Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213
  1. Creating new drugs (9 replies)
  2. The Secret Life of Metahumans (19 replies)
  3. Monkey Cyborgs! (5 replies)
  4. Tech Timeline (0 replies)
  5. Power Levels and Balance (194 replies)
  6. House rules for Stealth? (30 replies)
  7. Adept Powers of SOTA 2064 (522 replies)
  8. [SoA2064] Interesting inside joke/reference (20 replies)
  9. Can Adepts Buy Power Points At Creation? (18 replies)
  10. Decking on a budget (24 replies)
  11. Rules Question: Burst Fire (19 replies)
  12. Voluntary Target (11 replies)
  13. Question on Mind Probe (6 replies)
  14. Humanis Policlub (60 replies)
  15. What's The Cost Of A Pushbike? (26 replies)
  16. Non canon magical items (13 replies)
  17. GM/Player Gender (66 replies)
  18. Is "Canon" a live-wire word? (80 replies)
  19. Staple spells (27 replies)
  20. Needs More Belt Feed (42 replies)
  21. Can Adapts turn their powers off? (69 replies)
  22. Magical Adept vs. Mage (75 replies)
  23. Search (3 replies)
  24. Totems (18 replies)
  25. Johnson Double Cross (27 replies)
  26. Why two weapons fighting is the way it is? (83 replies)
  27. Drakes as PCs (5 replies)
  28. New Dumpshock Page (38 replies)
  29. Underrepresented skill(s)? (39 replies)
  30. combat drugs (29 replies)
  31. Shamons (48 replies)
  32. Submitted here, for some feedback (56 replies)
  33. Staple Metamagics (3 replies)
  34. a test of street reputation (49 replies)
  35. Optimising a Magicians Way Adept for Melee (8 replies)
  36. Moderate use of drugs (37 replies)
  37. Way of the Cowboy (20 replies)
  38. Free Spirits (15 replies)
  39. quick question (21 replies)
  40. High initiative vs. Multiple opponents (123 replies)
  41. Moving through someone (9 replies)
  42. GM`ing on the Run (pun intended) (25 replies)
  43. Hacker Creation 101 (97 replies)
  44. dumpshock procrastination (15 replies)
  45. The Indestructable Leopard III (300 replies)
  46. Caffine-97 (16 replies)
  47. Go To Jail (62 replies)
  48. Swap Memory (11 replies)
  49. Small Unit Tactics Redux (2 replies)
  50. Insipid flaws (50 replies)
  51. Hunted Flaw (35 replies)
  52. Invisiblility question (18 replies)
  53. Keeping track of combat (34 replies)
  54. Barrier spell vs vehicle? (1 reply)
  55. Making a Lightsabber in SR (49 replies)
  56. Technology Timeline (26 replies)
  57. Surge Effects of Astral Sight (39 replies)
  58. We all agree the melee rules are broken (73 replies)
  59. C4 detonation (43 replies)
  60. Game Police (84 replies)
  61. Best roll you ever made? (75 replies)
  62. SURGE (22 replies)
  63. Moved: [OT] Odyssey 5 (-- replies)
  64. GM'ing (8 replies)
  65. Vampirism In The 6th World... (65 replies)
  66. Trap Mechanisms (91 replies)
  67. Craziest stunt you pulled and LIVED! (21 replies)
  68. CLARIFICATION (54 replies)
  69. Ruthenium in Real Life (30 replies)
  70. What new Cyber/Bio do you want? (115 replies)
  71. Ghosts they are, ghosts they shall become (20 replies)
  72. WHich I have to play? (7 replies)
  73. Permanent Lifestyles (32 replies)
  74. I hate rats (67 replies)
  75. Security Sheaves and Tallies (13 replies)
  76. Are mundanes too good out of the box? (89 replies)
  77. Shadowrun: Cyberpunk and what's next? (134 replies)
  78. [SoA2064] UGB as an enemy... (22 replies)
  79. Fuchi breakup question (5 replies)
  80. Customized Guns (105 replies)
  81. Rules of Combat and Survival they never taught you (25 replies)
  82. The panzer Kunst (26 replies)
  83. A Katana By An Other Name (144 replies)
  84. Dealing with Ruthenium (78 replies)
  85. NSRCG mac version (8 replies)
  86. SOTA 2052 (77 replies)
  87. [ShadowsOfEurope] Royalty in UNL? (4 replies)
  88. Negative Pressure Value (0 replies)
  89. I Just Got Back From Breastfeeding Class... (17 replies)
  90. Movies (found one) (4 replies)
  91. Forum issues (23 replies)
  92. Spell Force Requirements (6 replies)
  93. [Compilation] Shadowrun Online Resources (15 replies)
  94. Improved Invis questions (22 replies)
  95. Spell Force question (2 replies)
  96. Character Generation Preference (69 replies)
  97. Magic Rules Question (7 replies)
  98. My players are storming a building and (40 replies)
  99. Otaku Riggers (1 reply)
  100. The untormented mundane. (11 replies)
  101. Awakened characters: Will you give them Cyber? (80 replies)
  102. Holy Drek (32 replies)
  103. What alternate campaigns do people use? (9 replies)
  104. Dikoted Morningstars (72 replies)
  105. Kill Your Television (39 replies)
  106. Shapeshifter Regeneration (74 replies)
  107. DISASTER! (20 replies)
  108. The Tir (26 replies)
  109. Combining Metamagic Skills (2 replies)
  110. Long Campaigns or One off Games? (13 replies)
  111. What Does Unaramed Combat Look Like In Your Game? (25 replies)
  112. The NSRCG (5 replies)
  113. Mechanized Arm Martial Arms (19 replies)
  114. [SoA2064] Adept Focus (26 replies)
  115. Spirit banishment (15 replies)
  116. Madagascar (14 replies)
  117. The physad power Quick Strike (50 replies)
  118. HMHVV (51 replies)
  119. Mages and Stim Patches (9 replies)
  120. Proofreaders needed for an article on Simsense (16 replies)
  121. Humorous Spell Applications (12 replies)
  122. Spell points on a conjurer (14 replies)
  123. weapons specialist - Ork (5 replies)
  124. Question on Spell Defense (22 replies)
  125. Horror/Cthulhu-ish RPGing (15 replies)
  126. Rigger in need! Speed Ratings? (4 replies)
  127. High powered games (17 replies)
  128. Dragon Hunters (29 replies)
  129. Can Shifters Be Adepts? (5 replies)
  130. Suppressive Fire (70 replies)
  131. [SoA2064] Running for the Bleeding Edge (1 reply)
  132. [SoA2064] "who let the trooogss out?" (53 replies)
  133. Dragons of the 5th world (3 replies)
  134. NSCRG abbreviations (9 replies)
  135. Pre-Shutdown Arc (13 replies)
  136. Radios (79 replies)
  137. Ordo Maximus (2 replies)
  138. Ok, Stealth Adept - Need Some Help (11 replies)
  139. Can Adept Powers Be 'Upgraded'? (4 replies)
  140. What Martial Arts For A Stealth/Infiltrator Adept? (13 replies)
  141. Rigging (68 replies)
  142. The Dragon Hunting Team (102 replies)
  143. Beginnings of Cybereyes (1 reply)
  144. A couple of Questions (31 replies)
  145. BitBasher's Melee Combat System (32 replies)
  146. Racial Tensions in you game. (23 replies)
  147. Anchoring, Anchoring Foci and Detection Spells (6 replies)
  148. Fleshing Out This Char - Help/Advice? (8 replies)
  149. GM School: Course 1 (68 replies)
  150. What Year is it? (28 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012