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  1. Webcomic Inspiration (0 replies)
  2. Essential Cyberware (75 replies)
  3. Stolen... (25 replies)
  4. Moved: Dumpshock Forums and SR4 (-- replies)
  5. Running the Arcology (15 replies)
  6. Dunk (81 replies)
  7. Vehical design comp (46 replies)
  8. More Rumor Control and FAQ's! (41 replies)
  9. Looking on the bright side (11 replies)
  10. Any reason I shouldn't allow... (55 replies)
  11. One step closer to Deckers (8 replies)
  12. Bioware (35 replies)
  13. Dev Chat? (46 replies)
  14. Cyberdeck Power (14 replies)
  15. Shadowrun Novels (13 replies)
  16. My suggestions for Shadowrun 4th ed (25 replies)
  17. making crittersand dual naturedness (14 replies)
  18. Shadowrun's Mayan prophecy is fiction, right? (50 replies)
  19. Wither Master Shake? (3 replies)
  20. Fixing Geasea for SR4 (38 replies)
  21. A New Flaw to Chew On (13 replies)
  22. Need Help Translating Utilities to a UV system... (2 replies)
  23. Colonia Dignidad (4 replies)
  24. One step closer to cyberphones (9 replies)
  25. SR novels, and how to get them (9 replies)
  26. Re-Imagining Shadowrun (23 replies)
  27. Useless rules (6 replies)
  28. Ally Spirit Specialization (12 replies)
  29. Ghost in the Drone (16 replies)
  30. Shadowrun in Europe (12 replies)
  31. Boosted Reflexes and Synaptic Accelerator (85 replies)
  32. Riggers in SR4 (120 replies)
  33. A question about high-powered games (26 replies)
  34. Cyber limbs in SR4 (13 replies)
  35. SR4 and the definition of Essence (42 replies)
  36. a vision of the new matrix (21 replies)
  37. Damage Codes (76 replies)
  38. Rune Enchanting (6 replies)
  39. Spirit Chatter (11 replies)
  40. programcarriers+wireless matrix link= hacker? (16 replies)
  41. Cyberterminal Construction (22 replies)
  42. Steamlined Matrix rules. (37 replies)
  43. Ex-Insect Shamans (17 replies)
  44. Karma Pool (32 replies)
  45. ID scanners (7 replies)
  46. SR4 is to 3.5 as.... (38 replies)
  47. Some Short Fiction (5 replies)
  48. sr4 (14 replies)
  49. Gang colors (20 replies)
  50. Tactical computer for my desktop (10 replies)
  51. Merc Campaign Help Needed (14 replies)
  52. OMG! Shadowrunners! (18 replies)
  53. Vehicle armour and the armour spell (32 replies)
  54. Sioux Wildcats (44 replies)
  55. When shaman/adepts start going fast (46 replies)
  56. Reaction Boosting Cyberware (27 replies)
  57. Abstraction (7 replies)
  58. need stats for a bear (9 replies)
  59. Combat Speeds in SR4 (26 replies)
  60. RL valkyrie modules (2 replies)
  61. YACS (Yet Another Combat System) (7 replies)
  62. Wha huh? (107 replies)
  63. Hacker/Decker Solution (45 replies)
  64. Spirit Hunters (33 replies)
  65. System Failure release date (3 replies)
  66. Shooting Propane Tanks (42 replies)
  67. Opinion? Yeah, I got one... (115 replies)
  68. Mechanics vs. Setting (26 replies)
  69. Bounty Hunting Campaign (21 replies)
  70. SR 4.0 suggestions and requests (126 replies)
  71. Throwing off the curse (20 replies)
  72. Firearms Damage Codes (8 replies)
  73. Combat Pool (3 replies)
  74. Whirling (9 replies)
  75. Riggers (30 replies)
  76. Artillery? (88 replies)
  77. SR: Reloaded or Revolutions? (55 replies)
  78. Cyber Eyes and range penelties (23 replies)
  79. A Few Answers Regarding SR4 (186 replies)
  80. www.shadowrunrpg.com Down?!? (8 replies)
  81. What's in the bag sir? (61 replies)
  82. Dangling plot threads (17 replies)
  83. SR4 Rumor Control (73 replies)
  84. Armor mods (4 replies)
  85. A Heretic's Question (25 replies)
  86. What happened to David Copperfield? (7 replies)
  87. Give monoteism some room in SR4 (143 replies)
  88. Bone lacing and essence loss (9 replies)
  89. 90210: IEs (32 replies)
  90. Artwork in V.4 (6 replies)
  91. Canon Companion Errata updated (13 replies)
  92. How to find (tabletop) shadowrun groups. (30 replies)
  93. Acceleration. (11 replies)
  94. Mages, Astral Vision and Long-Range (3 replies)
  95. Bioware and the body Index (11 replies)
  96. The SR4 developers want your input (40 replies)
  97. Cash in on SR4 (38 replies)
  98. What is going to happen to the SR3 ruleset? (7 replies)
  99. Random bit of trivia (4 replies)
  100. Mind probe (11 replies)
  101. A minor detail (1 reply)
  102. Rapid Fire Magic (15 replies)
  103. Earthdawn Crossover (96 replies)
  104. ShadowRun FASA Archive giveaway Saturday! (191 replies)
  105. Changing Detection spells (9 replies)
  106. permits (9 replies)
  107. A GM says what.... (26 replies)
  108. Worst totem ever... (120 replies)
  109. 2nd Verses 3rd (33 replies)
  110. Maximising Touch spells (21 replies)
  111. Spell locks? (15 replies)
  112. A playtester's point of view of SR4 (85 replies)
  113. Changing Manipulation Spells (7 replies)
  114. Shedim take over stuffed toy! (20 replies)
  115. Changing Combat Spells (28 replies)
  116. Shadowrun 4th edition - Cyberpunk203x ? (14 replies)
  117. Changing Illusion spells (7 replies)
  118. Changing Health Spells (19 replies)
  119. Thank you (27 replies)
  120. sustain focus, can it sustain any spell? (257 replies)
  121. NIH to destroy brain collection... (6 replies)
  122. Rolliing Dice (43 replies)
  123. Shapeshifters / Shapechangers (70 replies)
  124. Starting Availability (20 replies)
  125. AA Corps (3 replies)
  126. SoNA (0 replies)
  127. vehicle generators (2 replies)
  128. Calling all gun nuts (19 replies)
  129. Useless AAA (22 replies)
  130. The Dead Man's Book (25 replies)
  131. [SoA2064] Improved Ability (Expanded) (5 replies)
  132. The Otaku (73 replies)
  133. Armor rules (7 replies)
  134. Cold Hard Cash... (15 replies)
  135. Chargen limitations (9 replies)
  136. The African Tribal Mask of Doom (33 replies)
  137. Yet another Shadowrun magic question (14 replies)
  138. NPC's (8 replies)
  139. The stigma of Cybergeneration (47 replies)
  140. New Character Questions (5 replies)
  141. Breaking up Magic (65 replies)
  142. Matrix 2.0 (100 replies)
  143. Don't be a bitch like me. (8 replies)
  144. Virtual Knowledge (19 replies)
  145. Well known mages (69 replies)
  146. SR4 Firearms (111 replies)
  147. Five Years is Not Enough. (26 replies)
  148. Thank you McMackie! (12 replies)
  149. Possible Initiative system (16 replies)
  150. Equipment FUBOR's (25 replies)
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