QUOTE (Cain @ Feb 16 2011, 06:51 PM)

Yes, you're punishing your players for having effective characters, by using GM cheese. It's be one thing if the magician had Spirit Bane, or had a reputation for mistreating spirits; but you're spending Edge every time they dare to summon a spirit of force 4 or greater. At force 7, you're effectively banning them from the game.
And now you have to spend Edge on the Drain test as well as the summoning test. You must really hate magician players, to suck up their Edge so readily.
I am just curious why you need to spend Edge on the Drain test... are 8 dice such a threat (for a Force 4 Spirit spending Edge) that a Magician with Drain Dice in the double digits is actually afraid of it? Really? Lets look at the averages, here, to see just how intimidated you really are when it comes to Edge Dice, and the rules that we use at our table...
Force 4 Spirit, Spends Edge for total of 8 Dice to resist summoning... Average of 2.4 Hits... lets be generous and say one is a 6, reroll and lets give it to him... so 3.4 hits for Resistance, on average... so 6 Drain... My theoretically optimized Conjurer, with a Magic of 6) has a Drain Stat Combination of 5, so 10 Dice to resist Drain... on average, 3.1 hits to resist, so my damage is 3... But wait, there is more... I can reduce the damage because of my Trauma Damper and/or Platelet Factories for a net total of 1 Drain (and I am sure that there are other options that I have not indicated)... pretty damn scary...
A force 5 Spirit nets 3.1 Successes (10 Dice), and we will give him the 1 as a 6 and a success to be nice... so 4 successes, and 8 Drain... same situation with the Conjuror though, and now I am up to a whopping 3 points of stun sustained...
At Force 6 (12 Dice) it is 6 hits (so 12 points of potential stun), because the average hits is now 4, and I will give him half successes and automatic success on the reroll... so actual sustained becomes 7 (3 soak, and 2 moved to nonexistence)...
Now, at Force 7, so 6/7 Hits, and we are still at 12/14 points of stun, so roughly the same 7/9 points of Damage, but now it is physical. Makes sense, he is no Oversummoning. It gets more risky from there, of course, as it should. and one of the nonexistant points of damae is now Stun damage
Now, lets take the Mage, and give him a few things that he would probably have. Like say, A Force 5 cast/Sustained augment to one of his drain stats. Now you are looking at 5 average successes on Drain...
So,
F0rce 4: 1 Point of Drain, Stun
Force 5: 3 points of Drain, Stun
Force 6: 5 point of Drain, Stun
Force 7: 5/7 points Drain, Physical. 1 point Drain Stun.
Slightly better, and they will improve if the other drain stat is raised, or if there are other considerations, such as Initiated Centering. Of course, you could spend Edge to further minimize the Drain, but it is not a necessity.
Now, of course, these are all averages. As we know, that is the baseline for what can be expected... sometimes it will be high, and sometimes it will be low. I have no issues if the Highs kill the unprepared Mage, because they pay for their power. The lows are statistically irrelevant.
All the above will be somewhat mitigated by a PC member who will take care of the issue of conjuration Drain with first aid (I do not agree with that, obviously, but thems are the rules...
I fail to see where the Conjurer is banned from summoning a powerful spirit above Force 6. Yes, it becomes a somewhat risky proposition, as it should be. But here is the kicker. If you do not place a limiter on the ease of conjuration in some fashion, then you get Force 10 Spirits being summoned, with the same drain inflicted as the Force 5 at our table, which is not consistent with the way the world is set up. In the end, our system more imitates the fluff. And note, not once was a house rule used in the summoning of these spirits (though some equipment is open to interpretation). I am sorry, but I just cannot get on board with your point of view.
@
pbangarth.
I do not agreee that we throw out the considerations you refer to. There are ways for the conjurer to mitigate the Edge Expenditure, but it does require some effort on the part of the Conjurer. They do not get it for free, after all.