First a little info about my campaign:
Playing Harlequin where the runners have become involved in the fight between 2 elven polyclubs (Technologists & Assoc. Para-Nobilis).
They managed to get info about the APN from a journalist contact who had been gathering info about the APN leaders.
The bad news is that the APN had her tagged for death and sniped her when she just had a meeting with the runners.
The runners cleaned everything up to the best of their abilities but they didn't have a lot of time before Lone Star arrived (A class neigbourhood, panic button with biomonitor alert from journalist).
They also swiped quite a lot of stuff from her appartment (spy drones, burgling/snooping tech registered by her firm).
Now I'm planning on introducing LS detectives Stonewall and Mason next session knocking on the players door asking some dangerous questions.
(They have legal SINs, so they can find their adress).
The detectives have a lot of assumptions but no hard evidence, so unless the runners screw up they shouldn't be able to charge the runners with anything.
What I'm looking for is ideas to really make the runners sweat.
- I was thinking about having 1 of the cops having a sustained 'Detect Thruth' spell active, and really grill them about where they were around the time the murder happened. (Dangerous question because their car was spotted in the neigbourhood around the time of the kill)
- What kind of test should I let the Hacker make to make sure all tags and registrations are removed from the drones and equipment.
- Exactly what would Lone Star need to get a search Warrant for their houses/cars?
Thanx,
WM