The discussion in http://forums.dumpshock.com/index.php?showtopic=34442 regarding elaborating the SR combat rules got me thinking.
More and more I'm coming to believe that in the next ten years products that are the descendants of the Microsoft Surface are going to become very popular with tabletop *roleplayers,* as opposed to, say, just miniatures wargamers. The trick in applying a technological solution to a crunchy combat system is to remove the burden of endless calculation of modifiers without removing the "feeling" of playing a tabletop RPG. You don't want to turn it into just another CRPG. I can imagine an SR game where you use the table to display maps of Seattle, or wherever, to keep track of where the players are during legwork and then, during combat, switch to a tactical map of the area. Using as a basis the already existing Shadowrun package for for RPTools' Maptool product, I can imagine players moving their characters around on a digital map surface and having the software calculate things like LoS and all modifiers. The players could still roll their dice to resolve things; I've seen demos of surfaces that read special dice that land on the surface.
The upshot is that you still move your character and roll the dice and feel like you're directly controlling what your character does. At the same time you eliminate the hassle of all the number-crunching.
This sounds nearly ideal for me. I know some people revel in the number-crunching and, for them, this probably sounds unattractive. I wonder what DS'ers in general think about using this sort of technology. Do you think it would make Shadowrun more fun or less fun for you and your group?