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  1. Scariest critters out there (56 replies)
  2. Hanggliding into oblivion (16 replies)
  3. Smartlink II x2 (28 replies)
  4. I went and wrote up new melee rules (26 replies)
  5. cyber Mut (53 replies)
  6. Shamans sustaining spells (50 replies)
  7. Immortal elves (30 replies)
  8. The Roads of Europe (49 replies)
  9. Martial arts (35 replies)
  10. Museums and things (24 replies)
  11. Obvious Magic (57 replies)
  12. The Quickining question (19 replies)
  13. What do you play the most (62 replies)
  14. Spell slinging on the sly, (7 replies)
  15. vision enhancements (4 replies)
  16. Policlubs Do you use them? (2 replies)
  17. [Rules Question] Knowledge Skills (4 replies)
  18. Occupational Hazzards, part 2 (74 replies)
  19. Order of priority (3 replies)
  20. Policlubs/groups (6 replies)
  21. Wierd combinations of universes (18 replies)
  22. Master List of Critters (5 replies)
  23. Shadowrun Missons (7 replies)
  24. question on tech (24 replies)
  25. "Useless" spells? (28 replies)
  26. Ultimate StreetSam (41 replies)
  27. Magic Clothing (92 replies)
  28. NPC Help (21 replies)
  29. Sustaining Foci question (11 replies)
  30. Powers developed (31 replies)
  31. Doing the Time Warp (47 replies)
  32. Yngwie Malmsteen (38 replies)
  33. Names Up For Grabs (13 replies)
  34. MPT or MPP? (7 replies)
  35. NASA World Wind (18 replies)
  36. NAN (75 replies)
  37. Shadowrun PDFs? (3 replies)
  38. So does anybody remember... (6 replies)
  39. Tourcher or mind probe (29 replies)
  40. SR newb-________ SR GM? (24 replies)
  41. About Nanoware (34 replies)
  42. Trolls and Dermal Sheathing (10 replies)
  43. Sleeping Tiger Clothing (36 replies)
  44. Ally Spirits (24 replies)
  45. Occupational hazzards, part 1 (25 replies)
  46. Machine Gun vs Katana (26 replies)
  47. The two ABC's of shadowrun (49 replies)
  48. Str 0 cyberarms? (12 replies)
  49. Martial Arts Questions (82 replies)
  50. NERPS from other sources (34 replies)
  51. What's your level of armament? (40 replies)
  52. Cyberbody Questions (15 replies)
  53. Elemental Services (18 replies)
  54. The Aztec Revival (20 replies)
  55. Bonus to Body? (16 replies)
  56. Spirit Services (3 replies)
  57. Albino (22 replies)
  58. Small unit tactics (39 replies)
  59. Vehicle turrets (53 replies)
  60. Question about Clairaudience and Clairvoyance? (11 replies)
  61. Spell that grants skill dice (20 replies)
  62. Mist Form (12 replies)
  63. Motivations of the Big Corporations (9 replies)
  64. How Far is Too Far? (19 replies)
  65. Mass Combat (13 replies)
  66. Stress Points (21 replies)
  67. Mass murder (16 replies)
  68. Interesting FAQ Info (13 replies)
  69. Why Did Big D Have To Go? (31 replies)
  70. Combat Sense (36 replies)
  71. How fast are loa? (2 replies)
  72. New in Town (11 replies)
  73. Minigun Reference Video (15 replies)
  74. The Ancient Files: Mundane Magic (17 replies)
  75. Resisted Illusions (23 replies)
  76. Takin It Back To The Old School (2 replies)
  77. Magic In the Shadows (11 replies)
  78. Pistols (242 replies)
  79. Critter Collection (0 replies)
  80. UMT text error? (24 replies)
  81. Home-made Shadowrun games (4 replies)
  82. Africa: 2064 (18 replies)
  83. [ShadowsOfEurope] Runs Based in Europe (28 replies)
  84. Jack Slater (17 replies)
  85. Elves. (116 replies)
  86. random Char gen (11 replies)
  87. How do you Role Play a Murder Investigation? (15 replies)
  88. What's up with securetech armor? (40 replies)
  89. Gang Initiation (74 replies)
  90. Shadowrun Manager Sim (6 replies)
  91. Favorite Shadowrun Artist (40 replies)
  92. Drone Initiative (14 replies)
  93. What metatype do you play? (46 replies)
  94. Ares Alpha recoil comp (94 replies)
  95. Outlandish Artifacts (51 replies)
  96. Transmogrifying Invisibility (25 replies)
  97. Dumpshock Donation Link (9 replies)
  98. Looking for a nice module (17 replies)
  99. cybermancy (19 replies)
  100. Shadowrunrpg.com FAQ and invisibility (84 replies)
  101. Why I made the Force = Area Poll... (18 replies)
  102. [SoA2064] Virtuoso (22 replies)
  103. What music do you listen to? (40 replies)
  104. limit on eye cyberware? (58 replies)
  105. Cyberlimb Remote Control Deck (19 replies)
  106. Munchkin channeling? (51 replies)
  107. Shamanic Bonuses (20 replies)
  108. Languages (64 replies)
  109. Bursts and Full-Autofire (100 replies)
  110. Do you GM, Run, or Both (33 replies)
  111. FAQ vs Errata (35 replies)
  112. Heal Spell and Damage Overflow (10 replies)
  113. Weights (4 replies)
  114. Art Dankwalther (146 replies)
  115. Extended Extended? (20 replies)
  116. Chanelling (2 replies)
  117. Music Thread Got Me Thinking... (5 replies)
  118. Force of Spell and size of area effect (3 replies)
  119. Quick obvious question... (7 replies)
  120. In Defense of the FAQ (25 replies)
  121. HV = Death? (67 replies)
  122. new FAQ answers (47 replies)
  123. Grenades and timing (3 replies)
  124. Adding Spirit Services (24 replies)
  125. PC Conflict (61 replies)
  126. The Black Lodge (34 replies)
  127. Memento Mori (27 replies)
  128. [Rules Question] Human Shield (11 replies)
  129. Adept Handbook (3 replies)
  130. FAQ Attack! (56 replies)
  131. Knowsoft Chips...Help (17 replies)
  132. Astral combat (22 replies)
  133. ShadowRun bought by Microsoft!?!? (41 replies)
  134. Thunderbird range and fuel economy (26 replies)
  135. Active memory and Storage (7 replies)
  136. Ally spirit (32 replies)
  137. The New Stuff (4 replies)
  138. Balistics (41 replies)
  139. Do you find yourself comparing everything to SR? (32 replies)
  140. Small runner teams (44 replies)
  141. Rigging gear I'm unclear on: (46 replies)
  142. TN Success Chances (27 replies)
  143. Tattoo Magic (35 replies)
  144. Magnification 3 + other mods (60 replies)
  145. Weapon Focus Monowhip (50 replies)
  146. Biotech, Nanotech, and Magically Active PCs (16 replies)
  147. Sorcery (27 replies)
  148. Probe Race (5 replies)
  149. Cybermancy (24 replies)
  150. Skill wires and chipjacks (32 replies)
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