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  1. First Run (27 replies)
  2. Special Weapons Materials (7 replies)
  3. "where're The Cheetos?!" (3 replies)
  4. Shadowrun Slang Lexicon (6 replies)
  5. Lo(o)sing Face... (0 replies)
  6. Help Me Flesh Out My Cyborg (0 replies)
  7. Moved: Character Drawings. (-- replies)
  8. What Is Shadowrun? (44 replies)
  9. One About Adepts And One About Essence (11 replies)
  10. Simsense Vertigo (6 replies)
  11. Secguard Equipment (8 replies)
  12. Cooking Explosives (arsenal) (13 replies)
  13. Black Ic Question (2 replies)
  14. Hired Help Rules? (4 replies)
  15. Hey Wait A Minute.... (43 replies)
  16. Fake License's And Cert. Cred (17 replies)
  17. Run Idea (13 replies)
  18. Dumpshock Forums Terms Of Service (0 replies)
  19. Cooking Explosives (arsenal) (1 reply)
  20. Original Shadowrun Rap Song (0 replies)
  21. Vehicle Design In Sr4 (21 replies)
  22. Berserk (2 replies)
  23. Ds Forums New Look (5 replies)
  24. Shadowrun Detroit Mux (0 replies)
  25. Awakened Jarheads? (32 replies)
  26. Settings for SR: U/CAS Louisville FTZ (52 replies)
  27. Shadows of Latin America (31 replies)
  28. New To Shadowrun Any Advice (9 replies)
  29. Positive Quality: Polyglot (22 replies)
  30. Navy: Accelerate your Railgun (35 replies)
  31. Side jobs (38 replies)
  32. New To Shadowrun In General And A Few Questions. (2 replies)
  33. New to Shadowrun (47 replies)
  34. Best Way to Get Initiative Passes (26 replies)
  35. Essence Loss And Magic/resonance (6 replies)
  36. Armor and Encumbrance (49 replies)
  37. City Geas (39 replies)
  38. Times of Disruption (11 replies)
  39. Extended Tests and Glitches (9 replies)
  40. Programing and pure DNI (7 replies)
  41. The Future Firearms Archive (15 replies)
  42. Soccer 2070 ? (2 replies)
  43. The Rules Obscure (78 replies)
  44. Fun SR reference in today's Weregeek (7 replies)
  45. Customisations From Arsenal (6 replies)
  46. Parnormal Luxury foods (29 replies)
  47. 2070 Holidays (69 replies)
  48. Floorplans For Buildings (11 replies)
  49. Gold mining (12 replies)
  50. Flechettes (4 replies)
  51. Glitch Challenge (16 replies)
  52. Broken Cyberware—too bad (28 replies)
  53. Spiritual Healing (2 replies)
  54. What do you call your sessions? (27 replies)
  55. Rules question about comparing DV to armor (8 replies)
  56. Glitches all around! (22 replies)
  57. Quick Draw (9 replies)
  58. Vehicle Passenger Capacity (Arsenal) (21 replies)
  59. Who owns all the weapon companies? (21 replies)
  60. How much boom? (25 replies)
  61. sticky/compilation request (2 replies)
  62. gun options (84 replies)
  63. The Final Call on the Panther Cannon (80 replies)
  64. Mnemonic Enhancers on the Horizon (3 replies)
  65. What's the deal with... (5 replies)
  66. Whee! Matrix attacks... (2 replies)
  67. full cyberlimb conversion (14 replies)
  68. Real life proof of physads: Pistols 6 (12) (9 replies)
  69. Tanamous... (0 replies)
  70. Cyber Eyes from the Future Today (0 replies)
  71. Marriage Customs of Sixth World Neocultures (58 replies)
  72. Spell/Spirit Knacks Pointless (9 replies)
  73. Adept Power Question (21 replies)
  74. Various Combat assists (30 replies)
  75. Character background (71 replies)
  76. Rules query on creation and knowledge skills (2 replies)
  77. Street Violence (55 replies)
  78. Levitation spell (10 replies)
  79. KiddieRun (21 replies)
  80. Ratings on Nanocyber (2 replies)
  81. Hospital Security 2070 style (15 replies)
  82. "Junk Guns" - Just in time for Arsenal! (2 replies)
  83. RL: Hacking Trams (1 reply)
  84. Question concerning Adepts... (87 replies)
  85. Broken Cyberware—too good (7 replies)
  86. Most Useless cyberware (42 replies)
  87. 4chan DOSes Scientology (49 replies)
  88. [SprawlSG] Flavor Text for runs (1 reply)
  89. SR3 scenario inspired by 4chan vs. scientology (5 replies)
  90. How do you deal with the search power? (6 replies)
  91. Money for Karma... (22 replies)
  92. Arise, humanity! (147 replies)
  93. Arsenal update (45 replies)
  94. Jumping the gun? (0 replies)
  95. Registered Sprites (45 replies)
  96. Alternate firearm skill rules (69 replies)
  97. Wireless limbs (3 replies)
  98. "Fix" to Technomancers (20 replies)
  99. Cloverfield monster in SR !Spoilers! (33 replies)
  100. DMZ (10 replies)
  101. Cyber hair? (22 replies)
  102. Down Time in Shadowrun (25 replies)
  103. Skill Level Granularity (3 replies)
  104. Astral Perception (3 replies)
  105. A matter of wards... (2 replies)
  106. Jackpoint, Books and Dates (2 replies)
  107. On the subject of freaks (114 replies)
  108. This is Shadowrun (13 replies)
  109. Game level (509 replies)
  110. Ghost in the Shell (60 replies)
  111. the rights of SINners (6 replies)
  112. The Star and (forbidden) Cyberware (36 replies)
  113. Story of the Crash? (5 replies)
  114. Elemental Strike (Blast) (9 replies)
  115. Ammo Mods (4 replies)
  116. Ally Spirit materialization forms (6 replies)
  117. Attackastack (5 replies)
  118. Immunity to Normal Weapons (107 replies)
  119. Buying Your Own Bank? (23 replies)
  120. Life imitates Shadowrun (1 reply)
  121. Cyberware Limits (43 replies)
  122. pain threshold and combat drugs (2 replies)
  123. Condensed SR4 equipment list & price guide (51 replies)
  124. Cyberlimbs VS bone lacing ... (5 replies)
  125. Biocompatability (0 replies)
  126. What the hell happened to dwarves? (59 replies)
  127. The Technomantic Rigger (14 replies)
  128. [RL] Yet another step toward cybereyes / AR (1 reply)
  129. Hybrid Forms (6 replies)
  130. Pronunciation question (13 replies)
  131. The Sample Characters (211 replies)
  132. Technomancers: (45 replies)
  133. Solving 6=7 (66 replies)
  134. The Last We Heard... (109 replies)
  135. Cybered athlete being banned from play (55 replies)
  136. Plagarism is the highest form of flattery (31 replies)
  137. Minor updates to my site. (12 replies)
  138. Computer aids (3 replies)
  139. OT: war robots (5 replies)
  140. Is it just me, or is stunball off the charts? (266 replies)
  141. Adept improved reflexes house rule (28 replies)
  142. life imitates shadowrun, again? (2 replies)
  143. New shadowrun GM looking for advice (7 replies)
  144. Agent Smith Army problem (92 replies)
  145. Adepts and Cyberlimbs (12 replies)
  146. Eta Engineering & the Zubayr Chong Clan (14 replies)
  147. Essense Loss and Magic Increase (38 replies)
  148. Shadows of Germany (70 replies)
  149. Nanohives (1 reply)
  150. Synaptic Booster Question (11 replies)
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