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  1. RAMMING (2 replies)
  2. Quetion on the Outcast (7 replies)
  3. Current Edition of Earthdawn (7 replies)
  4. Whats up in Iceland? (12 replies)
  5. Couple potential characters ... in need of some feedback (7 replies)
  6. Making a Native American shaman (7 replies)
  7. Poor rigger (13 replies)
  8. Prime Runners. GMs: Strut your stuff. (4 replies)
  9. "I turn off my cyberears" (11 replies)
  10. Access Logs (15 replies)
  11. Initiation (1 reply)
  12. Essence (34 replies)
  13. Max Modifiers for Skills (10 replies)
  14. How can I explain dissonance? (9 replies)
  15. Powerball Everything! (102 replies)
  16. Elves Float? (26 replies)
  17. Request: Fenris Nacht Information (10 replies)
  18. Outlandish Characters (59 replies)
  19. Player Doubts Black Hammer VR Damage? (17 replies)
  20. What about the Middle East? (9 replies)
  21. Snow, Mud, Water etc. (3 replies)
  22. Dual Pistols/SMG Recoil Penalties (0 replies)
  23. Under Water Fire Magic (46 replies)
  24. Cable installers who are Shadowrunners (39 replies)
  25. Improved Invisibility (47 replies)
  26. Bonus vs Increased Rating (23 replies)
  27. So how do Agents work, exactly? (3 replies)
  28. Shadowrun LARPing: How is it done? (25 replies)
  29. RAW (28 replies)
  30. Using old Sourcebooks (12 replies)
  31. Dante's Inferno (16 replies)
  32. How do you handle the beginning of a fight? (5 replies)
  33. Do Foci help with Drain? (8 replies)
  34. zeN's Advanced Vehicle & Chase Rules (11 replies)
  35. Adapts and Foci? (13 replies)
  36. When does the star care (14 replies)
  37. Capsule Rounds (26 replies)
  38. That first session (13 replies)
  39. Secure Incorporated (26 replies)
  40. Melee Attacks Involving Acrobatics (17 replies)
  41. Speed and initiative passes (5 replies)
  42. A Question about SR3 Seattle Corps in SR4 (4 replies)
  43. Use of Dodge (172 replies)
  44. Player Doubts Black Hammer VR Damage? (0 replies)
  45. Guns Mods and Ballistics (44 replies)
  46. Blood Mages and playing them (39 replies)
  47. Question about Thomas Roxborugh (12 replies)
  48. Grand Theft Shadowrun (55 replies)
  49. What show/movie reminds you most of Shadowrun (155 replies)
  50. The Best Shadowrunner (30 replies)
  51. Range of sustaining? (6 replies)
  52. Rise of gangs as unofficial law enforcement (6 replies)
  53. SEATTLE MAP! (46 replies)
  54. Magician/Enchanter making money not on a Run. (43 replies)
  55. Ally Sprites (4 replies)
  56. HULC (5 replies)
  57. Are the novels still going to come out? (1 reply)
  58. Faster Spellcasting (8 replies)
  59. Corruption (16 replies)
  60. Silent Kills (47 replies)
  61. RL private prisons helped by corrupt judges (31 replies)
  62. Matrix (13 replies)
  63. Offering the players an out in a sticky situation (10 replies)
  64. The ‘Build a Superhero’ Challenge (0 replies)
  65. Bank Roll Call (7 replies)
  66. Automatic fire with Area of Effect (17 replies)
  67. SR: The Lost & The Damned game (7 replies)
  68. A little confused and in doubt (13 replies)
  69. Article on more tech leading to DNI/Datajacks (1 reply)
  70. Metal Storm (16 replies)
  71. Astral sneaking (11 replies)
  72. Mage Sight Goggles, Mirrors & Line of Sight (LOS) (41 replies)
  73. The Astral Plane - Looks and Effects (6 replies)
  74. Pride Damage (16 replies)
  75. House Rules (77 replies)
  76. Around the Potomac (15 replies)
  77. Why are Flash-Paks in Grenade Section? (21 replies)
  78. Concealment (6 replies)
  79. Statistic examples. (4 replies)
  80. Questions for Characters and Character Concept (5 replies)
  81. Ma'fan's Contacts (12 replies)
  82. Drone Networks and IC (13 replies)
  83. Physical Adepts with Killing Hands & Elemental Strike (18 replies)
  84. Q. mounted weapon and recoil compensation (5 replies)
  85. Nadja Daviar (121 replies)
  86. Street Scum Character (17 replies)
  87. Lone Star (22 replies)
  88. The Unwired Errata 1.0 (20 replies)
  89. One Article = One Run (28 replies)
  90. Stun Bolts and Elementals (7 replies)
  91. How do you handle new tech? (6 replies)
  92. Jetpacks? (4 replies)
  93. Being Rick Rolled 2070 (30 replies)
  94. Gangs, guns & grenades (4 replies)
  95. Sakura Fubuki (58 replies)
  96. Corporate lab (3 replies)
  97. GM Questions! (6 replies)
  98. So, how is SR4 now? (101 replies)
  99. Target : You (6 replies)
  100. Extractions (6 replies)
  101. attributes lower than one (4 replies)
  102. Magically Active People Wouldn't Be Shadowrunners (77 replies)
  103. Guns in the BBB (11 replies)
  104. Glitches thought (4 replies)
  105. The Black Forest Troll Kingdom (29 replies)
  106. Flavor Text (25 replies)
  107. February Chat Log (15 replies)
  108. Mods you have grown to love. (96 replies)
  109. Rules for a gunfight (6 replies)
  110. Blind-Fighting (4 replies)
  111. Pixie Spy Character (7 replies)
  112. Denver (8 replies)
  113. A Face of Many Faces (5 replies)
  114. Question about "Ram/Wreck/Demolish <x>" (24 replies)
  115. Charactor Generator (10 replies)
  116. Magical Defense (19 replies)
  117. Light or Heavy (13 replies)
  118. Quebec (8 replies)
  119. Shadowrun February Fan Chat (3 replies)
  120. Know your Johnson (12 replies)
  121. Is there going to be St. Louis? (10 replies)
  122. Cinema Magic (40 replies)
  123. Upvehu? (0 replies)
  124. Trid Phantasm and You (8 replies)
  125. Homework Poll (13 replies)
  126. Your list of -needed- sites? (4 replies)
  127. Need some expert SR4 rules lawyers... (2 replies)
  128. JeffSz's New Campaign (4 replies)
  129. Submersion Task - Source Code (5 replies)
  130. Headhunters novel (1 reply)
  131. 2XS Spoiler Needed (13 replies)
  132. Eidetic Sense Memory adept power (2 replies)
  133. Power points with initiation? (26 replies)
  134. a Bit of Magic Confusion (11 replies)
  135. Stupid Timeline Questions (spoiler for my players don't read!) (2 replies)
  136. Random Plot ideas (20 replies)
  137. Advice for a T-bird based campaign (4 replies)
  138. Group Avatar spirits (3 replies)
  139. Hermetic mages with mentor spirits? (35 replies)
  140. Initiate grades, treatment of the Awakened and how common they are. (5 replies)
  141. Theurgic mentor spirits (13 replies)
  142. An equipment rating Question... (17 replies)
  143. black market pipeline (4 replies)
  144. They grow up so fast!(sniffle,sniffle) (10 replies)
  145. Introducing Horror Elements into Shadowrun (112 replies)
  146. Freudian Logos (15 replies)
  147. Matrix Headaches (11 replies)
  148. Enhancement Or Accessory? (2 replies)
  149. A couple of questions (35 replies)
  150. Need help with a Noir character (30 replies)
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