"I wanna cast a spell."
Ok now that I've got that out of my system.
It seems that the discussion concerning Home Rules of the SR magic system is hijacking a number of other threads so I think it's time for a new thread. So here's a thread dedicated exclusively to house rules for the magic system. Some ideas I've read on hijacked threads so far:
#1. Increase the drain codes on spells by removing the divisor.
#2. Increase the drain codes on spells by removing the divisor and reducing the add by three.
#3. Make spellcasting drain inflict BOTH stun AND physical damage when overcasting.
#4. Increase the Drain by the number of hits the Opponent rolls on their resistance test.
#5. For every point of force of a spell or spirit beyond the magician's magic rating, lose 1 die from the magician's dice pool for spellcasting or summoning.
#6. For every point of force of a spell or spirit beyond the magician's magic rating, lose 1 die from the magician's dice pool for drain.
#7. Give targets of a spell a "dodge" test using intuition.
#8. Simply do away with Direct Combat Spells entirely and be done with it.
#9. Do away with the +1 drain modifier of the physical spells and reduce from +2 to +1 the modifier of elemental effects on spells.
How many did I miss?