Smiley
Apr 30 2004, 08:05 PM
Just thought the folks here would appreciate
this.
Dashifen
Apr 30 2004, 08:08 PM
Awesome.
Nikoli
Apr 30 2004, 08:08 PM
Looks more like the precursor to the display headset and the image link
Phaeton
Apr 30 2004, 09:36 PM
...It's Snow Crash...In real life...
...Kickass...
Req
Apr 30 2004, 09:39 PM
Nice. Time to get me one for snowboarding, and write a little script that draws targeting boxes around anyone on the hill below me.
Tziluthi
Apr 30 2004, 11:57 PM
I figure by the time we get to 2050, we'll have vaulted over the Shadowrun level of technology in a big way.
Smiley
May 1 2004, 12:02 AM
Don't get too cocky. We still have the Crash to get through.
kuroko
May 1 2004, 12:03 AM
QUOTE (Tziluthi) |
I figure by the time we get to 2050, we'll have vaulted over the Shadowrun level of technology in a big way. |
Yeah, but you as a GM - do you ever try to account for changes like this in game?
Phaeton
May 1 2004, 02:20 AM
QUOTE (Smiley) |
Don't get too cocky. We still have the Crash to get through. |
I just realized something...
...Great Depression. Everything goes nuts. 1929...
...Crash of '29. Everything goes nuts. 2029...
I Eat Time
May 1 2004, 04:08 AM
Yeah, a lot of the really cheesy references in the SR history kind of annoy me. My least favorite aspect of SR is the history. Other games have airtight histories that are all intuitive while still giving surprises and not NEAR as many Deux Ex Machinas as the Shadowrun timeline has.
But yeah, about this first-gen SL. All they have to do now is put cameras on guns and a gyro somewhere on the soldier for angle measurement, then write the VERY small amount of software needed for bullet trajectories, and we'll have Smartgoggles.
Cray74
May 1 2004, 01:21 PM
QUOTE (I Eat Time) |
Other games have airtight histories that are all intuitive |
Like which games? I always find problems with histories for game settings.
D.Generate
May 1 2004, 03:53 PM
QUOTE (I Eat Time) |
Yeah, a lot of the really cheesy references in the SR history kind of annoy me. My least favorite aspect of SR is the history. Other games have airtight histories that are all intuitive while still giving surprises and not NEAR as many Deux Ex Machinas as the Shadowrun timeline has.
But yeah, about this first-gen SL. All they have to do now is put cameras on guns and a gyro somewhere on the soldier for angle measurement, then write the VERY small amount of software needed for bullet trajectories, and we'll have Smartgoggles. |
It just goes to show that the past is doomed to repeat itself. I personally like the parallels the SR time line makes. To each thier own I guess.
I Eat Time
May 1 2004, 06:24 PM
QUOTE (Cray74) |
Like which games? I always find problems with histories for game settings. |
I hope I don't get too many cringes from this, but the WW games, if you take them secular, have really good histories, extensive as you want them to be, and packed with tidbits.
Especially Mage.
Kakkaraun
May 1 2004, 09:11 PM
And do you want to know why? Because it's all real (or "real" myths, depending on your worldview). WW had to spend a few months in a library. FASA had to pull 60 years out of their collective asses.
Capt. Dave
May 1 2004, 09:37 PM
Hear, Hear. Then they made up a story about a secret society of (insert WW game here) that no one knows about.
Yep. mages, werewolves, vampires, wraiths, etc. all exist. It's just that every damn one of 'em is reeeal good at hiding.
Cray74
May 2 2004, 01:22 AM
QUOTE (I Eat Time) |
I hope I don't get too many cringes from this, but the WW games, if you take them secular, have really good histories, extensive as you want them to be, and packed with tidbits.
Especially Mage. |
Looking at the various Gehenna sourcebooks, there seems to be about 3-4 different canon interpretations of canon histories in WW (including Mage), indicating that WW kept things airtight by being vague, fuzzy, and general.
Shadowrun named names, set dates, and gave a much firmer story. This is much more susceptible to errors that WW's approach.
I Eat Time
May 2 2004, 09:39 AM
I simply find Mage history much more believable. Sure, you can tout, "Of COURSE it's believable, it's REAL HISTORY". But that's not really the case. Mage, along with some other (in my opinion, lesser) WW games, created a system and a concept (i.e. Mages controlling reality in THESE ways with THESE rules), then went back over history and made EVERYTHING consistent with these rules. That's not two hours in a library, that's two years of history designing, and it's airtight. Sure, it's not entirely made up, and based on real events, but when it comes to running a game, I'll take "airtight, but derivative" history over "100% creative, but slipshod and full-of-holes" history anyday. It's why I stopped running Shadowrun. It's not my kind of history.
About the subjective thing. Personally, I can swallow seven different accurate accounts of history faster than I can one apparently completely accurate account. The victors write the books, and the losers write books discovered a thousand years later, and it completely makes sense that there's more than one history. Hell, if we were to add a dash of realism to SR history, the FIRST thing I'd do is say the Captain Chaos doesn't have his shit together, and left a lot of stuff out. It'd make it more interesting that way.
I understand I'm gonna get some flak for this (this is a SR forum, not a Mage forum) and let me just say that SR is a very fine game in a genre that I like more than Mage, which is cyberpunk. I love playing SR and the game, as its status quo in 2060-63, is very cool and very playable. I just happen to have a problem with the history.
Cray74
May 2 2004, 02:03 PM
QUOTE (I Eat Time) |
I simply find Mage history much more believable ...
I love playing SR and the game, as its status quo in 2060-63, is very cool and very playable. I just happen to have a problem with the history. |
As it happens, I have a few problems with SR's history, too, beginning with the formation of NAN and the wonderful, exploding nuclear reactors.
However, I don't share your favorable opinion of Mage. You can get away with epic claims of consistency and believability if you use Mage's vague-n-fuzzy approach to writing histories. Writing histories in the format of "this was reported to happen," or "the scraps of this document suggest..." allows all sorts of deniability and built-in retcons. "Yeah, the Book of Nod might appear inconsistent with the latest Mage Sourcebook, but remember, the Book of Nod is not necessarily perfectly accurate." Kind of a cheesy way to get 'believability.'
Crusher Bob
May 2 2004, 02:16 PM
If you take most ofthe things that appear in WW books as 'documents from within the world" and what 'some guy in that world said'. It it very easy to believe that they will disagree. Take a look at some of the 'spin' applied to news about... well most anything. People will always disagree on what happened. There are plenty of people on the 'net who think we faked the Moon landing. But I don't see you saying that the history of the moon landing is 'full of holes' because of this.
A Clockwork Lime
May 2 2004, 03:50 PM
QUOTE |
However, I don't share your favorable opinion of Mage. You can get away with epic claims of consistency and believability if you use Mage's vague-n-fuzzy approach to writing histories. Writing histories in the format of "this was reported to happen," or "the scraps of this document suggest..." allows all sorts of deniability and built-in retcons. "Yeah, the Book of Nod might appear inconsistent with the latest Mage Sourcebook, but remember, the Book of Nod is not necessarily perfectly accurate." Kind of a cheesy way to get 'believability.' |
Perhaps, but one thing is for certain: It gives a lot more leeway for individual GMs to tailor their games.
I also find it very believeable for most of the reasons Crusher Bob listed above. In Shadowrun, few people are supposed to know the truth about anything, yet as players and GMs, we alledgedly do regarding most things. *We* know the truth behind Dunkelzahn's assassination and the Renraku Arcology shutdown. But few people in the gameworld do. Is it really that odd that White Wolf decided to approach their histories from the gameworld perspective instead of the completley out of character one that Shadowrun chose to do?
Find just about any two historians or archaeologists, and they'll doubtlessly find something to disagree about. No one knows the full, complete truth about anything they weren't there to personally witness. They may think they do, and if they write a paper on it, they may even be able to infect you with their confidence. But the moment some new evidence shows up, all that confidence either faulters or leaves the first historian bitterly arguing so as not to make him feel like his life work was a waste.
For me, that's far more believable. And as a GM, that's far more fun for me, too.
I Eat Time
May 2 2004, 05:10 PM
And sure, it's perfectly reasonable, and I suggest, to have your SR characters having a different view on history. Hell, most SRers without SINs growing up in anything from the Sprawl to the Barrens probably don't have the best education. It's a valid option in SR too, I know. My main beef is that it is completely unmentioned in SR, but friggin' encouraged in Mage.
Secondly, about the consistency stuff. No two different game lines agree with each other. Really, and truly, they are mutually exclusive. A Werewolf can play in a Mage game, but the GM's gonna have to decide who's wrong. I think it makes a much better game. If White Wolf didn't make the game histories inconsistent, it would be a lot like taking out huge chunks of the cyberware and magic sections of SR3 and putting in rules for getting corporate jobs and how different corporations pay, and how nice living in an Arcology is. It's a betrayal of the game's themes! Mage is about Mage, not about Werewolf. Just like Shadowrun is about Shadowrun, not Cyberpunk or Call of Cthulhu.
The inconsistencies and warped telling of history in the entirety of the Mage books makes for a very good game dynamic, with different Traditions disagreeing on the cause of a few events. The events all happen, or are left out, no history ever changes big events, but like any history where the results are tabulated by humans, it's colored, as it should be, by PO and the mindset of the historian. It simply makes sense that this passive group believing in the right for all humans to live would have a different slant on the war, than this other group who believes they are the enactors of Karma and reincarnation (read: sometimes-assassins).
Kakkaraun
May 2 2004, 06:31 PM
This is the thing...first of all, all of Mage's history takes place over/under/next to our history, nothing beyond. SR's history goes 60 years ahead of ours. That, right there, is going to make it all a bit tougher.
Second, WW doesn't write history, they write "history options." When you can pick and choose from about ten different ways for one thing to play out, of course it'll seem more solid.
A Clockwork Lime
May 2 2004, 06:34 PM
It would have been just as interesting to describe the history of the Sixth World in assorted news reports, screamsheet articles, and History Channel segments as it would have been to do it in the matter-of-factly-this-is-what-happened way FASA chose to do it. They didn't have too much trouble doing that with Ghostwalker's appearance (even if they did decide to do both).
I'm not saying there's anything wrong with that. I'm just saying that White Wolf's approach was just as useful, if not significantly moreso. FASA's is cut-and-dry, it is and that's all there is to it. White Wolf's is open to custom tailoring by individual groups so as to make the gaming experience more fun and dynamic.
I Eat Time
May 2 2004, 06:38 PM
QUOTE (Kakkaraun) |
Second, WW doesn't write history, they write "history options." When you can pick and choose from about ten different ways for one thing to play out, of course it'll seem more solid. |
You've got a contradiction here, or seemingly so. First you say that Mage's history is on top of our history, so it's GOTTA be easier than making up sixty years. Then you say Mage has TEN of these history 'options'. Ok. I'll buy that simply rewriting history once isn't as hard as writing an entirely new history. But creating a very complex web of histories, several of them in fact, that are all true in some sense and all subjective in another sense and all contribute to the metaplot of the game is really friggin' hard. And if you don't believe me, just try it.
Smiley
May 2 2004, 06:44 PM
QUOTE (I Eat Time) |
But creating a very complex web of histories, several of them in fact, that are all true in some sense and all subjective in another sense and all contribute to the metaplot of the game is really friggin' hard. And if you don't believe me, just try it. |
Yeah, i can see how intricate and complex the Mage writing is. After all, not just ANYONE can think up a FRIGGIN' ALIEN ATTACK. Top notch.
Kakkaraun
May 2 2004, 06:53 PM
QUOTE (A Clockwork Lime) |
I'm not saying there's anything wrong with that. I'm just saying that White Wolf's approach was just as useful, if not significantly moreso. FASA's is cut-and-dry, it is and that's all there is to it. White Wolf's is open to custom tailoring by individual groups so as to make the gaming experience more fun and dynamic. |
I'm not arguing which is better, I'm arguing that it was a lot easier for WW to write their histories, and that their histories are built on the back of known, true events, and that THAT is why their histories are more "solid."
Voran
May 3 2004, 12:21 AM
QUOTE (A Clockwork Lime) |
Find just about any two historians or archaeologists, and they'll doubtlessly find something to disagree about. |
Heck, in real life our (United States) history is subject to dispute if you're one of the 'conquered'.
It was something of a shock to me when I went to college in Washington state after growing up in Hawaii. I joined the university's Hawaii club (mostly to keep in touch with that local flavor), and we had more than a few nice people who grew up east coast/west coast/in between, who were quite honestly shocked when they found out how Hawaii came under American influence in the first place.
Seems they thought the Hawaiians of old just sorta 'saw the light' and joined with the US. Real history about the overthrow of the monarchy of Hawaii, is a bit more depressing...
But since that's not really important to the subject at hand, other than to point out history, no matter how its written, can be disputed

SR has done an adequate job in giving a sense of weight to the fictional years that have passed up to 'modern' SR 206x. Gives you memorable names, locations, descriptions of events.. we as gamers just fill in the rest
I Eat Time
May 3 2004, 02:39 AM
QUOTE (Smiley) |
Yeah, i can see how intricate and complex the Mage writing is. After all, not just ANYONE can think up a FRIGGIN' ALIEN ATTACK. Top notch. |
Yanno Smiley, if I'm gay for playing Mage, it sure doesn't help that you're such a DAMN HOMOPHOBE! Jeez. heh.
To quote, please refrain from not shutting up.
Brazila
May 3 2004, 02:58 AM
I am an SR fan to the core, all the way back to SR1 baby, but I don't think it has the depth of story of WW games. Those games are just a different style of play. I have played both, and I prefer SR, but can see the draw of the WW products. SR is an actions game, it is not about what happened in the past, it's about how many guys you can frag in the next 3 seconds. WW games are more involved and have more plot complexity. I am not saying you can't RP in SR, but why shoot hoops with a soccer ball. It just comes down to the fact that the two games are way different. One is set in a somwhat near future, and the other is set in an alternative past. I do have to say that the alien attack was pretty bad, but cheese can be a great thing if it is in the hands of a cheese master!
MrSandman666
May 3 2004, 06:45 AM
I really don't see the problem here.
No one ever said that Captain Chaos
has his act together. No one ever claimed his collections where even close to complete. In fact, most of the time he reminds us to keep in mind that the documents he presents are personal accounts and most likely biased and at least partly wrong or incomplete.
And I just looked up Ghostwalkers entrance in YotC and it's completely made up of protocols, news articles, logged conversations, etc. The same holds true for most any event in YotC as well as RA:S. Even New Seattle is merely a collection of reports of a few locals.
Besides: like every RPG, Shadowrun explicitly states that everything written in the books is just a guideline and by no means a definite law that has to be adhered to under all circumstances. The Shadowrun timeline has enough gaps for you to build your own version of 'the truth'.
Yes, they didn't provide you with ten different timelines. I guess they where busy pulling 60 years out of their arses. And maybe they assumed that GMs might have enough creativity to come up with their own version of the truth from what they were handed but that assumption may be totally wrong for such uncreative folks like roleplayers... Damn creativity!

And being someone who does a fair bit of amateur writing I think I can roughly estimate that it's not much more complicated to write ten (contradicting!) timelines around existing and well documented history than to completely make up 60 years of history with not much of a framework and still make it seem consistent.
Just my 0.02
Eyeless Blond
May 3 2004, 07:16 AM
Especially making everything happen so *fast*. I mean, the US broke up into a good half-dozen little nationss in the span of like 20 years? Sheesh, it took almost that much time to get from the Articles of Confederation to the Constitution.
The Jopp
May 3 2004, 07:32 AM
QUOTE (Nikoli) |
Looks more like the precursor to the display headset and the image link |
Well, ok, so it's a precursor to the image link but also to the Smartgoggles. Add a targetting laser (not the red-dot type, just a normal laser beam) and a microprocessor that calculates range, angle etc and superimpose that upon your POW with this "monocle" and you have Smartgoggles.
The "smartlink" processor is the only thing missing, and we cant be that far away in the technological curve so we will probably have a small portable version shortly.
I have a feeling that the military would be very interested in this.
I Eat Time
May 3 2004, 09:35 AM
MrSandman, I agree with you. SR, like almosdt, or all Tabletop RPG lets the GM or ST or DM rewrite history as convenient. I don't have to go with the Trademark History if I don't want to, and for a while I even highly considered rewriting a history for a version of Shadowrun that I would consider historically 'fixed'. Main barrier is, I
don't do a lot of amateur writing, and I'm lazy.
The availability of alternate worlds and histories was a point brought up a few posts from me ago, but I think we're really arguing the quality of the existing timelines. In which case, I simply find the Mage timelines more elegant, natural, and intuitive than the Shadowrun "crap here's where we gotta introduce magic, crap here's where we gotta somehow let the NAN get a hold of a nuke" timeline. It's too rushed, too many things don't make a lot of sense, and it's hard to rationalize or imagine some of the things (politics of course, not magick) happening in real life.
Anyway, wrong thread for this. As far as the smartlink precursor goes, I've always wondered if the SR technology is really dumbed down, or represents a direction I doubt we'll go in? Not that it's a bad view, it's hard to guess at some of that stuff, but I think as far as decking and stuff, we're gonna go for a much more wireless route.
MrSandman666
May 3 2004, 10:23 AM
Anyways, can someone explain to me in which way this new laser sight thingy is better than the monocles that airforce pilots (and others) have been using since the 80s?
Crusher Bob
May 3 2004, 12:12 PM
The laser on the retina can give the illusio of depth that the monocle can't, also the laser is probably less subject to glare.
On the minus side, the laser is probably moer subject to vibration, so don't expect this to work as well when you are driving a car or something.
MrSandman666
May 4 2004, 12:00 PM
So the laser is not a monocle... I know there are "old school" systems (i.e. non-laser) that use *two* monocles to create this illusion of depth. I really can't see (no pun intended) how you can create an illusion of depth by using only one eye.
You might be right about the glare thing though.
The way I see it from this article the two systems use the same principle. A semi-translucent mirror reflects a ray of light into the eye without hindering vision. Just that the one system uses conventional ligt and the other uses a laser. The way I see it the only advantage could be a sharper, crisper image since the laser light doesn't refract so much like "normal" light.
Smiley
May 4 2004, 04:25 PM
QUOTE (I Eat Time) |
Yanno Smiley, if I'm gay for playing Mage, it sure doesn't help that you're such a DAMN HOMOPHOBE! Jeez. heh.
To quote, please refrain from not shutting up. |
Hey... you can't quote ME when you're debating me! Anyway, i never once said you were "gay" for playing Mage. I did, however, mention once or twice that it sucks.