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  1. 425 Build Point PhysAd/Street Sam (1 reply)
  2. astral gate and projecting mundanes (12 replies)
  3. Three questions (10 replies)
  4. Why Shadowrun creators choose Seattle? (33 replies)
  5. Hard Science Skillwires (30 replies)
  6. How do you draw maps for game sessions? (25 replies)
  7. Way to keep players from looting corpses? (109 replies)
  8. Which Character? (5 replies)
  9. Traditional or Non (10 replies)
  10. Reference sheet for Raygun's Firearms (1 reply)
  11. Lifestyle importance in the campaign (18 replies)
  12. So this is what a glitched demolitions test does. . . (60 replies)
  13. Trumping RFID tags (30 replies)
  14. Improving skills (26 replies)
  15. Half of texas? (156 replies)
  16. The Cain challenge... (328 replies)
  17. Background count in the Astral (1 reply)
  18. Turn to Goo (29 replies)
  19. prototype cybereye is here! (15 replies)
  20. Trading Karma and Nuyen (9 replies)
  21. American Steel (42 replies)
  22. Glitch Challenge V (21 replies)
  23. Lone Star tracking efficiency (26 replies)
  24. NPC Database (13 replies)
  25. Any fans of the Shadowrun novels here? (54 replies)
  26. Shamanic Mask (18 replies)
  27. Multiple Interrupt actions.... (132 replies)
  28. How should I handle a .1 essence charactor? (25 replies)
  29. SIN's come closer to real (16 replies)
  30. When must you declare Edge usage in an opposed test? (4 replies)
  31. Our cargo fleet has the Speed Force *woosh* (29 replies)
  32. Who Would Want A Shadowrun Adventure Path? (17 replies)
  33. Whatever Happened.... (261 replies)
  34. Fake License (23 replies)
  35. Cybereyes Capacity and Modifications (7 replies)
  36. The Art of Waste (14 replies)
  37. Learning Stimulus Nanotech at character creation (6 replies)
  38. Magically Aided Industry (12 replies)
  39. Spirits and astral signature removeal (12 replies)
  40. Sprites and Going Astral (15 replies)
  41. Question on Manipulation Mind spells and Illusion spells (16 replies)
  42. Adept Centering (8 replies)
  43. Drug Prices (31 replies)
  44. hidden gadgets for runners (4 replies)
  45. Help with spirit powrs/services (21 replies)
  46. More real life proof of physads! (11 replies)
  47. Israeli Drones (34 replies)
  48. Sniper samurai critique (35 replies)
  49. Resisting Direct Combat Spells (53 replies)
  50. Skillwires, interfacing with (29 replies)
  51. Running: Free action (4 replies)
  52. Are Sammies obsolete? (110 replies)
  53. Snakes in a Robot Lab (5 replies)
  54. Firearms: A Modest Proposal (8 replies)
  55. New defensive gernade options (9 replies)
  56. This Is Shadowrun - Not Dead (15 replies)
  57. Running: Free action (0 replies)
  58. How Many Runs per Month (18 replies)
  59. Foldable cars (1 reply)
  60. Contended RAW (56 replies)
  61. Denver Missions Rap up (0 replies)
  62. Organlegging (23 replies)
  63. Characters these days... (70 replies)
  64. Stats for Parkour/Free Running/Yamakasi now that Arsenal is out (46 replies)
  65. Beginner Matrix tips (5 replies)
  66. When did Charisma 1 become okay? (274 replies)
  67. Technomancer questions (19 replies)
  68. Ardente cura (1 reply)
  69. Shadowruns Without Hacking (Twaddell keep out) (37 replies)
  70. Used to be legal... (84 replies)
  71. Simsense Serial Killer (18 replies)
  72. New Group and some ideas (7 replies)
  73. Two Words: Kid Stealth (16 replies)
  74. Stashes (31 replies)
  75. Sangre y Acero Arsenal Question (15 replies)
  76. Big Fish Little Fish (2 replies)
  77. Mask (Mana or Physical) (14 replies)
  78. Things to do before a meet (7 replies)
  79. Direct Neural Interface (1 reply)
  80. Please some quick help (1 reply)
  81. Arsenal Martial Arts Qualties (9 replies)
  82. Barrett M107 article in Wired (22 replies)
  83. Organlegging (4 replies)
  84. Called "Shots" with melee weapons (32 replies)
  85. Eco Terrorism in Seattle (64 replies)
  86. Ritual sorcery (7 replies)
  87. Incredibly Obscure Notes (13 replies)
  88. Best shadowrun memoires? (0 replies)
  89. Ray Gun! (6 replies)
  90. mind-thieves stoled mah brainthoughts (0 replies)
  91. diminishing Dicepool (13 replies)
  92. NPC Group Concept: The Sleepwalkers (7 replies)
  93. Success Test Thresholds (34 replies)
  94. Murder in Shadowrun (52 replies)
  95. Adepts, Increase Reflexes (29 replies)
  96. Knack and Astral Perception (7 replies)
  97. Repetitious Opposed Tests (14 replies)
  98. Who leads the party? (36 replies)
  99. Knight Errant & Lone Star Standard Issue Weapons, Armor (5 replies)
  100. Vampire NPC Creation (9 replies)
  101. Vehicle Armor Hardened? (3 replies)
  102. Trial by fire (20 replies)
  103. rigger initiation (12 replies)
  104. Stretch Rover...how to do it? (2 replies)
  105. Pirate Trid organizations? (8 replies)
  106. In a world filled with racism based on speicies (35 replies)
  107. Security System Rigger (2 replies)
  108. Determining crushing damage values (2 replies)
  109. boosting cybereye laser system signal rating (17 replies)
  110. Unwired?b (22 replies)
  111. Bike Ganger (6 replies)
  112. [SR 4] Dual Wielding Weapons and Multiple Targets (3 replies)
  113. Using First Aid (53 replies)
  114. Infiltrator optimization (17 replies)
  115. ShrikeTech LTD (26 replies)
  116. Magic Drum (21 replies)
  117. EMP gernade (2 replies)
  118. Stunbolt through Barriers? A New GM's in game question (18 replies)
  119. The Texas Shadows (8 replies)
  120. Do Great Dragons and Immortal Elves really run the show? (191 replies)
  121. Exterminate all Humans (17 replies)
  122. Why SINs are a bad idea (33 replies)
  123. Free Spirits and Spirit Pacts (5 replies)
  124. Control Rigs and being in multiple nodes (6 replies)
  125. SR4, GM in dire need of help :M (21 replies)
  126. Spell linking (8 replies)
  127. A couple Adept powers I have thought of pitching at my GM.. (11 replies)
  128. Jack Out (4 replies)
  129. Manual Control Removal (18 replies)
  130. Contact Critique (13 replies)
  131. Krav Maga (29 replies)
  132. Professional Gladiators? (22 replies)
  133. Shadowrun Compendium Campaign (4 replies)
  134. Sensor Ratings (26 replies)
  135. Jousting (34 replies)
  136. Need help with Rigging / Cyber combat (5 replies)
  137. underbarrel grenade launchers (5 replies)
  138. Where to hide what needs to be hidden really well (24 replies)
  139. Destination NYC (45 replies)
  140. Aztechnology corporate moto? (8 replies)
  141. And you thought this stuff only happend in your games (27 replies)
  142. Best 1 essence worth of cyber for a mage (182 replies)
  143. Glitch Challenge IV (15 replies)
  144. Any info on the Couv? (3 replies)
  145. Some Rules Questions (10 replies)
  146. Campaign in-brief/handout (1 reply)
  147. Deadhand Dallas (42 replies)
  148. Shadowrun In The News (3 replies)
  149. Cities of Intrigue Wishlist (108 replies)
  150. After the Run (30 replies)
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