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  1. Full Cyborg Body Character (16 replies)
  2. Need twists for a detective run (5 replies)
  3. Campaign line and twisted metaplot (4 replies)
  4. Implant built uysing MRI data (0 replies)
  5. closer and closer to the wireless matrix (0 replies)
  6. Creating an Infected/Vampire AA Mega.. (88 replies)
  7. RAW's HMHVV treatment makes no sense (191 replies)
  8. Is Netcat knocked up? (54 replies)
  9. Can you help me out? Away from books. (12 replies)
  10. Bows (102 replies)
  11. Took both of your Kidney's, seek Street Doc Immediately (22 replies)
  12. New Metamagics (39 replies)
  13. Essence regeneration (33 replies)
  14. Counterspelling when I am astral (11 replies)
  15. Vampires and essence drain etc (0 replies)
  16. Fake sins and discovery (12 replies)
  17. Books to buy? (34 replies)
  18. good earthdawn forums? (2 replies)
  19. Help with a new Magic Tradition Please (10 replies)
  20. Dark path of Resonance (32 replies)
  21. Deus created Otaku? (84 replies)
  22. Technomancers: EMP Grenades and you? (19 replies)
  23. HMHVV infected Characters and the Law (63 replies)
  24. What level of Action is the spirit service Aid Sorcery? (3 replies)
  25. Drones and Sensors (yes, again) (5 replies)
  26. Audio and Visual Tech for the Discriminating Runner (7 replies)
  27. Stats for ATVs (quads)? (17 replies)
  28. Starting gear and legality codes (10 replies)
  29. Large anthroform drone, based on a car... with mimic ? (21 replies)
  30. What should every runner bring? (49 replies)
  31. MilSpecTech: The On Toppic Thread (4 replies)
  32. How to operate your shock frills (8 replies)
  33. Review my Vehicle and Drone package (17 replies)
  34. Large karma pools causing problems (15 replies)
  35. Another Damn Shadowrun MMORPG Thread (117 replies)
  36. How do stocks in megacorps work? (21 replies)
  37. Rules for Breaking Limbs? (26 replies)
  38. Headshot! Killing Spree! (14 replies)
  39. Immortal Elves from Earthdawn to Shadowrun.. (40 replies)
  40. Where are the long melee weapons? (64 replies)
  41. Hello Grid Overwatch Division (1 reply)
  42. first gen tacnet basis layed? (11 replies)
  43. Drakes (121 replies)
  44. Some rules confusion regarding an AI Rigger (16 replies)
  45. I have returned... (14 replies)
  46. Strange Weapon (17 replies)
  47. AI character, piloting an android/drone (8 replies)
  48. 358 days to Awakening (63 replies)
  49. Casting Increase (Whatever) on yourself? (6 replies)
  50. Emergence Question (0 replies)
  51. Unavoidable Data Bombs (24 replies)
  52. Penetrating strike for swords (8 replies)
  53. Alternate Settings/Campaigns (13 replies)
  54. What exactly do Go Gangers Do? (73 replies)
  55. Preparing for the Wierd and Unusual (30 replies)
  56. Mage Mooks (35 replies)
  57. Decking using 4th ed. Rules (4 replies)
  58. Nexus Developer? (2 replies)
  59. Pendragon's Men (1 reply)
  60. Hacking Gear (76 replies)
  61. Cancer Killing Nanobots (0 replies)
  62. Recommendations for expanding a face (8 replies)
  63. Make astral combat ranged? (106 replies)
  64. Background count and sustained spells / foci (1 reply)
  65. 2011 Sell Sheets (30 replies)
  66. Since when do Voodoo Shaman's have lightsabers? (56 replies)
  67. So! Ritual Spellcasting. (4 replies)
  68. blackmail/evidence (11 replies)
  69. Corporate Relations (17 replies)
  70. How much can a Node hold? (5 replies)
  71. The Nonlethal Approach (65 replies)
  72. Shadowrun Band (10 replies)
  73. Assensing the shifters (24 replies)
  74. Grounding, what were the SR2 rules again? (5 replies)
  75. How do I get one of these in Shadowrun? (54 replies)
  76. War! feedback on art, layout, fiction, clarity, fluff. (8 replies)
  77. Shooting through astral barrier (22 replies)
  78. Shadowrun as Film Noir (35 replies)
  79. Interesting concept car (5 replies)
  80. SR3: How to steal a cyberdeck? (13 replies)
  81. Troll sized guns (78 replies)
  82. Assensing the Infected (12 replies)
  83. Throwing (3 replies)
  84. Multiple Datajacks? (25 replies)
  85. Ballistic Clothing Fall Catalog (0 replies)
  86. Your favorite houserules / optional rules? (69 replies)
  87. Arcane Arrester (37 replies)
  88. Another Critique Thread - Egyptian Path mage (5 replies)
  89. Manipulation spells (19 replies)
  90. House cats and inhabitation (12 replies)
  91. Dragons in Metahuman Form (29 replies)
  92. Question about sustaining spells (28 replies)
  93. Infusion (Adept Advanced Metamagic) (17 replies)
  94. Wolf Shaman - Too one dimensional? (12 replies)
  95. Gatling guns (40 replies)
  96. Building Up To Code (62 replies)
  97. Tough as Nails, but for Stun (25 replies)
  98. Does a Magician count as being dualnatured when casting spells? (6 replies)
  99. Real Life Shadowrun: Ruthenium for Tanks (0 replies)
  100. Summoning (8 replies)
  101. Nosferatu magician with Alleviate Allergy spell (79 replies)
  102. Banishing Vs. Stunbolt (26 replies)
  103. War, HUH! It's out on pdf (870 replies)
  104. Technomancers and Agents (25 replies)
  105. Quadruple threat : Stealth / Social / Athletic / Street sammy -- European Union special forces agent (27 replies)
  106. Shadowrun Example Mission (4 replies)
  107. Are DocWagon and CrashCart authorized to open fire on Lone Star/KE? (107 replies)
  108. Hack a Node (7 replies)
  109. Spirit Force: how big is too big? (46 replies)
  110. Car Jacking (48 replies)
  111. Talislegging Players (38 replies)
  112. Soul Food? (9 replies)
  113. You nicked the paint on your Bugatti! (79 replies)
  114. Hacking (11 replies)
  115. SR3 Cyberdeck Question (2 replies)
  116. Hybrid Airships (38 replies)
  117. Which adept power would you pick? (31 replies)
  118. Optimising an AI rigger (3 replies)
  119. NPC's and Karma (20 replies)
  120. Real World iBall drone (4 replies)
  121. Technomancer help. (11 replies)
  122. Counterspelling - just on characters? (14 replies)
  123. NPC's and Karma (3 replies)
  124. Virtuoso Metamagic (warning, SR 3 stuff) (6 replies)
  125. Running on the Other Side (5 replies)
  126. Juggernaut help (32 replies)
  127. Detective Agent (1 reply)
  128. Focus Addiction (32 replies)
  129. Ruthenium plates for cyberarms (13 replies)
  130. Blood and Toxic and Insect (28 replies)
  131. Less ridiculous names for SR: German (24 replies)
  132. Skill Caps (71 replies)
  133. Agent use (13 replies)
  134. Technomancers and Rigging (23 replies)
  135. Character Build Help. (36 replies)
  136. Anyone else make really odd characters? (48 replies)
  137. Transporter Face character build (12 replies)
  138. My very own spider! (23 replies)
  139. This thing couldn't handle a weapon mount, sissies. (0 replies)
  140. CES: Your new cyberpunk goggles (2 replies)
  141. 1st Generation Smart Material Glasses (2 replies)
  142. What can I do with mass animate (27 replies)
  143. Scandinavia in the sixth world (28 replies)
  144. Matrix-only runs (0 replies)
  145. Immunity to Drain (38 replies)
  146. Gear Artwork for WAR! (27 replies)
  147. FAQ for possession rules is broken (81 replies)
  148. Robin Hood / V for Vengeance are toxic mages (105 replies)
  149. Battle Rifles (89 replies)
  150. Trying to make a technomancer, need help! (11 replies)
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