Just got done reading Emergence. . . and I have mixed feelings.
I wasn't planning on running an Emergence campaign, but I got a copy of the book and figured I'd read through it for some info on Technomancers, as was planning on involving them in the game a bit. First off, love the book design as an out-of-control message board thread. Cool idea.
But what has got me as a sticking point are these 'psudeo AIs' I only call them Psudeo because they are, unlike Deus, not all-powerful in the matrix. Some have horrid stealth or spoof abilities, and they can be 'killed' (some of them fairly easily.) I am unsure if I should include them in my game or not. It seems to change up the system a bit too much for me.
Technomancers essentially replace Otaku. Yes, their abilities are different and yes, they have different rules, but the baseline is that Otaku were kids that could interface with the machine world without a computer, and Technomancers are the same. They have some cool abilities and they are pretty nifty, but essentially otaku are out, Technomancers are in. As far as the metagame of shadowrun is concerned, one leaves and one enters, it is a net change of zero.
But these new AI change up the game, and I don't know if I should use them or not, as they might upset the 'balance' of Shadowrun (in a metagame sense, not in a rules sense. We all know how well balanced shadowrun is. )
I can understand the idea about these new AIs being like free spirits, but it just doesn't jive with me. After all, code is code. Unlike spirits, you could run an AI through a decompiler (which I understand would be tannamount to torture for the AI) and figure out exactly how it ticks, given enough time. Then you could recreate your own AI at the snap of your fingers. It took Renraku untold masses of to make Deus, and we all saw how well THAT turned out. . . Besides, I never used free spirits in my game, much. I do have to keep track of them though, as in what if my players go to Chicago, and How DO I deal with insect spirits? I don't want to keep track of AIs as well.
Has anyone run with these new AIs in their game? How many are there? When/where/why do you use them, and how have they worked out for you. How did you have to change the game to cope with them?