QUOTE (Draco18s @ Mar 12 2009, 09:26 PM)
Almost. It reduces your casting pool, but not your "maximum force" values. Then it reduces the actual force of the spell.
So a BC of 2 reduces your DP by 2 and the effective force by 2, but your can cast at the same levels (ie. force 5 for stun, force 10 for physical) and then adds additional drain.
Incorrect.
Spells cast outside of the Background Count, into the area of one, are reduced in Force by the Background Count absolute value.
Spells cast
inside the BC, either at targets also within it, or targets without, are unaffected as they originate in the BC.
The Magic attribute of characters inside a BC is reduced by the Background Count absolute value (thus affecting their dice pool and maximum Force).
Foci, spirits, and anything else with a Force/Magic attribute are similarly affected when moving to within a BC.
Background Count ranges from -12 to -7 (void; example space), -6 to -1 (ebb; example barren desert), 0 (standard), +1 to +6 (domain; example Stonehenge), and +7 to +12 (warp; example Cermark Blast Zone).
Voids, Ebbs, & Warps cannot be aspected. Domains are
always aspected. Domains can be temporarily created by strong emotions, usually hate, fear, & death associated with combat. Such domains should never go above rating 1 (maybe 2), should be used rarely in gameplay, & should never last long. Domains can be created & last for long durations (years +) by extensive, lasting powerful emotions, such as a concentration camp.
Domains created by negative emotions are almost universally aspected to twisted traditions. Domains can be aspected through metamagic, or focusing a specific type of emotion or belief for an extended period of time (Stonehenge is most likely an example of the second). If you are of a tradition associated with the aspect of a domain, it instead has the opposite effect, increasing your Magic/Force by its rating. Drain (I believe) remains the same. If you are not of a tradition associated with the aspect of a domain, it also
increases the Drain of any spell you cast while in its area by its absolute value.
In the case of Adepts, unless the GM is an asshole, the player decides which powers are temporarily lost (aka suppressed). If the GM
is an asshole, the GM can decide, or roll randomly. As far as I am aware, there is no specific RAW ruling for which method is used.
I think that basically covers it. For more detail, p.119,
Street Magic