwired, page 111)
Due to the unique and organic nature of the living persona, technomancers are immune to Nuke attacks, while sprites and other autonomous entities that depend on the resources of the node they are on (rather than the technomancer), are not.
Nuke a TM all you want and it won't do a lick of good.