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  1. SR4 FAQ, Part Two (116 replies)
  2. 6th World Military and international laws (28 replies)
  3. Bad Idea (22 replies)
  4. Low Magic Alterative - House Rule (14 replies)
  5. Need a little help with vehicle construction (17 replies)
  6. Tir Tairngire Rite of Progression Q's (7 replies)
  7. Dice rituals (70 replies)
  8. Memory and the confusion (5 replies)
  9. SR4 - current FanPro D newsletter (106 replies)
  10. Aspected Magicians (18 replies)
  11. Homemade Explosives (31 replies)
  12. The Wastlend connection (0 replies)
  13. Is all blood magic evil? (70 replies)
  14. Seeking a Really Rockin' Sniper Rifle... (36 replies)
  15. Barrel's-looking without opening it? (30 replies)
  16. New Gm and Chaotic World (23 replies)
  17. Court TV: Impossible Heists (6 replies)
  18. Will CitySpeak make a comeback in SR4? (59 replies)
  19. Spells and visibility. (1 reply)
  20. Question on building materials (8 replies)
  21. Bring Back Program Carriers! (3 replies)
  22. Drone Rigger: Design of Anthroforms (3 replies)
  23. Ultimate Corporate Shark (13 replies)
  24. Who's Going Down? (163 replies)
  25. [MrJBlackBook] Memory and the confusion (2 replies)
  26. Magic as madness (47 replies)
  27. Dice analysis paper (15 replies)
  28. Magic (5 replies)
  29. Datajacks and taps (3 replies)
  30. Modified Rule of Six (48 replies)
  31. Simsense? (11 replies)
  32. character concept (10 replies)
  33. No Adept Love? (100 replies)
  34. Amazon, anyone? (16 replies)
  35. New spell idea (9 replies)
  36. Power of the Awakend (56 replies)
  37. Loose Alliances Art (25 replies)
  38. Orichalcum Mines (44 replies)
  39. Capacitance Wire (16 replies)
  40. Way of the Burnout (39 replies)
  41. Why so few? (30 replies)
  42. Really what happened to Villiers INC? (0 replies)
  43. Something I wrote (5 replies)
  44. finding a nice cyberware portraiter (0 replies)
  45. Streetline Special (4 replies)
  46. Combine Vehicle Ramming w/Close Combat (25 replies)
  47. What is a better use of Karma... (13 replies)
  48. Since every superhero needs a signature weapon... (93 replies)
  49. Drones on Patrol (1 reply)
  50. Emphasizing Skill (12 replies)
  51. Another custom weapon (26 replies)
  52. Everyone needs a hand (8 replies)
  53. [MrJBlackBook] Stock Characters (8 replies)
  54. Gaietronics (4 replies)
  55. FASA and the Xbox (29 replies)
  56. FAQ Updated (168 replies)
  57. Expanding on Masking (19 replies)
  58. Character development (45 replies)
  59. What is the flashiest mod your characters have? (40 replies)
  60. Dunklezahn (46 replies)
  61. Need help with some custom guns (2 replies)
  62. the tech specialist (12 replies)
  63. SR4 and PDF's (26 replies)
  64. Leonardo's Deck (33 replies)
  65. Is all blood magic evil? (1 reply)
  66. How old is your Troll? (35 replies)
  67. Hit Location (12 replies)
  68. Magic question (4 replies)
  69. Real cyberzombies? (11 replies)
  70. How should I deal with my DM being an idiot?Ally.. (61 replies)
  71. Charitable Foundations in the 2060's? (7 replies)
  72. Count Increase (10 replies)
  73. Spirits and cyberware. (11 replies)
  74. Are Mages Broken? (52 replies)
  75. Ditails on the DF? (7 replies)
  76. The Mauvais Manual (22 replies)
  77. Cybereyes Mark I (0 replies)
  78. Red Samurai and headphones (13 replies)
  79. Greenville-Adams PLC (3 replies)
  80. The other Villers? (6 replies)
  81. New edge for comment (17 replies)
  82. Pools and what will replace them (65 replies)
  83. Vehicle Combat (42 replies)
  84. Cloned Limbs and growth time (3 replies)
  85. So it begins...Or progresses... (16 replies)
  86. Food is for the Weak! (51 replies)
  87. improved invisibility (88 replies)
  88. Dikote your Cybereyes (24 replies)
  89. quick lonestar question (19 replies)
  90. Dice pools in SR4-yes or no? (27 replies)
  91. Knockdown and Melee Weapons (10 replies)
  92. Things in need of revision (273 replies)
  93. what the WMI needs to be (68 replies)
  94. meeting joe black... (15 replies)
  95. Shadowrun Webcomic (35 replies)
  96. Unarmed combat + ambidext (22 replies)
  97. Anthroforms as PCs (28 replies)
  98. decking complexity (8 replies)
  99. A little something extra (10 replies)
  100. The up-side of SR4 (59 replies)
  101. Concerning Seattle and Chicago territories (14 replies)
  102. Now that is April Fools (66 replies)
  103. No More Nuyen (90 replies)
  104. Delta Cyber removed turns into...? (11 replies)
  105. Wind (3 replies)
  106. FAB Strain IV (12 replies)
  107. combine Vehicle armor and vehicle Personel armor? (17 replies)
  108. The Ancient Files: The Infected (10 replies)
  109. UV system? (24 replies)
  110. A Primer on Dunkelzahn (11 replies)
  111. Remote Hacking (7 replies)
  112. The Pope is dead. (13 replies)
  113. Ritual Magic (31 replies)
  114. What's in an Eagle Security depot? (4 replies)
  115. Sample characters (3 replies)
  116. Geasing away magic loss (3 replies)
  117. (Another) Quick sourcebook question (2 replies)
  118. Cleansing (11 replies)
  119. "The name's Constantine; John Constantine, asshole (28 replies)
  120. Whoa! Lets back the truck up! (9 replies)
  121. Astral Quests (10 replies)
  122. Any hope of getting new novels in SR4? (74 replies)
  123. More Meat for the Streets (23 replies)
  124. The Knights Hospitaller (3 replies)
  125. Ghost in the Shell 2 (77 replies)
  126. The bioware thread (41 replies)
  127. SR4 - a joke? (64 replies)
  128. Webcomic Inspiration (0 replies)
  129. Essential Cyberware (75 replies)
  130. Stolen... (25 replies)
  131. Moved: Dumpshock Forums and SR4 (-- replies)
  132. Running the Arcology (15 replies)
  133. Dunk (81 replies)
  134. Vehical design comp (46 replies)
  135. More Rumor Control and FAQ's! (41 replies)
  136. Looking on the bright side (11 replies)
  137. Any reason I shouldn't allow... (55 replies)
  138. One step closer to Deckers (8 replies)
  139. Bioware (35 replies)
  140. Dev Chat? (46 replies)
  141. Cyberdeck Power (14 replies)
  142. Shadowrun Novels (13 replies)
  143. My suggestions for Shadowrun 4th ed (25 replies)
  144. making crittersand dual naturedness (14 replies)
  145. Shadowrun's Mayan prophecy is fiction, right? (50 replies)
  146. Wither Master Shake? (3 replies)
  147. Fixing Geasea for SR4 (38 replies)
  148. A New Flaw to Chew On (13 replies)
  149. Need Help Translating Utilities to a UV system... (2 replies)
  150. Colonia Dignidad (4 replies)
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