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  1. Essence Drain Dilema (34 replies)
  2. Commlinks are here! (69 replies)
  3. How do Technomancers and sprites do what they do? (34 replies)
  4. Some help with a plot (6 replies)
  5. Cyberzombie for a Freaks Campaign (303 replies)
  6. NAN Code of Conduct (0 replies)
  7. What to use? (25 replies)
  8. Disadvantages you'd like to see as a GM (38 replies)
  9. Initiation giving Power Points (11 replies)
  10. Choosing martial arts and weapons : hard decisions between melee and ranged (40 replies)
  11. Positive Social Modifers (4 replies)
  12. Perception dice pools (126 replies)
  13. Threshold for Hot Sim. (15 replies)
  14. Nosferatu Build Advice (11 replies)
  15. Tiffany Brackhaven (0 replies)
  16. Ninja Social Adept (19 replies)
  17. Rent, Roommate & Ogre (25 replies)
  18. I made a great campaign (29 replies)
  19. The Vignette Thread (74 replies)
  20. Type-O and Cultured Bioware (9 replies)
  21. Corporate Runs (how do I do it?) (39 replies)
  22. Rigger Character advice please... (43 replies)
  23. Doing conversions (2 replies)
  24. Starting up a new Run after a LONG break. (10 replies)
  25. Corporate Security (18 replies)
  26. Hmong shamanic tradition (4 replies)
  27. Whatever happened to Blackjack? (1 reply)
  28. Best, "Oh, I've got [insert spell], will that help?" Moment (7 replies)
  29. Aside from Seattle ... (43 replies)
  30. "Worlds" instead of balance (22 replies)
  31. Chemistry and other crafting (29 replies)
  32. Alternative Path of Magic: Egyptian Path of Pharaohs (29 replies)
  33. Why pick technos over uber hacker? (133 replies)
  34. Best Online Place to Play (7 replies)
  35. Invisibility Spell (18 replies)
  36. Quick (possibly stupid) question (5 replies)
  37. Technomancers and their connection (28 replies)
  38. Outrageous Fortune (10 replies)
  39. So, Lars J. Matthews... (6 replies)
  40. Cut off it's head! (48 replies)
  41. Using Jackpoint as a means to kick off a plot hook (11 replies)
  42. Burst-Fire Grenade Launcher (14 replies)
  43. Use of fake SINīs (19 replies)
  44. Shapechange (37 replies)
  45. Real Life Shadowrun: Troll Guns Redux (17 replies)
  46. Thrown Weapons, Injection Vectors (27 replies)
  47. Two-weapon fighting with dual Reach 2 weapons ? (75 replies)
  48. War! Kills Seamen (183 replies)
  49. Magic Batteries (48 replies)
  50. Character Generation and cyberware (58 replies)
  51. Character generation - dwarf sammie (27 replies)
  52. Drone Initiative (9 replies)
  53. From Player to GM - Tips Needed (16 replies)
  54. Shadowrun Reboot (36 replies)
  55. Adrenaline Rush for Shaman? (3 replies)
  56. Radar/Ultrasound Sensors (2 replies)
  57. Asylum (0 replies)
  58. GM Automotivation (7 replies)
  59. Idea for a plot hook (7 replies)
  60. New Spell (26 replies)
  61. Astral Perception - what direction? (8 replies)
  62. New Tradition (3 replies)
  63. Destroy [Free Spirit] spell in Digital Grimoire (24 replies)
  64. How do shifters shed heat? (19 replies)
  65. Conflict Investment (25 replies)
  66. Ancestor Spirits (5 replies)
  67. Satellite Link and ECM (4 replies)
  68. Munchkin technomancer builds (101 replies)
  69. Mob Control vs Commanding Voice (8 replies)
  70. Full Cyborg Body Character (16 replies)
  71. Need twists for a detective run (5 replies)
  72. Campaign line and twisted metaplot (4 replies)
  73. Implant built uysing MRI data (0 replies)
  74. closer and closer to the wireless matrix (0 replies)
  75. Creating an Infected/Vampire AA Mega.. (88 replies)
  76. RAW's HMHVV treatment makes no sense (191 replies)
  77. Is Netcat knocked up? (54 replies)
  78. Can you help me out? Away from books. (12 replies)
  79. Bows (102 replies)
  80. Took both of your Kidney's, seek Street Doc Immediately (22 replies)
  81. New Metamagics (39 replies)
  82. Essence regeneration (33 replies)
  83. Counterspelling when I am astral (11 replies)
  84. Vampires and essence drain etc (0 replies)
  85. Fake sins and discovery (12 replies)
  86. Books to buy? (34 replies)
  87. good earthdawn forums? (2 replies)
  88. Help with a new Magic Tradition Please (10 replies)
  89. Dark path of Resonance (32 replies)
  90. Deus created Otaku? (84 replies)
  91. Technomancers: EMP Grenades and you? (19 replies)
  92. HMHVV infected Characters and the Law (63 replies)
  93. What level of Action is the spirit service Aid Sorcery? (3 replies)
  94. Drones and Sensors (yes, again) (5 replies)
  95. Audio and Visual Tech for the Discriminating Runner (7 replies)
  96. Stats for ATVs (quads)? (17 replies)
  97. Starting gear and legality codes (10 replies)
  98. Large anthroform drone, based on a car... with mimic ? (21 replies)
  99. What should every runner bring? (49 replies)
  100. MilSpecTech: The On Toppic Thread (4 replies)
  101. How to operate your shock frills (8 replies)
  102. Review my Vehicle and Drone package (17 replies)
  103. Large karma pools causing problems (15 replies)
  104. Another Damn Shadowrun MMORPG Thread (117 replies)
  105. How do stocks in megacorps work? (21 replies)
  106. Rules for Breaking Limbs? (26 replies)
  107. Headshot! Killing Spree! (14 replies)
  108. Immortal Elves from Earthdawn to Shadowrun.. (40 replies)
  109. Where are the long melee weapons? (64 replies)
  110. Hello Grid Overwatch Division (1 reply)
  111. first gen tacnet basis layed? (11 replies)
  112. Drakes (121 replies)
  113. Some rules confusion regarding an AI Rigger (16 replies)
  114. I have returned... (14 replies)
  115. Strange Weapon (17 replies)
  116. AI character, piloting an android/drone (8 replies)
  117. 358 days to Awakening (63 replies)
  118. Casting Increase (Whatever) on yourself? (6 replies)
  119. Emergence Question (0 replies)
  120. Unavoidable Data Bombs (24 replies)
  121. Penetrating strike for swords (8 replies)
  122. Alternate Settings/Campaigns (13 replies)
  123. What exactly do Go Gangers Do? (73 replies)
  124. Preparing for the Wierd and Unusual (30 replies)
  125. Mage Mooks (35 replies)
  126. Decking using 4th ed. Rules (4 replies)
  127. Nexus Developer? (2 replies)
  128. Pendragon's Men (1 reply)
  129. Hacking Gear (76 replies)
  130. Cancer Killing Nanobots (0 replies)
  131. Recommendations for expanding a face (8 replies)
  132. Make astral combat ranged? (106 replies)
  133. Background count and sustained spells / foci (1 reply)
  134. 2011 Sell Sheets (30 replies)
  135. Since when do Voodoo Shaman's have lightsabers? (56 replies)
  136. So! Ritual Spellcasting. (4 replies)
  137. blackmail/evidence (11 replies)
  138. Corporate Relations (17 replies)
  139. How much can a Node hold? (5 replies)
  140. The Nonlethal Approach (65 replies)
  141. Shadowrun Band (10 replies)
  142. Assensing the shifters (24 replies)
  143. Grounding, what were the SR2 rules again? (5 replies)
  144. How do I get one of these in Shadowrun? (54 replies)
  145. War! feedback on art, layout, fiction, clarity, … fluff. (8 replies)
  146. Shooting through astral barrier (22 replies)
  147. Shadowrun as Film Noir (35 replies)
  148. Interesting concept car (5 replies)
  149. SR3: How to steal a cyberdeck? (13 replies)
  150. Troll sized guns (78 replies)
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