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No, I really don\'t. You have no proof they are linked, thus, you need to prove it. Just as I need to show evidence for my side.
I have noticed you do -love- to try that every time you\'re making an arguement.
Btw:
You do realize that especially your last quote says nothing wbout the matter at hand, right?
Also it seems that you are not familiar with the concept of the burden of proof. Burden of proof lies with the claim, not the base assumption.
The base assumption is already amply supported by occam\'s razor.´
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People without eyeballs can astrally perceive.
No one here argues that astral perception is linked to the physical organ. Astral projection alone kills that idea. The argument is that the location of the astral sense is on the comparable location on the astral body as it\'s physical counterpart is on the meat body. That is the hypothesis that requires the least additional assumptions and is therefore the most desireably and the most plausible. Ergo: null hypothesis.
Why does it require the least additional assumptions? Because astrally perceiving/projecting characters don\'t suffer from nausea, dizzyness, vertigo and/or disorientation, as their mind tries to shift spatial perception to different sources of origin.
QUOTE
While perceiving the mundane world with mundane senses, a variety of enhancements improve mundane perception by adding dice to your pools. In past editions it was noted that those bonuses only applied if they were optical; if they were electronic they did not help. The current edition drops this distinction. In no edition of the game that I can recall is it even hinted that these perception aids would hinder spell casting.
Contacts, glasses, and goggles do not block your vision, nor do they replace it, they simply enhance it. One could therefore argue that the bonuses would not apply on a perception test to establish line-of-sight for spellcasting purposes, but there is no reason to believe they would be a penalty.
As for astral perception, while it is often described in terms of vision, it is not based in the eyes (or ears, etc for that matter).
Street Magic has the following to say:
It is important to remember that assensing is a psychic sense. Though it is often referred to and experienced in visual terms, it is not entirely the same as physical sight (which is why blind magicians and ghouls can assense without penalty). Assensing also picks up other sensory input that is sometimes experienced in a way commonly associated with taste, smell, hearing, and touch, but in other ways is quite different. The emotional content of what is perceived, as well as the living and magical energies, are much more relevant than the physical sensation. For example, a room may “taste” happy if numerous people have been rejoicing there, while a long-deserted building may “smell” like desolation and lifelessness, and the aura of a spell with “tingle” with energy and purpose. Though astral forms and constructs may be “touched,” this is perceived as a flood of emotions and energies rather than a physical contact. Characters may converse and be heard in astral space, and language is still a communication barrier there, but an assensing character will be struck more by the emotive content rather than by the words themselves. It is also possible to eavesdrop on the noises, communications, and even smells of the physical world from the astral plane, but just like reading a physical book, the assensing character will perceive the emotional tone and impressions rather than the physical sensation.
Street Magic also notes that astral shadows can penalize astral perception tests. Having said all that, a Magemask (
Arsenal, p. 66) is a hood and white noise generator that completely encloses the head. While it does block perception of the mundane world, it only forces a Willpower + Intuition (4) Test to perform magic, or shift to the astral.
Put all of this together and one can surmise that in the mundane contacts/glasses/goggles do not hinder spellcasting, but may not help. Astrally, they would not block astral perception, but a GM could argue for a small penalty.
Up until your last two sentences you were right. Now let me tell you, why your assumption in the last two sentences are inadequate:
1.) The magemask allows for
mental actions if you succeed in your roll. Nowhere does it say it allows you target spells.
QUOTE (p.66 Arsenal)
The mask also contains a white-noise generator that creates sufficient static to drastically increase the difficulty of mental actions the prisoner takes (including attempts to use magic). Actions that a magician normally performs automatically, like astral projection, require a Willpower + Intuition (4) Test. The magemask is used in conjunction with other restraining devices such as handcuffs, magecuffs, and straitjackets.
Keep in mind that "using magic" covers more than just casting spells. It includes issuing commands to spirits, summoning, banishing, astral projection, astral perception, ect.). Nowhere does it say that you are allowed to target spells while you wear a magemask.
2.) The nature of astral perception is magic. Obviously it is not "sight" in the sense of interpreting incoming electromagnetic frequencies on a basis of 3 colors and a degree of shades. The argument is not about the nature of said "vision", but the location. For your mind to be able to form a percept of your environment without sideffects like vertigo, disorientation and nausea the sources of the information need to be in comparable locations.
The fact that no ill effects accompany astral perception or projection and the fact that you can still walk while astrally perceiving support the assumption that the location of the senses are in comparable locations to their physical counterparts.
3.) Your entire argument as to why goggles/glasses/lenses would not block astral perception is based on a false premise (see point 1).
To move a step backwards from just disseminating your arguments, let me provide you with an excemple:
Transparent physical objects are opaque (and insubstantial) on the astral plane:
QUOTE (p.114 Street Magic)
Shadows of physical objects in the astral plane may be drab and insubstantial, but they are still opaque and can prevent targeting. Items that are transparent or mirrored in the real world (like a car window) simply impair visibility as astral shadows.
Since there are no ranged weapons on the astral plane and spell targeting depends on seeing your target, hiding behind physical shadows works as well as hiding behind a vibrant aura.
Now imagine your character, astrally perceiving, standing in front of a shop window, trying to cast a spell at a target behind it. Can he do so? No.
Well, so far so good, after all, the shopwindow provides a wall sized visual barrier, so not the best excemple but we're just getting started.
Now imagine your character (still astrally perceiving) standing behind a street sign, the street sign right in front of it's face and on the other side the target. Can the character now cast a spell at it? Still no, as the visbility is still impaired. Why is it still impaired? Because the way SR treats astral, visibility is based on the same concepts as physical visibility. As the object blocks your "view", it prevents you from targeting your spell. Don\'t believe me? Let me quote the relevant rules section for you, then:
QUOTE (p.114 Street Magic)
Determining cover works the same way on the astral plane as it does in the physical world (see pp. 140–141, SR4).
It uses the same rules for visbility and cover that the physical combat uses (with the obvious exception of lighting conditions, which have to be applied to astral "light sources", instead).
Now, the glasses are right in front of your character, blocking his vision. You can't traget spells through contact lenses, while astrally perceiving (you can while astrally projecting, but that's a completely different story)