QUOTE (Mordinvan @ Mar 20 2009, 09:30 PM)

So now I get to have fun by being forced to use a set of spells I wouldn't touch with a 10 foot pole before because they just ruined all of my other spells.... wonderful idea of fun you have there. Now if I want a decent chance to removing a target from combat I'm forced to over cast to avoid dropping myself, a tactic virtually the entire SR4 world considers overpowered and cheesy... So I'm basically limited to being cheesy or shooting NOTHING larger then a heavy pistol once per pass while a street sami can rock and roll with an assault rifle doing ~16+net hits DV and not worry about blowing his own head open.
First of all, the entire world considers overcasting to be cheesy? I wasn't aware of this. Maybe the relevant issue shouldn't be what people call cheesy, but rather what the system allows you to do. As long as it's not cheating, anyone who says you can't do it is wrong. Being prejudiced against overcasting isn't an argument about why you shouldn't have to overcast. Plus, the net hits rule totally nerfed overcasting. Anyone who thinks it's cheesy to overcast after overcasting got hit by a serious nerf needs to do a double-take on that one.
As for forcing you to use indirect spells, how is it negative that they've made those relevant? You now have a broader, more interesting line of spells to use. You didn't use them before because the mechanics favored direct spells so heavily. Now they don't, and you don't have to be gimping yourself to use those other spells.
And it's actually quite difficult for anyone to one-shot a decent opponent in SR4. Against guns, full defense means that people have a pretty good chance to dodge anything super deadly like a narrow full burst. And with DV's of 6 or less, most single-shot weapons can't one-shot anyone without at least 4 net hits. Mages don't have some kind of inalienable right to one-shot everyone. I think the change actually brings them more into line with most firearms. Of course, you have things like full auto assault rifles, grenades, rockets, and other super high damage things that will tend to shame mages, I understand that. But most of these things have the disadvantage of being extremely noisy, highly illegal, and almost impossible to conceal. Unlike magic which is silent and can't be discovered in a pat-down search or with a MAD detector. Combat spells can still one-shot people, it's just not quite as easy. I don't see the problem.
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They can't affect technology worth affecting right now without blowing their edge.... and given tech is a very important part of SR4 you've locked mages completely out of a very significant portion of the game. I'd call that something worth being concerned about.
Non-hackers are shut out from the matrix, and that's a very significant portion of the game. Non-mages are shut out from the astral, and that's pretty significant too. Non-mages are also shut out from being able to hurt powerful spirits, while the same spirits have an armor of 0 against virtually any attack that a mage throws at them. Again, there's a team for a reason. Mages are being turned into meat masters, they can heal you, levitate you, they can control minds, and explode heads... But they need help when it comes to technology. How is that any different from a hacker, who is the master of technology but needs help when it comes to flying through the air? :/
QUOTE (Mordinvan @ Mar 20 2009, 08:40 PM)

Last I checked enemies could resist with will power + edge.
Now try being a mage and having a sami shoot at you with a full burst form a recoil compensated assualt rifle. Chance of him hitting... VERY GOOD, chance of him doing >10 points of damage.... ~100%, chances of you being able to resist enough not to be in a body bag... ~ 0%. So... what the hell is your point exactly?
That's true, that was a mistatement on my part. Mundos can indeed use Edge to prove pretty resilient to magic. But of course, they can do the exact same thing to dodge dangerous gunfire, as well. And a mage who wants to deliver the knockout punch can add Edge as well... Edge is on all sides of the equation, so it cancels out. The point is, without taking Edge into account, direct combat spells are AMAZING. You're talking about rolling skill + attribute against an enemy's bare attribute. That's like firing a gun at someone and getting automatic surprise every time so they can never use full defense.
The #1 issue that I hear, that makes a lot of sense, is about what to do with existing characters. It's true that if you built a mage under the old rules, applying SR4A right in the middle of the campaign would be a huge catastrophe. But I remember reading at least one dev who thought that would be a bad idea... Isn't that just common sense? What kind of twisted GM would just pick those changes up and punish mage characters who did nothing wrong? There's undoubtedly the complicated issue of what to do with existing characters and campaigns, but there are certainly going to be solutions. Either you can ignore the new errata, or you can allow mage characters to retcon their sheets and change them around, using the same amount of BP or karma, and let them build the sheet they would have had if they'd been playing under the newest rules all along. That seems like a much better solution than coming on here and casting aspersions doesn't it?