QUOTE (TheOOB @ Feb 15 2011, 12:23 AM)

You realize summoning a force 10 spirit produces 6.66 physical drain on average, and getting 10+ is not unusual, and lethal results are very possible. How many NPC's are going to do something that dangerous....and that incredibly painful, for anything other than an emergency. Read in SR fiction some of the descriptions of overcasting, it's not pleasant, even if they resist the drain, magicians are trained to avoid it.
Indeed, I do realize that... but it is survivable, with just a little effort, assuming you have taken the proper precautions, which is why I think that there should be controls in place for preventing such occurrences. The expenditure of Edge does this nicely, in my opinion. Now, that Force 10 Spirit is rolling 20 Dice, and is rerolling 6's. See how many Magicians are willing to Summon it now.
I have routinely mentioned that Fluff is directly oppopsed to the Mechanics in this regard. MOst player characters, given the opportunity (or the perceived need) to summon such a beast of a Spirit do so without the slightest thought, because they have optimized their character to do so. Arguments that the Damage is Physical notwithstanding. Magicians in Canon are trained to avoid it (by the Fluff), PC Magicians thrive on it (by the Mechanics). Just look at all the topics here on Dumpshock that espouse that very ideal.
@Phlapjack77 - It is not an Edge Case - As I said, all you have to do is look at any Topic about conjuring here on Dumpshock and you will see that it is the commonly accepted level of Spirit Summoning for a Character. One, even, that has little experience. Drain Stats are easily raised to the Maximum Augmented Levels (Soft Max of 5's 2 Spells at Foprce 3 and 2 Sustaining Foci net you a base of 16 Dice for Drain), or at least very close to it. The Loss of a Single point of Essence will net you a reduction of 2 points of Drain reliably, and the presence of a Competent Medic to repair any damage sufferred in the summoning all leads to starting level characters who can routinely pull this off and suffer little to no real damage. The Edge case is where the Summoning actually kills the character, and is often so remote as to be realistically non-existant... Even with 5 Successes (10 Damage), a Starting character survives that with no Drain roll necessary (Which I have issues with, as you are effectively putting a .50 Caliber bullet through your brain pan and then wincing and asking for a medic... dumb, and dumber)). With 7 Successes you are sustaining 14 points of lethal drain, and with the above combination, that becomes 1 Stun and 12 Physical Drain, and an average of 5 soaked from the Drain stat of 16 Dice, so you are STILL alive for the medic to help you... Even with all 10 dice coming up successes, and average Body of 3 (10 Boxes of Damage), you will still likely survive with your removal/shifting of 2 points of Damage initially, and then your 5 points of Average Soak, resulting in 11 Dice available to reroll for the average 3 points of additional Soak you will get with an Edge Spend. So you take 10 points of Physical Damage (No Overflow though), the Healer Heals you and you get up with a slight headache after the fact, but you will have summoned a Force 10 Spirit who can be completely uber for a period of 12 hours, and you did not really have many issues with the Drain, because you are up and at 'em in a day. Really? And that is a Starting Character.
Yes, they pay for that ability, but on average, they will take no damage at all from that Force 10 Spirit... That is what I have a problem with, because it is way to easy to do... Given a little expereince, and an initiation or two, and the problems just get worse...
Sorry for the Rant...