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  1. More about an SR3 soundtrack (16 replies)
  2. Physical Mages in 2nd/1st Ed (14 replies)
  3. [Duels] Two Questions (15 replies)
  4. Hindu "Shamans" (32 replies)
  5. Dodging in melee? (53 replies)
  6. Metaplot (36 replies)
  7. Help me design a spell (I'm rusty) (18 replies)
  8. Reoccurring NPC's (13 replies)
  9. General Electric Vindicator Minigun (36 replies)
  10. Playing 'Hot Potato' with elementals (14 replies)
  11. Shadowrun D20! (81 replies)
  12. New Idea - Opinions Wanted (5 replies)
  13. Spirits and book explanation (29 replies)
  14. Concealed Carry (190 replies)
  15. Magic Help! (42 replies)
  16. spirit-blind (new magical flaw) (5 replies)
  17. Shadowrun Combat Redux (1 reply)
  18. Small Vector Thrust Craft Design? (8 replies)
  19. Obscure Information Request (10 replies)
  20. Point Blank Range (48 replies)
  21. Stealth and the Astral (42 replies)
  22. Collateral Damage (23 replies)
  23. Upcoming releases (9 replies)
  24. Love you guys! (16 replies)
  25. Writing official Shadowrun novels (8 replies)
  26. Chanting Geas (2 replies)
  27. If I were to join a Shadowteam (29 replies)
  28. The Idiots Guide to Riggers (3 replies)
  29. Magic ideas (11 replies)
  30. Distance Strike + Smashing Blow (5 replies)
  31. Anyone from Denmark around? (1 reply)
  32. Astral Quests (28 replies)
  33. Archetypes for Demo Games (2 replies)
  34. Are a dual natured things hands abnormal weapons? (13 replies)
  35. Ammunition creation costs (5 replies)
  36. Speed as a function of skill (87 replies)
  37. Presidential Assassin 2016 (30 replies)
  38. Any "vulgar terms form Humans? (88 replies)
  39. Shadowrun dungeon crawls. (87 replies)
  40. Combat Spells and TN modifiers (88 replies)
  41. How common are awaken people? (25 replies)
  42. Liquid Armor (25 replies)
  43. bayonets (29 replies)
  44. Writing new settings (5 replies)
  45. Deckers with Remote-Control Decks (10 replies)
  46. What is the best way to kill Bug Spirits (54 replies)
  47. Melee Combat Rules (12 replies)
  48. Orichalcum (5 replies)
  49. What was about those legal drugs? (1 reply)
  50. Exceeding the condition monitor (Phy) (13 replies)
  51. Random thoughts and questions from a newbie (29 replies)
  52. Practical, non-combat spells (25 replies)
  53. How much stuff can you cram into an accessory? (4 replies)
  54. New Martial Art Opinions (2 replies)
  55. what kind of game do you run? (29 replies)
  56. New house rule (7 replies)
  57. Spell defense (20 replies)
  58. How do you simulate luck? (60 replies)
  59. Queen Euphoria (4 replies)
  60. Do you need one success to use pool? (10 replies)
  61. Time Period (14 replies)
  62. Yomi Island (17 replies)
  63. Karma pool distribution (25 replies)
  64. Vashon Island Actioneer Long Coat (23 replies)
  65. Now much for a Credstick? (13 replies)
  66. Nuyen Identification (6 replies)
  67. a few questions (27 replies)
  68. Vision modifications (15 replies)
  69. Bonus Material From Shadows of North America (14 replies)
  70. Long Coats? (80 replies)
  71. eta on m&m (4 replies)
  72. You do the math.. (20 replies)
  73. Pistol whipping? How much damage? (24 replies)
  74. Rifles(Sniping) and Pistols(Flechette) (53 replies)
  75. [Dragons6thW] "Dragons" thoughts (31 replies)
  76. The Illuminati (17 replies)
  77. Looking for books in electronic format (85 replies)
  78. Staff Swords (59 replies)
  79. drones, skillwires, and you (27 replies)
  80. Maps (9 replies)
  81. Found money (8 replies)
  82. The Bay Area and Metahumans (4 replies)
  83. Reunification (27 replies)
  84. Reaction Test (6 replies)
  85. Japanese Shadowrun (5 replies)
  86. Deadly damage to vehicles (28 replies)
  87. New Player Handout (15 replies)
  88. Athletics in combat (35 replies)
  89. looking for a program (6 replies)
  90. Matrix Sourcebook inclarities (7 replies)
  91. Shadowrun Novels (30 replies)
  92. TNN Magical Path of the Warrior (37 replies)
  93. Dominating a Host (31 replies)
  94. Drones, repairs, and maintenance (25 replies)
  95. Another step (9 replies)
  96. Flamethrowers on Vehicles (18 replies)
  97. Hold out pistols, is there a point? (93 replies)
  98. On combat...the dodge (92 replies)
  99. Elementals vs Nature spirits. (32 replies)
  100. Question about vehicle customization (21 replies)
  101. Manipulaton Spells Make Baby Jesus Cry (29 replies)
  102. Shadow magic (16 replies)
  103. Shadowrunning in 2009 (67 replies)
  104. Ship Design with Rigger 3 (38 replies)
  105. Building a Host (19 replies)
  106. The Street Samurai Catalog (158 replies)
  107. Finance in the shadows (10 replies)
  108. Finding the Decker (25 replies)
  109. CAS (9 replies)
  110. Lifestyle benifits? (4 replies)
  111. Aircraft carrier as shadow forces platform (64 replies)
  112. Want hints for running Survival of The Fittest (2 replies)
  113. Thoughts on detecting wards with Magic Sense? (22 replies)
  114. Minotaurs (3 replies)
  115. Arethusa's Semi-Canon Problem Solvers (17 replies)
  116. Eyes of the Spirit (6 replies)
  117. [SprawlSG] Errata (12 replies)
  118. Shadowrun fanfic from PC's perspective. WEE! (6 replies)
  119. HMHVV and insect spirtits (25 replies)
  120. Monowire garrote (78 replies)
  121. Border skirmish situation (1 reply)
  122. Problems with quickened spells. (47 replies)
  123. What is your character's motivation to be a shadow (46 replies)
  124. Two adept questions (23 replies)
  125. Looking for Magical Edges/Flaws (minor adepts)... (4 replies)
  126. Spell Defense Problems (4 replies)
  127. Open Tests (105 replies)
  128. Rewriting Canon (66 replies)
  129. Rolling to dodge (20 replies)
  130. Help me with my weapon (and/or build) choices! (88 replies)
  131. Crimes and Credsticks (14 replies)
  132. Character Marketability (35 replies)
  133. replacing your senses with sim senses (14 replies)
  134. armor ratings of leather (14 replies)
  135. New Releases (4 replies)
  136. HELP NEEDED TO SLAY A HIGHLY CYBERED ORK (44 replies)
  137. Necromancers (14 replies)
  138. Gunnery vs. Launch Weapons (8 replies)
  139. Game Soundtrack (39 replies)
  140. The 20 Questions (4 replies)
  141. Other Ethnic Metahumans (7 replies)
  142. The Physical Master (51 replies)
  143. 2nd/1st Ed. Flashback (4 replies)
  144. Full out corp war, it doesn't really exist does it (8 replies)
  145. Paranormal Animals (1 reply)
  146. Lich Characters. (25 replies)
  147. Martial arts, maneuvers, and karma (25 replies)
  148. Things you never think about (23 replies)
  149. Rigger's Ally (10 replies)
  150. Skateboarding and the Physical Barrier Spell (18 replies)
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