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  1. [LooseAlliances] The Good Bits (13 replies)
  2. Totem creation (5 replies)
  3. Armor Layering and FFBA (23 replies)
  4. NSR4CG? (25 replies)
  5. [SoA2064] The Mobility Adept (20 replies)
  6. So, what is Cyberpunk, anyway? (51 replies)
  7. Capt. Chaos' Icon? (14 replies)
  8. Help a new rigger with drones (30 replies)
  9. B/R Skills Chips (5 replies)
  10. Out of interest... (13 replies)
  11. Quick Question (9 replies)
  12. Play online (31 replies)
  13. Needs to learn more (10 replies)
  14. How do I make Riggering fun? (28 replies)
  15. Shamanistic Aspects learning Metamagic (11 replies)
  16. Edges and Flaws.... (4 replies)
  17. Karma question (17 replies)
  18. Casting spells at vehicles rules. (30 replies)
  19. Cosmetic Eyeball Implants in RL (12 replies)
  20. Fun with Ally Spirits... (36 replies)
  21. Bemused by surgery costs (36 replies)
  22. Reloading in Combat (75 replies)
  23. loads of questions (4 replies)
  24. Cost of living? (34 replies)
  25. 7.4 quake in San Fran (4 replies)
  26. Toxic Spirit Question (7 replies)
  27. Yamatetsu Plot Hooks (2 replies)
  28. Customized Melee Weapons (14 replies)
  29. Quick rules question (5 replies)
  30. Where the hell is LA (28 replies)
  31. Appleseed... (23 replies)
  32. JackBNimble (40 replies)
  33. Technomancers (121 replies)
  34. Most Evil Personnality of the Corporate World (51 replies)
  35. Books I haven't heard of (8 replies)
  36. Masking Wards (38 replies)
  37. Magic an exception to the attributes? (20 replies)
  38. Invocation (67 replies)
  39. Massive Can of Worms (19 replies)
  40. The Big Picture (167 replies)
  41. Create Spells (47 replies)
  42. Loa Possession-how to handle (15 replies)
  43. [Shadowrun by Clockwork] (9 replies)
  44. Help Me Re-Create Bullseye (25 replies)
  45. Grit (22 replies)
  46. "Epic" edges and flaws? (27 replies)
  47. Shadowrun computer game (46 replies)
  48. E-Talismans (12 replies)
  49. Hiding Ally (9 replies)
  50. A matter of balance (97 replies)
  51. Damage of Fencing Weapons (70 replies)
  52. Ally Spirits with Conjuring (15 replies)
  53. Wards (16 replies)
  54. Can we delay 4th Ed. for 1 year? (91 replies)
  55. Reaction as a purchased attribute. (39 replies)
  56. Whats that on the corner? (5 replies)
  57. Help with Initiation for a Illusionist (9 replies)
  58. Shadows of ASia (34 replies)
  59. a(nother) playtester's view of SR4 (127 replies)
  60. Buggy Goodness (2 replies)
  61. Playing SR online (33 replies)
  62. The Scroll of Feng (22 replies)
  63. Skimmers (1 reply)
  64. Shadowrun World Map (16 replies)
  65. Physical Barrier as bathyscaphe (28 replies)
  66. One Step Closer to DocWagon (21 replies)
  67. Select sound vs. Damping (9 replies)
  68. FRT response times (34 replies)
  69. San Antonio (9 replies)
  70. Edge (302 replies)
  71. How much upkeep on my garage? (8 replies)
  72. "people space" (7 replies)
  73. Need help creating a detection spell (25 replies)
  74. Song-o-mats (4 replies)
  75. The Power of Magic (80 replies)
  76. FanPro Announcement (81 replies)
  77. Superior Ground (12 replies)
  78. New campaign, semi-experienced players... (10 replies)
  79. Help, Drake/Ghoul Question!? (11 replies)
  80. Sourcebook release order (25 replies)
  81. Shadowsprint: the Running (6 replies)
  82. Friends in Melee? (43 replies)
  83. New flaw value? (23 replies)
  84. Preview in Game Trade Magazine (196 replies)
  85. The image FanPro doesn't want you to see... (20 replies)
  86. Lightbearers in SR (33 replies)
  87. Opinion on an idea (18 replies)
  88. Three Things (44 replies)
  89. Arcology Structural Stability (61 replies)
  90. Worm encrypts your data and asks for ransom (18 replies)
  91. Fun with Full-Auto! (20 replies)
  92. Most Useful 3 Spells (75 replies)
  93. Looking for an Artist (11 replies)
  94. stupid questions (10 replies)
  95. Dumpshock Tags (5 replies)
  96. Why not a second genre? (30 replies)
  97. The Ork Underground (11 replies)
  98. Top 3 Shadowrun supplemets (36 replies)
  99. Vehicle creation rules (24 replies)
  100. A big split? (15 replies)
  101. To all you writers: help me flesh out this guy! (13 replies)
  102. Possessing metamagic (12 replies)
  103. Why all the hate? (139 replies)
  104. [LooseAlliances] Reviews? (1 reply)
  105. Shadowrun Edition Mania (12 replies)
  106. The ol' cable-across-the-road-ambush (65 replies)
  107. Dragon Kin (47 replies)
  108. Contacts (37 replies)
  109. Initiation (16 replies)
  110. Shapechange & Transform (24 replies)
  111. Reviving a game (5 replies)
  112. New metamagic: Spellweave (30 replies)
  113. Rigging sans rig (24 replies)
  114. One of the joys of the WMI... (12 replies)
  115. Playtest Blog Update (103 replies)
  116. What Rules Should be in the Core Book? (48 replies)
  117. Creating a Run for Dummies (0 replies)
  118. Why SR4 ? (100 replies)
  119. My Search-Fu is weak (6 replies)
  120. Proposed house rule on called shots and Aim (16 replies)
  121. Quick Question (2 replies)
  122. Something Positive (25 replies)
  123. [ShadowRun in the News] Datasteal rocks Israerl (7 replies)
  124. Strategic vs Dramatic and my take on SR 4 (129 replies)
  125. Demotivation (8 replies)
  126. Underworld 2070 (7 replies)
  127. Shadowrun Dice Tools (1 reply)
  128. Cyber Implant Combat Maneuvers (5 replies)
  129. Spirit threat ratings (9 replies)
  130. Legality codes of custom weapons? (11 replies)
  131. Why no Robots?! (56 replies)
  132. Neverwinter (26 replies)
  133. Some Concerns (4 replies)
  134. Advancing a decker (8 replies)
  135. The Immortal Flower (11 replies)
  136. Blood Power! (52 replies)
  137. On Boston (4 replies)
  138. More Tech ideas (26 replies)
  139. Suggestions for Magician Adept (9 replies)
  140. 1D20 vs. 3D6: which simulates reality better? (45 replies)
  141. Master Stealth List (0 replies)
  142. System Failure cover art (49 replies)
  143. Suggestions for Assassin PCs (17 replies)
  144. Questions About Rigging (1 reply)
  145. Running in Panama.. (6 replies)
  146. Few thoughts on technology (3 replies)
  147. Suggestions for Assassin PCs (0 replies)
  148. NPC Idea: Free Spirit Adept (16 replies)
  149. question about magical compounds (9 replies)
  150. Hauling the load (55 replies)
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