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  1. Rules for Breaking Limbs? (26 replies)
  2. Headshot! Killing Spree! (14 replies)
  3. Immortal Elves from Earthdawn to Shadowrun.. (40 replies)
  4. Where are the long melee weapons? (64 replies)
  5. Hello Grid Overwatch Division (1 reply)
  6. first gen tacnet basis layed? (11 replies)
  7. Drakes (121 replies)
  8. Some rules confusion regarding an AI Rigger (16 replies)
  9. I have returned... (14 replies)
  10. Strange Weapon (17 replies)
  11. AI character, piloting an android/drone (8 replies)
  12. 358 days to Awakening (63 replies)
  13. Casting Increase (Whatever) on yourself? (6 replies)
  14. Emergence Question (0 replies)
  15. Unavoidable Data Bombs (24 replies)
  16. Penetrating strike for swords (8 replies)
  17. Alternate Settings/Campaigns (13 replies)
  18. What exactly do Go Gangers Do? (73 replies)
  19. Preparing for the Wierd and Unusual (30 replies)
  20. Mage Mooks (35 replies)
  21. Decking using 4th ed. Rules (4 replies)
  22. Nexus Developer? (2 replies)
  23. Pendragon's Men (1 reply)
  24. Hacking Gear (76 replies)
  25. Cancer Killing Nanobots (0 replies)
  26. Recommendations for expanding a face (8 replies)
  27. Make astral combat ranged? (106 replies)
  28. Background count and sustained spells / foci (1 reply)
  29. 2011 Sell Sheets (30 replies)
  30. Since when do Voodoo Shaman's have lightsabers? (56 replies)
  31. So! Ritual Spellcasting. (4 replies)
  32. blackmail/evidence (11 replies)
  33. Corporate Relations (17 replies)
  34. How much can a Node hold? (5 replies)
  35. The Nonlethal Approach (65 replies)
  36. Shadowrun Band (10 replies)
  37. Assensing the shifters (24 replies)
  38. Grounding, what were the SR2 rules again? (5 replies)
  39. How do I get one of these in Shadowrun? (54 replies)
  40. War! feedback on art, layout, fiction, clarity, fluff. (8 replies)
  41. Shooting through astral barrier (22 replies)
  42. Shadowrun as Film Noir (35 replies)
  43. Interesting concept car (5 replies)
  44. SR3: How to steal a cyberdeck? (13 replies)
  45. Troll sized guns (78 replies)
  46. Assensing the Infected (12 replies)
  47. Throwing (3 replies)
  48. Multiple Datajacks? (25 replies)
  49. Ballistic Clothing Fall Catalog (0 replies)
  50. Your favorite houserules / optional rules? (69 replies)
  51. Arcane Arrester (37 replies)
  52. Another Critique Thread - Egyptian Path mage (5 replies)
  53. Manipulation spells (19 replies)
  54. House cats and inhabitation (12 replies)
  55. Dragons in Metahuman Form (29 replies)
  56. Question about sustaining spells (28 replies)
  57. Infusion (Adept Advanced Metamagic) (17 replies)
  58. Wolf Shaman - Too one dimensional? (12 replies)
  59. Gatling guns (40 replies)
  60. Building Up To Code (62 replies)
  61. Tough as Nails, but for Stun (25 replies)
  62. Does a Magician count as being dualnatured when casting spells? (6 replies)
  63. Real Life Shadowrun: Ruthenium for Tanks (0 replies)
  64. Summoning (8 replies)
  65. Nosferatu magician with Alleviate Allergy spell (79 replies)
  66. Banishing Vs. Stunbolt (26 replies)
  67. War, HUH! It's out on pdf (870 replies)
  68. Technomancers and Agents (25 replies)
  69. Quadruple threat : Stealth / Social / Athletic / Street sammy -- European Union special forces agent (27 replies)
  70. Shadowrun Example Mission (4 replies)
  71. Are DocWagon and CrashCart authorized to open fire on Lone Star/KE? (107 replies)
  72. Hack a Node (7 replies)
  73. Spirit Force: how big is too big? (46 replies)
  74. Car Jacking (48 replies)
  75. Talislegging Players (38 replies)
  76. Soul Food? (9 replies)
  77. You nicked the paint on your Bugatti! (79 replies)
  78. Hacking (11 replies)
  79. SR3 Cyberdeck Question (2 replies)
  80. Hybrid Airships (38 replies)
  81. Which adept power would you pick? (31 replies)
  82. Optimising an AI rigger (3 replies)
  83. NPC's and Karma (20 replies)
  84. Real World iBall drone (4 replies)
  85. Technomancer help. (11 replies)
  86. Counterspelling - just on characters? (14 replies)
  87. NPC's and Karma (3 replies)
  88. Virtuoso Metamagic (warning, SR 3 stuff) (6 replies)
  89. Running on the Other Side (5 replies)
  90. Juggernaut help (32 replies)
  91. Detective Agent (1 reply)
  92. Focus Addiction (32 replies)
  93. Ruthenium plates for cyberarms (13 replies)
  94. Blood and Toxic and Insect (28 replies)
  95. Less ridiculous names for SR: German (24 replies)
  96. Skill Caps (71 replies)
  97. Agent use (13 replies)
  98. Technomancers and Rigging (23 replies)
  99. Character Build Help. (36 replies)
  100. Anyone else make really odd characters? (48 replies)
  101. Transporter Face character build (12 replies)
  102. My very own spider! (23 replies)
  103. This thing couldn't handle a weapon mount, sissies. (0 replies)
  104. CES: Your new cyberpunk goggles (2 replies)
  105. 1st Generation Smart Material Glasses (2 replies)
  106. What can I do with mass animate (27 replies)
  107. Scandinavia in the sixth world (28 replies)
  108. Matrix-only runs (0 replies)
  109. Immunity to Drain (38 replies)
  110. Gear Artwork for WAR! (27 replies)
  111. FAQ for possession rules is broken (81 replies)
  112. Robin Hood / V for Vengeance are toxic mages (105 replies)
  113. Battle Rifles (89 replies)
  114. Trying to make a technomancer, need help! (11 replies)
  115. Sharing the Wealth (26 replies)
  116. Need a little help on a rules issue... (6 replies)
  117. Give me your weird, your wild, your craziest idea (3 replies)
  118. Can ally spirits have Great Form powers? (26 replies)
  119. The Nistri Magi (4 replies)
  120. Spells for breaking and entering (11 replies)
  121. Your top 5 SR books of all time (41 replies)
  122. Inhabitation And You (82 replies)
  123. Buying stock (16 replies)
  124. Chase Combat (8 replies)
  125. Am I really reading this right...? (8 replies)
  126. Metagenetic Quality Cost (26 replies)
  127. Attempt at a Free Spirit PC (74 replies)
  128. One of my players is developing his own Corporation? (92 replies)
  129. How's this for a run idea (2 replies)
  130. Special Forces Campaign (49 replies)
  131. Threading (41 replies)
  132. redmond & snohomish (8 replies)
  133. Ritual Spellcasting (10 replies)
  134. Covert-ops adept build- will it work? (19 replies)
  135. VTOL Jet apparently used in Caprica Looks SR to me (9 replies)
  136. Legwork Examples (17 replies)
  137. How did I miss this? (19 replies)
  138. Help beta test! (7 replies)
  139. redmond & snohomish (0 replies)
  140. Sangre del Tonto (70 replies)
  141. Are there limits to the dystopia? (53 replies)
  142. Need Help With A Multi-Role TM (17 replies)
  143. Dragon PC Critique (64 replies)
  144. Shooting from Total Cover (20 replies)
  145. I'm missing something about karmagen (35 replies)
  146. Matrix Rule Clarifications (31 replies)
  147. JIS Circa 2072 (5 replies)
  148. Help for first character : gun-wielding brutal European Union agent (78 replies)
  149. Controlling the Thoughts of Mages (19 replies)
  150. One Last Little Peek (88 replies)
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