QUOTE (Machiavelli @ Feb 10 2011, 11:35 AM)

So you WILL sometimes get a shot, and the topic is to survive it even with a low body and therefore lower armor than your comrades. Of course I can raise my dodge pool to 20+, but a good gun-bunny also has a dice pool of 20+ and we all know that we are doing SR4A, so high dice pools are no garanty for a good roll. If I have 4 successes with 20 dices and he has 10, I am toast. And there is not enough resist-pool left to be able to go on without being injured/stunned.
I get the idea you're gearing up against unreasonably good opponents here. Just tell the GM that there's no denying it: if he pulls out all the stops he can certainly kill your PC, hopefully he'll feel really manly about it. Seriously, how often do you get assaulted by multiple gunbunnies with 20+ dice?
Survival tip #1: don't get shot at[*] In D&D, nobody expects the mage to be at the front line. Just because SR mages are allowed to wear armor is no reason to go to the front line. If other people are the front line, more of the shooters will focus on them.
[*] Hide
[*] Take cover; opponents will focus on the not-covered opponents first
[*] Create cover/concealment: there are spells for it, but smoke grenades are also an option
[*] Don't provoke people: don't show off that you're the dangerous one. Make sure the combat troll looks extra-scary and you look meek and scared.
[*] Don't look like a mage
Survival tip #2: armor[*] Have a Body of at least 5.
[*] Have maximum FFBA. It's the most efficient Armor-for-Body protection.
[*] Have electrical insulation. Electrical damage penetrates normal armor too easily and the Stun damage is dangerous since you'll also take some Stun Drain now and then.
[*] Make your armor look like not armor. For example a Lined Coat or Actioneer Bussiness Suit. People who look armored look like important combatants that need more attention.
Survival tip #3: not getting hit[*] Try to get to cover before you start casting spells. People will try to Geek The Mage as soon as you start casting spells, so you need to be behind cover first.
[*] Magic and technology can make cover. Barrier spells for example, and foam grenades.
[*] Give the enemy visibility penalties. Magic and technology can do both these things, for example smoke grenades. Cover and concealment are cumulative and can make you a very difficult target.
[*] Most of the time, a medium-sized dodge pool should be sufficient. Instead of having so much dodge that you can also expect not to get hit against an exceptional shooter, you can try to use Edge for those cases. A big Edge pool is a more versatile investment, also useful against Drain.
Survival tip #4: strike first and decisively[*] If you have an Intuition tradition, use that; otherwise use Reaction. Having a good Initiative means you can prevent people from taking a good shot at you.
[*] Good Perception means it's harder to surprise you. Maybe have a Watcher spirit scouting ahead all the time (around corners) against ambushes or accidental bumping into people.
[*] Good stealth helps against being a target, but also gives you a chance to surprise people.
Survival tip #5: consider Augmentations[*] Cybereyes allow Thermographic vision and Flare Compensation, meaning visibility modifiers will be in your favor more often. With Laser Eyelight/Lowlight, you can shoot the lightbulbs in order to achieve one-sided Total Darkness.
[*]Trauma dampeners, Platelet Factories and Pain Editors (and some other thing I forget) divide and reduce injury, which is also worthwhile against Drain.