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  1. Downturn Magic (43 replies)
  2. Smartlinks: usable with Astral Perception? (53 replies)
  3. Demo, des mots, des maux (39 replies)
  4. Elemental manipulations (69 replies)
  5. Attributes are-a-changing (487 replies)
  6. Gyro Stabilization and Combat Pool (9 replies)
  7. Outdated tech in 2070 (19 replies)
  8. Spell question (16 replies)
  9. Wallpapers (18 replies)
  10. Reliability of Weapons for SR3 (10 replies)
  11. increased reflexes in melee (22 replies)
  12. Belted ammunition (4 replies)
  13. New Stuff (23 replies)
  14. The Basic mechanic (10 replies)
  15. Tank Busting (62 replies)
  16. Essence Reduction (1 reply)
  17. AGS - good or bad? (65 replies)
  18. Here today gone tomorrow (15 replies)
  19. Enhanced Movement Spell (3 replies)
  20. Share your personally made Edge/Flaw (51 replies)
  21. Running Wild (18 replies)
  22. Breath Holding (25 replies)
  23. Fat Stacks of Short Fiction (15 replies)
  24. Wiki (14 replies)
  25. The Galatea Method (Ally Spirit) (12 replies)
  26. Variable Magic Rating at Chargen (28 replies)
  27. New Character Options (31 replies)
  28. Corporate Adventure (2 replies)
  29. Help with Run Ideas (10 replies)
  30. Latin Translator help? (33 replies)
  31. Why SR4 had to be... (20 replies)
  32. What's the deal with all the double posts? (11 replies)
  33. Quick question (6 replies)
  34. Nano-biomonitor systems (5 replies)
  35. Enhanced Movement Spell (18 replies)
  36. Enhanced Movement Spell (1 reply)
  37. spell passing astral barrier? (0 replies)
  38. spell passing astral barrier? (0 replies)
  39. Really Bad Decisions (0 replies)
  40. Twinkies! (47 replies)
  41. Implication of the decker / rigger change. (31 replies)
  42. Matrix 2.0, good or bad (11 replies)
  43. Cash for Karma; Karma for Cash; Do you allow these (46 replies)
  44. Cover Art (51 replies)
  45. Why Thermosense Organs (M&M pg 75)? (26 replies)
  46. FAQ #5 (10 replies)
  47. More Metas (28 replies)
  48. SR on Xbox 2 (92 replies)
  49. Essence & Bio-Index in SR4 (48 replies)
  50. Death and Taxes (7 replies)
  51. Any Louisville Players (7 replies)
  52. How to plan a run? (16 replies)
  53. Plotting (10 replies)
  54. Street Level (29 replies)
  55. What if PCs could use Karma to increase Essense? (147 replies)
  56. The A-team (34 replies)
  57. Throwing your weight around (2 replies)
  58. Planning aids (3 replies)
  59. character advancement (30 replies)
  60. Hackers (28 replies)
  61. My SR4 opinions, everyone else is doin' it. (27 replies)
  62. Echo Mirage here we come... (3 replies)
  63. Loading shotguns with rock salt (25 replies)
  64. Sequence of Releases (14 replies)
  65. Help in the Arc (14 replies)
  66. Israel 2070 (69 replies)
  67. Rant... (41 replies)
  68. Moved: Any Louisville Players? (-- replies)
  69. Edge vs Karma Pool (52 replies)
  70. Tsemes, the Lost City (6 replies)
  71. Dodging Bullets (57 replies)
  72. Influence spell (57 replies)
  73. Israel 2065 (102 replies)
  74. More Sustaining Focus (32 replies)
  75. Joy on earth ! (5 replies)
  76. Some background suggestions? (8 replies)
  77. Ork Idea Thread Redux (2 replies)
  78. Cyberware (26 replies)
  79. (De/Ha)cking (46 replies)
  80. Shadowrun and Israel (9 replies)
  81. Art Attack! (168 replies)
  82. A new name for deckers (131 replies)
  83. Maximum Attribute Advancement (14 replies)
  84. Sourcebook Questions (58 replies)
  85. Identify That Weapon (16 replies)
  86. remind me. body plating (2 replies)
  87. Admirals Marchand and Doucet (9 replies)
  88. Intelligent Characters (8 replies)
  89. Dragons and their human form. (46 replies)
  90. Clever street name (61 replies)
  91. Bailing Out (10 replies)
  92. Urban Arcana on Scifi Next year (25 replies)
  93. Shape Earth (7 replies)
  94. Re role failures. (19 replies)
  95. Shadowrun GM questions (16 replies)
  96. The New Druidic Movement (4 replies)
  97. Possession Metamagic (4 replies)
  98. Handicaped Mages (22 replies)
  99. Dice systems (216 replies)
  100. I'm going to be rich (or poor) (21 replies)
  101. So who's going to buy white dice and paint 2 sides (42 replies)
  102. FAQ#4, What haven't they changed. (119 replies)
  103. A lament for the passing of the Combat Pool. (26 replies)
  104. Another chapter of "The Helios Chronicles" (4 replies)
  105. Merrow (11 replies)
  106. Upcoming books Dual Versions? (21 replies)
  107. street names for a merc unit (48 replies)
  108. Making the millions (31 replies)
  109. Bad Plot Lines (99 replies)
  110. Evil in SR - imbrace chaos (59 replies)
  111. Fixed TN (177 replies)
  112. Adept Question (3 replies)
  113. Shamanic Adepts (18 replies)
  114. Happy with SR4 changes (61 replies)
  115. Variable TN vs. Variable "pool" (25 replies)
  116. What to do with Otaku in SR4? (72 replies)
  117. New Initiative Idea for SR4 (35 replies)
  118. Help in the Arc (0 replies)
  119. What *is* Shadowrun? (64 replies)
  120. Ally Forms (32 replies)
  121. Linear advancement (25 replies)
  122. spell tactics question (22 replies)
  123. Grimore rework. (17 replies)
  124. Emailed this in hopes of seeing it in the SR4 FAQ (14 replies)
  125. Yautja character (16 replies)
  126. Pacific Regions - ANY information out there? (13 replies)
  127. AI (21 replies)
  128. Real Life Powered Armor? (9 replies)
  129. Bioware and cyberware of the elite. (35 replies)
  130. New Attributes (31 replies)
  131. Tibet (4 replies)
  132. SR4 FAQ, Part Two (116 replies)
  133. 6th World Military and international laws (28 replies)
  134. Bad Idea (22 replies)
  135. Low Magic Alterative - House Rule (14 replies)
  136. Need a little help with vehicle construction (17 replies)
  137. Tir Tairngire Rite of Progression Q's (7 replies)
  138. Dice rituals (70 replies)
  139. Memory and the confusion (5 replies)
  140. SR4 - current FanPro D newsletter (106 replies)
  141. Aspected Magicians (18 replies)
  142. Homemade Explosives (31 replies)
  143. The Wastlend connection (0 replies)
  144. Is all blood magic evil? (70 replies)
  145. Seeking a Really Rockin' Sniper Rifle... (36 replies)
  146. Barrel's-looking without opening it? (30 replies)
  147. New Gm and Chaotic World (23 replies)
  148. Court TV: Impossible Heists (6 replies)
  149. Will CitySpeak make a comeback in SR4? (59 replies)
  150. Spells and visibility. (1 reply)
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