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  1. Hull Factor/Body Question from Rigger 3 (0 replies)
  2. Assissting (12 replies)
  3. LoS and AoE spells (132 replies)
  4. House Rules (67 replies)
  5. What is Alliance Corporation? (41 replies)
  6. Excel formula for glitches (5 replies)
  7. Maps (27 replies)
  8. Mentor Spirits for Adepts? (22 replies)
  9. Entoforms (4 replies)
  10. Fully Auto Magic (20 replies)
  11. Advice for Troll Adept (42 replies)
  12. Trends in real gun accessories (40 replies)
  13. Legwork (15 replies)
  14. Magic fingers and unarmed combat (95 replies)
  15. How far into the Matrix does spirit Guard power extend? (17 replies)
  16. An odd omission from tables, or did I miss something? (5 replies)
  17. WAR! gives us (yet again) more ammunition types (6 replies)
  18. Is there a transcript of Dunkelzahn's first interview? (20 replies)
  19. Making the most out of magic (40 replies)
  20. Inormation guided sniping (60 replies)
  21. Spirits after summoner dies (2 replies)
  22. Maybe we should allow extra cyberlimbs... (22 replies)
  23. Shadowrun fluff, different system (17 replies)
  24. Hey, this place is on a closed Matrix from 2063 (11 replies)
  25. 2050 game with 4th ed (29 replies)
  26. A Fistful of Data (15 replies)
  27. Explosives crazyness. (27 replies)
  28. Too much net hits and now? (204 replies)
  29. Breaking 35BP limit (56 replies)
  30. Characters that own only what they can carry? (50 replies)
  31. Armored helmet for a troll (25 replies)
  32. Hardliner Gloves (149 replies)
  33. Shadowrun Miniatures (24 replies)
  34. Leader/generalist build (5 replies)
  35. The Drain Value of Magical Healing (55 replies)
  36. Bomb Damage (33 replies)
  37. Fake SINs in SR3 (8 replies)
  38. How much is a Kidney worth? (61 replies)
  39. War, HUH! What the hell's it good for? (167 replies)
  40. Three new traditions (8 replies)
  41. MilSpec + Form-fitting Armor (35 replies)
  42. Compatability (17 replies)
  43. Skilwires and Specializations... (70 replies)
  44. bounty hunter (28 replies)
  45. Increasing magic? (15 replies)
  46. The beginnings of vehicle rigging (1 reply)
  47. Adventure Idea (24 replies)
  48. Unarmed Combat (41 replies)
  49. Vehicle combat (9 replies)
  50. Australia Info (17 replies)
  51. Sapient Gargoyles (37 replies)
  52. possession of a magical critter (1 reply)
  53. Another try to balance direct combat spells (82 replies)
  54. Return of Wordman's Character Sheets (49 replies)
  55. How much should Johnsons be willing to pay runners? (111 replies)
  56. Immunity to Natural Armor and normal Armor (14 replies)
  57. Bullet-"proof" briefcase (47 replies)
  58. Corporations vs Governments in war (4 replies)
  59. Poems With Only Five Words (124 replies)
  60. Magic House Rules (54 replies)
  61. Paranormal shapeshifter (16 replies)
  62. Runner's Toolkit GM screen--Voice your preference (35 replies)
  63. Character concept attempt: dark magical girl (4 replies)
  64. Spells vs tanks (36 replies)
  65. [DDH] Issue 1 Draft Released (73 replies)
  66. Hilarious, creative, and wasteful ways to use spirits (52 replies)
  67. Toxins and base DV? (15 replies)
  68. Couple of quickie questions (2 replies)
  69. A few Matrix tricks I want to try (30 replies)
  70. Street Magic, Anniversary edition (7 replies)
  71. President in 2072? (13 replies)
  72. Minimum size to maintain a stable mana field (5 replies)
  73. The Accountant From Hell (Mk. I) (17 replies)
  74. Up to date cheat sheets / GM screen? (5 replies)
  75. If you were going to plant a dirty bomb... (26 replies)
  76. S-K Seattle (5 replies)
  77. [SR4] How do magic things really work? (62 replies)
  78. New custom initiative rule (30 replies)
  79. Earth Dawn / Shadowrun (4 replies)
  80. Interesting VTOL Ampib plane (31 replies)
  81. Bounds Spirit Services (11 replies)
  82. Ancient elves, slumbering dragons... vampires? (76 replies)
  83. Techno-Shifters (68 replies)
  84. Psionics in 4th (51 replies)
  85. Streamlining the matrix (20 replies)
  86. How to make a stupidly powerful mage (25 replies)
  87. Drain on Direct Combat Spells (31 replies)
  88. My bored creation (41 replies)
  89. Making CP2020 style chars work out (5 replies)
  90. Does Cyber grade increase Availability? (4 replies)
  91. Spirit Services (36 replies)
  92. Providing water to LA (29 replies)
  93. Spirits and Stun Bolts (8 replies)
  94. Anger Management Shadowrun Style (16 replies)
  95. Physical Armor (Mage Spell) and Mystic Armor (Adept Power) (25 replies)
  96. earthdawn shadowrun crossover game (10 replies)
  97. Sustained spells and line of sight (3 replies)
  98. Firing into a Crowd (34 replies)
  99. Possession Mage Go-Ganger (14 replies)
  100. Two dumbass questions I should be able to answer. (21 replies)
  101. Spirits and dead mages (14 replies)
  102. Ex-Lonestar turned runner (12 replies)
  103. Running a Submergence (2 replies)
  104. How to make an archer (79 replies)
  105. War! Gear & Rules (360 replies)
  106. CNNs Anderson Cooper an Immortal Elf? (38 replies)
  107. Unsolved Mysteries #2 (52 replies)
  108. Blood Spatter and You (143 replies)
  109. Cyberdecks in the wireless matrix (23 replies)
  110. Two Quick Questions (40 replies)
  111. 1E SR to 4E SR Magic (6 replies)
  112. Index with SR4A equipment (or similar)? (6 replies)
  113. Bar Writeup (13 replies)
  114. Questions of Characters (0 replies)
  115. Counterspelling and Line of Sight (23 replies)
  116. Shadowrun in Real Life... somehow (118 replies)
  117. Keeping the mage alive (50 replies)
  118. road maps (7 replies)
  119. What to call a coroner shadowrunner? (47 replies)
  120. New spell (8 replies)
  121. Monkey paws and Gymnastics dodge (35 replies)
  122. CIWS stats (116 replies)
  123. new Negative Quality: Old (37 replies)
  124. House Rule: Armor Encumbrance based on Strength (23 replies)
  125. Spell Legality: Restricted (10 replies)
  126. Black Tide (2 replies)
  127. Skill Modifiers? (11 replies)
  128. writers forum? (3 replies)
  129. The Ares Citymaster (32 replies)
  130. SR Russian Army (67 replies)
  131. Erased-Broken or Not? (106 replies)
  132. Shadowrun Settings (13 replies)
  133. Matrix action list (8 replies)
  134. Elven Gunslinger Adept - Comment & Critique (64 replies)
  135. Mini's (14 replies)
  136. hacker attempt (21 replies)
  137. One thing about technomancers. (25 replies)
  138. What happened to all the Lone Star Beat cops? (52 replies)
  139. "Switching" between sustained spells (10 replies)
  140. Metavariants & Racism (19 replies)
  141. Game Props (29 replies)
  142. Set-up and Knockdown (8 replies)
  143. Techno-Face (48 replies)
  144. Hot Sim & Control Rig (30 replies)
  145. Essence Drain Dilema (34 replies)
  146. Commlinks are here! (69 replies)
  147. How do Technomancers and sprites do what they do? (34 replies)
  148. Some help with a plot (6 replies)
  149. Cyberzombie for a Freaks Campaign (303 replies)
  150. NAN Code of Conduct (0 replies)
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