CP2020 included a number of "Roles" for characters. Sort of like character classes in other games.
Of course CP suffered (to the rage of its creators it seems) from people using CP2020 to essentially play shadowrun without the magic. Favoring Solos (sammies), Netrunners(hackers), and Techies (Riggers/Medics). In my limited experience a team of three Solos, a netrunner, and a Techie with a chopper might be typical, and the missions pretty close to stereotypical SR.
However for flavor (and keeping the ladies interested) I'm considering expanding a bit and I think it might be useful to consider how CP roles might be practically incorperated into SR both in terms of character creation and practical application in sessions.
Examples of roles:
Cop: as in one that's currently employed by the force.
Corporates: Guys with more money and influence in game
Fixers: Basically the same as we know them, just as a PC instead of a Contact.
Media: Reporters and the like. Again with that as their primary job.
Nomads: Their big thing is a whole lot of what might be contacts that make up a family of bikers, gypsies etc. Usually bikers.
Rockerboys: Muscicians as their primary schtick. Can get crowds riled up and make money in concerts.
Or is that just not going to really work at the table?