QUOTE (tagz @ Apr 7 2010, 05:12 AM)

I've seen this come up a few times before. I don't think there is a clear answer to be honest. The book just doesn't say which. Some say that if it doesn't say to charge extra then you don't. Equally, others will say that if it doesn't say not to charge then you should.
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Also, given the rules for care costs, etc under the Advanced Medtech give good argument for charging for the service. But I suppose one could just argue that installing it yourself would decrease book price, but that seems a bigger stretch and seems to conflict with how other service related purchases work, such as drone, vehicle, and weapon modification.
When getting modifications for your vehicle for example, the price listed for the mods are for the parts as you can install it yourself. Will you charge the player the same thing if they don't have the skills themselves to do it and have to find a mechanic? If your answer is YES, then don't charge for the surgery. If your answer is NO, then charge for it. Surgery is a service too, so make it consistent with other forms of service. But most importantly, pick one and stick to it.
The last part of the argument I'm willing to buy into on some level. From a game mechanics POW you can argue that it makes sense to follow the same rules for modifying both vehicles and characters.
If we run with that at the moment, then what should the price for the installation be? Augmentation does list the prices for a day's worth of treatment at a variety of clinics. But how would you determine how long time the character has to stay there? Most operations would take a number of hours. Surgery also causes damage. So would the regular cost be 1 day's cost + number of days to heal all damage from the surgery? I.e. installation of a Deltaware item causing 3 boxes physical damage in surgery damage. Cost result: Item + 1 day's cost for the operation (5-10K pending on intensive or basic care), + i.e. 2 days cost for the time spent recovering (10-20K pending on intensive or basic care). And then up to double the price for the surgery and recovery time, if you need keep the operation secret? In other words 15K-60K on top of the Deltaware item itself?
I'll admit that my experience with Shadowrun is somewhat limited, but if I've understood things about right, then the average "income" of a shadowrunner is in the area of 5-10K per run per person. From this you need to deduct both cost of living and other expenses. Whatever you have left you can use to save up towards that 'Ware upgrade you are dreaming of. At that rate, getting even a Deltaware Rating 3 Cybereye system with no additional upgrades will cost you a minimum of:
System: 1.000*10
Surgery: 5.000-10.000
Surgery Damage 3P => 1-2 days recovery time => 5.000-20.000
For a grand total of: 20.000-40.000
If you need to keep the process off the books, then the implant and recovery price can easily double or more, depending on the mood of the GM.
Maybe it's just me, but say your character can save up, maybe 2500 per month, then you are looking at something like 8-16+ months worth of savings for something as "low-key" as a Rating 3 Cybereye System with no additional upgrades, which will be on the record somewhere. I do realise that the income level, of course, is determined by the GM, but still.
/Kyrel